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Retro Sneasel | Mega Man RPG World Leaderboard

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Retro Sneasel

Retro Sneasel is a legacy player of the Mega Man RPG World with a current battle point total of 8,249,269,260 and a zenny total of 144,050. Retro Sneasel created his account on November 28th, 2013 and has since completed 516 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 457 field stars. Retro Sneasel's most-used playable character is Dr. Cossack, and his top 5 most-used robots appear to be Snake Man, Spark Man, Shadow Man, Hard Man and Drill Man.

Retro Sneasel's Leaderboard

Retro Sneasel has created a total of 446 Posts
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on January 2nd, 2016 at 2:11am in "Forum Game: The 1st PMMCT!" #1
I'm voting for Proto Man because of Whistle Concert, his design, and his backstory.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on January 1st, 2016 at 1:23am in "Forum Game: The 1st PMMCT!" #2
Proto Man
Sunstar
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 31st, 2015 at 11:14pm in "MMRPG Trading Card Game Tournaments!" #3
@Beta Blizzard: I'll go ahead and sign up for the Light Labs tournament.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 31st, 2015 at 8:46pm in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #4 ( Edited : 2015/12/31 at 9:19pm )
@ThatOneEnderMan : Signed up! Click here to see your profile/stats! ...The game will begin eventually, probably next year XD.

EDIT: I've finished the sprites! I'll start the RP next year, since it's pretty late.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 31st, 2015 at 5:08pm in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #5 ( Edited : 2015/12/31 at 8:46pm )
@MerryBossClaus, TailsMK4: ..Hmmm... I had intended the game to mainly be 5 players per battle, but I guess for the first few missions, it would be okay for more than that. If Ender would like to join as Bomb Man, I'll allow it.

As for progress on the game, I'm doing a few sprites for visuals. Though they're all minorly edited versions of a certain sprite sheet I'll show as soon as I release the RP.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 31st, 2015 at 12:40am in "Forum Game: The 1st PMMCT!" #6
Proto Man, because he's probably the deepest backstory in the Classic series, and his design.
Mega Man, because he's main character of the series, and he got into Smash Bros.
Terra, because of the opening scene of Megaman World 5
Sunstar, because he's a literal doomsday weapon
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 30th, 2015 at 7:31pm in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #7
@TheGrinch: Yes, it's comparable to Solarbeam and Razor Wind from the Pokemon Series on how it functions.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 30th, 2015 at 2:54pm in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #8
@Tobyjoey: Signed up! Click here to see your profile/stats for the game (on a side note, pastebin's "clone" feature is officially my favorite.)

Since we have all our players, gimme a sec to finalize some enemy stats and abilities. I should post "Prolouge I" later today.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 30th, 2015 at 2:19pm in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #9
@TheGrinch: Signed up! Click here to see your profile/stats for the game!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 30th, 2015 at 2:53am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #10
@TailsMK4 : Signed up! Click here to see your profile/stats for the game.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 30th, 2015 at 1:43am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #11 ( Edited : 2015/12/30 at 1:54am )
@MerryBossClaus: ..Sorry MBM, but Snake Joe class hasn't been unlocked yet. Click here to see the classes you currently have access to (you might want to choose based on stats and what you know of what the robots use in the Prototype for your choice). Signed up! Click here to see your profile!

Also, I've edited the "Class Data" pastebin to show what each class learns at Level 5, to make your decisions a little easier/harder (whichever way you see it).
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 30th, 2015 at 1:34am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #12
@Brimstone : Signed up! Click here to access your profile/stats! (It will be updated over time).
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 30th, 2015 at 1:10am in "Forum Game: The 1st PMMCT!" #13 ( Edited : 2015/12/30 at 3:01am )
Enker, because his design is shinier and contains a spear.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 29th, 2015 at 6:13pm in "MMRPG Trading Card Game: The Remake!" #14 ( Edited : 2015/12/29 at 6:45pm )
I'll take out the Swift Core, Impact Core, and Omega Stage cards to be replaced by the following 3 Support cards:

Name: Smart Bomb
Core: Explode
Description: Deals 50 Explode damage to both the user and the opponent.

Name: Damage Ratio x2.0
Core: Shadow
Description: For 3 turns, both user and target take double damage, and any healing is halved (rounded down). Effect may be canceled early if a Crystal attack or a Crystal support card is used.

Name: Pain Split
Core: Neutral
Description: Takes the combined amount of both user and target's HP and distributes them evenly between the two (HP is always rounded up).
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 29th, 2015 at 4:51pm in "MMRPG Trading Card Game: The Remake!" #15 ( Edited : 2015/12/29 at 5:29pm )
I'll add 3 more cards for a 30 card deck.

Name: Mewtwo
Core: Crystal
Health: 160
Attack 1: Confusion
Attack Description: Deals 20 Crystal damage. On the target's next attack, flip a coin. If tails, the attack does nothing.
Attack 2: Shadow Ball
Attack 2 Description: Deals 60 Shadow damage. Mewtwo's next attack deals 10 more damage.
Attack 3: Psystrike
Attack 3 Description: Crushes the foes with 90 Crystal damage. Ignores weakness and resistance.
Resistance: Impact
Weakness: Shadow

Name: Lucario
Core: Laser
Health: 150
Power: Aura Rage
Power Description: Lucario's Aura increases by damage. Every 20 damage Lucario has sustained increases his Aura Level by 1 (i.e. Lucario has 110 HP left, Aura Level = 2, Lucario has 70 HP left, Aura Level = 4, etc). Aura level automatically starts at Level 0.
Attack 1: Aura Sphere
Attack 1 Description: Deals 40 Laser damage. Damage increases by 10 for every level of Aura.
Attack 2: Aura Storm
Attack 2 Description: Deals Laser damage equal to [Aura Level] * 20. Lucario cannot attack next turn.
Resistance: Shadow
Weakness: Flame

Name: Dracula
Core: Shadow
Health: 180
Attack 1: Hellfire
Attack Description: Flip 3 coins. For each heads, this attack does 40 Flame damage
Attack 2: Dark Inferno
Attack 2 Description: Unleashes a blast of dark energy dealing 70 Shadow damage. If the opponent has a weakness to Explode, this attack does 20 extra damage
Attack 3: Soul Steal
Attack 3 Description: Deals 60 Shadow damage and heals Dracula by 30 HP
Resistance: Shadow
Weakness: Crystal

Also, I'm not sure if I've missed something, but what happens to damage on an enemy w/ a weakness (i.e. Striking Dracula with a Crystal attack). Does it double damage? Does it increase damage by 30 or something? Same question about Resistance.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 29th, 2015 at 1:58pm in "MMRPG Trading Card Game Tournaments!" #16
I'd like to compete in the Cossack Citadel Tournament.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 29th, 2015 at 1:34am in "MMRPG Trading Card Game: The Remake!" #17 ( Edited : 2015/12/29 at 2:00pm )
A few more cards because why not

Name: Black Mage
Core: Crystal
Health: 150
Attack 1: Firaga
Attack Description: Burns down opponents with 80 Flame Damage
Attack 2: Blizzaga
Attack 2 Description: Freezes opponents in their tracks with 80 Freeze Damage
Attack 3: Thundaga
Attack 3 Description: Electrocutes opponents with 80 Electric Damage
Resistance: Crystal
Weakness: Impact

Name: Gaiden Cleric
Core: Nature
Health: 140
Attack 1: Nosferatu
Attack Description: Flip a coin. If heads, this attack deals 80 Shadow Damage and the Gaiden Cleric heals by 40 Health. If tails, this attack does nothing.
Attack 2: Recover
Attack 2 Description: Self heals the Gaiden Cleric by 80 health, but the Gaiden Cleric cannot attack next turn.
Attack 3: Angel Light
Attack 3 Description: At the cost of 50 HP, the Gaiden Cleric pierces the opponent with 90 Nature Damage
Resistance: Nature
Weakness: Cutter

Name: HM-03
Core: Water
Description: Temporarily replace an attack of your currently active card with Surf, an attack the deals 70 Water Damage. (i.e. I use HM-03 on Gaiden Cleric, I choose to replace Recover with Surf for the rest of the battle one turn). Cannot be used on a Flame Core card.

Name: Mimic
Core: Neutral
Description: Reuses the last Support Card used, whether by the user or the opponent.

Name: Devil Axe
Core: Shadow
Description: Flip a coin. If heads, the opponent takes 90 Shadow Damage. If tails, the user takes 90 shadow damage.

Name: Sabin
Core: Impact
Health: 170
Attack 1: Raging Fist
Attack Description: The user may decide on a Swift Core attack, Earth Core attack, or an Impact Core attack. Either way, this attack deals 70 damage
Attack 2: Meteor Strike
Attack 2 Description: Deals 80 impact damage. Does 0 damage on Wind or Space core cards.
Attack 3: Phantom Rush
Attack 3 Description: Always deals 70 impact damage, regardless of Weakness, Resistance, Side-effects of attacks, Support cards, etc.
Resistance: Earth
Weakness: Crystal

Name: Omega Stage
Core: Neutral
Description: Prevents the use of Support Cards for 3 turns. This applies to BOTH the user and the opponent.

Name: Reraise
Core: Flame
Description: If the user is taken out by an attack in 3 turns or less, the user is instantly revived with 10 HP.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 29th, 2015 at 1:32am in "Forum Game: The 1st PMMCT!" #18
Duo.exe
Enker
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 28th, 2015 at 1:32am in "Forum Game: The 1st PMMCT!" #19
Duo.exe (Final Boss)
Shade Man (In a game that isn't Japan-exclusive)
Bass (Main Character)
Enker (Is a MEGA MAN KILLER)
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 27th, 2015 at 11:24pm in "MMRPG Trading Card Game: The Remake!" #20 ( Edited : 2015/12/28 at 2:59pm )
@Beta Blizzard : Nerfed:
- Volt Tackle's overall damage has been nerfed (200, 100 Self --> 100, 50 self)
- Durandal's damage nerfed (130 --> 100) with added effect of only being able to use Rapier Strike next turn.
- Sol Katti's damage nerfed (100 --> 90)
- Armads' damage nerfed (120 --> 80)
- Battle Axe damage nerfed (90 --> 70)
- Forbidden Power's effect drastically changed.
- Thunder's damage nerfed (100 --> 70)
- Paladin's Shield buffed (50 less damage --> 40 less damage)
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 27th, 2015 at 10:36pm in "MMRPG Trading Card Game: The Remake!" #21 ( Edited : 2015/12/28 at 2:59pm )
I'd like to join the card game, with some cards based off of multiple series.


