Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Shadownnico | Mega Man RPG World Leaderboard

( 2307 Players )
 
Shadownnico

Shadownnico is a legacy player of the Mega Man RPG World with a current battle point total of 910,033,180 and a zenny total of 229,100. Shadownnico created his account on or before January 1st, 2013 and has since completed 130 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. Shadownnico's most-used playable character is Dr. Light, and his top 5 most-used robots appear to be Bubble Man, Drill Man, Dust Man, Skull Man and Flash Man.

Shadownnico's Leaderboard

Shadownnico has created a total of 174 Posts
Limit To
10 | 50 | 100 | All
Sort By
New | Old

Showing 50 Newest Posts

 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on August 28th, 2015 at 6:16pm in ".....Spriter?" #1
Hey bruh I could help with the spriting, but I don't really have any examples of my spriting around here. But if you ask me for anything I could provide an example.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on March 21st, 2015 at 10:50am in "Official Known Bugs and Issues Thread" #2
So everyone told me to reset because stuff and supposedly I would keep my Starforce. Meta and a few others told me that I would keep my 1024 Starforce when I reset, but apparently I didn't. Is this normal?
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on January 29th, 2015 at 3:53pm in "Its only a question" #3
@NotTheDoc & Not Boss I don't know what are y'all talking about, I've never seen this Not Shadownnico guy in my entire life and he's a complete stranger to me. Also he's totally not me as his name says
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on January 29th, 2015 at 9:28am in "Community Questionnaire" #4
I wanna join in too, feel free to add me as Shadownnico(user)
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on December 21st, 2014 at 1:22pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #5
I like the new mechanics, and the Dark Spires seem like they'll bring a new challenge. It seems the Winter Update is gonna be real nice and real big. Just 1 little thing, unless I'm missing something in the calculations pastebin I think you did a small calculation error: You say cores add 1% resist each one and there are 99 ones, giving a total of 99% resist, however you say that makes the attack go down to x0.999999, when it's actually meant to be x0.01, as x0.999999 would imply 0.0001% resist for all 99 cores. Doing the calculations with the actual x0.01 resist gave me a total damage of 2.07526529 .
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on October 15th, 2014 at 5:09pm in "Mikey's Ideas #1: Stats." #6
I agree with most of what you say here, however, I'd like to add to point #4 that, while it's OK for some Robot Masters to have higher Base Stats than others, there should be 2 versions of those: One that has high stats (like the Sheep Man you mentioned) and a tweaked, balanced one that fits the 400 base stats limit, which would be the unlockable Sheep Man, that way all of the Robot Masters have an equal chance in the end game.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on October 4th, 2014 at 6:42pm in "Alternate Costumes Suggestion Thread" #7
The Rockman 4 MI Palletes for the Mega Man 4 robots would be a nice nod to that hack.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 22nd, 2014 at 7:08pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #8
I like the idea of turning them into Zenny to buy Point Balls more than turning them directly into BP, and I like the concept of the Point Balls, but I would still preffer the overflow to be spread across my other robots. Still, I'm fine either way, as long as it doesn't go to nothing.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 22nd, 2014 at 3:13pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #9 ( Edited : 2014/09/22 at 3:31pm )
I love the new features, and as much as it hurts, I think the Stat capping is for the best. However, I don't know if Zenny is the best option, seeing as I have a lot and if I even need I have lots of items. I would preffer either BP or the leftover points being passed over to any other robot. Still, I love the new alts and I love that now the game will be a lot more diverse.
Also, I was a bit scared at first because I though "Wait, isn't winter in June/August?" but then I remembered hemispheres and stuff
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 22nd, 2014 at 3:13pm in "I NEED SOME HAYELP! (Mega man 3 edition!)" #10
First you need to find and scan the bot you want to unlock (you can do this in the Bonus Stage or in a Fusion Field that has the same type as the bot you want), then you need to buy his field from Kalinka's shop, then you use the field with any of the 3 doctors, and then you need to beat the robot in his field in Chapter 2 using only Neutral-type abilities.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 21st, 2014 at 5:16pm in "Megaman 4 robot unlocks help!" #11
They are usually in Cossack's game, and just like the Mega Man 1 and 2 robot masters, you need to beat them in their own stages in chapter 2 using only neutral-type moves.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 21st, 2014 at 4:44pm in "Cool thing I found out and need help" #12
It's a very old feature, originally used to unlock the player battles early, some MM3 powers, Roll, and Venus' power (The Bubble Bomb). I don't know if there's any actually useful codes right now or if anyone even still has the codes, but it was a thing.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 13th, 2014 at 9:09pm in "Crash Bomb of Instant Death?" #13
Yeah, from what I've seen, critical hits ALWAYS do x2 damage in here. Also, the PKMN series has a range of x1.2 to x3? HOW COME I DIDN'T KNOW THIS? THIS WOULD HAVE BEEN HELPFUL YEARS AGO
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 13th, 2014 at 8:46pm in "Crash Bomb of Instant Death?" #14 ( Edited : 2014/09/13 at 8:51pm )
Honestly the whole "how does the Crash Bomb work" is still a mistery. It's supposed to be percentage based but that never works, and it seems to do more damage the more powerful the target is, so maybe it accidentally works based on Defense percentage instead of Health?

