Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

MusicalKitty | Mega Man RPG World Leaderboard

( 2307 Players )
 
MusicalKitty

MusicalKitty is a legacy player of the Mega Man RPG World with a current battle point total of 35,367,094,410 and a zenny total of 1,003,950. MusicalKitty created his account on July 27th, 2014 and has since completed 606 different missions, unlocked 3 playable characters, 38 robot fighters, 93 special abilities, and 566 field stars. MusicalKitty's most-used playable character is Dr. Light, and his top 5 favourite robots appear to be Roll, Time Man, Needle Man, Bomb Man and Hard Man.

MusicalKitty's Leaderboard

MusicalKitty has created a total of 116 Posts
Limit To
10 | 50 | 100 | All
Sort By
New | Old

Showing 50 Newest Posts

 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on January 24th, 2016 at 9:05pm in "Roleplay Bios" #1
I shall introduce thy character bios! (I feel as if I am Necroposting, despite the last post being two days old)



Name: Musical
First Appearance: The 1st Centurion Robotics Fight
In Universe: The 1st Centurion Robotics Fight, Bt Man's Tournament, and other sources
Designation: MTR-006 [(Marceau Training Robot) Centurion Robotics Fight] AER-001 [(Artistically Elegant Robot) Everywhere else]
Weaknesses: Impact
Resistances: Crystal
Immunities: None
Current Status: Awating his turn to fight in Beta's tournament
Forms: 1

Form: Original Form
Type: Crrystal
Energy: 120
Attack: 110
Defense: 70
Speed: 100
Theme: Magicant

Good Point: Musically gifted
Bad Point: Stubborn
Likes: Making Grand Entrances
Dislikes: Being Ignored
Other: Musical is a Rhythm Sensing robot, which can mainly be used to emulate a Metronome and detect a heartbeat. Musical has some physical similarities with Time Man, having a similar appearance and a fragile frame. Musical doesn't often join tournaments, only joining tournaments with Theatre Man. Musical also has some abilities that can emulate Rush's adaptors. Musical's short-ranged weapons, the Crescendo Crushers, emulate Mega Man's Power Adaptor, but appears magenta colored. Unlike Mega Man, Musical cannot fuse with Support Units, but can fuse with Theatre Man. Musical has joined tournaments that Meta, Zero, Ender, and others have also attended, but has not met them (in universe)
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on January 20th, 2016 at 7:41pm in "Challenge System" #2 ( Edited : 2016/01/20 at 7:53pm )
Ah, I see this is back. Time to unleash thy challenges!

The Fault in Our Starforce : Gain 200 Stars in one day (using an alt account is acceptable)

Lord of the Ring Man Defeat a user in a 8v8 Battle only using Ring Man.

J.K Rolling Gain 80 Stars only using Roll (using an alt account is acceptable)

Sardonyx Defeat a user's robot elegantly (without losing LE and without using weaknesses or multipliers)

Rhythm and Blues Defeat a user in a 8v8 battle only using Rhythm and Proto Man

^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on January 16th, 2016 at 12:23pm in "Forum Game: Prototype Member Hurt and Heal" #3
Hurt Rhythm
Heal Meta
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on January 14th, 2016 at 7:12pm in "Forum Game: Prototype Member Hurt and Heal" #4
Hurt Mega
Heal Ender
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on January 5th, 2016 at 7:35pm in "Forum Game: The 1st PMMCT!" #5
I'll vote for 3 months
Also, if we really want to, we can take the winners of the PMMCT (after about 4 or so) and pit them against each other, to get the best of the best.
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on January 2nd, 2016 at 1:48am in "Forum Game: The 1st PMMCT!" #6
I'll pick Proto, since Sunstar doesn't reallly have an entrance as cool as Proto's
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on January 1st, 2016 at 5:53am in "Celebration Thread" #7 ( Edited : 2016/01/01 at 6:09am )
Well, I guess I will step in with my contribution to the Very Mediocre year of 2015 (From the perspective of your's truly{ Prototype Edition yes, the long title is necessary