Name: Eliwood
Core: Flame
Health: 170
Attack 1: Rapier Strike
Attack 1 Description: Usually deals [40 Impact Damage]{damage_impact}. If Eliwood is a Knight Lord, then this attack deals double damage.
Attack 2: Heaven Seal
Attack 2 Description: Flip a coin. If heads, Eliwood promotes to a Knight Lord for 2 turns.
Attack 3: Durandal
Attack 3 Description: Deals [100 Flame Damage]{damage_flame}, but Eliwood can only use Rapier Strike next turn. If Eliwood is not a Knight Lord, this attack does nothing.
Resistance: Crystal
Weakness: Nature


Name: Lyndis
Core: Swift
Health: 120
Attack 1: Mani Katti
Attack 1 Description: Usually deals [50 Swift damage]{damage_swift}. If the target is a Shadow Core robot, this attack deals 30 extra damage.
Attack 2: Sol Katti
Attack 2 Description: Deals [90 Flame Damage]{damage_flame}. However, Lyndis takes 20 extra damage on opponent's next turn.
Attack 3: Rienfleche
Attack 3 Description: Deals [80 Swift Damage]{damage_swift}. This attack is unaffected by Resistance and Weakness.
Resistance: Nature
Weakness: Impact


Name: Hector
Core: Cutter
Health: 220
Attack 1: Wolf Beil
Attack 1 Description: Deals [60 Cutter Damage]{damage_cutter}. This attack deals double damage if the target has 200 or more health.
Attack 2: Armads
Attack 2 Description: Deals [80 Electric Damage]{damage_electric}. Hector takes 20 less damage on the opponent's next turn.
Attack 3: Battle Axe
Attack 3 Description: Flip a coin. If heads, this attack deals [90 Cutter Damage]{damage_cutter} and ignores Resistance. If tails, this attack does nothing.
Resistance: Impact
Weakness: Crystal


Name: Pyro
Core: Flame
Health: 200
Attack 1: Flamethrower
Attack 1 Description: Flip 5 coins. For each heads, this attack deals 20 Flame Damage.
Attack 2: Flare Gun
Attack 2 Description: Deals 50 Flame Damage. If the target was hit with Flamethrower or Flare Gun last turn, this attack deals double damage.
Attack 3: Airblast
Attack 3 Description: Changes the opponent's Weakness to Flame for 1 turn.
Resistance: Flame
Weakness: Cutter


Name: Locke Cole
Core: Swift
Health: 150
Attack 1: Steal
Attack 1 Description: If the opponent used a support card last turn, Locke Cole may recreate the effect for personal use.
Attack 2: Valiant Knife
Attack 2 Description: Deals [30 Swift Damage]{damage_swift}. For every 20 damage Locke Cole has sustained, this attack deals 10 extra damage.
Attack 3: Zwill Crossblade
Attack 3 Description: Deals [90 Wind Damage]{damage_wind}. Flip 2 coins. If both are heads, Locke Cole takes 60 less damage from the next attack.
Resistance: Cutter
Weakness: Earth


Name: Alure Une
Core: Nature
Description: For 5 turns, the user heals 20 health. The effect is canceled early if the user is disabled or is hit by a Flame attack.


Name: Sandvich
Core: Neutral
Description: Heals the user back to [full health], but the player who used it must skip their next turn.


Name: Pikachu
Core: Electric
Health: 110
Attack 1: Thunder
Attack 1 Description: Deals [70 Electric Damage]{damage_electric}.
Attack 2: Nuzzle
Attack 2 Description: Deals [20 Electric Damage]{damage_electric}. Flip a coin. If heads, the target cannot attack on their next turn.
Attack 3: Volt Tackle
Attack 3 Description: Deals [100 Electic Damage]{damage_electric}. Pikachu takes 50 Self-inflicted Damage.
Resistance: Electric
Weakness: Earth


Name: The Forbidden Power
Core: Shadow
Description: Boosts the power of one attack by 40 damage. The user takes 60 self-inflicted damage.


Name: Paladin's Shield
Core: Crystal
Description: For 2 turns, the user takes 0 damage from Flame, Freeze, Electric, Crystal, Shadow, Wind, Earth, and Water element attacks. The user deals 40 less damage during the time the Paladin's Shield is active.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 27th, 2015 at 2:37pm in "Forum Game: The 1st PMMCT!" #22
Sunstar, because LAZERZ
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 26th, 2015 at 12:34am in "Forum Game: The 1st PMMCT!" #23
Sunstar, because Elec Man's not a final boss
Gemini Man, because Lazerz
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 25th, 2015 at 10:51pm in "Forum Game: The 1st PMMCT!" #24
Elec Man
Sunstar
Megaman.exe
Gemini Man
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 24th, 2015 at 1:25am in "Forum Game: The 1st PMMCT!" #25
Terra, because he's the leader of the Stardroids while Galaxy Man is a just a Robot Master (a good one, sure, but still a Robot Master).
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 23rd, 2015 at 1:13am in "Forum Game: The 1st PMMCT!" #26 ( Edited : 2015/12/23 at 4:48pm )
Saturn
Roll.exe
(Both of these were REALLY close matches -_-')
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 22nd, 2015 at 1:19pm in "Forum Game: The 1st PMMCT!" #27
Galaxy Man
Saturn
Terra
Roll.exe
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 21st, 2015 at 1:00pm in "Forum Game: The 1st PMMCT!" #28
Knight Man, because his design is cooler than Skull Man's.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 20th, 2015 at 8:55pm in "Forum Game: The 1st PMMCT!" #29
Knight Man
Skull Man
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 19th, 2015 at 5:04pm in "Forum Game: The 1st PMMCT!" #30 ( Edited : 2015/12/19 at 5:06pm )
Knight Man
Skull Man
Zero
King
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 18th, 2015 at 12:25am in "Forum Game: The 1st PMMCT!" #31
I vote for Bass.exe, because as much as I love Mega Man, he can't do 700 damage in a single attack.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 16th, 2015 at 1:10am in "Forum Game: The 1st PMMCT!" #32
Time Man
Mega Man
Bass.exe
Auto
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 14th, 2015 at 1:06am in "Forum Game: The 1st PMMCT!" #33
Protoman.exe, because Protoman doesn't die in each of his game appearances
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 14th, 2015 at 12:56am in "Forum Game: Corrupt-A-Wish!" #34
@Brimscrooge : Granted! Bubble Man is now so weak, that he rusts in water, meaning that while you're beating his stage, he's currently rusting into unidentifiable scrap metal. This sounds good on paper, but now you can't get his weapon, and the Alien Final Boss is now untouchable. Have fun.

I wish for Nintendo to stock up on Amiibo to meet the demand.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 12th, 2015 at 7:31pm in "Forum Game: Corrupt-A-Wish!" #35
@ThatOneFrostMan : Granted! But so much snow pops up that it turns into a blizzard wherever you live.


I wish for pencils, because I am running out of them.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 12th, 2015 at 1:37pm in "Forum Game: Corrupt-A-Wish!" #36
@Beta Blizzard: Granted! You get the sweetest kind of Cupcakes available, in the most microscopic size possible.

I wish to be teleported to the Pokemon World, either as a Pokemon or a Human.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 12th, 2015 at 1:37pm in "Forum Game: The 1st PMMCT!" #37
Vile
Protoman.exe
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 11th, 2015 at 6:13pm in "Forum Game: Corrupt-A-Wish!" #38
@DaCrashBomber : Granted! But the tacos are microscopic, and the rain is very, very, very light. The only things that are now being fed are the ants.

I wish for an authentic Proto Man helmet that arrives at my house.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 10th, 2015 at 8:39pm in "Forum Game: The 1st PMMCT!" #39
Metal Man
Tornado Man
Magic Man
Protoman.exe
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 8th, 2015 at 7:30pm in "Forum Game: The 1st PMMCT!" #40
I'm sending a vote to Proto Man. It should be PRETTY obvious why.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 7th, 2015 at 5:55pm in "Forum Game: Corrupt-A-Wish!" #41 ( Edited : 2015/12/07 at 6:14pm )
@Beta Blizzard: Granted! You got an apple! You eat it, but then you realize it's the same one from Snow White. Have a nice rest!

I wish for a working, non-sentient Wii U that isn't just the box with a "U" in it.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 7th, 2015 at 11:46am in "Forum Game: Corrupt-A-Wish!" #42
Granted! You got coal!

I wish for edible sushi.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 4th, 2015 at 1:09pm in "Forum Game: The 1st PMMCT!" #43
Magnet Man
Eleman.exe
Proto Man
Mega Man X
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on December 4th, 2015 at 1:46am in "Forum Game: MMRPG Mafia (Game 3: Management) " #44
I agree with StudiosN, Ender was acting a tad weird. I'll throw my vote to Ender.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 30th, 2015 at 2:08pm in ""20 Questions About....."" #45 ( Edited : 2015/11/30 at 2:17pm )
1. What are some other games besides Mega Man that you enjoy?
2. How did you come up with your username?
3. Who's your favorite Robot Master?
4. What's your favorite sport when you need to go outside?
5. If you could only play one video game for the rest of your life, fan-made or professional, what game would that be?
6. You state that you're playing this game on a Wii U, so how many Amiibo do you have in your collection? (If any)
7. It's the Zombie Apocalypse; what's the first weapon you'd grab that is in your house?
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 30th, 2015 at 2:08pm in "Forum Game: The 1st PMMCT!" #46
Pharaoh Man
Pluto
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 28th, 2015 at 10:19pm in "Forum Game: Corrupt-A-Wish!" #47
GRANTED! You got a supercomputer that became successful in overtaking your house. Good luck trying to find a good hiding spot.

