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BladeWolfe1 | Mega Man RPG World Leaderboard

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BladeWolfe1

BladeWolfe1 is a legacy player of the Mega Man RPG World with a current battle point total of 24,979,882 and a zenny total of 2,850. BladeWolfe1 created his account on July 22nd, 2013 and has since completed 61 different missions, unlocked 3 playable characters, 31 robot fighters, 80 special abilities, and 45 field stars. BladeWolfe1's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Ring Man, Top Man, Elec Man, Pharaoh Man and Time Man.

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BladeWolfe1 has created a total of 62 Posts
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 19th, 2014 at 10:30am in "The E3 Discussion!" #1 ( Edited : 2014/07/19 at 10:31am )
The SSB4 tourney. Awesome.


That one guy halfway through....MEGAMAN MEGAMAN SUPER FIGHTING ROBOT MEGAMAN
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 19th, 2014 at 7:49am in "9999 Experience every time, all the time" #2
A. Get all Electric and Time
B. Use Bright Burst and hope it DOESN'T kill.
C. Their def is at 1, so Bright Burst again and obtain the 9999 exp.


It works best on Toad Man. Poor guy.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 19th, 2014 at 7:45am in "Prototype Devroom : Game Suggestions" #3
Assuming what I know about Adrian, I think there will be.

By the way, does anyone else think Adrian is gonna put the Mecha Dragon as a boss in MM2? That would be awesome.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:16pm in "Prototype Devroom : Game Suggestions" #4
Alright, see ya, #1 player :D

Off to play Pheonix Wright (Don't sue me *ZING*)
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:06pm in "Prototype Devroom : Game Suggestions" #5
Oh, I thought you were a developer. It says "Contributor" on your info. lol. Anyway, you say for MM5, mechas and fields, but for Killers (which could very well be the length of a story rather than a side-plot) all you would do is fields (which the Final Destinations covered) So, yeah. Sprites are done too. It wouldn't take long at all for the Killers to be released.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:00pm in "Prototype Devroom : Game Suggestions" #6
I say that the Killers (Enker, Punk, Ballade) should be released (and have Adrian's word from 2 months ago), and Bossman said that MM5 is being worked on first. Which side are you on?


I need to stop playing Pheonix Wright. I'm starting to talk like the game does.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:55pm in "Prototype Devroom : Game Suggestions" #7 ( Edited : 2014/06/18 at 3:58pm )
Bossman said that they needed to work on MM5 before releasing the killers, but my quote from April says that Adrian wants to implement them directly after MM4. I assume that no new abilities will be added (which is what I was questioning) and so a contridiction was made.

In the words of Pheonix Wright,

Take That!
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:47pm in "Prototype Devroom : Game Suggestions" #8 ( Edited : 2014/06/18 at 4:00pm )
I know. I've been here for a while. Back when point bonus' didn't exist.

"I want to add these guys to the game NOW, but because they're story related I'm waiting it out until Cossack is complete. Once Cossack and his team of MM4 robots are completely done (including fields and abilities), then I can start putting together some of the new story-based mission structure and event characters like the killers here."

This is a contridiction. MM4 is done, right? Abilities should be the only thing not done. (Maybe.)

By the way, I hope we see that second form of Ballade. Just saying.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:33pm in "Prototype Devroom : Game Suggestions" #9
Yeah, I'm still here, lol.

Size difference (imho) is not important. Final Destination I is basically a boss fight against A MegaMan Killer.

Yeah, I think Bass won't get anymore, but it hurts that BassBuster is an inaccurate move (not possible in actual games)

Having the first top spin is completely useless in the game. Game-balancing isn't too vital, but it still needs quite a bit of it. (Not very important)

I acidentally didn't add GB to the end. On the original post I wrote "MM4GB". When exactly in the timeline is MM4GB anyway? I know in the main series an encounter is alllll the way in MM10. Since they are all associated wih each other, yeah. By the way, are all of the MM6-MM9s already out, or just a select few I've been seeing?
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:26pm in "Prototype Devroom : Game Suggestions" #10
Sorry for the re-posts, but I typed all of this in 45 minutes and it only showed the top part, #198. Anyway, my final thing is that at the very least Ballade needs to be playable. He arrived in MM4, and that is exactly where we are. So, it doesn't make any sense.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:22pm in "Prototype Devroom : Game Suggestions" #11
Also, Bass should have a top-spin like ability and top spin should be stronger.

