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TailsMK4 | Mega Man RPG World Leaderboard

( 2307 Players )
 
TailsMK4

TailsMK4 is a legacy player of the Mega Man RPG World with a current battle point total of 856,923,781,225 and a zenny total of 2,148,900. TailsMK4 created his account on January 26th, 2014 and has since completed 129 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1023 field stars. TailsMK4's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Drill Man, Dust Man, Shadow Man, Snake Man and Elec Man.

TailsMK4's Leaderboard

TailsMK4 has created a total of 356 Posts
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 4th, 2016 at 2:58pm in "MMRPG Trading Card Game: The Remake!" #1
gemini-man ...Honestly, the fix I see is to buff Mega Man, as SSN might need that card's strength to deal with other cards like MegaBoy's characters. I will admit my cards are a bit powerful, but I have to do it like that due to other cards being just as powerful or more powerful than mine. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 4th, 2016 at 2:40pm in ""20 Questions About....."" #2
gemini-man ...Honestly it's your call, Mikey, but I figure I would help the decision making with some data... ring-ring

"Active" Top 50 members not yet interviewed:

AlphaShurikenGSXR
rotomslashblast (MAYBE...hasn't been on since before the New Year)
Crystal Miner (MAYBE...hasn't been on since Christmas Eve)
Lego
DaCrashBomber

Imo, you have fewer choices if you try to expand to the top 100. I only counted three possible candidates, and 2 of those haven't logged in since before New Year's Day, leaving Beta Man as the only likely candidate. I'd say maybe after #15 or #16 do some repeats (and I would for now count ZeroDXZ and Shadownnico as "inactive").
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 4th, 2016 at 2:36pm in "Forum Game: The 1st PMMCT!" #3
gemini-man ...I would go with 3 months, and I thought this contest was a great idea. I think a lot of possible Grand Division candidates were eliminated early being my main problem, but that was due to it being random. The final match for me...let's just say that neither were my favorite, so I only voted for the loser to try to keep it close...otherwise I would not have voted in that battle. Maybe next time... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 2nd, 2016 at 1:46pm in "Forum Game: The 1st PMMCT!" #4
gemini-man ...Honestly thought Mega Man would have been the finalist instead...so this final round for me is disappointing. So my vote is based on who is trailing at the time I'm posting...so Sunstar gets my vote to keep this close, but I don't care who wins at this point since neither one was a serious character that I liked. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 1st, 2016 at 1:45am in "Forum Game: The 1st PMMCT!" #5
Mega Man
Sunstar

(bah, none of the rest of the tournament went the way I would have wanted it...I'll settle for a certain someone winning, though).
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 31st, 2015 at 1:18am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #6 ( Edited : 2015/12/31 at 1:20am )
gemini-man ...I was wondering about that too, why are there only five slots when there's six classes to choose from? Is there any reason Ender can't join in this as Bomb Joe? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 31st, 2015 at 1:15am in "Forum Game: The 1st PMMCT!" #7
Pharaoh Man
Mega Man
Knight Man
Enker
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 30th, 2015 at 2:36am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #8
gemini-man ...This sounds fun. Ultimately none of the remaining themes appealed to me, so I went based off of what starting stats are higher than others. I have decided on Guts Joe due to its stats. Whenever I make my character in an RPG here on the Prototype anyway, Speed is one of the weakest, so I guess I'll be the bulky heavy cannon for the team. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 30th, 2015 at 2:35am in "Forum Game: The 1st PMMCT!" #9
Enker bandwagon confirmed?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 6:41pm in "MMRPG Trading Card Game: The Remake!" #10
gemini-man ...Since I found out I actually have 31 cards, I will put Field Star and Fusion Star out of my deck and add Laser Recoil and... ring-ring

Name: Spike Armor
Core: Cutter
Description: For this turn only, any Cutter damage is negated and the user's next Cutter-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Cutter.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 6:01pm in "MMRPG Trading Card Game: The Remake!" #11 ( Edited : 2015/12/29 at 6:15pm )
gemini-man ...So the fact I currently have 24 cards, here are 6 more support cards to finish my first revision of the deck. ring-ring

Name: Thunder Beam
Core: Electric
Description: Gives the single use of Thunder Beam. Flip a coin to determine how many bolts will hit the target for 30 damage each. If heads, all three bolts hit. If tails, only the first bolt hits.

Name: Coin Hold
Core: Space
Description: Gives the single use of Coin Hold. Flip a coin to determine which side of the coin will always take effect for the next 3 turns, both the user and the opponent.

Name: Low Gravity
Core: Space
Description: Gives the single use of Low Gravity. Flip a coin. If heads, the user avoids all attacks from the opponent on this turn and deals 20 damage to the opponent. If tails, the attack does nothing.

Name: Laser Cannon
Core: Laser
Description: Compliments the user's attack to deal an extra 10 damage to the opponent. This can be used three turns in a row, but the effect is lost if the user is disabled.

Name: Spark Armor
Core: Electric
Description: For this turn only, any Electric damage is negated and the user's next Electric-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Electric.