Early 2015: I'm not sure, I was gone for a long time

Mid 2015: I arrived to the scene and contributed (kinda) with drawing a few PCR Bots, then the Depressing, Melancholic, Dreadful, Terrible, Horrendous, inactivity Act quite literally, for a fraction of this year, the Prototype was devoid of life. Also, BT and Mega happened, I think,

Late 2015: Yes! Time to talk about me! I starred in a 20Q segment, I actually created a sprite for the first time, I created a Wiki page. That was really it though. Well, like I said earlier, 2015 was quite mediocre, well, Happy New Year.
[Actually, not so happy, as a majority of us are students, so we go back to our daily suffering in a few days]
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on January 1st, 2016 at 3:22am in "MMRPG Trading Card Game: The Remake!" #8
@Beta Blizzard : I'm sorry, but I'm just so slow, well, not anymore, since my charger just got to my house. Cosmo Man's fixed, and I added Color Man,
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 27th, 2015 at 1:35am in "MMRPG Trading Card Game: The Remake!" #9
@Beta Blizzard : I may be slower than a snail, but I SUCCESSFULLY fixed Cosmo Man's "Core Palatte" Ability!
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 24th, 2015 at 1:03am in "Forum Game: Corrupt-A-Wish!" #10
Granted, however, the meteor hits the moon, sending it closer the earth, causing apocalyptic waves to appear, have fun!

I wish I could actually stop procrastinating
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 23rd, 2015 at 11:43pm in "MMRPG Trading Card Game: The Remake!" #11 ( Edited : 2016/01/03 at 11:29pm )
I don't know if making another set (not necessarily for myself, but just to buy cards from) is allowed, so if it isn't, then just put them in my set, however, if it is allowed, then here's the Prototype Cache Set

Name: Blossom Woman
Core: Nature
Health: 100
Attack 1: Cherry Blossom Bomb The opponent receive s -30 Health
Attack 2: Blossom Leech The target received -20 Health Flip a coin, if heads, the user recovers 20 Health
Resistance: Water
Weakness: Freeze

Name: Desert Man
Cote: Impact
Health: 150
Power: SandStorm
When Dessert Man is in play, all Buster-Based Attackers will have to flip a coin, if tails, their attack fails
Attack 2: Desert Drag
Desert Man's hands pop out from the ground and drags the target underground. The Target receives [-20 Health].
Resistance: Flame
Weakness: Water

Name: Cosmo Man
Core: Space
Health: 120
Power: Core Pallete
Attack 1 and 2 will inflict additional damage [-10 Health] to those weak to Flame and Freeze Core damage (respectively). But Cosmo Man also takes an additional [-10 Healtt] if facing an opponent with either weakness
Attack 1: Mercury's Flame
Cosmo Man envelops himself in flames. The opponent receives -50 Health however, Cosmo Man receives -20 Health
Attack 2: Pluto's Icicle
Cosmo Man Freezes the opponent with a blast of Ice. -20 Health
Resistance: Space
Weakness: Electric

Name: Mercury Orb
Core: Flame
Description: Casts Mercury's Flame

Name: Pluto Orb
Core: Freeze
Description: Casts Pluto's Icicle

Name: Prototype Armor
Core: Shield
Description: The armor does not provide any protection, but the opponent takes the same amount of damage that is inflicted upon the user.

Name: Shooting Star
Core: Neutral
Description: The user will recover 40 Health but the effect takes place two turns after the card is used

Name: Color Man
Core: Crystal
Health: 130
Attack 1: Color Burst
The opponent will receive [-30 Health] however, if the target is Neutral core, then it's [-10 Health]
Attack 2: Canvas Copy
The user creates a blank copy of himself that will take [-40 Health] before being destroyed, if it survives the user's attack, then it will counterattack. The counter inflicts [-20 Health].
Resistance: Crystal
Weakness: Neutral

Name: Lark Rocket
Core: Flame
Description: This card will preform Lark Burner (No coin flip, this will only inflict damage)

