Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World Item Database

( 6 Items )

Item Database ( 6 / 90 Items ) ( Weapons Type )

 

Item Listing ( Weapons Type )

 
No.5
Weapon Pellet's Mugshot

Weapon Pellet
Weapons Type

Weapon Pellet   Weapons
20% Recovery   200z
A small ammo pellet that restores 20% weapon energy to one robot on the user's side of the field.
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No.6
Weapon Capsule's Mugshot

Weapon Capsule
Weapons Type

Weapon Capsule   Weapons
40% Recovery   400z
A large ammo capsule that restores 40% weapon energy to one robot on the user's side of the field.
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No.8
Weapon Tank's Mugshot

Weapon Tank
Weapons Type

Weapon Tank   Weapons
100% Recovery   800z
A large ammo tank that restores 100% weapon energy to one robot on the user's side of the field.
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No.9
Extra Life's Mugshot

Extra Life
Energy / Weapons Type

Extra Life   Energy Weapons
50 Recovery   1,600z
A backup program that revives one disabled robot on the user's side of the field with 50% life and weapon energy.
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No.10
Yashichi's Mugshot

Yashichi
Energy / Weapons Type

Yashichi   Energy Weapons
100% Recovery   1,600z
A strange pinwheel-shaped generator that restore 100% life and weapon energy to one robot on the user's side of the field.
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No.78
Weapon Upgrade's Mugshot

Weapon Upgrade
Weapons Type

Weapon Upgrade   Weapons
-   32,000z
A mysterious drive containing some kind of weapon upgrade program. When held by a robot master, this item doubles the user's maximum weapon energy in battle.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)