I wish for Pumpkin Pie that I can eat without dying/getting hospitalized/getting hurt.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 28th, 2015 at 2:13am in "Forum Game: The 1st PMMCT!" #48
Blade Man
Pharaoh Man
Buster Rod G
Pluto

...These votes have nothing to do with Tails' votes. That was purely coincidental.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 27th, 2015 at 1:30pm in ""20 Questions About....."" #49
I guess I'll just jump on the bandwagon of MusicalKitty, then me.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 27th, 2015 at 3:33am in "Forum Game: MMRPG Mafia (Game 3: Management) " #50
Sure, I'll have a shot at this. Join me in.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 26th, 2015 at 2:32am in "Forum Game: The 1st PMMCT!" #51
So for my least favorites of each group....

Group A
Top Man
Quint
Heat Man

Group B
Mikhail Cossack
Blizzard Man
Green Biker Dude

Group C
Star Man
Sniper Joe
Servbot
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 25th, 2015 at 8:57pm in "Forum Game: Prototype Member Hurt and Heal" #52
Hurting StupidStudiosN
Healing CrystalMiner
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 24th, 2015 at 10:34pm in "Forum Game: Prototype Member Hurt and Heal" #53
Hurting Tails, healing Zero
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 24th, 2015 at 12:04am in "Forum Game: Prototype Member Hurt and Heal" #54
So now I'm probably dead. Oh well.

Hurting Mikey
Healing CrashBomber
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 24th, 2015 at 12:01am in "Forum Game: Corrupt-A-Wish!" #55
Congrats! You now are a memory prodigy, so now anything you hear, see, touch, or taste is permanently etched your brain. *Shows Meta every Teletubbies episode. Every. Single. One*

I wish I was a Raichu
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 22nd, 2015 at 2:15am in "Forum Game: Prototype Member Hurt and Heal" #56
Hurting Meta
Healing DaCrashBomber
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 21st, 2015 at 1:45am in "Forum Game: Prototype Member Hurt and Heal" #57
Hurt AlphaShurikenGSXR
Heal DaCrashBomber
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 18th, 2015 at 5:45pm in "Forum Game: Prototype Member Hurt and Heal" #58 ( Edited : 2015/11/18 at 5:48pm )
Finishing blow, hurt FemaleForte
I'll heal Meta for being the latest poster cause why not.

11: Meta
10: Rhythm_BCA
10: Spinstrike
10: TailsMK4
10: ThatGuyNamedMikey
10: Shadownnico
09: ThatOneEnderMan
09: Crystal Miner
08: ZeroDXZ
09: MusicalKitty
08: MegaBoyX7
09: Bt Man
07: DaCrashBomber
08: Tobyjoey
08: uraccountcrashed
07: Retro Pikachu
07: AlphaShurikenGSXR
06: StupidStudiosN
05: TheDoc
00: FemaleForte

And the first KO
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 18th, 2015 at 12:01am in "Forum Game: Prototype Member Hurt and Heal" #59
Hurting StupidStudiosN, healing TheDoc

12: Rhythm_BCA
11: Spinstrike
10: Meta
09: ThatGuyNamedMikey
09: TailsMK4
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Retro Pikachu
08: Bt Man
08: DaCrashBomber
08: Tobyjoey
07: AlphaShurikenGSXR
06: StupidStudiosN
06: uraccountcrashed
05: FemaleForte
02: TheDoc
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 17th, 2015 at 6:33pm in "Forum Game: Prototype Member Hurt and Heal" #60 ( Edited : 2015/11/17 at 6:36pm )
Imma hurt T.J. because Pikachu w/ Light Ball is indeed better.
Meta shall be healed because he was the last player that posted

11: Rhythm_BCA
11: Spinstrike
10: Meta
09: ThatGuyNamedMikey
09: TailsMK4
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Retro Pikachu
08: Bt Man
08: DaCrashBomber
08: Tobyjoey
07: StupidStudiosN
07: AlphaShurikenGSXR
07: uraccountcrashed
04: FemaleForte
03: TheDoc
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 17th, 2015 at 12:11am in "Forum Game: Prototype Member Hurt and Heal" #61
@TailsMK4: Sure, I don't mind the -2HP hurt rule.

Moving on, I'll hurt MegaBoyX7 because 13 is an unlucky number, and I'll heal... Crystal Miner because I need an excuse to get crystals.

12: MegaBoyX7
12: Spinstrike
12: Rhythm_BCA
11: ThatGuyNamedMikey
11: ZeroDXZ
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
11: ThatOneEnderMan
11: Crystal Miner
10: Meta
10: Retro Pikachu
10: Shadownnico
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
08: uraccountcrashed
06: FemaleForte
05: TheDoc
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 16th, 2015 at 8:42pm in "Forum Game: Prototype Member Hurt and Heal" #62 ( Edited : 2015/11/16 at 8:46pm )
Imma hurt uraccountcrashed because I don't want my account to crash, then I'll heal TheDoc just to keep him alive for about 5 seconds longer.

12: Rhythm_BCA
12: MegaBoyX7
12: Spinstrike
12: ThatGuyNamedMikey
11: ZeroDXZ
11: Meta
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
10: Retro Pikachu
10: Shadownnico
09: StupidStudiosN
10: ThatOneEnderMan
09: AlphaShurikenGSXR
09: Crystal Miner
09: DaCrashBomber
07: uraccountcrashed
07: FemaleForte
05: TheDoc
^ Top
 
Retro Sneasel
8,249,269,260 BP
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Posted on November 16th, 2015 at 6:41pm in "Nominations for the Prototype MM Character Tournament." #63 ( Edited : 2015/11/16 at 6:47pm )
Nominating:

1. Proto Man
2. Bass
3. Duo
4. Zero
5. Axl
6. Centaur Man
7. Eraseman.exe
8. Sunstar
9. Punk
10. Storm Eagle
11. Magma Dragoon
12. Bass.exe
13. Gregar
14. Falzar
15. Nebula Gray
16. Duo.exe
17. Alpha
18. LifeVirus
19. Roll.exe
20. Roll
21. Bomb Man
22. Wind Man
23. Blastman.exe
24. Colonel
25. Colonel.exe

Geez, what is up with all these BN representatives?! And I'm wondering if the Cybeasts, Nebula Gray, LifeVirus, and Alpha count as actual characters... I'll just see what Mikey does
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 16th, 2015 at 6:36pm in "Forum Game: Prototype Member Hurt and Heal" #64
Since Bt landed the first hit on me, I'll go ahead and return the favor with hurt.
Hmm.... Let's heal TJ for being the latest poster.

12: MegaBoyX7
12: Spinstrike
12: ThatGuyNamedMikey
11: ZeroDXZ
11: Meta
11: MusicalKitty
11: Rhythm_BCA
11: TailsMK4
11: Tobyjoey
11: Bt Man
10: Retro Pikachu
10: Shadownnico
10: StupidStudiosN
09: ThatOneEnderMan
09: AlphaShurikenGSXR
09: Crystal Miner
09: DaCrashBomber
08: uraccountcrashed
07: FemaleForte
05: TheDoc
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 15th, 2015 at 11:15pm in "Forum Game: Prototype Member Hurt and Heal" #65 ( Edited : 2015/11/15 at 11:22pm )
Well then... AlphaShurikenGSXR has the most complicated name in this game, so I'll just hurt him first then I'll heal ThatGuyNamedMikey because why not.

So then...

12: Tobyjoey
11: TailsMK4
11: Rhythm_BCA
11: ZeroDXZ
10: TheDoc
10: Meta
10: ThatOneEnderMan
10: StupidStudiosN
10: MusicalKitty
10: Retro Pikachu
10: Spinstrike
10: Shadownnico
10: Bt Man
10: MegaBoyX7
10: ThatGuyNamedMikey
9: FemaleForte
9: uraccountcrashed
9: Crystal Miner
9: DaCrashBomber
9: AlphaShurikenGSXR
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on November 15th, 2015 at 11:07pm in "I'm not you glitch?" #66
So let me get this straight.

1. You started off fighting Oil Man
2. Somehow you started playing as Oil Man.

First of all, was Oil Man in your team? Did you just accidentally swap to him? You make it seem like it happens often, so get a screenshot next time that happens. How you do a screenshot may vary, but you should have a key on your keyboard that states "Print Screen." Press that button, and you'll gain a screen shot. Upload that screenshot to an image sharing site such as Imgur or PhotoBucket. Now there should be a link on the right of the image you just uploaded that ends in ".png". Copy that link, then use the following Code to paste it in a post.

[image](Insert copied link here)

Post that comment, and the mods/developers/people who have been here a while should be able to address the problem correctly. Thank you for your time.
^ Top
 
Retro Sneasel
8,249,269,260 BP
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Posted on October 14th, 2015 at 7:46pm in "How to unlock locked characters" #67
@Dr. Jekyll : I'd like to add upon that:

Even using Elemental attacks that don't do damage on first strike will keep you from unlocking the Robot Master. This means that even using a harmless attack like Leaf Shield or Skull Barrier. However, if you use Elemental Attacks while the Robot Masters is NOT active (i.e. one of his minions), then the Robot Master should still be able to be unlocked.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on October 11th, 2015 at 10:40pm in "Bt Man's Tournament" #68 ( Edited : 2015/10/11 at 10:44pm )
shadow-man: Evil Man right from the start? Heh, master will be proud of me...
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 8th, 2015 at 9:18pm in "Celebration Thread" #69
@ThatGuyNamedMikey:

Happy Birthday Mikey (kinda... not really... somewhat)!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 5th, 2015 at 5:12pm in "Celebration Thread" #70 ( Edited : 2015/09/08 at 9:17pm )
Yayyyyyyyyyyyyy

Happy Birthday Prototype MBM (kinda)!
This has been your daily misunderstanding by Retro
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on August 24th, 2015 at 9:02pm in "Bt Man's Tournament" #71 ( Edited : 2015/08/24 at 9:13pm )
@Bt Man : Guess I could join with one of my Robots:

Assassin Man
Icon: shadow-man
Core: Shadow/Cutter
Model: RPN-002
Weapons: Assassin Katana (Blade that can unleash a strike that does quintuple damage every 7 posts) and Invis Cloak (Allows him to turn invisible for 3 posts. 7 post recharge.)
Reason for Joining: His master wants to test him out.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on August 3rd, 2015 at 6:27pm in "The (un)Official Random Art/Sprite Showcase thing!" #72
@MegaBossMan : You might want to add "tails" to the speech bubbles. It makes the comic look a tad bit better. You still did a good job though!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on July 28th, 2015 at 1:44am in "The (un)Official Random Art/Sprite Showcase thing!" #73
@MusicalKitty : OKAY!

