Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Brimstone | Mega Man RPG World Leaderboard

( 2307 Players )
 
Brimstone

Brimstone is a legacy player of the Mega Man RPG World with a current battle point total of 31,140,627 and a zenny total of 87,750. Brimstone created his account on June 18th, 2015 and has since completed 74 different missions, unlocked 3 playable characters, 29 robot fighters, 66 special abilities, and 30 field stars. Brimstone's most-used playable character is Dr. Cossack, and his top 5 most-used robots appear to be Time Man, Pharaoh Man, Elec Man, Metal Man and Toad Man.

Brimstone's Leaderboard

Brimstone has created a total of 131 Posts
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Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on January 19th, 2016 at 1:56am in ""The Return: ZeroDXZ's Revival"" #1 ( Edited : 2016/01/19 at 2:03am )
EVIL! E-VIL!

skull-man Infinity Skull Man, pharaoh-man Infinity Pharaoh Man, bright-man Infinity Bright Man, dive-man Infinity Dive Man
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on January 4th, 2016 at 9:11am in "MMRPG Trading Card Game: The Remake!" #2
@StupidStudiosN : Aren't your cards dealing a tad bit too much damage, though? Because a card with 180 HP can deal 60 Damage per turn, while in comparison, Mega Man has 100 HP and can only deal 40 Damage per 2 turns.

Just saying, no offense.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on January 4th, 2016 at 5:02am in "Forum Game: The 1st PMMCT!" #3
3 Months I suppose
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on January 4th, 2016 at 5:01am in ""20 Questions About....."" #4
Too bad! I would go for Top 50 but I'm not going to do it to spite you all. Also, a bit of laziness.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on January 2nd, 2016 at 1:23am in "Forum Game: The 1st PMMCT!" #5
Sunstar, because Proto Man isn't a final boss. Also, alien space doomsday robot.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on January 1st, 2016 at 1:26am in "Forum Game: The 1st PMMCT!" #6
REVENGE!
Mega Man, Sunstar
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 31st, 2015 at 1:22am in "Forum Game: The 1st PMMCT!" #7
Pharaoh Man
Vile
Knight Man
Sunstar
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 30th, 2015 at 1:31am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #8
Elec Joe time.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 30th, 2015 at 1:30am in "Forum Game: The 1st PMMCT!" #9
Enker. At least he's not a regular Robot Master.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 29th, 2015 at 8:19pm in "MMRPG Trading Card Game: The Remake!" #10
I realised that I have a lot of cores. Plus I am at a bit of a disadvantage, so might as well create a few more supports.

Name: Pharaoh Shotgun
Core: Flame
Description: Allows one instant use of Pharaoh Shotgun. Shoots out 3 fireballs at 3 of the opponent's cards. -20 Health

Name: Water Cutter
Core: Laser
Description: Allows a single use of Water Cutter. Fires a laser at the opponent's card. -20 Health
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 29th, 2015 at 12:41am in "Forum Game: The 1st PMMCT!" #11
Shade Man
Enker
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 28th, 2015 at 2:07am in "Forum Game: The 1st PMMCT!" #12
Duo.EXE
Shade Man
Bass
Enker
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 28th, 2015 at 12:31am in "MMRPG Trading Card Game: The Remake!" #13
@Beta Blizzard : Oh, I thought you meant that the HP couldn't end with a 5 by "Pokemon Card HP". Sorry about that. Anyways, I edited Shadow Man.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 28th, 2015 at 12:25am in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #14
Throwing a snowball at the Meta-l.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 27th, 2015 at 9:30am in "MMRPG Trading Card Game: The Remake!" #15 ( Edited : 2015/12/28 at 12:27am )
Considering how quite a lot of people here have at least 1 kinda powerful card, I might as well put in my entry.

Name: Minus-∞ Shadow Man
Core: Shadow
Health: 180
Power: Shinobi Program
Power Description: Every time Shadow Man attacks while under 80 HP, he gets a 20% chance to heal 10 Health after doing an attack.
Attack 2: Mokushiroku Shuriken
Attack 2 Description: Shadow Man tosses a shuriken at the opponent, dealing 10 Damage, which then splits into 5 smaller Kunais. While doing the attack, flip a coin. If heads, the kunais hit, dealing 20 Damage. If tails, the kunais miss.
Attack 3: Iguru Dive
Attack 3 Description: Shadow Man charges up for one turn, then jumps high up. Flip 4 coins. If a minimum of 3 of the coins show up as tails, Shadow Man deals damage equal to 50% of the target's current HP. Otherwise, Shadow Man will only deal 10 Damage
Resistance: Cutter
Weakness: Copy
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 27th, 2015 at 1:41am in "Forum Game: The 1st PMMCT!" #16
Sunstar (Gemini ain't a final boss)
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 26th, 2015 at 8:57pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #17
Throw a snowball at eh Meta.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 26th, 2015 at 8:57pm in "MMRPG Trading Card Game: The Remake!" #18
I'll buy a pack from the MMK Starter Set 2 as well.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 26th, 2015 at 3:45am in "Forum Game: The 1st PMMCT!" #19
Sunstar
Gemini Man
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 25th, 2015 at 8:22pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #20
Throw a snowball at Beta.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 25th, 2015 at 3:19am in "Forum Game: The 1st PMMCT!" #21
@MerryBossClaus : Ah, puns.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 25th, 2015 at 12:48am in "Forum Game: The 1st PMMCT!" #22
Punk
Sunstar
Roll (No Battle Networks ay)
Gemini Man
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 24th, 2015 at 8:52pm in "MMRPG Trading Card Game: The Remake!" #23 ( Edited : 2015/12/25 at 12:46am )
Might as well start off with a few more of the Minus Infinity Bots, then.


Name: Minus-∞ Bright Man
Core: Electric
Health: 100
Attack 1: Shock Radius
Attack 1 Description: Bright Man releases a wave of electricity around himself, halving all damage dealt to him the next turn. Does not affect Water-core attacks, however.
Attack 2: Spark Manbow
Attack 2 Description: Bright Man fires out a lightbulb that explodes upon travelling to the weakest enemy in the opponent's deck. -20 Health
Attack 3: Stunning Light
Attack 3 Description: Bright Man charges up for 2 turns, then releases a light bulb that damages all enemies in the opponent's deck, except for Electric and Time-core Robots! [-20 Health]
Resistance: Time
Weakness: Water

Name: Minus-∞ Dive Man
Core: Laser and Swift
Health: 120
Power: Psycho Crush
Power Description: Every 2 turns, flip a 6-sided dice. If the dice rolls 1, 3 or 5, Dive Man will take -10 Damage from attacks during that turn. If the dice rolls 2, 4 or 6, Dive Man counterattacks upon being attacked, dealing 10 Damage
Attack 2: Water Cutter
Attack 2 Description: Dive Man fires a laser straight at an opponent. -20 Health
Resistance: Missile
Weakness: Shadow
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 24th, 2015 at 12:56am in "Forum Game: The 1st PMMCT!" #24
Terra.

#fillinguptextspacebecauseofnewcommentbeingtoshortthingnotallowedorinok
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 23rd, 2015 at 3:15am in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #25
Villain time.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 23rd, 2015 at 3:11am in "MMRPG Trading Card Game: The Remake!" #26
@Beta Blizzard : Alright, changed it to +10.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 23rd, 2015 at 3:11am in "Forum Game: The 1st PMMCT!" #27
Saturn
Terra
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 22nd, 2015 at 4:13am in "Forum Game: The 1st PMMCT!" #28
@TinyTailsMK4 : You mean Bracket 7? Lel
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 22nd, 2015 at 3:55am in "Forum Game: The 1st PMMCT!" #29
Blizzard Man
Saturn
Terra
Heat Man (As usual, I haven't played Battle Network so.)
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 21st, 2015 at 3:43am in "Forum Game: Corrupt-A-Wish!" #30
Granted! But you only become 1% Stronger, so the greatest warrior in the galaxy kills you easily.

I wish for a knife.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 21st, 2015 at 3:42am in "Forum Game: The 1st PMMCT!" #31
I'm going on with the Skull.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 20th, 2015 at 1:21am in "Forum Game: The 1st PMMCT!" #32
Knight Man
Skull Man
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 20th, 2015 at 1:21am in "Forum Game: MMRPG Mafia (Game 3: Management) " #33
I'm voting safety. (A.k.a vote a random person)
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 19th, 2015 at 9:40am in "Forum Game: The 1st PMMCT!" #34 ( Edited : 2015/12/19 at 9:41am )
Knight Man
Sigma
Skull Man (Don't you see mein avatar?)
King
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 18th, 2015 at 7:05am in "Forum Game: The 1st PMMCT!" #35
Never played the Battle Network games

SO MEGA MAN TAKES THE VOTE
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 17th, 2015 at 2:14am in "Forum Game: The 1st PMMCT!" #36 ( Edited : 2015/12/17 at 2:15am )
Mega Man
Auto (He doesn't get defeated, so.)
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 16th, 2015 at 7:24pm in "Forum Game: The 1st PMMCT!" #37
Duo
Ballade
Bass.exe
Auto
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 14th, 2015 at 8:05pm in "Forum Game: Prototype Member Hurt and Heal" #38
Hurt Bt
Heal Rhythm
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 14th, 2015 at 1:59am in "Forum Game: The 1st PMMCT!" #39
Vile. Never played the Battle Network games so.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 14th, 2015 at 12:16am in "Forum Game: Corrupt-A-Wish!" #40
Granted, but at there, gravity falls down. (Do nut ask how that makes sense.)

I wish Bubble Man would be weaker.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 13th, 2015 at 9:24pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #41
Join I will.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 13th, 2015 at 7:35am in "Forum Game: Corrupt-A-Wish!" #42 ( Edited : 2015/12/13 at 7:36am )
@MusicalReindeer : knight-man THOU HAST FORGOTTEN THOU WISH, THOU KNAVE
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 13th, 2015 at 12:55am in "Forum Game: Corrupt-A-Wish!" #43
Granted! But it only has 1 Robot Master stage and 1 Robot Master, ? Man. The game has glitches as well. Maaaaany glitches.

I wish for a blizzard.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 12th, 2015 at 8:11am in "Forum Game: The 1st PMMCT!" #44
Vile
Magic Man

I smell another opposing bandwagon.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 10th, 2015 at 7:17pm in "Forum Game: The 1st PMMCT!" #45
Vile vs. Metal Man has to be one of the MOST lopsided opinion battles I've seen. xD
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 10th, 2015 at 7:30am in "Forum Game: The 1st PMMCT!" #46
Vile
Albert Wily
Magic Man
ProtoMan.exe
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 9th, 2015 at 8:33pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #47
Here's the thing, now. If Night 1 ended, shouldn't Meta at least notify us by posting?

Like Boss said, I didn't even know about the day phases occurring.

Voting safety (Which means "Voting a random person")
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 8th, 2015 at 4:34am in "Forum Game: The 1st PMMCT!" #48
Napalm Man.

I sense a bandwagon of the opposite side
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 7th, 2015 at 8:27am in "Forum Game: Corrupt-A-Wish!" #49
@SantaStudiosN : Granted! But the water was ACID WATER from the rain, Bubble Man and Toad Man!

I wish for something.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 6th, 2015 at 3:42am in "Forum Game: The 1st PMMCT!" #50
Napalm Man, Proto Man
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 5th, 2015 at 8:37pm in "Robot Master Group Creator" #51 ( Edited : 2015/12/05 at 8:40pm )
The Construction Men Robots

drill-man  bomb-man  guts-man  stone-man  concrete-man  drill-mole
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 5th, 2015 at 7:24pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #52
Joinin' yet again. Hehehehahahahahaha.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 4th, 2015 at 11:07am in "Forum Game: The 1st PMMCT!" #53
Napalm Man
ElecMan.exe
Proto Man
Mega Man X
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 4th, 2015 at 10:28am in "Forum Game: MMRPG Mafia (Game 3: Management) " #54
Fine then, I'm going for SSN. He can't prove that his core got disabled, so.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on December 4th, 2015 at 10:27am in "MMRPG Trading Card Game: The Remake!" #55 ( Edited : 2015/12/23 at 3:14am )
Name: Brimstone
Core: Shadow
Health: 120
Power: Undead Aura
Power Description: When killed the first time, roll a six-sided dice. If the dice rolls 1 or 2, nothing happens. 3, 4 or 5, Brimstone revives with half HP and takes +10 Damage for 3 turns. If rolled a 6, Brimstone revives with 75% HP, without any debuffs.