Name: Shark Man
Core: Water
Health: 80
Power: Barbed Skin
If an opponent uses a Contact-Based attack on Shark Man, the opponent will be counterattacked, and take -10 Health this Power stops working when Shark Man's Health is under 40
Attack 1: Shark Shield
A school of fish orbit Shark Man, the shield can withstand 30 Health from an enemy attack before counterattacking, which inflicts -30 Health if the shield is still up after 3 turns, then is automatically attacks (deals same damage)
Attack 2: Shark Boomerang Shark Man throws a Shark-shaped Boomerang at the foe, inflicting -20 Health flip a coin, if heads, then the attack inflicts another -30 Health
Resistance: Flame
Weakness: Electric
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 23rd, 2015 at 8:57pm in "Forum Game: The 1st PMMCT!" #12
Hm, quite an easy choice for me
Galaxy Man
Terra
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 21st, 2015 at 11:17pm in "Goodbye/I'm Back Thread" #13
Well, it has been a BUMPy ride here lately.

Speaking of BUMPy rides, I myself has been on a BUMPy ride to Salem (where I shall be staying for the Holidays). Also, my WII U charger has broke, so I'm stuck on my BUMPy 3DS Browser on a BUMPy Internet connection for a while, I'll still be here, but not so often


also, Bump
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 18th, 2015 at 11:04pm in "Forum Game: Corrupt-A-Wish!" #14
@King Dedede : Granted, you can now Moonwalk, but that means you can only walk on the moon.

I wish my cat wouldn't sit on everything
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 18th, 2015 at 11:59am in "Forum Game: The 1st PMMCT!" #15
Bass.exe's cool, but Mega Man's better in my opinion
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 17th, 2015 at 6:01pm in "Forum Game: The 1st PMMCT!" #16
Auto's legacy shall live!

Mega Man
Auto
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 16th, 2015 at 5:46pm in "Forum Game: The 1st PMMCT!" #17
Time Man
Mega Man
Chill Penguin
Auto
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 15th, 2015 at 7:47pm in "Forum Game: Prototype Member Hurt and Heal" #18
Hurt Shadownnico
Heal Rhythm
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 14th, 2015 at 6:43pm in "Forum Game: The 1st PMMCT!" #19
Vile's my vote. He was Bawss in Maverick Hunter X
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 13th, 2015 at 11:57pm in "Forum Game: Corrupt-A-Wish!" #20
@MerryBossClaus : Granted, but Bubble Man is unbeatable, making the game impossible to complete
bubble-man Vengeance is mine!

I wish Gravity Falls, Oregon was a real place
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 13th, 2015 at 2:30pm in "Forum Game: Prototype Member Hurt and Heal" #21 ( Edited : 2015/12/13 at 2:43pm )
Heal Meta
Hurt Ender
(Not personal, but it was [color=0,0,50]Randomized[/color])
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 13th, 2015 at 12:37pm in ""Create" a Mega Man Game!" #22 ( Edited : 2015/12/13 at 10:07pm )
Sorry for (kind of) double posting, but...
Dr. Wily's Invasion Act II

Player(s): dr-light Dr. Light dr-cossack Dr. Cossack

Story: In order to power up his own robots, Dr. Wily decides it would be best to steal the parts from Dr. Light and Dr. Cossack, leaving them with nothing. The two Doctors decide to team up to get back what was stolen from them!

This "game" would play similarly to the first entry, However, the robots' stats will differ depending on who controls them (similar to MMRPG). For example, robots controlled by Dr. Light are more sturdy, while robots controlled by Dr. Cossack are faster

