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SWD-004 Dark Man 4 | Mega Man RPG World Boss Database

( 28 Bosses )
No.12
Dark Man 4's Mugshot

Dark Man 4's Data
Shadow Core

Dark Man 4 Mega Man 5
SWD-004 Shapeshifting Imposter Robot
Shadow Type
215 None
95 None
95 None
95 None

Dark Man 4's Sprites RightLeft

Dark Man 4 | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{dark-man-4}</div>
Dark Man 4 | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{dark-man-4}</div>
Dark Man 4 | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{dark-man-4}</div>
Dark Man 4 | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{dark-man-4}</div>
Dark Man 4 | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{dark-man-4}</div>
Dark Man 4 | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{dark-man-4}</div>
Dark Man 4 | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{dark-man-4}</div>
Dark Man 4 | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{dark-man-4}</div>
Dark Man 4 | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{dark-man-4}</div>
Dark Man 4 | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{dark-man-4}</div>
Dark Man 4 | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{dark-man-4}</div>
Dark Man 4 | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{dark-man-4}</div>
Dark Man 4 | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{dark-man-4}</div>
Dark Man 4 | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{dark-man-4}</div>
Dark Man 4 | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{dark-man-4}</div>
Dark Man 4 | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{dark-man-4}</div>
Dark Man 4 | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{dark-man-4}</div>
Dark Man 4 | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{dark-man-4}</div>
Dark Man 4 | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{dark-man-4}</div>
Dark Man 4 | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{dark-man-4}</div>
Dark Man 4 | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{dark-man-4}</div>
Dark Man 4 | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{dark-man-4}</div>

Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom

Dark Man 4's Quotes

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Dark Man 4's Description

In the inner confines of "Proto Man's" castle, the now evil "Proto Man" confronts Mega Man. With an unusually dull whistle and powerful buster, "Proto Man" almost had Mega Man beat. However, in the nick of time, the real Proto Man suddenly appears and reveals his impostor's true form: Dark Man 4. Serving as the leader for the Dark Men series, this iteration is colored red and has pointed feet and shoulder pads. Adapting the weaponry his brethren uses and being the perfect culmination, Dark Man 4 has the buster of Dark Man 1, the electric shields of Dark Man 2, and most impressively, the ability to jump from Dark Man 3! He uses all three of the Dark Men's weapons in conjunction to overwhelm enemies, but arguably not to their fullest potential. Dark Man 4 also lack some defensive prowess, taking serious damage from even Dr. Cossack's robotic work, Beat. However, of all of Dark Man 4's vices, his absolute biggest weakness is his music! It's astonishing anybody felt those haphazardly combined notes resembled Proto Man's whistle!

Dark Man 4's Abilities

Dark Man 4's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 215 18 95 950 95 950 95 950
Lv 5 258 18 114 1,140 114 1,140 114 1,140
Lv 10 312 18 138 1,380 138 1,380 138 1,380
Lv 50 742 18 328 3,280 328 3,280 328 3,280
Lv 100 1,280 18 566 5,660 566 5,660 566 5,660
* Min stats represent a boss's base values without any difficulty mods applied.
** Max stats represent a boss's potential values with maximum difficulty mods applied.

Dark Man 4's Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)