Attack 1: Skull Grenade
Description: Brimstone lobs a skull-shaped bomb that rolls on the ground for a turn before blowing up. -30 Health

Attack 2: Volcanic Bursts
Description: Brimstone fires a flaming buster shot that has a 50% chance to burn the target, causing them to take 5 every turn for 2 turns. -10 Health

Resistance: Shadow
Weakness: Water

Name: Minus-∞ Skull Man
Core: Shadow and Swift
Health: 100
Power: Hell Wheel
Power Description: Skull Man passively has a 10% chance to dodge any attack targeted at him. Only works below 50% HP.

Attack 1: Rapid Fire
Description: Skull Man fires 3 buster shots at random cards, each dealing 5 damage.

Attack 2: Skull Tackle
Description: Skull Man tackles an opponent with his shield. Deactivates Hell Wheel for 3 turns, but stuns the target for 1 turn. Can only be used every three turns. -35 Health

Resistance: Shadow
Weakness: Wind

Name: Minus-∞ Pharaoh Man
Core: Flame and Swift
Health: 120
Power: Pharaoh's Curse
Power Description: Every 3 turns, one of your opponent's cards takes 10 damage.

Attack 1: Pharaoh Shotgun
Description: Pharaoh Man charges up a shot on the first turn, then fires a large blast of energy, dealing 20 to 3 of your opponent's cards.

Attack 2: Rage of the Pharaoh
Description: Pharaoh Man fires a ball of heat that explodes, damaging and burning the target, causing it to take 10 damage each turn for 2 turns. -10 Health

Resistance: Flame
Weakness: Time

Name: Burnt Emblem
Core: Flame
Description: For 1 turn, you deal and receive double damage, and also gain immunity to Flame-core attacks.

Name: Minus-Infinity Core
Core: Neutral
Description: Can only be used on Minus-Infinity Robots under 25 HP, causing the target Robot to deal +10 Damage and ignore weaknesses for the rest of the battle.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 23rd, 2015 at 2:57am in "Forum Game: Corrupt-A-Wish!" #56
GRAAANTED! But when you teleport, you teleport 10 kilometers above where you wanted to teleport to!

I wish for a wish. (OHH DAYUM BURNT)
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 22nd, 2015 at 9:23pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #57
Odank I've played this game in other forums before, apparently it's here now.

I AM IN.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 20th, 2015 at 12:56am in "Forum Game: Prototype Member Hurt and Heal" #58
I'll hurt Meta and heal Ender.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 19th, 2015 at 7:46am in "Forum Game: Prototype Member Hurt and Heal" #59 ( Edited : 2015/11/19 at 7:51am )
Alright then. I kill Doc and I heal SSN.
K.O!
skull-man      skull-man  skull-barrier
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 18th, 2015 at 2:18am in "Forum Game: Prototype Member Hurt and Heal" #60
Doc's dying, ain't he? But I can't hurt him again so

URRGHHHHHRGHHGYUUGH

FINE I'LL HURT RHYTHM

11: Rhythm_BCA
10: Spinstrike
10: Meta
10: TailsMK4
09: ThatGuyNamedMikey
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Bt Man
08: DaCrashBomber
08: Tobyjoey
08: uraccountcrashed
08: Retro Pikachu
07: AlphaShurikenGSXR
06: StupidStudiosN
04: FemaleForte
03: TheDoc
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 17th, 2015 at 8:46am in "Forum Game: Prototype Member Hurt and Heal" #61
Looks like Mr. Crash gets the randomization luck thingeh! And meanwhile, MegaBoy be dyin'.

13: Spinstrike
12: Rhythm_BCA
12: ThatGuyNamedMikey
11: Bt Man
11: Crystal Miner
11: Meta
11: MusicalKitty
11: Shadownnico
11: TailsMK4
11: ThatOneEnderMan
11: ZeroDXZ
10: Retro Pikachu
10: StupidStudiosN
10: Tobyjoey
10: DaCrashBomber
09: MegaBoyX7
09: AlphaShurikenGSXR
09: uraccountcrashed
05: FemaleForte
03: TheDoc
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 17th, 2015 at 1:26am in "Forum Game: Prototype Member Hurt and Heal" #62
Just to ruin TheDoc's feelings, I'll go kill him as well. And heal Spinner.

13: Spinstrike
12: Rhythm_BCA
11: MegaBoyX7
11: ThatGuyNamedMikey
11: ZeroDXZ
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
11: ThatOneEnderMan
11: Crystal Miner
11: Shadownnico
10: Meta
10: Retro Pikachu
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
08: uraccountcrashed
06: FemaleForte
04: TheDoc
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 17th, 2015 at 1:22am in "Nominations for the Prototype MM Character Tournament." #63
1. Blaze Heatnix (Damned tedious as crap battle)
2. Proto Man
3. Bass
4. Duo
5. Zero (X series)
6. Elec Man
7. Quick Man
8. Top Man (Do not judge)
9. Pharaoh Man
10. Skull Man
11. Napalm Man
12. Knight Man
13. Yamato Man
14. Galaxy Man
15. Bass.EXE
16. Vile
17. Sunstar
18. Duo.EXE
19. Burner Man
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 16th, 2015 at 6:33am in "Practice RP Dojo!! [Pratice RP here]" #64
@Meta : I know this ain't very related to the topic right now, but who exactly represents who in the whole background thingeh? (Quick, Water Bass and Bright Man seem very obvious though.)
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on November 16th, 2015 at 6:29am in "Forum Game: Prototype Member Hurt and Heal" #65 ( Edited : 2015/11/16 at 6:32am )
skull-man 'Tis been pretty long since I've last posted 'ere. Well, looks like you lads are actually doing one of those Hurt and Heals as well.

Heurting Miner, healing Rhythm.

12: Rhythm_BCA
11: Retro Pikachu
11: TailsMK4
11: ThatGuyNamedMikey
11: Tobyjoey
11: ZeroDXZ
10: Bt Man
10: MegaBoyX7
10: Meta
10: MusicalKitty
10: Shadownnico
10: Spinstrike
10: StupidStudiosN
10: ThatOneEnderMan
10: TheDoc
09: AlphaShurikenGSXR
09: DaCrashBomber
09: FemaleForte
09: uraccountcrashed
07: Crystal Miner
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on October 26th, 2015 at 4:07am in "Bt Man's Tournament" #66
gemini-man Ah, the famous "Infinity Mode". You still won't defeat me, however! I know too much about you new Infinity models! *Leaps backwards as he puts up another shield.*
gemini-man But still, most of the reason why I know about you's because of Dive Man, he accidentally told me about your new abilities.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on October 20th, 2015 at 8:35pm in "Bt Man's Tournament" #67 ( Edited : 2015/10/21 at 12:59am )
gemini-man *Gets jumped on again* Ouch! No more! No more of ruining my precious gems! *Charges up a large beam, then blasts Toad Man in the face*
gyro-man Welp, that was a bad idea. *Flies away*
napalm-man Eh, he was a weirdo.
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on October 18th, 2015 at 10:13am in "Bt Man's Tournament" #68 ( Edited : 2015/10/18 at 10:17am )
gemini-man Let me teach you a lesson, Toad Man. About the best combat strategy ever. It's called...TACTICAL RETREAT! *Blinds Toad Man, then hides somewhere*
dive-man Hey! Your Recycle Inhaler is basically Eddie! And like Eddie, it has bad luck!
gyro-man Heh, that pun was rather well done. I might even stop steaming up over this. But still, that Evil Man seems veeeeery fishy, so I might as well stop him from attempting to spy. *Hits Evil Man on his head as hard as possible to knock him out*
^ Top
 
Brimstone
31,140,627 BP
0 TP | 131 PP
Posted on October 18th, 2015 at 9:54am in "Bt Man's Tournament" #69 ( Edited : 2015/10/18 at 10:16am )
gemini-man *Is damaged from the Bubble Toad* NO! You dare damage my diamonds, eh? Well, I'll teach YOU a lesson there, you whippersnapp- *Tries to fire another beam again, but it glitches.*
gemini-man ...did that attack of yours just malfunction my weapons?
dive-man So I'm not perfect, while Mr. VACUUM CLEAANERR is useful?! How does that even make SENSE?
gyro-man *Notices Cyro Man crashing into Evil Man* So you're SAYING you can fly?! No! I am the true flying master!

EDIT: Somehow I screwed my comment up. Time to try remembering what I last said.
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Posted on October 18th, 2015 at 2:39am in "Bt Man's Tournament" #70 ( Edited : 2015/10/18 at 2:42am )
gemini-man *Gets hit, loses charge* NO! You dare disrupt my counting of my diamonds?! You...shall...pay! *Shines brightly, blinding Infinity Toad Man, then shoots him in the face yet again.*
napalm-man *Turns to Artillery Man* Right, I suppose I salute you then, "Artillery Man"?
dive-man *Walks over to the other Infinity bots still waiting* Guys, why can't I join you? I got myself a new Water Cutter and a Psycho Crusher!
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Posted on October 14th, 2015 at 12:58am in "Bt Man's Tournament" #71 ( Edited : 2015/10/14 at 1:03am )
The Bubble Toad hits Diamond Man's shield, deactivating it.

gemini-man I see you've learnt much, Toad Man. Now, take THIS!

Diamond Man starts charging up an attack.
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Posted on October 13th, 2015 at 2:02am in "Bt Man's Tournament" #72
gemini-man Don't be silly, Toad Man. You made your upgrades so known to the world that you couldn't have done worse...mwhahahaha!
Diamond Man raises a diamond shield around himself as he fires a laser beam at Infinity Toad Man.
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Posted on October 10th, 2015 at 9:05pm in "Bt Man's Tournament" #73
napalm-man I seem to be up against Artillery Man. His name seems familiar however...
gyro-man I'm fighting an evil variant of *pfft* CRASH MAN. This doesn't seem too hard.
napalm-man Speaking of variants...Dive Man! What are you doing here with us?
dive-man I was trying to meet up with the others, but got rejected...
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Posted on October 5th, 2015 at 10:56pm in "Bt Man's Tournament" #74
gemini-man Heh, gonna end you real soon, Toad. Your new Toad Spells won't work here!
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Posted on September 30th, 2015 at 12:54am in "Practice RP Dojo!! [Pratice RP here]" #75 ( Edited : 2015/09/30 at 1:07am )
mega-man    proto-man    pharaoh-manskull-man  ballade
mega-man Proto Man! NO!
ballade Now you know that I am the strongest around here! Skull Man! Pharaoh Man! Capture those insolent fools...and bring them to Wily!
skull-man pharaoh-man Yessir!
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Posted on September 24th, 2015 at 10:39am in ""Create" a Mega Man Game!" #76 ( Edited : 2015/09/24 at 11:01am )
Part 3 of Mega Man Power Fighters: Virtual Tournament
Buster Rod G*
Attacks: Rod Extend, Hologram Leap, Rod Deflect, Monkey Leap, Rod Twister Combo
Weapon Downloaded: N/A
Mega Water S*
Attacks: Water Jet, Water Push, Ocean Spear, Water Coat, Waterspout Combo
Weapon Downloaded: N/A
Hyper Storm H*
Attacks: Hyper Inhale, Super Stomp, Hyper Punch, Hyper Jump, Hyper Blasts Combo
drill-mole Dr. Wily - Machine Form* dr-wily

Wily appears in a new Wily Machine! And for some odd reason, the front of the machine looks like a bunch of drills. Wily seems to like excavating...
Attacks: Drill Cluster, Wily Beam, Plasma Ball, Pyre Rain, Freeze Cannon, Machine Charge

dr-wily Dr. Wily - Capsule Form* dr-wily

Attacks: Thunder Orb, Freeze Orb, Energy Rain, Orbiting Barrage, Rampage Mode Activation

There are three modes in the game itself, namely Campaign, Skirmish and Endless Boss Fights.

