The boss database contains detailed information on all 8 Shadow Type fortress bosses that appear or will appear in the prototype, including each boss's base stats, weaknesses, resistances, affinities, immunities, signature abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a boss's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the boss type filter, please click here.
| Mega Man DS | ??? | |
| DSN-0L1 | … | |
| Shadow Type | … | |
| 125 | None | |
| 125 | None | |
| 125 | Shadow | |
| 125 | Electric Wind |
| Proto Man DS | ??? | |
| DSN-0C1 | … | |
| Shadow Type | … | |
| 125 | None | |
| 125 | None | |
| 120 | Shadow | |
| 130 | Impact Explode |
| Bass DS | ??? | |
| DSN-0W1 | Strongest Challenger Robot | |
| Shadow Type | … | |
| 125 | None | |
| 120 | None | |
| 130 | Shadow | |
| 125 | Flame Space |
| Dark Man 1 | Mega Man 5 | |
| SWD-001 | Shapeshifting Imposter Robot | |
| Shadow Type | … | |
| 195 | Water | |
| 115 | None | |
| 95 | None | |
| 95 | None |
| Dark Man 2 | Mega Man 5 | |
| SWD-002 | Shapeshifting Imposter Robot | |
| Shadow Type | … | |
| 195 | None | |
| 95 | None | |
| 115 | None | |
| 95 | None |
| Dark Man 3 | Mega Man 5 | |
| SWD-003 | Shapeshifting Imposter Robot | |
| Shadow Type | … | |
| 195 | None | |
| 95 | None | |
| 95 | None | |
| 115 | None |
| Dark Man 4 | Mega Man 5 | |
| SWD-004 | Shapeshifting Imposter Robot | |
| Shadow Type | … | |
| 215 | None | |
| 95 | None | |
| 95 | None | |
| 95 | None |
| Saturn | ??? | |
| SRN-006 | Void Creation Stardroid | |
| Shadow / Impact Type | … | |
| 120 | Electric Wind | |
| 186 | Impact | |
| 221 | None | |
| 173 | Space |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.