The mecha supports for copies should be Rush, Treble, and Tango/Beat(?)
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:03pm in "Prototype Devroom : Game Suggestions" #12 ( Edited : 2014/06/18 at 3:22pm )
@Reisrat Or as boss enemies (and with like half of your starforce, or even all of your starforces!) It would still be the same diff. regardless of SF power. :D (AND NOBODY GETS THEM AFTER FIGHTING.)
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on November 8th, 2013 at 3:43pm in "How Bass is not reaching its full potential..." #13
I looked and it seems that it only has two attacks, a Gospel move (I think.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on November 8th, 2013 at 3:39pm in "How Bass is not reaching its full potential..." #14
Okay thanks, just making sure :D
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on November 7th, 2013 at 5:31pm in "10 favorite robot masters?" #15
I'm going to do top 5, I think there aren't very many cool ones after 7, I mean Sheep Man...


5. Gemini Man
4. Crystal Man
3. Shadow Man
2. Quick Man
1. Ballade
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on November 6th, 2013 at 8:01pm in "Top Spin doesn't stop hitting" #16
I think it should be a bit higher than 76. It is quite possibly the weakest move in the game at this point in time. It should be around 85, because here is how it goes:


2 dmg, 2 dmg, 3 dmg, 3 dmg, miss. That is compared to 50+ damage through normal BUSTER SHOTS.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on November 6th, 2013 at 7:56pm in "Let's Play! Request" #17
Sorry I left, got bored, I'll start making vid's again. :D
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on August 22nd, 2013 at 8:27am in "If Bass's partner is Treble..." #18
Green would look like Slashman though..:P
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on August 6th, 2013 at 12:06pm in "Time Arrow" #19
I know. Solution: Crash Bomber ALWAYS hits. :D
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on August 5th, 2013 at 8:35am in "Make-A-Moveset: What If..." #20
I've actually been doing that for a text-based battle on my forums :D
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on August 5th, 2013 at 8:34am in "Mechanics Update : Player Battles" #21
That sounds REALLY cool :D
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on August 4th, 2013 at 4:44pm in "Mechanics Update : Player Battles" #22
I am the posterboy! :D That's really cool! :D
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on August 2nd, 2013 at 8:35am in "Defeating multiple robots can cause zombies." #23
Does that mean Zero will come up soon? :D
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on August 2nd, 2013 at 8:30am in "What other Mega Man communities are you a part of?" #24
Iron, your link doesn't work xD
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on August 1st, 2013 at 3:58pm in "What other Mega Man communities are you a part of?" #25 ( Edited : 2014/07/10 at 11:54pm )
Thanks for the compliment, and Mega Man Fanon Wiki it is already on there ^.^
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 31st, 2013 at 2:27pm in "If Bass's partner is Treble..." #26
That sounds like a good idea, especially the calling thing. Only problem of that would be once it is called, it is at full health no matter what, even though you have been spamming Disco's EA and Rolling Cutter would make some people rage. Then again, I don't think that matters and I'm rambling.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 31st, 2013 at 10:29am in "Ask SparkChaser Anything!" #27
What about Mega Man vs Protoman?
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 31st, 2013 at 10:27am in "If Bass's partner is Treble..." #28
Either Way, they are awesome. I love them both, and if Bass doesn't have a backup this game will be a lot harder.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 30th, 2013 at 7:58am in "Defeating multiple robots can cause zombies." #29
DUN DUN DUNNNN... Use Disco's Energy Assault, it's literally broken beyond belief. :D
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 29th, 2013 at 4:02pm in "Favorite Hero (Mega Man Series)?" #30
I sort of agree, but I prefer the dark anti-hero Bass.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 29th, 2013 at 4:00pm in "~Favourite 10 Weapons in ALL Series(es)~" #31
1. Bass Buster
2. Treble's Changes To Bass
3. Ballade Cracker
4. Shadow Blade
5. Gemini Laser
6. Search Snake
7. Ice Wall
8. Copy
9. Magic Card (?)
10.Beat
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 29th, 2013 at 3:58pm in "How do you think The MMRPG Prototype will be in the future?" #32
Co-Op to take out like a level 500 enemy. 4 robot masters vs 1 giant boss
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 29th, 2013 at 9:14am in "Prototype Devroom : Plot Discussion" #33
That is probably the best Mega Man plot ever, probably because only 10 has any plot and Battle Network (except for 6) was really meh.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 28th, 2013 at 4:47pm in "Gutsman Over-powered?" #34
The Super Arm doesn't bother me, the worst part is the TONS of defense + The Energy Boost! That Energy Boost caused me to stay in a fight with Guts Man for 30 minutes until he finally hit Flash Man once and killed him (Trolling Time Arrows).
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 28th, 2013 at 4:34pm in "Regenerating enemies?" #35
It is definetly slowing the playthrough. I took like a week off to get my Protoman to level 73 to instakill them.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 28th, 2013 at 4:34pm in "How did you hear about MMRPG" #36 ( Edited : 2014/08/13 at 5:39pm )
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 3:34pm in "Bonus Mode via Dr.Wily?" #37
No, that's for the next Cossack Mode. By the way, are you going to message me?
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 3:05pm in "Gutsman Over-powered?" #38
If you can copy shot hard knuckle though >:)
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:52pm in "What plans or objectives you have for MMRPG PROTOTYPE? " #39
Not even close O.o
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:47pm in "So, what other games do you guys play?" #40
Mega Man and Bass, or any Mega Man game where you can play as Bass.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:32pm in "Prototype Devroom : Game Suggestions" #41
What, did someone already say that? Why the ;) face?
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:27pm in "What plans or objectives you have for MMRPG PROTOTYPE? " #42
Go ahead, not doing anything besides chillin' right now.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:21pm in "Prototype Devroom : Game Suggestions" #43
Got an idea for MM9, Dark Mega Man from MMBN5.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:15pm in "What plans or objectives you have for MMRPG PROTOTYPE? " #44 ( Edited : 2013/07/26 at 2:16pm )
@ SparkChaser I can show you how to record. My E-Mail is bladewolfe1@gmail.com message me and I'll tell you how ;)
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:02pm in "How did you hear about MMRPG" #45
Adrian asked me to do a Lets Play on youtube for it. That is all.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 1:54pm in "What plans or objectives you have for MMRPG PROTOTYPE? " #46
1. Get that Met to level 100 along with Proto Man and Disco.
2. Finally play as BASS! I hope his partner is Treble :)
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 1:39pm in "Top 5 Favorite Mega Man Robots" #47
Thanks! I got it now!
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 1:34pm in "Robot Sprite Editors : Mega Man 7" #48 ( Edited : 2013/07/26 at 1:38pm )
If you can show me what exactly I need to do (don't really understand the instructions) I will take Slashman. (OFF TOPIC) Even though you can't contact me since I don't have Skype anymore, my skype name was Slashman007.