Similar to the first entry, building a robot requires an engine, a Chip, and a core, the available robots are:
mettaur Mettaur Basic Engine, 1MB Chip, Basic Core. 1 LE, Buster-Based
flea Flea Basic Engine, 2MB Chip, Basic Core. 2 LE, Bash-Based
sniper-joe Sniper Joe Sniper Engine, 4MB Chip, Buster Core. 4 LE, BusterShield-Based
picket-man Picket Man Guts Engine, 4MB Chip, Guts Core. 6 LE, Buster-Based
fan-fiend Fan Fiend Windy Engine, 8MB Chip, Wind Core. 8 LE, Wind-Based.
spin-fiend Spin Fiend Spin Engine, 8MB Chip, Swift Core. 8 LE, Spin-Based
needle-ned Needle Ned Needle Engine, 12MB Chip, Cutter Core. 10 LE, Needle-Based
batton Batton Nature Engine, 16MB Chip, Nature Core. 12 LE, DrainNature-Based.
guts-man Guts Man Guts Engine, 12MB Chip, Guts Core, Mettaur, 2 Picket Men. 10 LE, Bash-Based
air-man Air Man Windy Engine, 16MB Chip, Wind Core, 3 Fan Fiends. 12 LE, Wind-Based.
top-man Top Man Spin Engine, 20 MB Chip, Swift Core, 3 Spin Fiends. 13 LE, Spin-Based
needle-man Needle Man Needle Engine, 24MB Chip, Cutter Core, 4 Needle Neds. 16 LE, Needle-Based.
wood-man Wood Man Nature Engine, 32MB Chip, Nature Core, 4 Battons. 18 LE, Nature-Based
roll Roll Support Engine, 64MB Chip, Support Core, 5 Mettaurs. 20 LE, Support Based

Area 0: Prototype Training Grounds (Test out different kinds of robots here)
mega-man Copy Bot Indefinite LE.

Area 1: Clock Tower
metal-man Metal Man 10 LE. Weak to Needle-Based attacks
flash-man Flash Man 11 LE. Weak to Spin-Based attacks
bright-man Bright Man 12 LE. Weak to Impact-Based attacks

Area 2: Quarry
crash-man Crash Man 14 LE. Weak to Bash-Based Attacks
drill-man Drill Man 15 LE. Weak to Nature-Based Attacks

Area 3: Egyptian Tombs
pharoah-man Pharoah Man 18 LE. Weak to Wind-Based attacks
heat-man Heat Man 20 LE. Weak to Wind-Based attacks
skull-man Skull Man 21 LE. Weak to Impact-Based attacks

Area 4: Super Evil Laboratory
quick-man Quick Man 24 LE. Weak to Spin-Based attacks
bass Bass 28 LE. Weak to Support-Based attacks
shadow-man Shadow Man 26 LE. Weak to Spin-Based attacks
air-man Air Man 28 LE, weak to Nature-Based attacks

Area 5: Environment Preservation Facility
wood-man Wood Man 27 LE. Weak to Wind-Based attacks
bubble-man Bubble Man 30 LE. Weak to No Attacks
top-man Top Man 30 LE. Weak to Needle-Based Attacks

Area 6: Space Station
ring-man Ring Man 32 LE. Weak to Needle-Based Attacks
star-man Star Man 34 LE. Weak to Impact-Based Attacks
galaxy-man Galaxy Man 36 LE. Weak to Impact-Based attacks.

Area 7: Plaza
mega-man Mega Man 28 LE. Weak to Buster-Based attacks
proto-man Proto Man 28 LE. Weak to Buster-Based attacks
bass Bass 28 LE. Weak to Support-Based attacks
rhythm Rhythm 36 LE. Weak to Support-Based Attacks
disco Disco 36 LE. Weak to Support-Based Attacks

Area 8: Wily Castle
dr-wily Dr. Wily (Piloting Wily Machine 1 Form 1: 30 LE, Weak to Nature-Based Attacks
Form 2: 15 LE, Weak to Drain-Based attacks
dr-wily Dr. Wily (Piloting Cossack Machine Form 1: 35 LE, Weak to Spin-Based attacks
Form 2: 23 LE, Weak to Support-Based attacks
Form 3: 11 LE, Weak to Wind-Based Attacks

The "game" ends like MM7. Dr. Light or Dr. Cossack (accompanied with their current Robot) walk away from a burning castle, the screen darkens, and the credits roll.
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 13th, 2015 at 12:58am in "Forum Game: Corrupt-A-Wish!" #23 ( Edited : 2015/12/13 at 7:41am )
@Brimscrooge : Granted, however, it is a Dairy Queen Blizzard, and it is filled with TARANTULAS!! *Super Evil Laugh*