Campaign causes you to fight 6 randomly chosen Robot Masters. Unlike in the games, the Robot Master's weakness is the weapon of the Robot Master lined up to the left hand side of it. Upon destroying all the 6 Robot Masters, the player will fight one of the six bosses, then Dr. Wily, both of whom have 2 Random weaknesses.

Skirmish allows the player to fight up to 3 other players / AIs. The characters able to be chosen are the main unlocked characters, along with all the Robot Masters the player has unlocked already. Here, weaknesses do not apply, and for characters that can copy weapons, they can take a maximum of 4 special weapons with them. In Skirmish, the player can only choose the 4 starting characters.

Endless Boss Fights is a mode where the player has to fight an endless wave of Robot Master fights, with one of the six normal bosses every 5 waves, and Dr. Wily every 25 waves. The player gets every single weapon that they can collect with that character. The player can select any of the characters they have unlocked, but weaknesses do not apply if the player chooses a character that cannot copy weapons.
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Posted on September 24th, 2015 at 4:37am in "Bt Man's Tournament" #77
Might as well enter one more guy in. Btw, based on Crash's "4MI Robot Masters entering le tournament" idea thing.

Name: dive-man Dive Man Ω
Core: Missile & Laser
Designation: DCN-007X
Weapons: Dive Torpedo, Water Cutter, Psycho Crush, Berserk Program: -∞

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Posted on September 19th, 2015 at 8:51am in ""Create" a Mega Man Game!" #78 ( Edited : 2015/09/19 at 9:18am )
I see that Bt Man has been beaten for the 100th comment. Anyways...

Part 2 of Mega Man Power Fighters: Virtual Tournament
dive-man Dive Man dive-man
Attacks: Dive Torpedo, Sea Mine, Dive Charge, Deadly Missiles Combo
Weapon Downloaded: Dive Torpedo (Mega Man, Bass, Quint) Sea Mine (Proto Man)
skull-man Skull Man skull-man
Attacks: Skull Blasters, Skull Barrier, Hell Wheel, Skull Spirit Combo
Weapon Downloaded: Skull Barrier (Mega Man, Bass, Proto Man) Hell Wheel (Quint)
wave-man Wave Man wave-man
Attacks: Water Wave, Water Harpoon, Waterspout Leap, Tsunami Combo
Weapon Downloaded: Water Wave
stone-man Stone Man stone-man
Attacks: Stone Shockwave, Power Stone, Stone Wall, Ultra Super Stone Man Combo
Weapon Downloaded: Power Stone (Mega Man, Quint) Stone Shockwave (Bass) Stone Wall (Proto Man)
star-man Star Man star-man
Attacks: Star Crash, Meteor Summon, Star Teleport, Spinning Star Combo
Weapon Downloaded: Star Crash
napalm-man Napalm Man napalm-man
Attacks: Napalm Bomb, Napalm Missile, Napalm Jets, Explosion Fury Combo
Weapon Downloaded: Napalm Bomb
blizzard-man Blizzard Man blizzard-man
Attacks: Blizzard Attack, Blizzard Ball, Winter Rush, Antarctic Attack Combo
Weapon Downloaded: Blizzard Attack (Mega Man, Proto Man, Bass) Blizzard Ball (Quint)
Centaur Man
Attacks: Centaur Lance, Centaur Arrow, Centaur Teleport, Centaur Flash Combo
Weapon Downloaded: Centaur Flash (Mega Man, Proto Man, Bass) Centaur Lance (Quint)
knight-man Knight Man knight-man
Attacks: Knight Crush, Knight Block, Knight Leap, Honourable Duel Combo
Weapon Downloaded: Knight Crush
yamato-man Yamato Man yamato-man
Attacks: Yamato Spear, Spear Spin, Yamato Dash, 1000 Spikes Combo
Weapon Downloaded: Yamato Spear
freeze-man Freeze Man freeze-man
Attacks: Freeze Cracker, Icicle Rain, Floor Freeze, Absolute Zero Combo
Weapon Downloaded: Freeze Cracker (Mega Man, Quint) Icicle Rain (Proto Man, Bass)
Burst Man
Attacks: Danger Wrap, Multi Bubble, Bubble Encase, Bubble Barrage Combo
Weapon Downloaded: Danger Wrap (Mega Man, Proto Man, Quint) Multi Bubble (Bass)
Shade Man
Attacks: Noise Crush, Siphon Bite, Vampire Fly, Exsanguination Combo
Weapon Downloaded: Noise Crush
Tengu Man
Attacks: Tengu Blade, Tornado Hold, Tengu Dive, Kamaitachi Combo
Weapon Downloaded: Tengu Blade (Mega Man, Bass) Tornado Hold (Proto Man, Quint)
Clown Man
Attacks: Thunder Claw, Arm Burrow, Thunder Carnival, Electro Ball Combo
Weapon Downloaded: Thunder Claw
Frost Man
Attacks: Ice Wave, Frost Smash, Frost Slide, Eternal Winter Combo
Weapon Downloaded: Ice Wave
Magic Man
Attacks: Magic Card, Magic Blaze, Magic Cloak, Disappearance Trick Combo
Weapon Downloaded: Magic Card
concrete-man Concrete Man concrete-man
Attacks: Concrete Attack, Concrete Push, Concrete Smasher, Rock Tomb Combo
Weapon Downloaded: Concrete Attack
hornet-man Hornet Man hornet-man
Attacks: Hornet Chaser, Hornet Sting, Hornet Float, Bee Stinger Combo
Weapon Downloaded: Hornet Chaser
Commando Man
Attacks: Commando Bomb, Commando Stomp, Missile Jump, “Ready, Aim, Fire!” Combo
Weapon Downloaded: Commando Bomb

Bosses
enker Enker* enker
Attacks: Mirror Buster, Enker Lance, Enker Slash, Enker Charge, Reflection Combo
Weapon Downloaded: N/A
punk Punk* punk
Attacks: Screw Crusher, Punk Shell, Punk Spikes, Punk Spin, Spike Fury Combo
Weapon Downloaded: N/A
ballade Ballade* ballade
Attacks: Ballade Bomb, Ballade Cracker, Ballade Rapid-fire, Bomber Jump, Bomb Eruption Combo
Weapon Downloaded: N/A

5k text limit reached again
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Posted on September 18th, 2015 at 4:55am in ""Create" a Mega Man Game!" #79 ( Edited : 2015/09/18 at 5:49am )
DaCrashBomber's post here kinda gave me the idea for this...

Name: Mega Man Power Fighters: Virtual Tournament (I couldn't make up a good name without it being too long, so don't judge.)

Description: Dr. Light's laboratory has yet been attacked by Dr. Wily, who has stolen all the data of the Robot Masters Mega Man has beaten! Mega Man and Proto Man, in a quest to retrieve the data back and bring Dr. Wily to justice, makes their way to Wily. However, as usual, Bass gets into a fit after Wily ignores him, so he as well sets off to team up with Mega Man and Proto Man! However, as soon as the trio managed to get themselves into an alliance, Dr. Wily sends them all into a video game - made by Wily, and containing every Robot Master they have encountered!

Player(s):
mega-man Mega Man mega-man
Attacks: Mega Buster, Mega Ball, Mega Slide, Rush Adapter Upgrade
bass Bass bass
Attacks: Bass Buster, Somersault Kick, Dash, Treble Adapter Upgrade
proto-man Proto Man proto-man
Attacks: Proto Buster, Proto Shield, Proto Strike, Big Bang Strike
quint Quint (Unlocked) quint
Attacks: Quint Buster, Sakugarne Hammer, Quint Slide, Sakugarne Crush Combo

Robot Masters (They can be unlocked after beating them without any special Robot Master weapon. Those that cannot be unlocked will have a * beside their name.):
cut-man Cut Man cut-man
Attacks: Rolling Cutter, Rising Cutter, Scissor Slide, "Kung Fu Cutman!"
Weapon Downloaded: Rolling Cutter
guts-man Guts Man guts-man
Attacks: Super Throw, Super Arm, Guts Charge, Guts Smash Combo
Weapon Downloaded: Super Arm
fire-man Fire Man fire-man
Attacks: Fire Storm, Fire Chaser, Fire Wall, Flame Bombard Combo
Weapon Downloaded: Fire Storm (Mega Man, Proto Man, Quint) Fire Chaser (Bass)
elec-man Elec Man elec-man
Attacks: Thunder Strike, Thunder Beam, Thunder Shield, Lightning Frenzy Combo
Weapon Downloaded: Thunder Beam (Mega Man, Bass, Quint) Thunder Shield (Proto Man)
air-man Air Man air-man
Attacks: Air Shooter, Air Push, Pipi Grenade, Super Twister Combo
Weapon Downloaded: Air Shooter
quick-man Quick Man quick-man
Attacks: Quick Boomerang, Quick Strikes, Quick Dash, Force Beam Combo
Weapon Downloaded: Quick Boomerang
crash-man Crash Man crash-man
Attacks: Crash Bomb, Cluster Bomb, Crash Leap, Crash Avenger Combo
Weapon Downloaded: Crash Bomb
flash-man Flash Man flash-man
Attacks: Flash Cannon, Flash Stopper, Flash Zoom, Flash Pulse Combo
Weapon Downloaded: Flash Stopper
wood-man Wood Man wood-man
Attacks: Leaf Shield, Leaf Fall, Wood Slam, Forest Migration Combo
Weapon Downloaded: Leaf Shield
magnet-man Magnet Man magnet-man
Attacks: Magnet Missile, Magnet Pull, Polarity Push, Magnet Repel Combo
Weapon Downloaded: Magnet Missile (Mega Man, Proto Man) Magnet Pull (Bass, Quint)
gemini-man Gemini Man gemini-man
Attacks: Gemini Laser, Gemini Clone, Crystal Shield, Clone Rush Combo
Weapon Downloaded: Gemini Laser
top-man Top Man top-man
Attacks: Homing Top, Top Spin, Top Slide, Top Dance Combo
Weapon Downloaded: Top Spin (Mega Man, Bass, Proto Man) Homing Top (Quint)
shadow-man Shadow Man shadow-man
Attacks: Shadow Blade, Smoke Screen, Kawarimi no Jutsu, Ninjutsu Combo
Weapon Downloaded: Shadow Blade
toad-man Toad Man toad-man
Attacks: Rain Dance, Rain Flush, Toad Bounce, Acid Rain Combo
Weapon Downloaded: Rain Flush
pharaoh-man Pharaoh Man pharaoh-man
Attacks: Pharaoh Shot, Pharaoh Wave, Pharaoh Teleport, God of the Sun Combo
Weapon Downloaded: Pharaoh Shot (Mega Man) Pharaoh Wave (Proto Man, Bass, Quint)
dust-man Dust Man dust-man
Attacks: Dust Crusher, Dust Inhale, Wind Push, Junk Launcher Combo
Weapon Downloaded: Dust Crusher

le 5k text limit got reached so...
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Posted on September 15th, 2015 at 4:09am in "The (Not) Offical Mega Man Pun Thread" #80 ( Edited : 2015/09/15 at 4:30am )
Meanwhile, about the flame-man wars...

flame-man You cannot FIRE me, Fire Man!
top-man Please, stop this pointless argument for I am the TOP robot, the deus ex machina, the alpha automaton.
elec-man How SHOCKING. It's like as if my ELECTRICAL personality got DISCHARGED into this inferior robot.
needle-man Let's just thread the NEEDLE, in case we NEED-
shadow-man CUT the crap, Needle Man. And by the way, I killed your pet hedgehog, but trying to SHADOW the hedgehog was the worst thing in my life.
wood-man Everyone, shut up! I've had enough of people knocking on WOOD. I WOOD go and destroy you all, but-
fire-man Those HOT dogs of yours were incredibly wonderful, Wood Man. Too bad they supported Flame Man stopping the FLAME war, so...yeah, I destroyed them.
wood-man You're saying you WILTed my best hounds? Oh, you'll get a FIR trial, Fire Man...in just five, four, TREE...
wave-man Now's the TIME we know Fire Man is gonna get CHARGEd at. Whoopee.

