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SWD-003 Dark Man 3 | Mega Man RPG World Boss Database

( 28 Bosses )
No.11
Dark Man 3's Mugshot

Dark Man 3's Data
Shadow Core

Dark Man 3 Mega Man 5
SWD-003 Shapeshifting Imposter Robot
Shadow Type
195 None
95 None
95 None
115 None

Dark Man 3's Sprites RightLeft

Dark Man 3 | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{dark-man-3}</div>
Dark Man 3 | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{dark-man-3}</div>
Dark Man 3 | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{dark-man-3}</div>
Dark Man 3 | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{dark-man-3}</div>
Dark Man 3 | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{dark-man-3}</div>
Dark Man 3 | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{dark-man-3}</div>
Dark Man 3 | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{dark-man-3}</div>
Dark Man 3 | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{dark-man-3}</div>
Dark Man 3 | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{dark-man-3}</div>
Dark Man 3 | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{dark-man-3}</div>
Dark Man 3 | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{dark-man-3}</div>
Dark Man 3 | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{dark-man-3}</div>
Dark Man 3 | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{dark-man-3}</div>
Dark Man 3 | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{dark-man-3}</div>
Dark Man 3 | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{dark-man-3}</div>
Dark Man 3 | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{dark-man-3}</div>
Dark Man 3 | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{dark-man-3}</div>
Dark Man 3 | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{dark-man-3}</div>
Dark Man 3 | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{dark-man-3}</div>
Dark Man 3 | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{dark-man-3}</div>
Dark Man 3 | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{dark-man-3}</div>
Dark Man 3 | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{dark-man-3}</div>

Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom

Dark Man 3's Quotes

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Dark Man 3's Description

Even further into the reaches of “Proto Man's" castle, Mega Man came toe to metallic toe with Dark Man 3. This new opponent already provides a new form of difficulty compared to his two previous brothers: this one can both jump and shoot! Dark Man 3 is colored a deep shade of purple and equipped with a large arm cannon, but he still uses a glass cranium and a visor, like Dark Men 1 and 2. Dark Man 3 leaps high in the air and rains volleys of five shots down on enemies. That bulky buster he holds can also shoot three small projectiles that can disrupt an opponent’s energy, freezing them where they stand, slide, or … jump? Going along with his astounding jumping height is how much ground he's able to cover quickly, even despite the fact that his somewhat stocky appearance might otherwise suggest. However, his speed does show weaknesses, as sometimes he'll jerk a small distance forwards and stop immediately after. Either way, try not to get frozen, or Dark Man 3 might be able to get some target practice on you.

Dark Man 3's Abilities

Dark Man 3's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 195 16 95 950 95 950 115 1,150
Lv 5 234 16 114 1,140 114 1,140 138 1,380
Lv 10 283 16 138 1,380 138 1,380 167 1,670
Lv 50 673 16 328 3,280 328 3,280 397 3,970
Lv 100 1,161 16 566 5,660 566 5,660 685 6,850
* Min stats represent a boss's base values without any difficulty mods applied.
** Max stats represent a boss's potential values with maximum difficulty mods applied.

Dark Man 3's Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)