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SWD-001 Dark Man 1 | Mega Man RPG World Boss Database

( 28 Bosses )
No.9
Dark Man 1's Mugshot

Dark Man 1's Data
Shadow Core

Dark Man 1 Mega Man 5
SWD-001 Shapeshifting Imposter Robot
Shadow Type
195 Water
115 None
95 None
95 None

Dark Man 1's Sprites RightLeft

Dark Man 1 | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{dark-man}</div>
Dark Man 1 | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{dark-man}</div>
Dark Man 1 | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{dark-man}</div>
Dark Man 1 | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{dark-man}</div>
Dark Man 1 | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{dark-man}</div>
Dark Man 1 | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{dark-man}</div>
Dark Man 1 | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{dark-man}</div>
Dark Man 1 | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{dark-man}</div>
Dark Man 1 | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{dark-man}</div>
Dark Man 1 | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{dark-man}</div>
Dark Man 1 | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{dark-man}</div>
Dark Man 1 | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{dark-man}</div>
Dark Man 1 | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{dark-man}</div>
Dark Man 1 | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{dark-man}</div>
Dark Man 1 | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{dark-man}</div>
Dark Man 1 | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{dark-man}</div>
Dark Man 1 | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{dark-man}</div>
Dark Man 1 | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{dark-man}</div>
Dark Man 1 | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{dark-man}</div>
Dark Man 1 | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{dark-man}</div>
Dark Man 1 | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{dark-man}</div>
Dark Man 1 | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{dark-man}</div>

Sprite Editing by Adrian Marceau | Original Artwork by Capcom

Dark Man 1's Quotes

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Dark Man 1's Description

After so many miserably failed attempts at world domination, Dr. Wily decided he needed to approach his goals at a new angle. Mega Man was completely tricked by Dr. Wily's scheme using Dr. Cossack, but he thought he could possibly improve that facade by disguising the true menace as someone familiar, but still with personal conflicts... like Proto Man! To make a copy of the red renegade that could hold its own in battle, Dr. Wily needed to create a new design of robots, thus creating the Dark Man series! Dark Man 1 is a version of the normal Dark Man schematic, but with a stronger arm cannon and tank treads. This war-like redesign was made so Dark Man 1 could be the first line of defense for "Proto Man's" castle. The powered up arm cannon has no new bells, whistles, or gimmicks. Instead, Dark Man 1's uniqueness lies in his mobility. Although leaving him unable to jump, Dark Man 1's tank treads allow him to traverse more types of terrain, at a steadier pace, and more stable then his fellow Dark brethren. He seems to greatly lose control whenever his treads are dampened, however, so this can be a weak spot to exploit.

Dark Man 1's Abilities

Dark Man 1's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 195 16 115 1,150 95 950 95 950
Lv 5 234 16 138 1,380 114 1,140 114 1,140
Lv 10 283 16 167 1,670 138 1,380 138 1,380
Lv 50 673 16 397 3,970 328 3,280 328 3,280
Lv 100 1,161 16 685 6,850 566 5,660 566 5,660
* Min stats represent a boss's base values without any difficulty mods applied.
** Max stats represent a boss's potential values with maximum difficulty mods applied.

Dark Man 1's Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)