To be continued. In the meantime...

ballade Blade Man...
Blade Man (Le no mugshot): What?
ballade OHH BABY A TRIPLE BLADE!
Blade Man: I am so tempted to make you sing your final BALLADEs.
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Posted on September 13th, 2015 at 6:14am in "The (Not) Offical Mega Man Pun Thread" #81
top-man Ya think you can top my skills in spinning?

skull-man Oh no! I've been boned!

flame-man Let's not start a flame war, guys...
fire-man NO! YOU CAN'T STOP ME! OR ELSE I WILL FIRE YOU!
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Posted on August 31st, 2015 at 3:49am in ""20 Questions About....."" #82
1. Spin, what's your favorite game in the whole of Mega Man? (Including other spin-offs like X)

2. If you had a choice to change the design of one Robot Master, which would it be?
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Posted on August 28th, 2015 at 11:52pm in ".....Spriter?" #83
Just as something random, here be knights and Halberd Man.

Don't judge the contrast.
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Posted on August 28th, 2015 at 7:48pm in ".....Spriter?" #84
@ThatGuyNamedMikey : Define "that". If it's the fact that the sprite looks a bit like a Franken-edit, then that's a coincidence. xD
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Posted on August 28th, 2015 at 9:50am in ".....Spriter?" #85 ( Edited : 2015/08/28 at 9:52am )
If we're all supposed to be using an 8-bit style here, then I'm pretty sure I may or may not have just went slightly out of it.
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Posted on August 28th, 2015 at 5:12am in ".....Spriter?" #86 ( Edited : 2015/08/28 at 5:26am )
I fail at NES Palettes, but might as well post Pendulum Man, a Robot Master I made.

The sphere above his head's supposed to be a pendulum. Also, don't mind his weird hand shape.
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Posted on August 21st, 2015 at 9:42am in ""Create" a Mega Man Game!" #87
Name: Mega Man: Quintuplet Brawl II

Player(s): mega-man  Mega Manproto-man  Proto Man (After completing the game once as Mega Man.
Description: Two months after the events of Mega Man 10, the town of Megacity has been besieged by Robot Masters from the later 5 generations! The maniacal Dr. Wily is yet to be blamed for this, however he has not been seen at all throughout the entire world. Several cameras have however, seemed to have recorded something strange...namely a machine of Dr. Cossack's...with a professor in it.

Robot Master 1: knight-man  knight-manKnight Man
Robot Master 2: blizzard-man  blizzard-manBlizzard Man
Robot Master 3: turbo-man  turbo-manTurbo Man
Robot Master 4: Slash Man
Robot Master 5: Tengu Man
Robot Master 6: Search Man
Robot Master 7: concrete-man  concrete-manConcrete Man
Robot Master 8: galaxy-man  galaxy-manGalaxy Man
Robot Master 9: Sheep Man
Robot Master 10: Solar Man

Midbosses:
Midboss 1 (After defeating 5 RMs): bass  bass  Bass
Midboss 2 (After defeating 10 RMs): [dr-cossack  dr-cossack  Dr. Cossack?]{speed_shadow}

Cossack Citadel 1: Mothraya
Cossack Citadel 2: Yellow Devil MK-III
Cossack Citadel 3: Cockroach Twins and Cossack Catcher

Asteroid Base 1: Duo
Asteroid Base 2: Weapons Archive
Asteroid Base 3: Wily Machine 10

After you defeat the Wily Machine 10, proceed to the final level and enter the second room, the player will see Duo and Trio fighting each other until Trio defeats Duo. A short dialogue happens here...

Trio: You are as pathetic as ever, Duo. Just like Quartet...
Duo: Trio, you cannot do this! Listen, that Evil Energy has corrupted your mind, my brother!
Trio: Alas, I need it to survive...wait, what's this? You have a...*pfft*..."friend" to help you? Wow, how encouraging!
Duo: Mega Man...take my Duo Fist. It's the only way you can be able to destroy Trio. I am too weakened, I cannot do anything...

As Trio escapes, Duo gives you the Duo Fist weapon for the rest of the level to fight off Trio.

Asteroid Base 4 (Final Boss): Trio (Evil Energy Robot)

Weaknesses:
Blizzard Man: Tornado Hold
Knight Man: Slash Claw
Turbo Man: Concrete Shot
Slash Man: Blizzard Attack
Tengu Man: Homing Sniper
Search Man: Solar Blaze
Concrete Man: Scorch Wheel
Galaxy Man: Thunder Wool
Sheep Man: Knight Crush
Solar Man: Black Hole Bomb
[Dr. Cossack?: Tornado Hold]{speed_wind}
Mothraya: Slash Claw
Yellow Devil MK-III: Thunder Wool and Homing Sniper
[Cossack Catcher: Black Hole Bomb]{speed_space}
Duo: Solar Blaze and Blizzard Attack
[Wily Machine 10: Solar Blaze (First Form)]{attack_flame}
Trio: Duo Fist
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Posted on August 19th, 2015 at 11:04pm in "Bt Man's Tournament" #88 ( Edited : 2015/08/19 at 11:26pm )
Name: Diamond Man
Icon: gemini-man
Core: Crystal & Shield
Model: HRN-002
Weapons: Gem Charge, Diamond Aura, Diamond Laser
Theme: Kevin's Stage 8
Reason for Joining: To be able to showcase the new gems he found during mining.

Name: Incendiary Man
Icon: napalm-man
Core: Flame and Missile
Model: HRN-003
Weapons: Blazer Rocket, Overheat Flamethrower, Pyre Hurl
Theme: Kevin's Stage 10
Reason for Joining: To win his bet against Napalm Man about "Who has the best firepower ever?"

Name: Zeppelin Man
Icon: gyro-man
Core: Wind
Model: HRN-005
Weapons: Airship Bombard, Stratosphere Swoop, Airship Float, Air Shooter
Theme: Kevin's Stage 11
Reason for Joining: Boredom.


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Posted on August 15th, 2015 at 8:27pm in "Dark Man's 1st Annual MMRPG Robot Smash Tournament!" #89
Oh crud, I had an OC named "Ghastly Man" with the exact same mugshot as Blackout Man.

Welp, nevermind about that.

stone-man  stone-man  Catacomb Man
Core: Earth and Shadow

napalm-man  napalm-man  Incendiary Man
Core: Flame

gemini-man  gemini-man  Diamond Man
Core: Crystal and Shield
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Posted on August 7th, 2015 at 7:46pm in "Role-Playing POWERED UP!" #90 ( Edited : 2015/08/07 at 8:03pm )
Vs. Dr. Wily
skull-man        dr-wily

dr-wily If only I had programmed you differently back then...! It would have been genius! It's the only mistake I've made in my life!
skull-man Dr. Wily, stop delaying my plans! All I want is to end you, then end Mega Man!
dr-wily Wha...is that so, eh? Well, I'll crush you with a loud, loud crunch! Now behold! Behold, my latest creation, the ultimate combat robot, Wily Machine Number 1! Nuhahahahaha!

Vs. Roll
roll    buster-shot      skull-barrier  skull-man
skull-man Keep out of here, fool! This is my lair! To be shared with noone!
roll Ack! Now that's real creepy!
skull-man So you're complimenting me? Mwhahahaha! I knew it! My evildoing is unrivaled!

Vs. Proto Man
proto-man    buster-shot  buster-shot  buster-shotskull-man

skull-man Pwhahaha! What's this? Another red Mega Man with justice wanting to stop me?!
proto-man Skull Man? Oh no, not another reprogrammed Cossack bot...
skull-man I WANT your death, Mega Man! And since he isn't here, I'll take you instead!
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Posted on August 7th, 2015 at 10:00am in "Role-Playing POWERED UP!" #91
Vs. Bomb Man
hyper-bomb  skull-man      hyper-bomb  bomb-man
bomb-man Ah ah! Don't run off! Let's have a little fun with my explosives!
skull-man Bomb Man, you moron! Bombs are the worst way to be an epic villain!
bomb-man Then you shoulda come the day before yesterday! I had some big boom-booms then!

Vs. Fire Man
skull-man  skull-barrier    fire-storm  fire-storm  fire-man

fire-man Fiiiiire! Burn! Burn! My justice burns hotly! Evil beware!
skull-man So you're saying you want to get rid of my evil?! FOOL! I am the best evildoer out of them all!
fire-man By the fire of justice, I am certain you are evil!! Fiiiiiire!!

Vs. Elec Man
thunder-strike  skull-man  buster-shot  thunder-strikethunder-strike  thunder-beamelec-man
elec-man Well done... but you say good bye here. I might even tell you more about me after I win.
skull-man Mwhahaha! Even I am surprised at your egoistic attitude that will get you punished by me!
elec-man Well...let's see who will win this battle of the egos. I know my thundering attitude will bring me victory, however.

Vs. Time Man
time-slowskull-mantime-slow    time-arrow  time-slowtime-man
time-man You're early for your appointment, for a morbid one.
skull-man Yes! I see you knew I was ready to cut you into pieces!
time-man Nah, it's not much of a deal. You're only early by a measly 0.1 seconds. Let me delay that.

Vs. Oil Man
oil-shooterskull-man  oil-shooter    oil-slideroil-man
oil-man Hey, whadja come out here for? Don'tcha have a place near your house for fill-ups?
skull-man Oil Man, I'm not here for that gas for living piles of junk! I'm here for my revenge!
oil-man For real? Y'gonna do that? Well, I'mma slide off then.

Vs. Mega Man?
skull-man    skull-barrier  buster-shotbuster-shot  mega-man-copy
mega-man-copy Skull Man, Wily has tons of Robosaur skeletons for you to excavate, you in?
skull-man Insolent peon! Not only Robosaurs are enough to soothe me! I always hated you anyways, Mega Man!
mega-man-copy Might as well execute you then, anyways.

Vs. Copy Robot
skull-man  skull-barrier    skull-barrier  skull-man
skull-man Hey, skeleton! You think you're spooky and evil enough? Well, you're wrong! For I am the best villain ever!
skull-man Hey, you look rather well for a sidekick! I'll let you join my domination quest after I dissect you, first.
skull-man No! I won't let you do that, I'll execute you first with the power of the undead!
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Posted on August 7th, 2015 at 1:00am in "Role-Playing POWERED UP!" #92 ( Edited : 2015/08/07 at 1:10am )
Yeeah, because of the trend of MM2 Robot Masters going on 'ere, imma just do a Skull Man.

Vs. Skull Man
mega-man      buster-shot  skull-barrier          skull-man

skull-man Aha, Mega Man! So you're trying to steal my discoveries of the Robosaurs?!
mega-man Skull Man! It isn't surprising that you're behind this, what with all those fake Robosaur skeletons...
skull-man So you mean to say this was all useless?! Well, I'll prove you wrong! Time to rumble!

Intro Field
It is the year 20XX. The advancement of science has allowed humans to make industrial humanoid robots with free thinking. One of those humans, Dr. Cossack, had been manipulated by the evil Dr. Wily, but Skull Man, one of his robots, managed to run away. However, one day...
roll      skull-man  dr-wily

roll  We have a problem!
dr-wilyWahahahaha! Ladies and gentlemen, your attention, please! The name's Wily! The one and only brilliant scientist, Dr. Wily! It may seem rather sudden to you, but I've decided I'd like to take over the world! Ahem! Anyways, to begin... Dr. Light! I'll be taking your precious robots! Nuhahahaha!!! That is to say... Hmm?... What's this? Skull Man? Hah! Even though Cossack made you combat-based, your fragile shield won't help!
roll  Our friends are in trouble, Skull Man! Let's hurry to the lab!