Not a bad sprite, though I personally think that the lime-green stripes should be yellow but that's just me. Good job for your first sprite!
^ Top
 
Retro Sneasel
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Posted on July 25th, 2015 at 12:09am in "Tobyjoey's Home for Imaginary Robot Masters" #74
@Tobyjoey :
1. Thanks.
2. Sure.
3. Mirror Man's Base Defense has been updated from 132 to 138. Thanks for letting me know!

RPN-005: Wyvern Man
Icon: snake-man
Core: Flame
Stats: Energy: 100 Attack: 107 Defense: 104 Speed: 89
Weaponry: Wyvern Talons, Wyvern Breath, Tough "Skin", Flight
Theme
^ Top
 
Retro Sneasel
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Posted on July 21st, 2015 at 10:21pm in "Tobyjoey's Home for Imaginary Robot Masters" #75 ( Edited : 2015/07/24 at 11:41pm )
Database updates whenever

RPN-001: Symphony
Icon: proto-man
Core: Copy
Stats: Energy: 80,Attack: 120,Defense: 50,Speed: 150
Weaponry: Symphony Rod, Elemental Trigger, Plasma Barrier
Theme

RPN-002: Assassin Man
Icon: shadow-man
Core: Cutter
Stats: Energy: 70, Attack: 150, Defense: 30, Speed: 150
Weaponry: Assassin Blade, Invis Cloak
Theme

RPN-003: Mirror Man
Icon: star-man
Core: Crystal
Stats: Energy: 100, Attack: 92, Defense: 138, Speed: 70
Weaponry: Mirror Shot, Reflecting Shield, Mirror Laser
Theme

RPN-004: Mage Man
Icon: pharaoh-man
Core: Copy (Changable to Flame, Freeze, Electric, Laser, Nature, Wind, Earth, and Shadow)
Stats: Energy: 100, Attack: 105, Defense: 100, Speed: 95
Weaponry: Mage Trigger
Theme
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on July 11th, 2015 at 12:01pm in "MMRPG: Tournament of Warriors *CLOSED*" #76 ( Edited : 2015/07/15 at 5:51pm )
Name: Symphony

Icon: proto-man

Model: RPN-00A

Type: Copy (Can be changed)
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on July 4th, 2015 at 9:35pm in "Official Question and Answer Thread" #77
@OddNiteAmericaPlay:

1. I think this would go into this thread instead. This thread is more for Q&A about things already in the game.

2. Mr. X is Dr. Wily. So... I don't think that'll work.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 29th, 2015 at 2:17pm in "Celebration Thread" #78
@Kirbologist: Happy birthday to your dad!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 27th, 2015 at 12:29am in "Robot Master Group Creator" #79 ( Edited : 2015/06/27 at 12:42am )
Evil's Origin

mega-man-copyproto-man-copybass-copycut-manguts-mantime-manelec-manoil-manfire-manice-manbomb-man
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 22nd, 2015 at 2:47pm in "Practice RP Dojo!! [Pratice RP here]" #80 ( Edited : 2015/06/22 at 2:51pm )
@Bt Man: Whoops. Edited. Thanks for that!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 22nd, 2015 at 2:43pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #81
@megaprotobassman: On this thread, I have just posted all the alts for the robot masters so far (I was planning to do so for a while anyway). If you want to use them, just put in the comment form [robot] {[robot here]_alt} without spaces. For instance:
star-man dive-man roll

Code:
[robot:right:victory]{star-man_alt} [robot:left:defeat]{dive-man_alt2} [robot:left:damage]{roll_alt4}
^ Top
 
Retro Sneasel
8,249,269,260 BP
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Posted on June 22nd, 2015 at 2:34pm in "Practice RP Dojo!! [Pratice RP here]" #82 ( Edited : 2015/06/22 at 6:54pm )
Every single alt!

roll roll roll roll roll disco disco disco disco disco rhythm rhythm rhythm rhythm rhythm ice-man ice-man ice-man elec-man elec-man elec-man fire-man fire-man fire-man cut-man cut-man cut-man bomb-man bomb-man bomb-man guts-man guts-man guts-man time-man time-man time-man oil-man oil-man oil-man metal-man metal-man metal-man bubble-man bubble-man bubble-man heat-man heat-man heat-man wood-man wood-man wood-man air-man air-man air-man crash-man crash-man crash-man flash-man flash-man flash-man quick-man quick-man quick-man needle-man needle-man needle-man gemini-man gemini-man gemini-man snake-man snake-man snake-man shadow-man shadow-man shadow-man top-man top-man top-man hard-man hard-man hard-man magnet-man magnet-man magnet-man spark-man spark-man spark-man pharaoh-man pharaoh-man pharaoh-man bright-man bright-man bright-man toad-man toad-man toad-man drill-man drill-man drill-man dive-man dive-man dive-man skull-man skull-man skull-man dust-man dust-man dust-man ring-man ring-man ring-man gravity-man gravity-man gravity-man wave-man wave-man wave-man stone-man stone-manstone-man gyro-man gyro-man gyro-man star-man star-man star-man charge-man charge-man charge-man napalm-man napalm-man napalm-man crystal-man crystal-man crystal-man trill trill trill
^ Top
 
Retro Sneasel
8,249,269,260 BP
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Posted on June 22nd, 2015 at 2:26pm in "Prototype Devroom : New Robot Masters" #83
@MusicalKitty: Don't worry about Necroposting on this thread; it's made for fan input 24/7 :D. As for your concern, I do believe it's okay. After all, Mega Man Unlimited and Rokka Chan both have "Jet Man" as one of the robot masters. In the end, we're all fan games, so it should be okay. Speaking of Unlimited...

@megaprotobassman: I'll split this response into two parts:
1. This is not the thread to talk about things like that. Please put your ideas for the game here This thread is for talk on Adrian's unique robot masters he wants to add eventually (they can be seen in the database).

2. As stated here, this game MAY include some fan-made robot masters from other fan-games (and maybe even our own characters), but it'll have to wait until about we get every robot master from Megaman 5-10, MM&B, and Megaman V (GB).
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 22nd, 2015 at 2:12pm in "Celebration Thread" #84 ( Edited : 2015/06/22 at 2:14pm )
@MetaBirthdaySter: Happy birthday Meta! To many more years indeed! *Lightly taps goblet with another goblet.*



Where's the birthday cake?
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 22nd, 2015 at 1:26am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #85
@megaprotobassman: Currently, it seems that Adrian hasn't implemented the "50 summons" for support bots yet (I have tested it out and it hasn't updated). If that's not the case, then go ahead and correct me. Though for now, just go ahead and go to 100 summons.
^ Top
 
Retro Sneasel
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Posted on June 20th, 2015 at 4:02am in "Sketch-a-Robot" #86 ( Edited : 2015/06/20 at 4:51am )
I have a lot of ideas for robot masters. However, when going through the sketches, I realized most/all of them needed redoes. Here's the first of the reduxes: Assassin Man

The Master of Silent Desolation

I decided to cut out any unnecessary parts just to make the main design more obvious. I might make a moveset later, but here's some of the inspiration for his design:
Searchman.exe (Megaman Battle Network 4-5) - The Sniper Rifle from Searchman was built upon. A lot.
The Sniper (Team Fortress 2) - The coloration of the of The Sniper was a heavy influence on Assassain Man. Also, the hat.

NOTE: I have no idea why I decided to name him "Assassin Man" of all things. In fact, earlier designs (that I won't show) were a robed robot with a katana. I guess snipers are kinda assassins. Anyway, feel free to critic anything about Assassin Man. No SLASH THINGZ? Robe? I'll see what I can do. With all that said, here's an example of why I won't become an artist for a job.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 19th, 2015 at 7:40pm in "Pokemon Showdown Tournament" #87
@poi2000 : Please send me via Private Message your team. I have saved a slot for you, but if you don't respond by June 27th, I will have to remove you from the list. Other than that, thank you!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 14th, 2015 at 12:11am in "Official Question and Answer Thread" #88
Yes and No, as far as I know:

NO: The Support bots do not seem to gain any new abilities in the next update, but...

YES: You could make the support bots hold an elemental core, granting them access to any elemental attack(s).
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 13th, 2015 at 8:41pm in "Help with Support bots" #89
1. Please ask these kinds of questions in here. Try not to make another thread for a single question.

2. Unfortunately, you'll have to be patient to download stats. The next update SHOULD allow Roll to have some firepower (both speaking metaphorically and literally :D) though, so either way, you'll have to be paitient.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 7th, 2015 at 9:28pm in "Pokemon Showdown Tournament" #90 ( Edited : 2015/06/07 at 9:29pm )
Just to clear this up, Mega Evolution is allowed. When Mikey stated "digivolving allowed," I thought it was a joke question about how both of these are pretty much carbon copies. My bad. Anyone who thought I meant no Mega Evolution can go ahead and update their team.
^ Top
 
Retro Sneasel
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Posted on June 5th, 2015 at 4:16pm in "Ask the Character!" #91
Retro Pikachu can be asked questions!
^ Top
 
Retro Sneasel
8,249,269,260 BP
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Posted on June 2nd, 2015 at 11:31pm in ""20 Questions About....."" #92
1. Would you rather be asked a really stupid question or a really funny question?
2. What's your favorite junk food?
3. What's your least favorite healthy food?
4. On a scale of 1 to 10, how much does it hurt?
5. Math or Science?
6. Favorite color?
7. If you could be any fictional character in the world, who/what would you be?
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 1st, 2015 at 11:52pm in "Pokemon Showdown Tournament" #93
1. Actually, draws are now impossible. Pokemon now has a rule that in case of a draw, the person who committed suicide loses the match.
2. There's a simple 6 on 6 match to determine who wins the Round Robin
3. Yes and No. Some legendaries are too powerful for regular play and are called "Uber" Pokemon. Here's the full ban-list on "Uber":
Legends: Arceus (All Types), Darkrai, Deoxys (All Forms), Dialga, Gensect (All Drives), Giratina (Both Forms), Groudon, Ho-oh, Kyogre, White-Kyurem, Lugia, Mewtwo, Rayquaza, Reshiram, Shaymin (Sky Form only), Xerneas, Yveltal, and Zekrom.
Non-Legends: Aegislash, Blaziken, and Greninja
Megas: Mega Gengar, Mega Lucario, Mega Mawile, Mega Mewtwo X, Mega Mewtwo Y, and Mega Rayquaza
Ask Smogon why these pokemon are Uber, not me
4. All Pokemon are, by default, Level 100. However, you can, for whatever reason, make them any level from 1-100.
5. No
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Retro Sneasel
8,249,269,260 BP
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Posted on June 1st, 2015 at 3:15pm in ""20 Questions About....."" #94
1. What's your favorite non-megaman game?
2. If you are a gummy bear, what am I?
3. What's your favorite junk food?
4. If all the video games were removed from the world, what would you end up doing?
5. Thoughts about Kirby?
6. Which RolePlay thread is your favorite?
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on June 1st, 2015 at 1:31am in "Pokemon Showdown Tournament" #95
I've been leaning towards a Round Robin Tournament, but I'll need your Pokemon team for reference on some of the matches. Send me the "code" of your pokemon team via PM.