I wish for everything that I don't like to violently explode
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 12th, 2015 at 4:33pm in "Forum Game: Prototype Member Hurt and Heal" #24
Hurt Ender
Heal Bt
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 12th, 2015 at 9:53am in "Forum Game: Prototype Member Hurt and Heal" #25
Wow, there's like 8 users left
Hurt Shadownnico
Heal MegaBoy
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 12th, 2015 at 9:39am in "Forum Game: The 1st PMMCT!" #26
Vile
ProtoMan.exe
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 11th, 2015 at 8:57pm in "Forum Game: Corrupt-A-Wish!" #27
@Beta Blizzard : Granted, a small piece of paper floats into your direction, it says "Wish" and bursts into flames

I wish for a yellow submarine
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 11th, 2015 at 6:17pm in "Forum Game: Corrupt-A-Wish!" #28
@Retro Sneasel : Granted, but it's blue, so everyone thinks it is a Mega Man helmet

I wish I could make it snow on command
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 10th, 2015 at 7:47pm in "Forum Game: The 1st PMMCT!" #29
Vile
Dr. Wily
Magic Man
ProtoMan.exe
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 10th, 2015 at 7:36pm in "Forum Game: Prototype Member Hurt and Heal" #30
Hurt Crash
Heal Ender
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 8th, 2015 at 7:59pm in "Forum Game: The 1st PMMCT!" #31
+Proto Man
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 6th, 2015 at 4:23pm in "Forum Game: Corrupt-A-Wish!" #32 ( Edited : 2015/12/06 at 4:27pm )
Granted, however, the sprinkles are Black Licorice flavored! And your city's mayor decides to ban you from the city for the pain and suffering you have caused!

I wish I had a 3 dollar bill
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 6th, 2015 at 11:45am in "Forum Game: Prototype Member Hurt and Heal" #33
Heal SSN
Hurt Crystal
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 6th, 2015 at 3:34am in "Forum Game: The 1st PMMCT!" #34
My votes go to Napalm Man and X
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 6th, 2015 at 2:31am in "Sketch-a-Robot" #35 ( Edited : 2015/12/06 at 2:37am )
Dusty, Duney, Desert Man
Remember this thread? Well, in accordance of the flood of forum activities, I'm bringing this back out! Now you can draw any Robot, fan-made or not, and post it. Here.

So, to explain Desert Man. His helmet is a cactus, and his head hos fashioned like a Cactupsy, with thorns protruding from the cactus. The body, feet, and shoulders have a wavy pattern as the pattern shown in sand at the beach or in a desert, shoulders also with thorns. And like his .EXE Counterpart, his hand come up from the sand and drag the opponent downwards for his Weapon. I got ideas for him from the Cactupsy enemy and DessertMan.EXE
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 5th, 2015 at 9:18pm in "Robot Master Group Creator" #36 ( Edited : 2015/12/05 at 9:20pm )
@Beta Blizzard : At last, I updated the "Apocalyptic Archers" now Flutter Fly replaced Centaur Man until he has sprites
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 5th, 2015 at 2:05pm in ""Create" a Mega Man Game!" #37 ( Edited : 2015/12/05 at 8:48pm )
I have yet another, strange entry to the thread
Dr. Wily's invasion

Player(s):
dr-light Dr. Light sniper-joe Mecha

Story:
In order to upgrade his robots, Dr. Wily steals all of Dr. Light's parts from the lab one night. All of Dr. Light's robots are gone, even Mega Man. Now it's Dr. Light's turn in the limelight!

I believe the best way to decsribe this would be a Metroidvania styled game in which Dr. Light has to travel around the Robot Masters' territory to collect different kinds of materials to create robots to protect him and take down the Robots Wily stole from him.