Light Laboratory
roll    dr-light  skull-man
dr-wilyNuhahahahah! Just as I promised, Dr. Light, I'll be taking them with me!
dr-lightStop, Dr. Wily! Stop, I say!
dr-wilyFarewell! Nuahahahaha!
dr-lightWait! Stop! Albert! ..What insanity! Using my robots to conquer the world...
skull-man  Dr. Light, let me destroy those scraps of metal, and Dr. Wily!
dr-lightSkull Man?! Well...I guess I can allow you to defeat Dr. Wily and help me reclaim my bots, but not destroy them. First, to aid you, I'll make the necessary preparations.

dr-lightYour Arm Cannon can now fire quick shots at various angles to attack enemies from various locations. Also, when you charge it, you can summon a shield around you that can be thrown for devastating damage.
skull-man  Get ready to rumble!


Vs. Cut Man
skull-man  skull-barrier    rolling-cutter    cut-man
cut-man  So you took out the robots here? I knew it! You've never been a GOOD robot!
skull-man  Mwhahaha! Of course I'm a villain! But I'm doing this for revenge, and to see you cut up!
cut-man  Well, since you're not be good, I'm gonna have to stop you, Skull Man, and reform you!

Vs. Guts Man
skull-man      buster-shot      guts-man
guts-man  Hey, men only! Weak kids aren't allowed here! Now go back home before you get hurt!
skull-man  You call me scrawny, bighead? I work in a boneyard, and that's good enough!
guts-man  Seems goo- WAIT! I can't use bones! What if I get fired?! I'm taking you down with me!

Vs. Ice Man
skull-man  buster-shotbuster-shot  ice-slasher        ice-man
ice-man  There's something dangerous there, sir! Oh? Freeze it, soldier!
skull-man  So you're still sane, Ice Man! Now, you have to be executed!
ice-man  Sir, the target's flaunting! So? Attack now, Soldier!
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Brimstone
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Posted on August 5th, 2015 at 6:01am in "Make-A-Moveset: What If..." #93 ( Edited : 2015/08/05 at 6:53am )
So now that I'm done with the first wave of BRNs, I might as well get the Castle bosses ready-nah, I'll just do the Wily bosses from the original games.

CWU-01P
Designation: DWN-002 / 3 / 4 / 5 / 6 / 7 / 8 (Since Metal Man's DWN-009, one has to make 8 DWNs before that.)
Class: Water Purification Robot
Core: Water & Shield

Weaknesses: Impact Electric Freeze Nature
Resistances: Flame Wind Missile Swift
Immunities: Shield Copy Laser
Affinities: Water

Energy: 160
Attack: 85
Defense: 95
Speed: 135

Quotes:

Start: E-li-mi-nate intruders...
Taunt: Eliminate. Eliminate eliminate...
Victory: Intruders...e-li-mi-nated...
Defeat: Intruders...bad...

Signature Moves:
Bubble Shield
Power: -
Accuracy: 100%
Speed: 2
Energy: 2
Target: Self
Description: Creates a shield around the user, bolstering defenses to prevent all damage for a turn! The shield can be disabled early with an Impact-type attack, however...

Water Shot
Power: 10
Accuracy: 80%
Speed: 4
Energy: 1
Target: Anyone in Opponent's Party
Description: Fires a barrage of bubbles at the target, possibly dealing damage up to three times!

Sanctioning Laser
Power: 30
Accuracy: 76%
Speed: 1
Energy: 5
Target: All Opponent Robots
Description: Charges up power on the first two turns, then releases a devastating laser blast that can hit all Robots!

Backup Support
Power: -
Accuracy: 100%
Speed: 4
Energy: 0
Target: -
Description: CWU-01P summons an M-445 to help it during battle if it starts to be outnumbered!

(Other than those attacks, CWU-01P also has Buster Shot, Bubble Spray and Bubble Lead.)

Description: An aquatic robot created for water purification, but huge numbers of them were stolen by Dr. Wily as a means of protecting his own fortress from Mega Man. CWU-01P is a rather...you can say, "boring" robot, as its only purpose in Wily's Castle is to exterminate incoming intruders. However, one should not underestimate its attacks, as Dr. Wily has modified it heavily, so it can now use a huge variety of water attacks, and summon M-445s unlike its first encounter!

Arena: Wily Sewers
Primary Core: Water
Multipliers: Water x 1.5 Electric x 1.1 Flame x 0.3
Description: A water-filled area in Wily's castle, filled with various speed-related Mechas that scourge the area. Other smaller pipes can be seen coming out of it, and at times there are cracks in the main area itself.

Mecha: M-445
Designation: WSN-001 (Water Sanction Number)
Class: Water Swimmer Mecha
Core: Water

Weaknesses: Cutter Freeze
Resistances: [Water](water} Flame
Immunities: None
Affinities: None

Energy: 55
Attack: 95
Defense: 45
Speed: 105

Signature Moves:
Water Swim
Power: 16
Accuracy: 95%
Speed: 3
Target: Anyone in Opponent's Party
Description: The user strikes the target with great accuracy, dealing high damage!
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Brimstone
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Posted on August 5th, 2015 at 3:04am in "The (un)Official Random Art/Sprite Showcase thing!" #94
A'ight, I'll leave this 'ere.

Brimstone...
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Brimstone
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Posted on August 3rd, 2015 at 2:16am in "The (un)Official Random Art/Sprite Showcase thing!" #95
@MegaBossMan : Yeah, I saw that already. xD
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Brimstone
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Posted on August 1st, 2015 at 9:55pm in "Make-A-Moveset: What If..." #96
Name: Polar Man
Designation: BRN-008
Class: Snow Plowing Robot
Core: Freeze

Weaknesses: Flame, Water
Resistances: Crystal
Immunities: None
Affinities: Freeze

Energy: 110
Attack: 111
Defense: 115
Speed: 64

Quotes:

Start: It's rather warm here...too warm.
Taunt: You heaps of junk don't know much about suffering!
Victory: That's better...the heat was too annoying.
Defeat: I hate to say this, but that was a blast.

Signature Moves:
Snow Plower
Learned at Level: Start
Power: 15
Accuracy: 99%
Speed: 5
Energy: 2
Target: Opponent Party Leader
Description: Charges straight at the opponent, dealing damage and causing them to take double damage from the next Flame type move they are hit by!

Icicle Grave
Learned at Level: 10
Power: 50
Accuracy: 72%
Speed: 2
Energy: 6
Target: Anyone in Opponent's Party
Description: Charges up on the first two turns, then lobs an icicle at the target, dealing massive damage and at times, stuns them for two turns.

Description: A robot created by Dr. Light initially to plow snow during the winter. He serves Dr. Wily out of pure boredom, due to Polar Man being bored of clearing snow away. Unlike most of the other fancy Light and Cossack bots, Polar Man's gadgets are rather old and classical. This has made him have a rivalry with Magma Man, Mega Man and Galaxy Man, as all 3 of them, to Polar Man, seem to have more advanced technology than he does. Polar Man also has a particular disdain towards Ice Man, as whenever Polar Man tries to plow the Arctic Jungle Ice Man resides him, he ends up being chased out by angry penguins.

Arena: Winter Highway
Primary Core: Freeze
Multipliers: Freeze x 1.5, Wind x 1.2, Flame x 0.5
Description: A snow-covered highway road next to a tundra, a frozen river and a taiga. On the huge road itself, various car tracks can be seen, as well as a few frozen vehicles. There is also a warning sign near the road, as the entire highway seemed to have been deemed dangerous to drive on.

Mecha Support: Tundra Bear
Designation: TNN-001/2/3
Class: Blizzard Scout Mecha
Core: Impact

Weaknesses: Flame, Cutter, Freeze
Resistances: Swift
Immunities: None
Affinities: None

Energy: 65 / 85 / 110
Attack: 30 / 50 / 65
Defense: 80 / 115 / 145
Speed: 25 / 55 / 80

Signature Moves:
Claw Lunge
Power: 10
Accuracy: 100%
Speed: 5
Target: Opponent Party Leader
Description: The user lunges at the opponent quickly, dealing damage.

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Brimstone
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Posted on July 30th, 2015 at 4:08am in "Make-A-Moveset: What If..." #97
I'm reviving this again.

Name: Turbine Man
Designation: BRN-007
Class: Windmill Operating Robot
Core: Wind

Weaknesses: Time Flame
Resistances: Freeze Electric
Immunities: Water
Affinities: None

Energy: 100
Attack: 112
Defense: 73
Speed: 115

Quotes:

Start: "Today I'm forecasting a breeze!"
Taunt: "Blow me away, you scrap metal!"
Victory: "Well, I win-d!"
Defeat: "Not another tornado..."

Signature Moves:
Gust Barrier
Learned at Level: Start
Power: 25
Accuracy: 90%
Speed: 3
Energy: 2
Target: Opponent Party Leader
Description: The user creates a barrier that decreases damage taken by 50%. The barrier can also be thrown straight at the enemy, but its effects are negated easily by Flame attacks...

Flurry Force
Learned at Level: 6
Power: 18
Accuracy: 86%
Speed: 4
Energy: 2
Target: Opponent Party Leader
Description: Sends a howling wind of snow at the opponent, causing the target to take double damage from the next Water-type move that strikes them!

Description: A robot stationed at a windmill and wind turbine field to inspect the perimeter. When Wily began his schemes of domination, however, Turbine Man was captured, and Wily gave him a powerful buster that can send gusts of wind at his opponents, and various propellers around him, but that's just because Wily was out of money, and Crystal Man couldn't help him. Turbine Man, in his free time after he was saved by Wily, likes to visit Air Man, Gyro Man and Tornado Man to talk to them about the weather. Turbine Man also has a friendly rivalry with them, racing with them every so or now. However, all of them do agree that Toad Man can be a pain if he decides to make a downfall of heavy rain.

Arena: Turbine Tower
Primary Core: Wind
Multipliers: Wind x1.8, Freeze x1.2, Water x1.1, Flame x0.3
Description: A tall wind turbine with several other smaller turbines protruding out of it. Snow and rain can be present at several areas of the tower, and the tower itself contains huge amounts of electric generators. The Fan Joes protect the area from intruders.

Mecha Support: Fan Joe
Designation: TTN-001/2/3 (Turbine Tower Number)
Class: Wind Generating Mecha
Core: Wind

Weaknesses: Freeze Flame Water
Resistances: Electric
Immunities: None
Affinities: Wind

Energy: 50 / 70 / 95
Attack: 50 / 85 / 105
Defense: 45 / 65 / 90
Speed: 55 / 80 / 110

Quotes:
Start: No trespassers...
Taunt: I am...superior!
Victory: Well played...
Defeat: Malfunctioned...ack!

Signature Moves:
Knockback Blast
Power: 12
Accuracy: 84%
Speed: 4
Target: Opponent Party Leader
Description: The user fires a gust of wind that deals massive damage, occasionally having a 20% chance to knock the target back to the bench!

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Posted on July 29th, 2015 at 8:12am in ""Create" a Mega Man Game!" #98
Mega Man and Bass: Strike from Space

Players:
mega-man  mega-man  Mega Man
bass  bass  Bass (Works similarly to how he did in Mega Man 10.)
quint  quint  Quint (Can use Sakugarne to jump huge distances, and crush enemies for a period of time.)
Description: Dr. Wily has done it again! Now, instead of going off and happily wanting to dominate Earth, he instead wants to expand his robotic nation to the Solar System! Mega Man, upon hearing the news, decides that the senile old Wily is going a tad bit too far, and sets off to space...again! Bass, in another fit of rage, angry at Wily for reviving all the space-related Robot Masters, sets off as well to destroy the spacecraft and all of his opponents! However, Wily has made some robot "friends" that can help him...

Oh yeah, for the Robot Masters, some of them have new weapons.