In case you are wondering what I mean...

There you go

If you don't send me the code of your team, You'll automatically be disqualified, so this is kinda sorta important.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on May 30th, 2015 at 5:13pm in "Pokemon Showdown Tournament" #96
Hey guys, slots are filling up MUCH faster than I expected. Should I expand the roster above 8? Let me know via PM what you think.
^ Top
 
Retro Sneasel
8,249,269,260 BP
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Posted on May 27th, 2015 at 7:09pm in "Make-A-Moveset: What If..." #97 ( Edited : 2015/06/14 at 9:55pm )
I've been playing a lot of Castlevania. May as well do a moveset while I'm at it...

Death
SDN-001 (Servant of Dracula Number)
Underworld Governor Monster
Shadow Core

Weakness: Electric (Since defibrillators are used to save someone's life from Death), Explode (Explosions cause light in many animations and games; light element is Death's weakness in some games)
Resistance: Shadow, Impact (Since touching his scythe in the games is a REALLY bad idea)
Affinity: None
Immunity: Time (He has "time stop immunity" in some games, and appears in clock tower most of the time).

Energy: 89 (Cookies to those who get why his HP is 89 HINT: I was supposed to put in 88.8)
Attack: 150
Defense: 90
Speed: 71

Quotes:
Start: Feel the pain of the Underworld!
Taunt: Out of my Way!
Victory: Your soul is Lord Dracula's!
Defeat: Impossible! A mere robot beats me?!

Signature Attacks:

Death Swing
Learned at: Lv. 1
Power: 20
Accuracy: 90%
Speed: 2.5
Energy: 4
Range: Front target
Description: A swing of a Scythe has a 40% chance of getting a critical hit!

Death Lasers
Learned at: Lv. 10
Power: 25
Accuracy: 95%
Speed: 3
Energy: 8
Range: Select target
Description: The user casts lasers from above that can hit up to 3 times

Death Raid
Learned at: Lv. 20
Power: 10
Accuracy: 85%
Speed: 3
Energy: 8
Range: All random
Description: 10 small sickles are hurled at random targets.

Death Boomerang
Learned At: Lv. 66
Power: 66
Accuracy: 90%
Speed: 2
Energy: 8
Range: Front target/Random bench
Description: The user throws a boomerang at the front target and 3 random targets on bench.

Field:
Tower Gate
First Appearance: Castlevania Judgement
Primary Core: Shadow
Multipliers: Shadow x1.5, Time x1.2, Nature
Mecha: None (For now, since I can't come up with one)
Description: You're just outside Dracula's Castle, with a bridge above a moat connected a dead forest to the dark castle. There appears to be a Dimensional Rift in the sky.
Music: Evil's Symphonic Poem
^ Top
 
Retro Sneasel
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Posted on May 27th, 2015 at 6:03pm in "(Un)Official Simple Strategies Thread" #98
@ZeroDXZ : I say Flash Stopper since the update does appear to change the huge buff that Rain Flush currently has.
^ Top
 
Retro Sneasel
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Posted on May 26th, 2015 at 5:44pm in "The Prototype Games" #99
@Meta: You're good to go! I'll send you a PM when the game begins.

@TailsMK4:
1. Yes, Robbery cannot be attempted on Monday
2. It depends on your definition:
IF REAL LIFE DAY - No, only 1 action is allowed
IF IN-GAME DAY - Yes, up to 3 actions can be done in 1 in-game day
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Retro Sneasel
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Posted on May 26th, 2015 at 4:07pm in "(Un)Official Simple Strategies Thread" #100
If you're on the hunt for StarForce, try to get all the time stars first. Once you do, you can spam the fusion fields with Flash Stopper and grab the stars in... well, not record time, but close!
^ Top
 
Retro Sneasel
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Posted on May 26th, 2015 at 3:57pm in "The Prototype Games" #101
@TailsMK4 :
1. Yes, actions are only allowed Monday, Wednesday, Thursday, and Saturday. This is to avoid someone sending me their action right when I put up the turn.
2. So your character's name is TailsMK4? Just had to check if you want it different.
3. I'm not sure which avatar you would like.
4. I'll send you the PM where you can place your commands once the game starts!
^ Top
 
Retro Sneasel
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Posted on May 23rd, 2015 at 2:12pm in "MMRPG Fighters" #102
Retro Pikachu starts off with 3 buster shots, hoping to beat BtMan quickly
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Retro Sneasel
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Posted on May 22nd, 2015 at 11:12pm in "Field Star Screenshots! Show Your Star Force!" #103
433 StarForce? What's special about that? This is the last Water StarForce. OPERATION RAIN FLUSH IS A GO!
^ Top
 
Retro Sneasel
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Posted on May 22nd, 2015 at 10:18pm in "Ninja Man: the Search for Retro Pikachu" #104
proto-man You called?
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Retro Sneasel
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Posted on May 20th, 2015 at 11:25pm in "MMRPG Fighters" #105
Retro Pikachu avoids all the attacks except for the first Shadow Blade, leaving his HYPER METER at 80%. Ready to win this, Retro Pikachu unleashes the Thunder Beam Omega.
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Retro Sneasel
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Posted on May 19th, 2015 at 7:18pm in ""20 Questions About....."" #106
1. How did you get your username?
2. What is your favorite Megaman Spin-off series?

...yeah, only 2 questions.
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Retro Sneasel
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Posted on May 18th, 2015 at 5:30pm in "MMRPG Fighters" #107
Retro quickly evades the attack and begins assault BtMan with 5 buster shots
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Retro Sneasel
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Posted on May 15th, 2015 at 10:42pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #108
...You guys are going to finish this match, right?
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Retro Sneasel
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Posted on May 15th, 2015 at 10:15pm in "Red Hot Inferno - Can You Beat Fire Man?" #109
Type: VARIES
Robot: Techno proto-man
Reason to Join: Because his master has sent him here to test him out.
Weakness: Electricity
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Retro Sneasel
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Posted on May 13th, 2015 at 8:31pm in ""20 Questions About....."" #110 ( Edited : 2015/05/13 at 8:35pm )
Umm... I know!

1. Is "Cookie" a number or "7" a letter?
2. Which would you rather do, jump into a pool of soda or a pool of puppies?
3. Is this a legitimate questions?
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Retro Sneasel
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Posted on May 13th, 2015 at 8:03pm in "MMRPG Fighters" #111
OOC: BtMan Stats:
No Recoil Damage
8 Hits taken
8 Hits dealt

24 + 40 = 64%

ON WITH THE SHOW!
With his HYPER METER at 67%, Retro Pikachu quickly begins to nail BtMan with a kick, then follow up with one of his new attacks he learned from Ryu: The Retro Hadouken! It's a fireball that generates double hyper meter to both parties (the one who's hit and the one who hit)
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Retro Sneasel
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Posted on May 13th, 2015 at 7:58pm in "MMRPG Fighters" #112
With the Hyper- I mean, HYPER METER at 62%, Retro knows he can get ready to finish off his opponent soon, and fires off 3 Retro Proto Strikes to help build up that meter.
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Retro Sneasel
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Posted on May 13th, 2015 at 7:51pm in "MMRPG Fighters" #113
Despite tanking a Shadow Blade, Retro Pikachu blissfully avoids the punches, but gets surprised by the kick. Knowing how his HYPER METER went up from 31% to 57%, he gets ready to hit Bt with a Retro Uppercut, then nail him with a drop kick.
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Retro Sneasel
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Posted on May 13th, 2015 at 7:46pm in "MMRPG Fighters" #114
Avoiding the blast, Retro begins to assault BtMan with 3 punches, and hoping to end the combo with Retro Proto Strike
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Retro Sneasel
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Posted on May 13th, 2015 at 7:27pm in "MMRPG Fighters" #115
Retro Pikachu purposely gets hit by both Shadow Blades, raising up his HYPER METER up a bit more, now at around 31% (formula below). Retro Pikachu fires off Retro Proto Strike to destroy the shield.
My Take on Hyper Meter Formula (at least for Retro Pikachu):
([Recoil Hits] + (3 * [Times Hit]) + (5 * [Successful Attacks that do damage to opponent]))0.01

So...

