Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

SVN-001 Quint | Mega Man RPG World Boss Database

( 28 Bosses )
No.5
Quint's Mugshot

Quint's Data
Swift Core

Quint Mega Man II
SVN-001 Future Megaman Hunter
Swift Type
110 Time Space
119 Shadow
139 None
132 None

Quint's Sprites RightLeft

Quint | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{quint}</div>
Quint | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{quint}</div>
Quint | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{quint}</div>
Quint | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{quint}</div>
Quint | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{quint}</div>
Quint | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{quint}</div>
Quint | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{quint}</div>
Quint | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{quint}</div>
Quint | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{quint}</div>
Quint | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{quint}</div>
Quint | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{quint}</div>
Quint | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{quint}</div>
Quint | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{quint}</div>
Quint | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{quint}</div>
Quint | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{quint}</div>
Quint | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{quint}</div>
Quint | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{quint}</div>
Quint | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{quint}</div>
Quint | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{quint}</div>
Quint | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{quint}</div>
Quint | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{quint}</div>
Quint | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{quint}</div>

Sprite Editing by MetalMan | Original Artwork by Capcom

Quint's Quotes

"This battle... This'll be the one to change my future!"
"If I scrap you, could I disappear from the timeline?"
"Exactly as history had you as; I suppose it's your destiny."
"This wasn't supposed to happen! Did my visit alter the timeline...?!"

Quint's Description

Quint was originally Mega Man from the future, reprogrammed and modified to destroy the Mega Man in the present. It's... a confusing story. See, Wily kidnapped the future Mega Man to be able to destroy the Mega Man who was plaguing him in the present, traveling in time with the help of a machine called the Time Skipper. As far as abilities go, Quint can do just about anything Mega Man can, Copy Chip and all, but his signature weapon is Sakugarne, a weapon from the future that can be best described as a cross between a Pogo stick and a jackhammer. As a contrast to the pleasant Rock everyone knows and loves, Quint is known for being sadistic and enjoys torturing any opponent he knows he can defeat. He also entertains himself with fortunetelling, and he hates timezone fatigue, although he never defines what he really means by "timezone." He was made to scrap Mega Man, but if he succeeded, would he still exist? And what would happen to everyone else? Would the future change or would the present timeline branch off? This is a robot whose existence perhaps offers a few too many questions....

Quint's Abilities

Quint's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 110 12 119 1,190 139 1,390 132 1,320
Lv 5 132 12 143 1,430 167 1,670 159 1,590
Lv 10 160 12 173 1,730 202 2,020 192 1,920
Lv 50 380 12 411 4,110 480 4,800 456 4,560
Lv 100 655 12 709 7,090 828 8,280 786 7,860
* Min stats represent a boss's base values without any difficulty mods applied.
** Max stats represent a boss's potential values with maximum difficulty mods applied.

Quint's Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)