Robot Master 1: top-manTop Man* (Weapon: Top Hurricane - Two tops spin around the player. The player can send the tops to move further and closer to the player, until the tops fall out, or the player switches to another weapon.)
Robot Master 2: ring-manRing Man**
Robot Master 3: star-manStar Man
Robot Master 4: Astro Man (Weapon: Copy Vision - Works like the normal Copy Vision, except that now, before the copies disappear, they fire a charged shot.)
Robot Master 5: Galaxy Man
Robot Master 6: gemini-manGemini Man***
Robot Master 7: shadow-manShadow Man***
Robot Master 8: gravity-manGravity Man****

Midbosses

Midboss 1 (After defeating 4 RMs): Terra (30 LE)
Midboss 2 (After defeating 8 RMs): Quint (30 LE)

Wily Space Base 1: Mercury, Venus, Mars and Jupiter
Wily Space Base 2: Saturn, Uranus, Neptune and Pluto
Wily Space Base 3: Robot Master Rematches
Final Boss: dr-wilyWily Machine XI

Weaknesses
Top Man: Star Crush
Ring Man: Gravity Hold
Star Man: Shadow Blade
Astro Man: Ring Boomerang
Galaxy Man: Gemini Laser
Gemini Man: Copy Vision
Shadow Man: Top Hurricane
Gravity Man: Black Hole Bomb and Star Crush
Terra: Ring Boomerang and Copy Vision
Mercury: Shadow Blade
Venus: Star Crush
Mars: Black Hole Bomb
Jupiter: Top Hurricane
Saturn: Gravity Hold
Uranus: Top Hurricane
Neptune: Gravity Hold and Gemini Laser
Pluto: Gemini Laser

*Read Top Man's description, and you'll get it.
**Ring Man's stage looks like as if it takes place in outer space.
***Shadow Man and Gemini Man both seem to have alien-like references. (With that weird, material thing in the inner portion of Gemini Man's stage)
****There's gravity in space. Just a small bit of it, though.
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Brimstone
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Posted on July 29th, 2015 at 12:52am in "The (un)Official Random Art/Sprite Showcase thing!" #99
My first Mega Man sprite to be based out of nothing.

I suck at finding NES Palettes...

Atom Man Alpha
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Posted on July 27th, 2015 at 4:51am in "Tobyjoey's Home for Imaginary Robot Masters" #100 ( Edited : 2015/07/27 at 5:10am )
stone-man  stone-man  Catacomb Man
Core: Earth and Shadow

Energy: 121
Attack: 99
Defense: 120
Speed: 60

Weakness: Flame, Swift
Resistance: Shadow
Immunity: None
Affinity: Earth

Abilities: Labyrinth Crush, [Blindness Gem]{shadow_empty}, Scrap Summon

Theme

gemini-man  gemini-man  Diamond Man
Core: Crystal and Shield

Energy: 102
Attack: 87
Defense: 116
Speed: 95

Weakness: Shadow, Earth
Resistance: Impact, Shield
Immunity: Crystal
Affinity: None

Abilities: Gem Charger, Diamond Aura, Gem Ray

Theme
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Brimstone
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Posted on July 25th, 2015 at 9:49pm in "The All Star Numbers" #101
@Bt Man : Oops, sorry about that.
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Brimstone
31,140,627 BP
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Posted on July 25th, 2015 at 7:59pm in "The All Star Numbers" #102 ( Edited : 2015/07/25 at 9:48pm )
A'ight, imma get napalm-man  Incendiary Man to join Wily's team then.

Yet again, in a regular Orb City destroying day...
napalm-man  crash-man    crash-bomber      sniper-joe  napalm-man
napalm-man  Let's destroy another building, lads. This seems a bit too much destroyed.
crash-man  IT'S WAY TOO BORING!
napalm-man  Now just wait a second! I've got a call on the Wily Phone! Y'ello? Yeep, OK. Mmhmmm. Alright, we have to destroy some "Bt Man Team" for today.
napalm-man  Yes! More people to blow up!
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Brimstone
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Posted on July 25th, 2015 at 2:48am in "MMRPG: Tournament of Warriors *CLOSED*" #103
@Bt Man : Pretty sure Forest was fighting Explode Man.
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Brimstone
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Posted on July 24th, 2015 at 11:33pm in "MMRPG: Tournament of Warriors *CLOSED*" #104
Wait, so where did Forest Man go in the Tournament? He didn't drop out.
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Brimstone
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Posted on July 24th, 2015 at 4:59am in ""Create" a Mega Man Game!" #105 ( Edited : 2015/07/24 at 5:18am )
So, I'm doing something slightly different. Based on Quint's Revenge, so Quint as usual, will be the protagonist. 'Nuff said, he has to fight Dr. Wily in the past again, yadda-yadda, let's start.

Name: Quint: Plight of Light

Players: quint  quintQuint proto-man  proto-manProto Man (After completing the game once. Has 30 Life Energy, and a shield to block projectiles coming from the front, but has lower speed and jump height.)
Description: After Quint's command protocols were removed by Dr. Wily due to his failure in Quint's Revenge, Quint has managed to help Mega Man defeat Dr. Wily and send him running off! However, soon after Quint had returned to the future, a lightning bolt zaps and stuns him, as the Wily Capsule flies downwards, captures Quint, and teleports away! It seems that Dr. Wily from the future HASN'T given up his schemes! Soon enough, The future Dr. Wily sends 8 Robot Masters from the future to wreck havoc in the past! Now, Quint must stop him yet again...

Robot Master 1: gemini-man  Diamond Man - Weapon: Gem Charger
Robot Master 2: napalm-man  Incendiary Man - Weapon: Blaze Rocket
Robot Master 3: stone-man  Catacomb Man - Weapon: Labyrinth Crush
Robot Master 4: top-man  Forest Man - Weapon: Forest Coil
Robot Master 5: fire-man  Will-o-the-wisp Man - Weapon: Ghost Sparkle
Robot Master 6: crystal-man  Universe Man - Weapon: Planet Orbit
Robot Master 7: disco  Racer Woman - Weapon: Supersonic Rush
Robot Master 8: skull-man  Ghastly Man - Spectre Hunter

Midbosses
Midboss 1 (After 4 Robot Masters are defeated): quint  Quint? (30 LE)
Midboss 2 (After 8 Robot Masters are defeated): mega-man  Mega Man

Weaknesses (Includes Midbosses and Wily Castle bosses. Bosses not stated do not have weaknesses.):
Diamond Man: Labyrinth Crush
Incendiary Man: Forest Coil
Catacomb Man: Supersonic Rush
Forest Man: Blaze Rocket
Will-o-the-wisp Man: Spectre Hunter
Universe Man: Gem Charger
Racer Woman: Ghost Sparkle
Ghastly Man: Planet Orbit
[Quint?: Ghost Sparkle and Spectre Hunter]{electric_empty}
Mega Man: Ghost Sparkle
Enker: Supersonic Rush
Punk: Gem Charger
Ballade: Blaze Rocket
Wily Press: Planet Orbit
Triplet Devils: Labyrinth Crush, Forest Coil, Supersonic Rush
Furnace Man: Sunstar Supernova
Rainstorm Man: Sunstar Supernova
Matryoshka Man: Sunstar Supernova

Past Wily Castle 1: enker  Enker
Past Wily Castle 2: punk  Punk
Past Wily Castle 3: ballade  Ballade
Past Wily Castle 4: dr-wily  Wily Press
Unknown Planet 1: Triplet Devils
Unknown Planet 2: guts-man  fire-man  Furnace Man (Guts + Fire Man) (Miniboss)
bubble-man  air-man  Rainstorm Man (Bubble + Air Man) (Miniboss)
top-man  gemini-man  Matryoshka Man (Top + Gemini Man) (Miniboss)
bass  Bass V2 - 34 LE (Boss)
Unknown Planet 3: Rematch with Robot Masters
Final Boss: [dr-wilyWily Machine α and β]{attack_shadow} and [Wily Capsule Σ]{attack_shadow}

Heyhey! You thought it was all over? Well, here's the thing. If you never died once through the game, in the final stage, right before Wily fights Quint, his Machine breaks into pieces, and Dr. Wily teleports away! Afterwards, Sunstar hops in, and fights you till the death. How did he even get there? Anyways, if the player defeats Sunstar (Who has 56 LE), the player permanently gains the Sunstar Supernova!
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Brimstone
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Posted on July 23rd, 2015 at 6:14am in "Tobyjoey's Home for Imaginary Robot Masters" #106
napalm-man  napalm-man    Incendiary Man
Core: Flame and Missile

Energy: 110
Attack: 150
Defense: 56
Speed: 84

Weaknesses: ShadowWater
Resistances: ExplodeMissile
Affinities: Flame
Immunities: None

Abilities: Blaze Rocket, Fire Wall, Overheat Flamethrower
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Brimstone
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Posted on July 22nd, 2015 at 12:57am in "Tobyjoey's Home for Imaginary Robot Masters" #107
Might as well put this guy in.

top-man  top-man  Forest Man
Core: Earth and Nature
Energy: 100
Attack: 112
Defense: 82
Speed: 106
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Brimstone
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Posted on July 21st, 2015 at 1:55am in "MMRPG: Tournament of Warriors *CLOSED*" #108 ( Edited : 2015/07/21 at 2:03am )
gemini-man  So I'm supposed to fight "Symphony". Ah, great. Not another music-themed Robot.
[skull-man  At least you don't have to fight who I'm fighting...]{shadow_empty}
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Brimstone
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Posted on July 20th, 2015 at 7:40am in "MMRPG: Tournament of Warriors *CLOSED*" #109 ( Edited : 2015/07/20 at 7:46am )
top-man  Wait! But who are the "Other servants of Slur" you people are talking about, hmm? I only see you two.
napalm-man  Never mind that! The bad thing is that I'm supposed to FIGHT a ninja after this! I have a fear of ninjas!
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Brimstone
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Posted on July 18th, 2015 at 4:05am in "Make-A-Moveset: What If..." #110
Yet again, lads.

Name: Barracuda Man
Number Designation: BRN-006
Class: Predator Shark Robot
Core: Water

Weaknesses: EarthFlame
Resistances: Missile
Affinities: None
Immunities: Water

Energy: 100
Attack: 91
Defense: 92
Speed: 110

Quotes:
Start: "Time to be plundered by the scavenger!"
Taunt: "Get spooked by me!"
Victory: "Fresh scraps! Yummy."
Defeat: "I gotta swim out of 'ere!"

Signature Moves
Barracuda Charge
Power: 15
Accuracy: 82%
Speed: 4
Energy: 3
Target: Any Opponent
Description: Charges straight at the target, dealing decreasing damage up to 5 times!

Tidal Change
Power: 28
Accuracy: 90%
Speed: 3
Energy: 2
Target: Opponent Party Leader
Description: Charges up on the first turn, then releases a tsunami wave that deals massive damage and occasionally decreases all of the target's stats by 3%!

Description: Initially created as a robotic guard of a coastal fortress. However, when that fortress was overwhelmed by Dr. Wily's robotic forces so that he could show the world his potential, Barracuda Man was captured and remodeled from a fish-shaped robot into a long, thin and slender shark-like bot with a knack for charging straight at innocent bystanders. Out of all of the BRNs, Barracuda Man has the most sense of humor, constantly using his shark-like appearance to scare others that are simply unfortunate to be the victims of his pranks. Pirate Man, in specific, has a disdain for him, as the barrels that Barracuda Man throw are normally Pirate Man's. Splash Woman also dislikes Barracuda Man, as Barracuda Man hates mermaids, and he also "looks scary" to her. Don't feel so sorry for Barracuda Man, even though he knows quite a bunch of Robot Masters dislike him in general, he ignores it and just cares for the pranks.

Arena: Coast Ruins
Primary Core: Water
Multipliers: Water x 1.5 Missile x 1.2 Flame x 0.5
Description: The old ruins of that one castle Barracuda Man used to guard. Now that Dr. Wily seemed to have disappeared, Barracuda Man spends most of his time swimming around and scaring people that decide to tour the castle.

Mecha Support: Irukandji
Number Designation: CGN-001/2/3 (Coast Guard Number)
Class: Stinging Jellyfish Bot
Core: Water

Energy: 40 / 50 / 75
Attack: 65 / 80 / 100
Defense: 20 / 30 / 45
Speed: 50 / 65 / 80

Weaknesses: FlameMissileEarth
Resistances: Water
Affinities: Electric
Immunities: None

Quotes:
Start: "Iru-tick-tock-tick-tock!"
Taunt: "Tick-tock..."
Victory: "Kan-kan-ji!"
Defeat: "Ru-kanji-tock..."