Anyways, I'll do Slashman if you can show me what to do.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 1:29pm in "Top 5 Favorite Mega Man Robots" #49
***OFF TOPIC QUESTION***

How do I get the Met?
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 1:20pm in "Gutsman Over-powered?" #50
I think the point is that Gutsman is broken/OP at this point.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 10:05am in "Prototype Devroom : Game Suggestions" #51
Ahh, totally forgot about King. Loved Mega Man And Bass.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 10:03am in "Gutsman Over-powered?" #52
It does SO much damage. It insta-kills my Disco that has around 235 hp, which is A LOT for early game.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 9:47am in "Robot Sprite Editors : Mega Man Killers" #53
Ballade is definetly the best of the RK. Hope he's up soon, he's in my top 5 favorite Mega Man Robots! Hmmm....making a thread about that now, I'm curious...
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 9:43am in "Gutsman Over-powered?" #54
And if you cant kill him with his weakness fast, which you can't on later stages, his defense reaches: (this is my high score xD) 1197. How do you kill him when his weakness's (pardon my spelling) when he has 1197 defense and weakness's do 1/2 damage?!?!?
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 9:41am in "Prototype Devroom : Game Suggestions" #55
If it would go to all, it would be around 6.25% to every stat. 12.5% would be utterly broken.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 25th, 2013 at 4:17pm in "Favourite Mega Man themes?" #56
Mega Man 2 Wily 1 All the way!
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 25th, 2013 at 4:10pm in "Official Player Introductions Thread" #57
Hi all, I am Blade Wolfe. I am a semi-popular youtuber and was asked by Adrian himself to play this game for a Let's Play. I live in North Carolina, USA and love Mega Man. As like Keepman, I grew up with Mega Man. It was my life. Anyway, nice to meet you all!
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 25th, 2013 at 4:03pm in "Prototype Devroom : Game Suggestions" #58
I believe that instead of stretching out the series into 9 or 10 parts, it should start like this:
1 (normal)
2 normal)
3 (normal)
4 (with 9's robot masters)
5 (with 8's robot masters)
6 (with 7's robot masters)
10 (normal)
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 24th, 2013 at 5:09pm in "Regenerating enemies?" #59
Heat Man is the one that got me caught in Stage 8 (I think) is the one that has a lasting effect on the playthrough.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 24th, 2013 at 10:41am in "Stat & Weakness Updates : Mega Man 2 Robots" #60
Pretty interesting there. The Leaf Shield in Archie, huh...
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 23rd, 2013 at 7:43pm in "the sprites are BLAND!" #61
I hope they don't make the sprites more cpu-intensive. Thats would stink for my computer.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 23rd, 2013 at 7:36pm in "Regenerating enemies?" #62
This is SO irritating. I am new and a youtuber doing a walkthrough and it is SO annoying as I am in the final Wily stages.
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