| Freeze Man | Mega Man 7 | |
| DWN-049 | Icy Blasts Robot | |
| Freeze Core | … | |
| 100 | Flame Earth | |
| 89 | None | |
| 103 | Freeze | |
| 108 | None |
Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom
| "Now that I'm in battle, expect a flawless victory, Doctor!" |
| "What's the matter, Robot? Cold feet?" |
| "Ooh, ooh, finally! Check out my super-awesome victory pose!" |
| "I.. I don't think I have a super-awesome pose for losing..." |
| Freeze Man was built on the theory that high and low temperatures combined equal normal temperatures, although he was later modified by Dr. Wily to use this for combat. He uses the high temperature as an energy source, and the low to create his weapon, Freeze Cracker. Speaking of Freeze Cracker, it's a snowflake-type projectile that can crack into four smaller pieces. However, the most known trait about this guy is how much of a perfectionist he is. He constantly performs what he calls the coolest pose ever, and spends his time inventing more cool poses. For some odd reason, he has a ton of respect for Ice Man. Freeze Man is a tough opponent, but when he wins, at least he pulls off a cool pose, right? |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 100 | 10 | 89 | 890 | 103 | 1,030 | 108 | 1,080 |
| Lv 5 | 120 | 10 | 107 | 1,070 | 124 | 1,240 | 130 | 1,300 |
| Lv 10 | 145 | 10 | 130 | 1,300 | 150 | 1,500 | 157 | 1,570 |
| Lv 50 | 345 | 10 | 308 | 3,080 | 356 | 3,560 | 373 | 3,730 |
| Lv 100 | 595 | 10 | 530 | 5,300 | 613 | 6,130 | 643 | 6,430 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 0 Players |
| 238 Times |
| 0 Times |
| 218 Times |
| 91 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.