Signature Moves:
Irukandji Sting
Power: 15
Accuracy: 100%
Speed: 3
Energy: 0
Target: Any Enemy
Description: Stings the target, dealing damage.

Description: A small jellyfish-like mecha that was initially created to serve as water E.M.Ps. When they were discovered to be highly hazardous in open seas, however, their electric discharge was greatly diminished, and now they're only deployed near the land, away from drinking water. Many of these help Barracuda Man to guard the underwater base near the Coast Ruins. But that's a secret.
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Brimstone
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Posted on July 17th, 2015 at 10:04am in ""Create" a Mega Man Game!" #111 ( Edited : 2015/07/17 at 7:07pm )
If dem activity is gone here, then time for another game.

Name: Mega Man: Quintuplet Brawl

Player(s): mega-man  mega-man  Mega Man proto-man  proto-man  Proto Man (After defeating Break Man)

Description: A few weeks after the events of Mega Man 5, Dr. Wily has sent out a combination of Robot Masters from the first 5 generations, thinking that their combined power will be able to stop Mega Man!

Robot Master 1: elec-man  elec-man  Elec Man
Robot Master 2: bomb-man  bomb-man  Bomb Man
Robot Master 3: quick-man  quick-man  Quick Man
Robot Master 4: heat-man  heat-man  Heat Man
Robot Master 5: magnet-man  magnet-man  Magnet Man
Robot Master 6: snake-man  snake-man  Snake Man
Robot Master 7: dust-man  dust-man  Dust Man
Robot Master 8: bright-man  bright-man  Bright Man
Robot Master 9: wave-man  wave-man  Wave Man
Robot Master 10: crystal-man  crystal-manCrystal Man

Weaknesses: Elec Man: Search Snake
Bomb Man: Atomic Fire
Quick Man: Time Stopper
Heat Man: Water Wave
Magnet Man: Thunder Beam
Snake Man: Quick Boomerang
Dust Man: Hyper Bomb
Bright Man: Crystal Eye
Wave Man: Magnet Missile
Crystal Man: Dust Crusher

Wily Castle 1: [Break Man]{flame_empty}
Wily Castle 2: Yellow Devil
Wily Castle 3: mega-man-copy  mega-man-copy  Mega Man?
Wily Castle 4: sniper-joe  sniper-joe  Sniper Armor
Wily Spaceship 1: [dr-wily  dr-wilyWily Machine 5]{attack_shadow}
Wily Spaceship 2 / Final Boss: [dr-wily  dr-wilyWily Capsule 4]{attack_shadow}
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Posted on July 17th, 2015 at 10:02am in "Mega Man Chronicals Roleplay" #112
Anybody know what's with Skull Man being crossed out?
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Posted on July 16th, 2015 at 9:53am in "Would anyone like to make a sprite comic?" #113
If I could find a good enough image editing program for the computer I use, I would be interested to help.
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Brimstone
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Posted on July 15th, 2015 at 9:32am in "Make-A-Moveset: What If..." #114
If Bt Man's no longer posting stuff here, I guess it's my turn to continue on.

Name: Firework Man
Number Designation: BRN-005
Class: Firework Display Robot
Core: Flame

Weaknesses: WaterExplode
Resistances: Missile
Affinities: None
Immunities: Flame

Energy: 100
Attack: 140
Defense: 78
Speed: 74

Quotes:
Start: "We gotta burn this thing down! NOW!"
Taunt: "Look at the art I make! Pretty cool, right? RIGHT?!"
Victory: "A horrible show! Boo! Boo!"
Defeat: "Is it true? There's a better firecracker out there?"

Signature Moves
Spark Rain
Power: 10
Accuracy: 80%
Speed: 2
Energy: 4
Range: Up to half of the Opponent Team.
Description: Lobs several firecrackers into the air that rain down as sparks, hitting up to half of the opposing team!

Blazing Firework
Learnt at Level 10
Power: 30
Accuracy: 95%
Speed: 5
Energy: 2
Range: Opponent Team Leader
Description: Fires a rocket at the target, dealing massive damage and occasionally lowering their shields by 5%.

Description: Created initially to perform firework displays for the city. However, Dr. Wily noticed the huge amounts of arsenal on Firework Man, and decided to infect him with Roboenza. The effects however, didn't work, but much worse. It changed his entire programming code, causing Firework Man to go into fits of enragement every now and then. Soon enough, Firework Man managed to be cured by Dr. Light, but the portion in his robotic brain that makes him angry couldn't be replaced with something else, so Dr. Light had to leave him harmless by taking a few of his combat fireworks out instead. However, Firework Man ignored it, as usual, and managed to befriend Crash Man and Burner Man. Now, what happens when a Robot with anger fits meet two other Robots with powerful weapons and anger problems as well? Normally, it ends up with all 3 of them fighting each other, but Firework Man decided to take revenge on every Light robot, because reasons. So, he managed to get his fireworks burnt up after being taught by Burner Man, and Crash Man made his fireworks extra-explody. So technically, Firework Man is a combination of three feared Robot Masters! No wonder others tend to stay away from him...
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Posted on July 11th, 2015 at 9:15pm in "MMRPG: Tournament of Warriors *CLOSED*" #115
@Bt Man : Oh, sorry. Anyways, I edited my original post.
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Brimstone
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Posted on July 11th, 2015 at 2:48am in "MMRPG: Tournament of Warriors *CLOSED*" #116 ( Edited : 2015/07/11 at 9:15pm )
So an RP eh? Seems interesting, so tyme to join this.

Name: [skull-man  Ghastly Man]{shadow_empty}
Icon: skull-man
Model: HRB-001
Core: [Shadow / Empty]{shadow_empty}

Name: gemini-man  Diamond Man
Icon: gemini-man
Model: HRB-002
Core: Crystal / Shield

Name: napalm-man  Incendiary Man
Icon: napalm-man
Model: HRB-003
Core: Flame / Missile

Name: top-man  Forest Man
Icon: top-man
Model: HRB-004
Core: Earth / Nature
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Brimstone
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Posted on July 10th, 2015 at 6:35am in "Make-A-Moveset: What If..." #117
@Bt Man : Are we seriously the only two lads posting actively on this? xD

Back to the BRNs, I present Plague Man, based on Plague Knight!

Name: Plague Man
Number Designation: BRN-004
Class: Doctor Cosplayer Robot
Core: Earth

Weaknesses: Flame
Resistances: NatureShadow
Affinities: None
Immunities: None

Energy: 100
Attack: 85
Defense: 102
Speed: 110

Quotes:
Start: "Evening, I say, Robot."
Taunt: "Suffering from Roboenza? Have some poison!"
Victory: "Told you my treatment worked."
Defeat: "Another failed case again?"

Signature Moves
Poison Orb
Power: 10
Accuracy: 90%
Speed: 3
Energy: 4
Range: Opponent Team Leader
Description: Tosses an orb of poison at the target, causing them to take damage continuously for 3 turns.

Plague Antidote
Power: 10% Damage, 30% Recovery
Accuracy: 100%
Speed: 4
Energy: 4
Range: Anyone in Player's Team
Description: Gives the target an antidote, healing their energy by 30% of its base value, but decreases their defense and attack by 10%.

Description: First created by Dr. Cossack to research the Roboenza virus, but Plague Man himself got infected with Roboenza trying to treat a patient, causing him to grow incredibly rebellious. Plague Man, after being infected, decided that he would go help Dr. Wily poison and infect every single robot, but he didn't really want to be caught, so he went off to steal a robe and a bird mask to hide himself. Soon enough, after managing to infect various robots, Dr. Wily promoted him, and reprogrammed Plague Man so that he would be able to launch an arsenal of poison orbs, and also gave him the ability to heal himself. Plague Man, being a sadistic and silent bot, due to him still being slightly infected by Roboenza, likes Skull Man, as both of them have quite similar personalities. He also hangs about near Shade Man and Metal Man. However, he hates the light, and thus, doesn't prefer being near Jewel Man, Gemini Man and Crystal Man. Despite him being a medical bot, he has large canisters of viruses ready to throw at you, so watch out when nearby him!
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Brimstone
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Posted on July 10th, 2015 at 5:39am in "Mega Man Chronicals Roleplay" #118
Skull Man I shall be, then.
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Brimstone
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Posted on July 4th, 2015 at 10:58pm in "Make-A-Moveset: What If..." #119 ( Edited : 2015/07/04 at 11:52pm )
Nothing seems to be happening apparently, so time to put in one robot for now.

Name: Pendulum Man
Number Designation: BRN-003
Class: Gravitational Hypnotist Robot
Core: Time

Energy: 100
Attack: 117
Defense: 112
Speed: 79

Weaknesses: FlameWind
Resistances: Impact
Affinities:
Immunities: Time

Quotes:
Start: "I see your future. It involves pain."
Taunt: "My programming grants me brains and brawn. You?"
Victory: "My forecast was correct! Screws, please."
Defeat: "Back to controlling a demolition crane..."

Signature Attacks.

Hypnotize Pendulum
Learned at Start
Power: 20
Accuracy: 86%
Speed: 3
Energy: 3
Range: Anybody in Opponent's Team
Description: Swings a heavy pendulum around and tosses it at an opponent, dealing damage and having a 20% chance of confusing the target, causing it to attack its own party.

Morning-star Mash
Learned at Level 8
Power: 52
Accuracy: 72%
Speed: 3
Energy: 5
Range: Team Leader
Description: Sends a huge flail crashing down onto the opponent, dealing massive damage and occasionally reducing an overpowered stat by 5%. The user of the move gets a defense reduction by 15% for some turns, though, so use it with caution.

Description: Previously a robot working on construction sites with Guts Man and Bomb Man, Pendulum Man got slightly bored of swinging his pendulum around to destroy buildings, so he headed off and joined forces with Crystal Man to make a fortune telling business. Both of them are really horrible at predicting the future, though, and he doesn't get many screws for his fortune telling job, so he ends up having to take on two different occupations. Pendulum Man's design is heavily based on Knight Man, but Pendulum Man has higher damaging capacity at the cost of lower defenses. He gets along quite well with Guts Man and Crystal Man, but dislikes Knight Man, due to both of them having quite different styles of fighting, with Pendulum Man just distracting opponents from far, while Knight Man likes to fight in close combat. Just be careful around him, because his pendulum may end up causing you to be under his command!
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Posted on June 29th, 2015 at 5:02am in ""Create" a Mega Man Game!" #120 ( Edited : 2015/06/29 at 6:28am )
Nobody's posting stuff? A'ight then, my turn it is.

Mega Man: Wily's Last Stand

Description: Yet again, Dr. Wily is up to various odd antics! He's decided to start rebuilding older defeated Robot Masters, thinking that Mega Man wouldn't be able to adapt to fighting them yet another time. However, Wily's also re-made Enker, Punk and Ballade, and has sent them to attack the Blue Bomber as well! With Wily thinking that his new plan is flawless, he decides to sit on a deckchair while having Cut Man cut some trees, waiting for Mega Man to arrive...

Players:

mega-manMega Man - Can charge his buster.
proto-manProto Man - 30 Life Energy and a shield that blocks some attacks from the front, but movement is slower, jump height is reduced, and bullet speed is 25% slower.
bassBass - 25 Life Energy, can fire 5 buster shots in 8 directions instead of 2 and can double jump. However, usual attacks are weaker, and jump height is reduced.