In order to construct a Robot, it requires an Engine, a Memory chip, and a Core, the available Robots include:
mettal =Basic Engine, 1MB Chip, Basic core. 1 LE, Buster-Based
tackle-fire =Renegade Engine, 1MB Chip, Flame Core. 2 LE, Bash/Flame-Based
flea =Basic Engine, 2MB Chip, Basic Core. 2 LE, Bash-Based
sniper-joe =Sniper Engine, 4MB Chip, Shield Core, Mettaur. 4 LE, Buster-Based
hot-head =Renegade Engine, 6MB Chip, Flame Core, 3 Tackle Fires. 6 LE Flame-Based
picket-man =Sniper Engine, 6MB Chip, Shield Core, Sniper Joe. 8 LE Buster-Based
fan-fiend =Windy Engine, 8MB Chip, Wind Core. 8 LE Wind-Based
snapper =Aqua Engine, 10MB Chip, Water Core. 10 LE Water-Based
fire-man =Fire Engine, 24MB Chip, Flame Core, 6 Tackle Fires, 2 Hotheads, Mettaur. 14 LE Flame-Based
air-man =Windy Engine, 32MB Chip, Wind Core, 3 Fan Fiends, Sniper Joe. 16 LE Wind-Based
bubble-man =Aqua Engine, 32MB Chip, Water Core, 8 Snappers, 3 Mettaurs. 16 LE Water-Based
roll =Support Engine, 64MB Chip, Support Core, 4 Sniper Joes, 6 Mettaurs. 20 LE, Support-Based

Area 0: Higsby's Shop [Buy robots here for Zenny after unlocking them]
Mettaur: 100Z
Tackle Fire: 300Z
Flea: 650Z
Sniper Joe: 1000Z
Picket Man: 1350Z
Hothead: 1400Z
Fan Fiend: 1800Z
Snapper: 2500Z
Fire Man: 5000Z
Bubble Man: 6000Z
Air Man: 7000Z

Area 1: Clock Tower
time-man Time Man Weak to Flame-Based Attacks. 8 LE
[elec-man Elec Man]{time-electric} Weak to Bash-Based Attacks. 8 LE

Area 2: Quarry
guts-man Guts Man Weak to Water-Based Attacks. 12 LE
bomb-man Bomb Man Weak to Flame-Based Attacks. 10 LE

Area 3: Warehouse
cut-man Cut Man Weak to Bash-Based attacks. 8 LE
oil-man Oil Man Weak to flame based attacks. 12 LE

Area 4: Wily Citadel
fire-man Fire Man Weak to Water-Based attacks. 12 LE
ice-man Ice Man Weak to Support-Based attacks. 14 LE
bass Bass Weak to Wind-Based attacks. 14 LE

Area 5: Plaza
mega-man Mega Man Weak to Water-Based Attacks. 16 LE
proto-man Proto Man Weak to Flame-Based attacks. 16 LE

Area 6: Wily Laboratories
dr-wily Dr. Wily Wily Machine 1
Form 1 Weak to Flame-Based Attacks. 20 LE
Form 2 Weak to Wind-Based Attacks. 10 LE

After defeating Wily, your current mecha and Dr. Light run home and meet up at home with Mega Man and Roll a la Mega Man 1. When the reunite, the screen slowly fades to black.

^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 4th, 2015 at 11:24pm in "Forum Game: Corrupt-A-Wish!" #38
@TisTheSeasonJoey : Granted, World Emperor has opened up as an elective office, and the person who became the Emperor was Nickleback, who decides to play his music on the Radio 24/7, since you cannot complain, have fun with eternal suffering ;)

I wish I had a talking Pug for a companion
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 4th, 2015 at 11:17pm in "Forum Game: The 1st PMMCT!" #39
I'm jumping on the Bandwagon
Napalm Man
ElecMan.exe
Proto Man
Mega Man X
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on December 2nd, 2015 at 12:18am in "Forum Game: The 1st PMMCT!" #40 ( Edited : 2015/12/02 at 1:02am )
I'll choose Pluto (Some Cat bias)
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 30th, 2015 at 9:01pm in "Forum Game: The 1st PMMCT!" #41
Pharoah Man
Pluto
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 30th, 2015 at 12:19am in "Forum Game: The 1st PMMCT!" #42 ( Edited : 2015/11/30 at 12:20am )
Ok!
Blade Man
Crash Man
MegaMan
Pluto
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 29th, 2015 at 9:10pm in "Forum Game: Corrupt-A-Wish!" #43
Granted, Ender, Meta, and Boss go crazy, likee you said, but you're slowly erased from reality before you could see the results