(3 + (3*6) + (5*2))0.01 = 0.31 = 31%

3 recoil hits from hitting Skull Barrier
Hit by 3 buster shots AND 3 shadow blades
1 Successful Wood Tower attack AND 1 Successful Lava Tower

PHEW!
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Retro Sneasel
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Posted on May 12th, 2015 at 9:02pm in "MMRPG Fighters" #116
Retro Pikachu took damage from the buster shots, but not too much. Hoping for a surprise, Retro summoned his Wood Tower, followed by a Lava Tower (Wood Tower with lava)
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Retro Sneasel
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Posted on May 12th, 2015 at 7:10pm in "MMRPG Fighters" #117
OOC: Whoops. I play too much Smash XD
Retro Pikachu threw 3 punches and a kick at the Skull Barrier, hoping to take it down.
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Retro Sneasel
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Posted on May 12th, 2015 at 6:13pm in "MMRPG Fighters" #118
Retro Pikachu sidesteps out of the Shadow Blades way, and gets close up for a Retro Uppercut
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Retro Sneasel
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Posted on May 12th, 2015 at 2:21pm in "MMRPG Fighters" #119
Retro Pikachu begins to advance on BtMan with Retro Proto Strike!
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Retro Sneasel
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Posted on May 11th, 2015 at 10:02pm in "MMRPG Fighters" #120
Retro Pikachu enters Stage 1

proto-man Another weakling to be crushed, eh? Don't worry, this won't last too many posts...
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Retro Sneasel
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Posted on May 11th, 2015 at 9:44pm in "MMRPG Fighters" #121 ( Edited : 2015/05/11 at 9:55pm )
May I start a Story Mode campaign?

Player: Retro Pikachu
Difficulty: Normal
Suggested Alts for the Copy Bots and Retro Pikachu (in case there are 2 players):

Mega Man: mega-man-copy
Proto Man: proto-man-copy
Bass: bass-copy
Retro Pikachu: proto-man (You'll see why eventually)

The others could just use the {robot_alt} tag.
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Retro Sneasel
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Posted on May 5th, 2015 at 8:29pm in "Official Screenshot Thread" #122
@Meta: ...meep O-O
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Retro Sneasel
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Posted on May 3rd, 2015 at 9:23pm in "Field Star Screenshots! Show Your Star Force!" #123
StarForce #400! Only 624 Starforce to go!
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Retro Sneasel
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Posted on April 30th, 2015 at 2:26am in "MMRPG Trading Card Game (With Card Maker)" #124 ( Edited : 2015/05/01 at 2:58am )
Here's Super Smash Bros cards:

Name: Mario
Core: Flame
Health: 210
Attack 1: Jump (40 Damage) (Impact)
Attack 2: Fireball (40 Damage)
Attack 3: Hammer! (60 Damage) (Earth)
Resistance: Water -30
Weakness: Flame x2

Name: Link
Core: Cutter
Health: 320
Attack 1: Swordplay (50 Damage, 100 if opponent has half HP or less)
Attack 2: Bow + Arrow (20 Damage, 100 damage if you choose, but 10 damage recoil)
Resistance: Cutter -30
Weakness: Explode x2

---More to Come---
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Retro Sneasel
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Posted on April 29th, 2015 at 10:33pm in "Prototype Devroom : Game Suggestions" #125 ( Edited : 2015/04/30 at 1:25am )
On the subject of Boss characters, why don't we add special gimmicks in each fight? Most RPGs have bosses as characters with high stats and health. That's it. Why don't we add a little twist in the fights?

Enker:
All attacks on his stage gain the "targeting" effect. Enker has 5x his regular defense, but there are 4 crystals with ___HP. Players will need to target and destroy the crystals in order to have a better chance against Enker, as it lowers his defense to 4x, then 3x, then 2x, and finally just plain, normal, defense. Also, moves that do percent (%) damage will be greatly weakened. Also, Enker could have some sort of healing ability. It wouldn't be OP like Whitney's Miltank, but it would help his high defenses and keep his crystals alive.

Punk:
Being a teenager, Punk would cheat a little... okay, a lot. He would be able to mess up your stats, change your attacks, alter your items, or even make your weaknesses/resistances/etc. completely different! He would be able to attack twice, and some of his attacks would involve the above conditions. However, the cheating device can be disabled for 3 turns if he's hit by a super effective attack. Every time that he uses the cheating device, he will change his weakness around to keep things interesting!

Ballade:
Finish him off quickly, because we've got an armed bomber here! In the background, there is a timebomb, and it'll go off every 3 turns, dealing 100 damage the first time it blows. Another 3 turns, it'll become 150 damage. Then 200, 250, and so on. There is NO limit here; the bomb could go to the 1000s given enough time! Not to mention the bomb will only set off on your side. The bomb does do neutral damage, so while you don't have to worry about double damage, you can't resist in any shape or form.

EDIT: I found more bosses guys!

Quint:
The floor's lava, the floor's lava, the floor's- ...not lava. But it's falling! Before each turn, there is a 20% chance that the floor will collapse a bit. Not only do all attacks suffer a 10% accuracy decrease, but all Earth and Impact abilities will absolutely fail to hit the target! ...Unless you're Quint. Cheater! Don't worry though, at the end of the turn, the field will return to normal... hopefully.

Doc Robot:
Anyone who's played Castlevania: Dawn of Sorrow will recognize this one. Doc Robot's moveset would vary GREATLY, as it (and his moveset) change ALL THE TIME! Whenever Doc Robot here gets hit by an element that isn't what he's currently, he'll change elements, as well as his moveset and other things. i.e. Doc Robot gets hit by Electric Overdrive. Doc Robot changes his element to electric, and his moveset becomes something like Thunder Beam, Electric Shot, Electric Buster, Electric Overdrive, Thunder Strike, Bright Burst, and so on!

Copy Robots (Yes, all of them):
Have them copy the moveset of the members of your current team. Extreme focus on Copy Robots. Simple mechanic, but they are essentially a mirror match.

King:
The master of the chess board here will swap between 2 forms: Defend, and Offense. Every 3-5 turns, King would swap from Defend to Offense form, and vice-versa. In Shield form, King would gain plain REDONKULOUS defenses, and have a few Laser and Shield attacks. But swap up that shield for an axe, because King would have absolutely DESTRUCTIVE offensive power, with Cutter, Impact, and Swift attacks to back himself up. Not too much of a "gimmick" per say, but I think it works.

That's all for now...
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Retro Sneasel
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Posted on April 27th, 2015 at 5:14pm in "Goodbye/I'm Back Thread" #126 ( Edited : 2015/04/27 at 5:17pm )
*rubble clears*

*COUGH COUGH*

proto-man...Freedom? YUSH FREEDOM :D!

Sorry guys for being offline for ____ days. I was getting a bit busy, but it should be good from here on out. You could see the results of being busy with school a few weeks before I went offline. Great to be back!
^ Top
 
Retro Sneasel
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Posted on March 30th, 2015 at 3:06am in "The 3rd Annual Robot Tournament! *RP ENDED*" #127
proto-manAGH!!!!!!!

Retro limps down, barely breathing(?) after being impaled. However, he gets up, and disables the EM wave...

proto-manYou'v done well to push me this far... BUT THIS IS WHERE THE GLOVES COME OFF!!!!!

Retro literally takes off his gloves, which turn out to be LIMITERS. Yes, he has been holding back this entire time, and he hasn't even activated omega form yet. He unleashes waves of fire, leaves, water, lightning, ice, wind, earth, light, and darkness. Dance of the elements indeed.

OOC: I don't count limiters as alternate forms.
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Retro Sneasel
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Posted on March 29th, 2015 at 3:43am in "The 3rd Annual Robot Tournament! *RP ENDED*" #128
proto-manDon't think I'll just let you have an attack on me, try this on for size!

Retro quickly unleashed a barrage of slashes Zero, knowing that this was his only chance at winning the match.
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Retro Sneasel
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Posted on March 28th, 2015 at 5:03am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #129
@Adrian Marceau : Sorry for the wait!

I'm actually not too sure why I liked the core change system. I guess it's the fact I'm a sucker for super forms (Super Adaptor, Super Sonic, Starboy, Mega Evolution, Beast Out, etc etc) that having the copy core bots transform and have more uses of ____ kinda felt OP. The good kind of OP. However, I can see why it can be viewed as boring, and the new sub-core system allows for lots of battle strategy and allows me to give Roll "the ultimate cleanser" :3
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Retro Sneasel
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Posted on March 28th, 2015 at 4:51am in "The 3rd Annual Robot Tournament! *RP ENDED*" #130
proto-manNow then....

Retro quickly slashed at Zero 3 times with presicion, accuracy, and spped.
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Retro Sneasel
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Posted on March 23rd, 2015 at 1:29am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #131
Just when you thought you've seen it all, BAM! This update shall be worthy of being the only update of the year; I'll have SO much stuff to do! I also like how player battles went from "Max attck = WIN" to pokemon level player battles. Though I'm kind of disappointed at the lack of core change for copy bots, as I'm probably the only one who LIKED the system. Oh well.
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Retro Sneasel
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Posted on March 23rd, 2015 at 1:18am in "The 3rd Annual Robot Tournament! *RP ENDED*" #132 ( Edited : 2015/03/23 at 1:26am )
--TIME PARADOX--

Robot never Interupted. Tourney continues!

proto-man...Why do I feel like someone was about to interupt my battle? Oh well. Either way, I feel it's time to end this... EM Wave!

A wave of harmless electricity was released. However, it disabled both robot's weapons except one...

proto-manPull out your saber, and let's end this... *pulls out R-Saber* ...the old fashioned way!

Just to clarify, Zero can only use his Z-Saber, while Retro can only use his R-Saber. Any sort of dashing, flight, etc. Etc. has been disabled as well.
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Retro Sneasel
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Posted on March 19th, 2015 at 8:32pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #133 ( Edited : 2015/03/19 at 8:37pm )
proto-manGood. Get out of the way. SUN-MOON!

Retro used Blue Moon Gun and Red Sun simultaneously. This time aimed at that interrupting robot.
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Retro Sneasel
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Posted on March 19th, 2015 at 7:49pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #134
proto-man...Truce?
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Retro Sneasel
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Posted on March 19th, 2015 at 1:39am in "The 3rd Annual Robot Tournament! *RP ENDED*" #135 ( Edited : 2015/03/19 at 1:43am )
Will you ever learn? Retro's buster immunity takes place once again. He quickly pulls out his blue moon gun once again while summoning Red Sun. With the lasers and meteors, this is one tricky situation.

