| Dark Man 4 | Mega Man 5 | |
| SWD-004 | Shapeshifting Imposter Robot | |
| Shadow Type | … | |
| 215 | None | |
| 95 | None | |
| 95 | None | |
| 95 | None |
Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom
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| In the inner confines of "Proto Man's" castle, the now evil "Proto Man" confronts Mega Man. With an unusually dull whistle and powerful buster, "Proto Man" almost had Mega Man beat. However, in the nick of time, the real Proto Man suddenly appears and reveals his impostor's true form: Dark Man 4. Serving as the leader for the Dark Men series, this iteration is colored red and has pointed feet and shoulder pads. Adapting the weaponry his brethren uses and being the perfect culmination, Dark Man 4 has the buster of Dark Man 1, the electric shields of Dark Man 2, and most impressively, the ability to jump from Dark Man 3! He uses all three of the Dark Men's weapons in conjunction to overwhelm enemies, but arguably not to their fullest potential. Dark Man 4 also lack some defensive prowess, taking serious damage from even Dr. Cossack's robotic work, Beat. However, of all of Dark Man 4's vices, his absolute biggest weakness is his music! It's astonishing anybody felt those haphazardly combined notes resembled Proto Man's whistle! |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 215 | 18 | 95 | 950 | 95 | 950 | 95 | 950 |
| Lv 5 | 258 | 18 | 114 | 1,140 | 114 | 1,140 | 114 | 1,140 |
| Lv 10 | 312 | 18 | 138 | 1,380 | 138 | 1,380 | 138 | 1,380 |
| Lv 50 | 742 | 18 | 328 | 3,280 | 328 | 3,280 | 328 | 3,280 |
| Lv 100 | 1,280 | 18 | 566 | 5,660 | 566 | 5,660 | 566 | 5,660 |
| * Min stats represent a boss's base values without any difficulty mods applied. ** Max stats represent a boss's potential values with maximum difficulty mods applied. | ||||||||
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.