EDIT: Also, regarding multipliers, the total multipliers it might of had would be +10% by starforce, x2 by field and x2 by critial. Seeing how the Crash Bomber has a total attack of 16% that would be 16*1.1*2*2 which gives 70.4%, which still wouldn't be enough to make so much damage
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 13th, 2014 at 4:13pm in "Celebration Thread" #15
Happy Birthday MegaBossMan! Hope you have a good day and a lot more birthdays!
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 11th, 2014 at 7:08pm in "Celebration Thread" #16
@Mikey76500 : Happy Birthday, Mikey! From here to a lot more!

@MegaBossMan : Uhh... is it just me or is that a different version of the prototype? MegaBossMan confirmed for Beta Tester?
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 11th, 2014 at 9:40am in "-2 Damage.....?" #17
Seeing how you fell asleep at your laptop for 5 consecutive hours and with the Prototype running on it, chances are this is just a variation of the Offline bug where if you try to continue a game after the game logged you off by inactivity, weird stuff happens, similar to this bug.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 10th, 2014 at 8:45am in "Official Question and Answer Thread" #18
Nope, there's no way, altho once you get high stats for your robot it gets easier, because you can swap the stat and then get your own. For example, take a robot with 2000 attack, use attack swap and kill the enemy, and you win 20 attack points.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 9th, 2014 at 3:30pm in "Celebration Thread" #19
Just checked and there's only 3 Rolls, the original roll, the MM8 alt roll and the legacy cellphone Roll roll, so NEW ROLL ALT CONFIRMED
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 8th, 2014 at 7:48pm in "Prototype RPG: Robot Museum" #20
I'll keep using Bubble Lead against the active enemy robot until either Drill Man's health is critical or all the enemies are dead
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 8th, 2014 at 7:42pm in "Official Question and Answer Thread" #21
I don't know, but maybe it's because they are bosses, and thus not meant to be seen as simple as checking the database. However, my theory falls flat when I realise the Mega Man Killers, Slur and a few others ARE in the database. I think that should be fixed so they appear at least on the in-game database.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 7th, 2014 at 11:24pm in "Celebration Thread" #22
@MegaBossMan : Cake will be availible at the end of the Tests birthday next week.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 7th, 2014 at 10:05pm in "Prototype RPG: Robot Museum" #23
I keep using Bubble Lead against the current enemy
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 7th, 2014 at 6:34pm in "Prototype RPG: Robot Museum" #24
What if you make a Pastebin/Google Drive doc with all of the player stats?
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 7th, 2014 at 4:19pm in "Official Question and Answer Thread" #25
@Anti It would be hard to make something like that, but if anyone wants I have a spreadsheet where you can complete with the stars you currently have. If anyone wants it just tell me and I'll post it on the Strategy Forum
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 5th, 2014 at 10:52am in "Prototype Devroom : Game Suggestions" #26
Slash Man was weak to both Freeze Cracker and Scorch Wheel, so you're both right, altho IIRC the Scorch Wheel did more damage than the Freeze Cracker.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 5th, 2014 at 10:52am in "Prototype RPG: Robot Museum" #27
Seeing how Needle Man is about to die, I choose to rather switch him off, and instead I use Drill Man and attack the enemy Skullmet B with the Bubble Lead
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 4th, 2014 at 12:04pm in "Prototype Devroom : Game Suggestions" #28
Yeah, I also love Mega Man 6 and 7. Also, to your other question, I think the naxt game would be 5, mainly because all of the MM5 Robot Masters already have their sprites
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 4th, 2014 at 11:49am in "Prototype Devroom : Game Suggestions" #29
I think Slash Claw should be Cutter/Swift (Or Cutter/Nature) if Adrian wants more variety), with Slash Man himself being Cutter or Swift and his stage would be a Nature-core field
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 4th, 2014 at 11:06am in "Prototype RPG: Robot Museum" #30 ( Edited : 2014/09/04 at 11:09am )
Well, in my battle I choose to use Needle Cannon against the Skullmet, as risky as that is.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 3rd, 2014 at 8:09pm in "Prototype RPG: Robot Museum" #31
Well, seeing how it's another Pyre Fly I'll just use Needle Cannon again.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 3rd, 2014 at 8:06pm in "The Weekly Quiz!" #32 ( Edited : 2014/09/03 at 8:25pm )
Chances are you guys can tell by my username who I voted for.
shadow-man Well, that was to be expected shadow-man
snake-man What?! Are my Ssssearch Snakes not enough on sssssize?! snake-man
gemini-man Well, 2 votes is still impressive for me, at least I'm not those guys behind gemini-man
top-man Really people? Only 2 votes? Do you bros even spin? top-man
needle-man Oh, come on! One? Only one?! You pinheads really have messed up likes needle-man
magnet-man Seems like my personality isn't THAT magnetic after all... magnet-man
hard-man Pft, as if you bunch of IDIOTS knew anything about good robot desing. Idiots... hard-man
spark-man B-But I though we were friends... You guys don't like me? spark-man