OOC: Got lazy, so no [robot] code...
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Retro Sneasel
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Posted on March 17th, 2015 at 2:10am in "Stat Grinding" #136
How about the Copy Bot stage and Final Destination III? Those have 3 and 8 robots respectively :p
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Retro Sneasel
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Posted on March 17th, 2015 at 2:05am in "The 3rd Annual Robot Tournament! *RP ENDED*" #137
...But at the last second, Retro grabbed the saber, and crushed it with his bare hands. Saying nothing else, he quickly grabbed Zero by the throat, ready to end this match once and for all...
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Retro Sneasel
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Posted on March 16th, 2015 at 2:29am in "Stat Grinding" #138
Actually, think twice before doing it on a met. Do it on the big boys (robots)! Go to any stage that has a robot (not mecha) and repeat the strategy on the robot. This will harvest 100 stat points as opposed to 50.
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Retro Sneasel
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Posted on March 16th, 2015 at 2:18am in "The 3rd Annual Robot Tournament! *RP ENDED*" #139 ( Edited : 2015/03/16 at 2:28am )
@ZeroDXZ : ...While I still don't think the crash bomb should've been there, I'm counting it anway just to move on with this fight...

Retro took slight damage from the bomb. Realizing how long this was taking, he faced the audience

proto-manSorry for taking so long to answer! Anyway, I beleive we should end this now... Raging Retro Demon!!!

Retro surrounded himself with evil energy (but not nearly enough for omega form activation) and rushed at ???mph at Zero, ready to rip apart his opponent with his own hands.
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Retro Sneasel
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Posted on March 13th, 2015 at 5:55pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #140 ( Edited : 2015/03/13 at 6:12pm )
@Phoenix Wright : Then how can you say that it was there? You can't expect me to read minds to see that you had a second crash bomb. What you're saying is that I can just say that I can place a "deleterize bomb" on your robot at any time without even saying that I did. I don't believe that you can do that. And saying "I forgot to post it" means that you never did place the bomb.
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Retro Sneasel
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Posted on March 13th, 2015 at 2:36am in "Community Questionnaire" #141 ( Edited : 2015/03/13 at 2:37am )
@Bt Man : ? *checks list* umm.... Whoops. Didn't check it. My bad. '.'
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Retro Sneasel
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Posted on March 13th, 2015 at 2:34am in "The 3rd Annual Robot Tournament! *RP ENDED*" #142
Where did the crash bomb come from?
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Retro Sneasel
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Posted on March 10th, 2015 at 12:10am in "Community Questionnaire" #143
@Bt Man:

Is shadow your favorite core type? If so, why?
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Retro Sneasel
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Posted on March 10th, 2015 at 12:01am in "The 3rd Annual Robot Tournament! *RP ENDED*" #144
proto-manHUH?! POLTERGEIST!

Retro used his Poltergeist to life the beams over his head and the stadium.

proto-manThere's more where this came from; Blue Moon Gun!

Retro shot from the Blue Moon Gun several times in succession, just to keep Zero at bay.
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Retro Sneasel
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Posted on March 9th, 2015 at 7:22pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #145 ( Edited : 2015/03/10 at 12:00am )
The shield was destroyed, but it was a little too late for Zero, as Retro was as good as new. And he was holding a cannon that would put the Wily Star to shame.

proto-manDid you expect me to look in horror? My bad. BLUE MOON GUN!

The cannon fired, unleashing a HUGE laser of mass destruction on Zero. The laser happened to be homing, and couldn't be absorbed or deflected.
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Retro Sneasel
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Posted on March 9th, 2015 at 7:09pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #146 ( Edited : 2015/03/09 at 7:14pm )
OOC: Sorry for the wait! I was busy for the last [3]{wily_nature} days. Not funny Zero. Not funny at all.


Unfortunately for Zero, stopping time wasn't enough to break the shield, as Retro Pikachu continued restoring his lost energy.
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Retro Sneasel
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Posted on March 6th, 2015 at 10:09am in "The 3rd Annual Robot Tournament! *RP ENDED*" #147 ( Edited : 2015/03/08 at 6:55pm )
@Bt Man : ...Umm... Derp. That's what happens when I do it before I go to bed :/

---SCIENCE ADVANCES!!!---

Retro realized that Red Sun had worn out, so he knew it was time to switch tactics.

proto-manMeta Heal!

Retro quickly puts up a shield and begins recovering energy.
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Retro Sneasel
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Posted on March 6th, 2015 at 1:32am in "The 3rd Annual Robot Tournament! *RP ENDED*" #148
proto-manPoltergeist!

Poltergeist - Lifts all objects in area and hurls them at opponent (meteors count as objects).
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Retro Sneasel
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Posted on March 6th, 2015 at 1:00am in "The 3rd Annual Robot Tournament! *RP ENDED*" #149
proto-manWhat? This bomb won't help you avoid the- oh

Retro just realized that Zero got out of the way of the big meteor, and the mirror buster was absorbing the smaller ones. He was in a pickle.

proto-manIf you think I'm just giving you the fight with Ninja Man, then you're WRONG!!!

Retro ripped the crash bomb right off his chest and hurled it at Zero.
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Retro Sneasel
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Posted on March 6th, 2015 at 12:53am in "MMRPG Trading Card Game (With Card Maker)" #150
Does it cost Zenny to make a new card?
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Retro Sneasel
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Posted on March 6th, 2015 at 12:48am in "The 3rd Annual Robot Tournament! *RP ENDED*" #151
proto-manMirror Buster? You might be able to absorb the little meteors, but I don't think you'll have much luck with the big guy over there

Retro Pikachu points to the ENORMOUS meteor that was following behind. No backdash could save Zero then.
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Retro Sneasel
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Posted on March 6th, 2015 at 12:42am in "The 3rd Annual Robot Tournament! *RP ENDED*" #152 ( Edited : 2015/03/06 at 12:48am )
Retro just stood there and took all the buster shots. After all, he had immunity to them.

proto-man ...Haven't you learned anything from my last fight? Disappointing to be your "prototype!"

Retro Pikachu decided to bring out another attack he had used earlier...

proto-manRED SUN!!!!
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Retro Sneasel
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Posted on March 6th, 2015 at 12:28am in "The 3rd Annual Robot Tournament! *RP ENDED*" #153
Zero looked back in Retro's direction, but he wasn't there. He turned around to see why...

proto-man Suprised? As I said, I know all your moves, but let's see if you see this!

RETRO UPPERCUT V2!
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Retro Sneasel
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Posted on March 6th, 2015 at 12:24am in "The 3rd Annual Robot Tournament! *RP ENDED*" #154
proto-man...Geez, don't you have a form of "respect"

Retro Pikachu was just standing there, with only a tiny scratch from Zero's fist.

proto-manBut if you insist, HOMING SLASH!!!

Retro Pikachu unleashed 5 sonic-booms that chased down Zero, wherever he went.
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Retro Sneasel
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Posted on March 6th, 2015 at 12:14am in "The 3rd Annual Robot Tournament! *RP ENDED*" #155
proto-man...Tyrant? Says you, maverick. You will be the one to cause massive deaths, trust me on that one. After all, I know all your moves before you'll make them, but I can't say the same about you. After all, you were modeled after me.

Retro Pikachu gets his R-Saber (Think "Elec-Sword" but stronger. It's Faster than the Z-Saber, but does less damage) ready.

proto-manNow then show me what you've got!!!!
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Retro Sneasel
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Posted on March 6th, 2015 at 12:08am in "The 3rd Annual Robot Tournament! *RP ENDED*" #156
proto-man...So I'm facing Zero, huh. This guy is going to regret facing me, especially since he's the only one in the way of Ninja Man...

Retro Pikachu enter battle mode, and teleports to the stadium.
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Retro Sneasel
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27 TP | 446 PP
Posted on March 4th, 2015 at 10:57pm in "---COMING 20XX---" #157
@Bt Man : You're not supposed to :3
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on March 3rd, 2015 at 9:30pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #158
proto-man(From the Crowd) Heh, talk about irony
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on March 3rd, 2015 at 9:29pm in "MMRPG Trading Card Game (With Card Maker)" #159
Roll.exe used the Roll Blast like she has been for the entire match!

Roll's HP: Less than 0
Roll.exe's HP after all this time: 30
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on March 3rd, 2015 at 8:03pm in "MMRPG Trading Card Game (With Card Maker)" #160
Roll.exe uses Roll Blast... Again...
Roll takes 60 damage!

Roll.exe's HP: 30 (WARNING)
Roll's HP: 30 (Yes, WARNING)
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on March 3rd, 2015 at 12:26am in "Community Questionnaire" #161
Hi guys. Did any of you remember this existed?

...No? Well then, here it is anyway after about a month!

Question to MegaBossMan:
Why do you like Quick Man so much?
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on March 2nd, 2015 at 11:47pm in "MMRPG Trading Card Game (With Card Maker)" #162
I throw 6 potatoes at your face :3

Roll's HP: 90
Roll.exe's HP: 60 (WARNING)

btw: I just felt like adding the negative numbers :/
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on March 2nd, 2015 at 5:02pm in "MMRPG Trading Card Game (With Card Maker)" #163
Roll Blasting away Mega Man. Choose your next card please.

Roll.exe's HP: 60 (WARNING)
Mega Man's HP: -20 (DEAD)
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on March 2nd, 2015 at 3:12pm in "Practice RP Dojo!! [Pratice RP here]" #164 ( Edited : 2015/03/02 at 3:15pm )
mega-man
mega-man

[size-extra-large]testing[/size-extra-large]

[size-x-large]testing[/size-x-large]

[size-large2]testing[/size-large2]
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on March 2nd, 2015 at 1:27pm in "MMRPG Trading Card Game (With Card Maker)" #165
Roll Blast

Roll.exe's HP: 100
Mega Man's HP: 40 (DANGER)
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 24th, 2015 at 12:25am in "Mega Man Trivia Thread" #166
Look who's reviving this place again. Yay.