I wish A Series of Unfortunate Events would finally get their last books a Movie Adaptation
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 27th, 2015 at 10:53pm in "Forum Game: Prototype Member Hurt and Heal" #44
Heal Toby
Hurt Rhythm
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 27th, 2015 at 12:14pm in "Forum Game: Prototype Member Hurt and Heal" #45
Healing Bt
Hurting Toby
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 27th, 2015 at 12:03pm in "Forum Game: Corrupt-A-Wish!" #46 ( Edited : 2015/11/27 at 12:09pm )
Granted, you get Kojima, The island of wild monkeys

I wish to rule the world
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 27th, 2015 at 11:04am in "Forum Game: The 1st PMMCT!" #47
Ok,

Group A:
Heat Man
Pharoah Man
Top Man

Group B:
King
Hidden Phantom
Magnet Man

Group C:
Duo.EXE
Uranus
Sniper Joe
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 27th, 2015 at 12:36am in "Celebration Thread" #48
Well, we can safely assume that with The Day of the Turkey out of the way, we now move on to Christmas. Time to wear our Holiday-themed sweaters and Usernames 'cause it looks like MMRPG is about to be jolly!
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 27th, 2015 at 12:29am in ""20 Questions About....."" #49
I love Boss's idea, but since I cannot choose myself, I'll pick MegaBoyX7
^ Top
 
MusicalKitty
35,367,094,410 BP
5 TP | 116 PP
Posted on November 25th, 2015 at 7:01pm in "MMRPG Trading Card Game: The Remake!" #50 ( Edited : 2016/01/22 at 3:24pm )
I'm in, I'll try to add the rest of the cards.

Name: Musical
Core: Crystal
Health: 120
Power: Silencer
Description: When the user's Health is under 50, the Opponent will flip a coin whenever (s)he attacks, if heads, the attack isn't affected, if tails, the attack fails
Attack 2: Crescendo Crusher
Description: -20 Health However, if the move has already been used on the current target, then it's -40 Health
Attack 3: Note Combustion
Description: A non-offensive move that heals the user and all Flame Core RM cards on the user's field by +20 Health if the opponent uses an attack that inflicts more than 20 damage, then the attacker is afflicted with the Burn status.
Resistance: Flame
Weakness: Shadow

Name: Theatre Man
Core: Space
Health: 80
Power: Prop Buster
Description: If the opponent inflicts more than 40 damage, all of that Card's attacks are halved until Theatre Man switches out or gets disabled.
Attack 2: Mood Drain Theatre Man puts on a melancholic mask and drains the target's Life Energy -20 Health Theatre Man recovers +20 Health
Attack 3: Umbrella Buster Theatre Man Brandishes an Umbrella at the opponent, -30 Health and Theatre Man takes -10 Health less the turn he uses the attack
Resistance: Space
Weakness: Nature

Note
Core: Crystal
Description: the next time the user attacks, the attack is boosted by -10 Health

Rest
Core Shield
Description: Heals the user. [+10 Health}

Chorus
Core: Neutral
Description: Pick a RM card on your deck that is not in play, if the active RM uses an attack this turn (Such as Lark Burner) the chosen card will use that move too, and inflict 50% the original attack. (rounded up to the nearest 10)

Bad Box Art Fire Man
Core: Flame-Neutral
Description: Stops the opponent from attacking this turn

Lark Man
Core: Flame
Health: 130
Power: Flammable Gas
Description: When Lark Man is in play, the attacks of all Flame Core RM cards inflict an additional -20 Health
Attack 2: Lark Burner
Description: Lark Man ignites himself and bashes into the target, -30 Health additionally, flip a coin, if heads, the target is burned
Attack 3: Toxic Fumes
Description: Lark Man's rockets leak out a Toxic fume, the target is Poisoned
Resistance: Freeze
Weakness: Crystal

Lightweight Armor
Core: Shield
Description: The target's next attack inflicts -10 Health less

Heavyweight Armor
Core: Shield
Description: The target's next attack inflicts -30 Health less and prevents any status affects, but the user cannot attack

^ Top
Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)