elec-man LOL, Spark, get on my level elec-man
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 3rd, 2014 at 10:32am in "Prototype RPG: Robot Museum" #33
Needle Man! Use Needle Cannon!
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 2nd, 2014 at 5:18pm in "Prototype RPG: Robot Museum" #34
Welp, turns out I read the database wrong, now I'm in trouble, well, time to switch again, back Pharaoh, Needle on front and Ice Slasher against that evil Skull Met
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 2nd, 2014 at 5:11pm in "June 2014 Bugs : Mega Man Goes Shopping" #35
After looking around, it doesn't seem like they were meant to be used, as none of the Copy bots seem to have a Neutral pallete.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 2nd, 2014 at 3:58pm in "Prototype RPG: Robot Museum" #36
I choose to switch to Pharaoh Man and then use Fire Chaser
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 2nd, 2014 at 3:11pm in "Prototype RPG: Robot Museum" #37
Well, if I can make multiple attacks per turn, then I just use Hyper Bomb until either the Mets die or Bomb Man dies
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 2nd, 2014 at 3:01pm in "Prototype RPG: Robot Museum" #38
Now, to add some variety, I would like to.... use Hyper Bomb
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 2nd, 2014 at 2:44pm in "Prototype RPG: Robot Museum" #39
Bomb Man! Use Hyper Bomb on enemy Met!
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 2nd, 2014 at 2:21pm in "Prototype RPG: Robot Museum" #40
I choose to switch Needle Man with Bomb Man and then use the Hyper Bomb against the enemy.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 2nd, 2014 at 10:37am in "Prototype RPG: Robot Museum" #41 ( Edited : 2014/09/02 at 11:47am )
Well, in that case I'll sign up. Here are my 8 robots:

Needle Man
Abilities: Buster Shot // Needle Cannon // Ring Boomerang // Ice Slasher // Shadow Blade // Quick Boomerang // Energy Boost // Field Support

Pharaoh Man
Abilities: Buster Shot // Pharaoh Shot // Fire Storm // Fire Chaser // Atomic Fire // Speed Blaze // Energy Boost // Field Support

Bubble Man
Abilities: Buster Shot // Bubble Spray // Bubble Lead // Rain Flush // Bubble Bomb // Energy Boost // Repair Mode // Field Support

Elec Man
Abilities: Buster Shot // Thunder Strike // Thunder Beam // Spark Shock // Magnet Missile // Bright Burst // Energy Boost // Field Support

Bomb Man
Abilities: Buster Shot // Hyper Bomb // Danger Bomb // Crash Bomber // Bubble Bomb // Attack Boost // Energy Boost // Field Support

Drill Man
Abilities: Buster Shot // Drill Blitz // Oil Shooter // Oil Slider // Bubble Lead // Speed Break // Energy Boost // Field Support

Guts Man
Abilities: Buster Shot // Super Throw // [Super Arm]{impact_empty} // Oil Slider // Hard Knuckle // [Dust Crusher]{air_impact} // Energy Boost // Field Support