Quick Man is the only boss in the entire Mega Man franchise to have any part of his body sticking out of his Mugshot (see here). His boomerang is clearly poking out of his Mugshot.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 23rd, 2015 at 11:52pm in "MMBN Roleplay Tournament!" #167 ( Edited : 2015/02/23 at 11:56pm )
@thefastestlink : "...Just understand that you can only make standard chips." Sorry, no Dark Chips. If you want, you could have the chip do recoil damage, but you need to specify how much. Also, "cracks the entire field" doesn't work. The battles are in a "Open World" style, just watch the Megaman NT Warrior anime to see what I mean. Also, what do you mean by "+20 if hits head on?" Please specify these things. Sorry if I sound harsh, but I need to know what you mean in certain things.

tl:dr

thefastestlink: Field has no set "panels." Battle is Megaman NT Warrior style.

bckslash: Specify "head on"

dark chips: Not allowed, only standard chips. Specify how much damage is dealt to user.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 23rd, 2015 at 11:39pm in "The Weekly Quiz!" #168 ( Edited : 2015/02/23 at 11:48pm )
@MetaKirbSter : I picked MM&B as well. I didn't pick it because it's hard alone, because then that would just be bad... but this hard is more like cheap! Most of the enemy placement and spike placement will just catch you off guard and cause a TON of unfair deaths. Not to mention, there are a TON of pixel-perfect jumps and slides. At least, if you're playing as Mega Man. Also, most of the bosses can only be beaten by their weakness, meaning that you need to beat the game in a VERY CERTAIN ORDER. Find anyone who doesn't do the below order and they are MASTERS!!! And finally, in my opinion, there was never a part where I said "I can do this," or "This weapon is awesome!" or "This boss is hard, but I WILL beat him!" Rather, it was more like "ARGHH!!!! I DIED AGAIN! IMMA GO PLAY MEGAMAN BATTLE NETWORK >:(!!!" I know that's a cheap reason to put it as my least favorite, but honestly, I've never played MM8 - MM10. And I had at least one part in MM1 - MM7 where I said the above sentences of enjoyment. That's not to say that I never enjoyed MM&B, and I had some fun moments, but the bad just outweighs the bad in my opinion. Just my 2 cents.

Order mention earlier: Cold Man --> Burner Man --> Pirate Man --> Ground Man --> Tengu Man --> Magic Man --> Astro Man --> Dynamo Man
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 22nd, 2015 at 9:15pm in "Challenge System" #169
@thefastestlink: If I seem like a troll, sorry, but if you look on page 2, on the last post there, I specifically stated that I won't take any Achievements if you lack at least half-decent Grammar. Please fix Capitalization for the first letter in each sentence. Thank you.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 20th, 2015 at 2:57pm in "Practice RP Dojo!! [Pratice RP here]" #170 ( Edited : 2015/02/20 at 2:59pm )
@Cold Shadow :

Try [robot:right:base] {cut-man_alt2}

Don't use any spaces.

cut-man

Or you can just copy below:

[robot:right:base]{cut-man_alt2}
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 19th, 2015 at 11:40pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #171
While I would say that it's up to Toby, but he says that he was leaving it to the audience, who said that I should choose, so....

As the dust clears, Dive Man... is Standing! Sure, he's missing a good chunk of his EVERYTHING, but he's faring better than Bomb Man Ω, so Dive Man wins!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 19th, 2015 at 1:12am in "The 3rd Annual Robot Tournament! *RP ENDED*" #172
Bomb Man Ω explodes in a mighty BANG!. It's obvious that Bomb Man Ω didn't survive, but as the smoke clears, Dive Man...
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 17th, 2015 at 9:14pm in "So, what other games do you guys play?" #173
How about Pokemon, Megaman Battle Network, Mega Man, and Kirby. That's what I remember anyway...
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 17th, 2015 at 8:12pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #174
The smoke clears and... Bomb Man Ω is seen missing a good chunk of his face.

bomb-manOUCHIE!!!... It seems I won't be able to make it... well then, it's time to send the fireworks flying... SELF DESTRUCT Ω!!!!!

Self-explanatory attack, Bomb Man Ω is trying to take down Dive Man with him!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 16th, 2015 at 2:56am in "The 3rd Annual Robot Tournament! *RP ENDED*" #175
bomb-manOuchie! Why didn't Retro equip me with Bomb affinity -_-... Hold on, he's right here! How about this!

Bomb Man Ω goes for the suicidal attack, using Bombing Rage Ω at close range! ...Maybe Bomb Man Ω should've thought things through...

Sorry for the wait, I was trying to think of something not so... Overpowered...
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 13th, 2015 at 2:27pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #176 ( Edited : 2015/02/13 at 2:46pm )
Bomb Man Ω is doing his best to stand in chin-deep water, and what's worse to him is that Dive Man has the advantage here

bomb-man...Oh come on, I know I said I wanted to go the beach a few days before the tournament, but I didn't mean right now! Oh well, I always have a plan B...

Bomb Man Ω used Underwater Missiles! Basically Dive Missiles but slower with more power.

P.S. Never do this, it instantly ends the message >_
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 12th, 2015 at 11:27pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #177
bomb-man...As a matter of fact, no.

Bomb Man Ω used Missile Rage! Thousands of missiles come raining from the sky! 3/10 of them are homing on Dive Man, while the rest are just aimed at the stadium.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 11th, 2015 at 7:01pm in "MMRPG Trading Card Game (With Card Maker)" #178
Roll.exe used Roll Arrow! Use this site to pick a random number, which depends on how many Support Cards you have. Whichever one you roll shall be discarded.

Sargent Man HP: 0
Roll.exe HP: 140

Sargent Man has been destroyed!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 11th, 2015 at 6:59pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #179
Bomb Man Ω avoided the Dive Missiles, thanks to a well timed Hyper Bomb Ω

bomb-man Try this one for size... Bombing Rage Ω

Bomb Man Ω hurls a HUGE bomb, that has 10 Hyper Bomb Ωs inside it.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 10th, 2015 at 8:29pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #180
bomb-man...-_-

Bomb Man Ω threw the Hyper Bomb Ω!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 10th, 2015 at 6:39pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #181
With a giant *bang,* the smoke disappears and Bomb Man Ω appears.

bomb-man...Unlucky? I'd think twice before saying that
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 10th, 2015 at 6:38pm in "MMRPG Trading Card Game (With Card Maker)" #182
More Roll Blast 'cause why not

Sargent Man HP: 20 (WARNING)
Roll.exe HP: 200
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 11:31pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #183
elec-man...Ouch... That actually hurt a bit

Elecman Ω is about to finish Ninja Man, until he receives a command from his master

elec-man...hmm?... ...hold on, seriously?... ...Alright then... *ahem* I shall forfeit this match, and hand victory to Ninja Man. My master wishes to end him personally.

Elecman Ω turns to Ninja Man

elec-manConsider yourself lucky that you shall be ripped apart by my master...

Elecman Ω teleports out, letting Ninja Man win the match.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 11:30pm in "MMRPG Trading Card Game (With Card Maker)" #184
Roll Blast of love

Sargent Man HP: 80
Roll.exe HP: 260
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 5:10pm in "MMRPG Trading Card Game (With Card Maker)" #185
Roll.exe used Roll Dance! Sacrificed Eugene Chaud Support Card!

Sargent Man HP: 140
Roll.exe HP: 260
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 5:09pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #186
@Bt Man : Yeah, I kind of understand. Doesn't mean that I can't use the attack again :/
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 5:01pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #187 ( Edited : 2015/02/09 at 5:02pm )
elec-man...Hmm? Did you do something?

Elecman Ω, now at point-blank range, unleashes The 100 Sonicboom Wave attack!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 4:57pm in "MMRPG Trading Card Game (With Card Maker)" #188
Ninja Man was destroyed by love

Roll.exe HP: 220
Ninja Man: Dead
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 4:52pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #189
SLASH! With one mighty swing, all the projectiles are sliced in half with an Elec Sword.

elec-man...Are you done with your toys? If not...

Quickly, Elecman Ω unleashes literally 100 sonic-booms from his sword, a technique that the Ω bot calls "The 100 Sonicboom Wave!"
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 4:34pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #190
elec-man...I am RPN-008, Elecman Ω. Master Retro has alerted you about us, for we are stronger than those puny light bots.

Elecman Ω pulls out his Elec Sword! A sword made of lasers that exerts high electrical energy.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 4:31pm in "MMRPG Trading Card Game (With Card Maker)" #191
Do I even need to say what I'm doing -_-

Ninja Man HP: 20!
Roll.exe HP: 230
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 4:29pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #192 ( Edited : 2015/02/09 at 4:31pm )
Suddenly, with a flash of lightning, Ninja Man's opponent appears. He looked almost... soulless.

elec-manDestroy... Destroy...

MATCH START
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 4:22pm in "MMRPG Trading Card Game (With Card Maker)" #193
Power of Roll Blast love~

Ninja Man HP: 80
Roll.exe HP: 240
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 4:17pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #194
proto-manYou can't escape this!

Retro Pikachu quickly fires off Retro Laser V2
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 4:14pm in "MMRPG Trading Card Game (With Card Maker)" #195
Roll Blast.

Ninja Man HP: 140
Roll.exe HP: 250

(Good golly, Roll is destroying everything O_O)
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 4:07pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #196
proto-manOof...

Retro Pikachu shakes off the attack

proto-manCongratulations, you hit me once. Let's see you avoid this, RED SUN!

Retro Pikachu summons a large amount of meteors, with a HUGE meteor behind all the smaller ones.
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 3:58pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #197
proto-man... Heh

The buster shots hit Retro Pikachu, and smoke erupts! But... it seems Retro Pikachu is without a scratch!

proto-manSilly you, buster shots can't scratch me!

Retro used the Retro Uppercut V2!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 3:58pm in "MMRPG Trading Card Game (With Card Maker)" #198
Roll.exe used GUESS WHAT Roll Blast

Roll's HP: 260
Bt Man's HP: 0

Roll.exe Destroyed foe's Bt Man!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 12:44pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #199
proto-manShadow Blades?! Disappointing!!

Retro swings his arm to knock the shadow blades out of his way.

proto-manIf that's all you have, then you should just give up!

Retro Pikachu summoned towers of wood (with points on top of them) to strike Bt Man! The attack is known as Wood Tower!
^ Top
 
Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on February 9th, 2015 at 12:44pm in "MMRPG Trading Card Game (With Card Maker)" #200
Roll.exe uses Roll Blast... again...

Roll's HP: 260
Bt Man's HP: 60 (Warning!)
^ Top
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)