Robot Masters
Note: Instead of 8, there are 10 Robot Masters. "I AM A REBEL!"

elec-manElec Man (Weapon: Thunder Beam)
crash-manCrash Man (Weapon: Crash Bomber)
magnet-manMagnet Man (Weapon: Magnet Missile)
pharaoh-manPharaoh Man (Weapon: Pharaoh Shot)
stone-manStone Man (Weapon: Power Stone)
yamato-manYamato Man (Weapon: Yamato Spear)
freeze-manFreeze Man (Weapon: Freeze Cracker)
Tengu Man (Weapon: Tornado Hold)
galaxy-manGalaxy Man (Weapon: Black Hole Bomb)
strike-manStrike Man (Weapon: Rebound Striker)

Weaknesses:
Elec Man: Yamato Spear
Crash Man: Tornado Hold
Magnet Man: Black Hole Bomb
Pharaoh Man: Thunder Beam
Stone Man: Crash Bomber
Yamato Man: Rebound Striker
Freeze Man: Pharaoh Shot
Tengu Man: Freeze Cracker
Galaxy Man: Power Stone
Strike Man: Magnet Missile

Also, there are 5 midbosses you face while fighting the 10 Robot Masters.

Midboss 1: enkerEnker - Weak to Rebound Striker (After defeating 2 Robot Masters) (30 Life Energy)
Midboss 2: mega-man-copyMega Man? / bass-copyBass? / proto-man-copyProto Man? (30 / 28 / 32 Life Energy)
Midboss 3: punkPunk - Weak to Freeze Cracker (After defeating 6 Robot Masters) (30 Life Energy)
Midboss 4: Yellow Devil - Weak to Thunder Beam and Pharaoh Shot (After defeating 8 Robot Masters) (32 Life Energy)
Midboss 5: balladeBallade - Weak to Power Stone (After defeating all Robot Masters) (34 Life Energy)

After defeating every single midboss and the Robot Masters, Mega Man heads over to Wily's Castle to finish him off for once. However, weirdly, Dr. Wily's used more rebuilt Robot Masters to guard his Robot Master rebuilding factory!

Wily Castle 1: napalm-manNapalm Man - Weak to Pharaoh Shot, immune to Crash Bomber (35 Life Energy)
Wily Castle 2: crystal-manCrystal Man - Weak to Tornado Hold, immune to Freeze Cracker (35 Life Energy)
Wily Castle 3: knight-manKnight Man - Weak to Yamato Spear, immune to Rebound Striker (40 Life Energy)
Wily Castle 4: Rematch with Robot Masters
Wily Castle 5: enkerpunkballadeEnker, Punk and Ballade (Minibosses) and Sunstar (50 Life Energy)
Wily Castle 6: [dr-wilyWily Machine Ω and Wily Battleship - Wily Machine Ω weak to Black Hole Bomb]{attack_shadow} (30 LE for Wily Machine, 56 LE for Wily Battleship)

Note: Bosses without weaknesses stated are weak to nothing.

The game then ends as the Wily Battleship explodes and falls into the ocean. The player then teleports back to Dr. Light's lab, but not before stating that "Wily really wants revenge, doesn't he?". After he returns, the credit rolls.
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Brimstone
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Posted on June 27th, 2015 at 10:05am in "Robot Master Group Creator" #121 ( Edited : 2015/06/27 at 10:13am )
Military Bots
dive-mannapalm-manknight-man

napalm-manAlright, welcome to the first official meeting of the Military Bots Group! Speaking of which, where did Commando Man, Grenade Man and Search Man go?
dive-manI have no idea. They're late apparently. Anyways, why is Knight Man here?
knight-manForsooth! Thou shalt not blame me, for I am technically a medieval-era military automaton, knave! Also, I have invited Yamato Man over as well.
dive-manYOU WHAT?
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Brimstone
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Posted on June 26th, 2015 at 11:15pm in "Robot Master Group Creator" #122 ( Edited : 2015/06/26 at 11:25pm )
I'll just post one here. Yeah.

The Demolitionists

bomb-mancrash-mannapalm-mandive-man


napalm-manWe tried to get Grenade Man over, but for some reason he's in an artillery factory.
crash-manSpeaking of which, why is Dive Man here? Shouldn't Commando Man be here instead?
dive-manI have rockets like Napalm Man does! Obviously I would be here!
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Brimstone
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Posted on June 26th, 2015 at 7:48am in "Make-A-Moveset: What If..." #123
@Bt Man : Oh, I didn't exactly notice that they actually made one. Well, back to the name thinking for me.
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Brimstone
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Posted on June 25th, 2015 at 11:23pm in "Make-A-Moveset: What If..." #124 ( Edited : 2015/06/26 at 7:49am )
Next on the list would be Plasma Man.

Name: Plasma Man
Number Designation: BRN-002
Class: Electro Harnessing Robot
Core: Laser

Weakness: ShadowCrystal
Resistances: ElectricLaser
Affinities: N/A
Immunities: N/A

Energy: 100
Attack: 87
Defense: 95
Speed: 120

Quotes:
Start: Robot! Begin the electrified duel!
Taunt: I am fully charged! Disappointing news to you, though.
Victory: And that was a negative charge.
Defeat: What shocking news...

Signature Attacks:

Learned at Start
Plasma Nova
Power: 18
Accuracy: 94%
Energy: 2
Description: Fires a sphere of highly electric gas at the target, dealing damage and reducing their defenses by 7%.

Learned at Level 6
Plasma Trail
Power: 10
Accuracy: 92%
Energy: 4
Description: Fires a bouncing trail of electricity that strikes the leader of the opponent's team and three other random robots.

Robot Bio: A robot first made for use in an electric power plant due to his immunity of being shocked. Plasma Man is a bit of a pun fan, always unable to resist saying a few puns when he's next to another Robot Master. That normally ends up badly if the other Robot that Plasma Man jokes about gets into an enrage, and thus he is on bad terms with almost every single Robot Master, especially Guts Man. Plasma Man, however, is rather undaunted by that, and he has even started trying out for stand-up comedies. The real joke, however, would be how odd he looks, all with that electricity flowing through his already translucent body. Overall, Plasma Man's a good Robot to be a friend of, but just don't let his puns annoy you.
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Brimstone
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Posted on June 23rd, 2015 at 8:29pm in "Make-A-Moveset: What If..." #125
@megaprotobassman : Oh, sorry lol. I copied what I typed in for Tank Man, and I forgot to remove the "From MMUnlimited" Portion. Thanks for reminding me!
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Brimstone
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Posted on June 23rd, 2015 at 11:22am in "Make-A-Moveset: What If..." #126 ( Edited : 2015/06/23 at 8:29pm )
Decided to make a Robo-Database for a Fan Robot Master I drew. I present to you, Atom Man!

Name: Atom Man
Number Designation: BRN-001 (Brimstone's Robotic Numbers)
Class: Mass Destruction Bot
Core: Explode

Weakness: Freeze
Resistances: ImpactMissile
Affinities: N/A
Immunities: Explode

Energy: 100
Attack: 138
Defense: 91
Speed: 84

Quotes:
Start: Prepare for your destruction in T-Minus 0!
Taunt: Heyhey, I've got arsenal all around me, so fear me!
Victory: Target neutralized!
Defeat: Just how many times do I have to be malfunctioned?

Signature Attacks:

Learned at Start
Atomic Missile (Attacks All)
Power: 8
Accuracy: 90%
Energy: 4
Description: Fires a huge rocket blast that causes all robots on the other side of the field to receive massive damage! It appears to deal more damage with lesser robots on the opposition, though.

Learned at Level 6
Soundbreaking Charge (Choose Target)
Power: 20
Accuracy: 86%
Energy: 2
Description: Charges straight at a chosen target, dealing high damage to them and occasionally decreasing their weapons by 7%!

Robot Bio: Atom Man was one of the first futuristic robots created to research on nuclear energy and creations to help mankind go through the later generation if they had ran out of Energy. However, when he was captured by Dr. Wily, Dr. Wily managed to outfit him with nuclear weapons and parts all over his body, along with jet engines for legs to make Atom Man himself a walking weapon of mass destruction. Also, he hates being dishonored and having to fight in melee combat, causing him to dislike Knight Man, Yamato Man and Slash Man very much.
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Brimstone
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Posted on June 23rd, 2015 at 2:47am in "Prototype Devroom : Game Suggestions" #127
Pretty certain the other Robot Masters from the original Mega Man could be added to the Doctor Chapters as Chapter 6 and so on.

Or they could be unlocked similar to how you get the MM3 Robot Masters (Which I still have no idea how to get)
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Brimstone
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Posted on June 22nd, 2015 at 8:30pm in "Make-A-Moveset: What If..." #128 ( Edited : 2015/06/22 at 8:55pm )
Yeaah, 'cause I like Mega Man Unlimited, it's Tank time.

Name: Tank Man (From MM Unlimited)
Number Designation: SWN-003
Class: Commandeering War RObot
Core: Missile

Weakness: ElectricEarth
Resistances: ImpactCutter
Affinities: Missile
Immunities: N/A

Energy: 100
Attack: 127
Defense: 118
Speed: 65

Quotes:
Start: Alright, Robot! Drop down and give me 865309 push ups!
Taunt: This war is not for you, you piles of scrap metal!
Victory: My skirmish is victorious! Well done, troops!
Defeat: You're all junk! Meet me at my office later for a punishment!

Signature Attacks:
Tank Arsenal
Learned at Start
Power: 40
Accuracy: 88%
Energy: 3
Description: Charges up for the first turn, then fires three cannon blasts that deal massive damage and has a chance of reducing the opponent's defense by 6%.

Robot Bio: An advanced war machine robot made by Dr. Wily to command his ground troops in the time of robotic war against Mega Man. Initially, Tank Man was a regular tank-shaped robot, but when Dr. Wily grew rather paranoid that he would not be able to fight, he remodeled Tank Man and installed cannons all over his body. However, that also changed his personality into a harsh and fierce commander, and none of his troops really like him due to Tank Man treating them like scrap metal.
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Brimstone
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Posted on June 22nd, 2015 at 5:22am in ""Create" a Mega Man Game!" #129 ( Edited : 2015/06/22 at 5:56am )
Name: Mega Man: The Attack of Evil

Players: Mega Manmega-man Proto Manproto-man (Unlockable)
Description: After the events of Mega Man 8, the source of Evil Energy was ignored by Dr. Light and the Robot Masters. However, Dr. Wily, yet again, somehow managed to get a huge amount of Evil Energy, and he vows on taking over the world yet again. However, this time, he's...reprogrammed the Robot Masters, and made their battle patterns much more complicated. Mega Man, yet again, goes off to stop the menace.


Robot Master 1: [Time Man?  time-man]{time_empty}
Robot Master 2: [Metal Man?  metal-man]{cutter_empty}
Robot Master 3: [Gemini Man?  gemini-man]{crystal_empty}
Robot Master 4: [Skull Man?  skull-man]{shadow_empty}
Robot Master 5: [Napalm Man?  napalm-man]{missile_empty}
Robot Master 6: [Knight Man?  ]{impact_empty}
Robot Master 7: [Turbo Man?  ]{swift_empty}
Robot Master 8: [Astro Man?  ]{space_empty}

Weaknesses:
Time Man?: Knight Crush
Metal Man?: Napalm Bomb
Gemini Man?: Time Slow
Skull Man?: Scorch Wheel
Napalm Man?: Astro Crush
Knight Man?: Skull Barrier
Turbo Man?: Metal Blade
Astro Man?: Gemini Laser

Wily's Castle 1: Mega Man?mega-man / Proto Man?proto-man
Wily's Castle 2: Enkerenker
Wily's Castle 3: Punkpunk
Wily's Castle 4: [Dr. Wilydr-wily]{attack_shadow}
Final Boss: Evil Robot
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Brimstone
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Posted on June 21st, 2015 at 2:32am in "Sketch-a-Robot" #130
Decided to post a Sketch I did in a few minutes.

Anyways, here's Atom Man!


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Brimstone
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Posted on June 20th, 2015 at 9:46am in "Practice RP Dojo!! [Pratice RP here]" #131 ( Edited : 2015/06/20 at 9:56am )
Forgive me for still using this, but I just had to test something.
mega-man         mega-buster         skull-man
skull-man : I keep telling you, Mega Man, my new form is awesome! And strong!
mega-man : Skull Man, you do know I've defeated you various times, have you?
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Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)