Disco
Abilities: Buster Shot // Light Buster // Attack Assault // Defense Assault // Speed Assault // Disco Buster // Energy Boost // Field Support

Phew, that took a while.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 1st, 2014 at 11:20am in "Formatting Help and Comment Guidelines" #42
Well, seems like the _disco turned into the proper Legacy Disco
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on August 31st, 2014 at 9:20pm in "Formatting Help and Comment Guidelines" #43 ( Edited : 2014/08/31 at 9:26pm )
The _robot thing only works for Disco, and only Dark Man 1 is currently in the game.
Also, Dark Man 1 is a boss from Mega Man 5 BTW. MEGA MAN 5 CONFIRMED
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on August 31st, 2014 at 8:53pm in "Formatting Help and Comment Guidelines" #44 ( Edited : 2014/08/31 at 9:07pm )
Fun Fact: In addition to the Bass, Metal Man, Quick Man and Skull Man legacy sprites, there's also legacy sprites for Disco that you can use by doing {_disco} instead of the usual {disco}
_disco disco
Also, you can use Dark Man 1
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on August 31st, 2014 at 3:07am in "thanking adrian." #45
We're all really thankfull for all the work you've put into this game. Thank you Adrian.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on August 29th, 2014 at 5:30pm in "Formatting Help and Comment Guidelines" #46 ( Edited : 2014/08/29 at 5:38pm )
Sure, here are all the Super Arm frames sorted by number of Super Arm, with the leftmosts being frame 01 and the rightmosts being frame 10

super-arm super-arm super-arm super-arm super-arm super-arm super-arm super-arm super-arm super-arm {super-arm}

super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 super-arm-2 {super-arm-2}

super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 super-arm-3 {super-arm-3}

super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 super-arm-4 {super-arm-4}

super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 super-arm-5 {super-arm-5}

super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 super-arm-6 {super-arm-6}

super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 super-arm-7 {super-arm-7}

super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 super-arm-8 {super-arm-8}
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on August 29th, 2014 at 4:22pm in "Formatting Help and Comment Guidelines" #47
I decided to post this after seeing a few people having issues in the RP thread. It IS possible to use frames for the Super Arm beyond frame 10, you just need to change {super-arm} to {super-arm-(2 or 3 or whatev)}, so for example to use frame 13 instead of doing [ability:right:13] {super-arm} you do [ability:right:03] {super-arm-2} and the result is this super-arm-2. So for frame 23 for example it would be frame 3 and super-arm-3, for frame 79 it would be frame 9 and super-arm-8, for frame 40 it would be frame 10 and super-arm-4, and so on. It's a bit confusing, but it works.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on August 24th, 2014 at 11:18pm in "The Weekly Quiz!" #48 ( Edited : 2014/08/25 at 12:23am )
I vote Metal Man because his pattern is pretty much tied to your movements and besides half of MM2 is just "Throw a Metal Blade at it and call it a day"
flash-man Am I... weak? flash-man
metal-man Meh, at least I'm not that guy up there metal-man
air-man B-But I'm invincible. Y-You're not supposed to defeat me. air-man
bubble-man Only 1 vote? Phew, I was expecting more bubble-man
heat-man Wha-? A poll? I have no idea what you're talking about, Billy heat-man telly
crash-man Hmp! And what do YOU lot know about explosions? crash-man


wood-man Invincibros?
Invincibros! quick-man
thunder-strike thunder-beam thunder-beam thunder-beam elec-man INVINCIBROS elec-man thunder-beam thunder-beam thunder-beam thunder-strike
danger-bomb danger-bomb wood-man quick-man danger-bomb danger-bomb

Friendly reminder to have a backup when you make +1500 words posts in case your internet goes off during posting.
Also friendly reminder not to post if your internet is ackin' cray-cray. It's a living nightmare and I think I've spent the last hour of my life trying to post this.
Finally friendly reminder to check how to comment.
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on August 24th, 2014 at 10:22pm in "The punniest discussion in the world!" #49
That's really Cold, Man. You know, man, you need to Chill, Man
^ Top
 
Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on August 24th, 2014 at 10:21pm in "Hardest dr wily battle?" #50
The Boobeam Trap (AKA that one boss in MM2) because we all hate it. It's just like... no, DON'T! STOPYOUSTUPIDWALLAAAH!
Wily Capsule 7 and the Yellow Devil aren't that hard to me to tell the truth.
^ Top
Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)