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MKN-002 Punk | Mega Man RPG World Boss Database

( 28 Bosses )
No.3
Punk's Mugshot

Punk's Data
Cutter Core

Punk Mega Man III
MKN-002 Brutal Megaman Hunter
Cutter Type
110 Explode Wind
141 Shadow
114 None
135 None

Punk's Sprites RightLeft

Punk | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{punk}</div>
Punk | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{punk}</div>
Punk | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{punk}</div>
Punk | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{punk}</div>
Punk | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{punk}</div>
Punk | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{punk}</div>
Punk | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{punk}</div>
Punk | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{punk}</div>
Punk | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{punk}</div>
Punk | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{punk}</div>
Punk | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{punk}</div>
Punk | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{punk}</div>
Punk | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{punk}</div>
Punk | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{punk}</div>
Punk | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{punk}</div>
Punk | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{punk}</div>
Punk | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{punk}</div>
Punk | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{punk}</div>
Punk | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{punk}</div>
Punk | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{punk}</div>
Punk | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{punk}</div>
Punk | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{punk}</div>

Sprite Editing by MetalMan | Original Artwork by Capcom

Punk's Quotes

"Put up your dukes, twerp! This'll be over quick..."
"You call yourself a robot? More like a tin can!"
"Feel like calling your mommy yet, loser?"
"Next time I see you, you're dead!"

Punk's Description

Punk's the next of robots in the Mega Man Killers, with his main notable point being his astute sense of pure brutality. Despite a hefty build, he can easily curl up in a spiked sphere, increasing both his defense and agility in order to mash his enemies into itty-bitty tiny pieces. Punk's a rebellious robot, following his own philosophy in life that persists of "crush everything" and often refuses to listen to reason, making him a detriment in group settings. He's also somewhat susceptible to misunderstanding people as well, most likely due to keeping up that rebellious streak of his. Dr. Wily often feared having to utilize Punk in any situation, due to his own traits and rough style of battle being a possible thorn to his plans. However, he's not a pain to absolutely everyone; he holds a high regard for Enker, his senior, and treats Ballade just like a brother. It's tough to dispute Punk's an extremely dangerous and self-contained robot, or rather a mere force of mass destruction. Whether he's valuable for his team on the battlefield is one thing, but it's often difficult to consider teamwork when he's having too much fun just crushing everything.

Punk's Abilities

Punk's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 110 16 141 1,410 114 1,140 135 1,350
Lv 5 132 16 170 1,700 137 1,370 162 1,620
Lv 10 160 16 205 2,050 166 1,660 196 1,960
Lv 50 380 16 487 4,870 394 3,940 466 4,660
Lv 100 655 16 839 8,390 679 6,790 804 8,040
* Min stats represent a boss's base values without any difficulty mods applied.
** Max stats represent a boss's potential values with maximum difficulty mods applied.

Punk's Records

743 Times
0 Times
685 Times
243 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)