Name: Cosmic Armor
Core: Space
Description: For this turn only, any Space damage is negated and the user's next Space-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Space.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 4:26pm in "MMRPG Trading Card Game Tournaments!" #12
gemini-man ...I think I will join the Wily Castle tournament. Might be my easiest of the three. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 4:15pm in "MMRPG Trading Card Game: The Remake!" #13 ( Edited : 2015/12/29 at 5:50pm )
gemini-man ...Just wanted to mention that you HAVE allowed the use of effects like paralysis when I talked to you in the chat, Beta. Now, guess I'll use this space to add some more cards to my deck...I'll display this information in my profile as well for easy access. ring-ring

Name: Ring Man
Core: Cutter
Health: 150
Attack 1: Ring Boomerang
Attack 1 Description: The user throws a wide boomerang that attacks the opponent, then rebounds attacking the opponent again, dealing a total of 30 damage. If an attack booster is used, the rebound hit still does 15 damage, but the first hit is affected by the booster.
Attack 2: Ring Hold
Attack 2 Description: Flip a coin to determine if the opponent will be prevented from attacking this turn. If heads, the opponent cannot attack with his character, though support cards can still be used, and the opponent also takes 20 damage (ignores resistance and weakness). If tails, the attack does nothing.
Attack 3: Ring Absorb
Attack 3 Description: Flip a coin to determine the boomerang used in this attack. If heads, the tiny boomerang thrown will deal 20 damage to the opponent and the user recovers 20 health (amount healed is equal to amount of damage the opponent receives, resistance included). If tails, a large boomerang is thrown, dealing 50 damage to the opponent, but the user also is exhausted from throwing the boomerang and loses 10 health in exchange. This attack is affected by boosters.
Resistance: Wind
Weakness: Flame

Name: Galaxy Man
Core: Space
Health: 200
Power: Calculated Mind
Power Description: Galaxy Man is so focused on the battle that Space Cores used on him last two turns instead of one turn normally.
Attack 2: Black Hole Bomb
Attack 2 Description: Galaxy Man will always attack second in a turn if this attack is used. He fires the Black Hole Bomb at his opponent and the damage done depends on the opponent's actions. If a support card was used by the opponent this turn, the bomb deals 60 damage instead of the usual 30 damage.
Attack 3: Coin Hold
Attack 3 Description: Flip a coin to determine which side of the coin will always take effect for the next 3 turns, both the user and the opponent. This attack does no damage to the opponent.
Resistance: Space
Weakness: Earth

Name: Plug Man
Core: Electric
Health: 150
Power: Anime Memories
Power Description: Plug Man gets inspired by the anime he's watched recently and starts his first turn with either an attack increase of 30 if Plug Ball is used, or if heads is flipped during Pleasant Chat, the next two Robot Master cards get an increase of 30 health. This only takes effect when he first joins a battle, not when he rejoins.
Attack 2: Plug Ball
Attack 2 Description: The user fires an electrically charged ball that rolls along the ground and damages the opponent for 30 damage.
Attack 3: Pleasant Chat
Attack 3 Description: Plug Man strikes a conversation with the opponent. Flip a coin to determine what happens when the conversation ends. If heads, the user gains 30 health and the next character card the user uses next also gains 20 health. If tails, the opponent gains 30 health. This attack does no damage to the opponent.
Resistance: Electric
Weakness: Crystal

Name: Sheep Man
Core: Electric
Health: 200
Power: Cloud Formation
Power Description: Unless Sheep Man is daydreaming, Sheep Man will form a cloud to cover himself during the opponent's turn. Flip a coin to determine if the attack hits Sheep Man. The attack succeeds if the coin is heads or the attack is Impact element.
Attack 2: Thunder Wool
Attack 2 Description: The user unleashes a floating piece of wool that fires a bolt of lightning at the opponent from above. Flip a coin to determine if an additional effect is applied. If heads, the attack only does the regular 30 damage. If tails, sparks also fly out from where the bolt strikes the ground, dealing an extra 20 damage. This extra attack is not effected by boosters.
Attack 3: Daydream
Attack 3 Description: The user spends this turn resting, and recovers 100 health by next turn. During this turn, Sheep Man's resistance is ignored, and no support cards can be used.
Resistance: Electric
Weakness: Impact
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 3:50am in "Forum Game: The 1st PMMCT!" #14
gemini-man ...Division 8 isn't going as expected...neither did Division 7. ring-ring

Shade Man
Enker
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 28th, 2015 at 3:42am in "Forum Game: The 1st PMMCT!" #15
gemini-man ...Might have to rely on some of my early picks to get what I consider an "ideal finale"... ring-ring

Tron Bonne (!!!)
Shade Man
Bass
Enker
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 10:36pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #16
gemini-man ...Boss is...well...a boss, and usually you save bosses for last, so...

*throws a snowball at Meta* ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 10:34pm in "Forum Game: The 1st PMMCT!" #17
gemini-man ...He's going to lose anyway, but I'm voting for Gemini Man regardless. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 12:04am in "Celebration Thread" #18
gemini-man ...Been inactive and likely will for a while due to a surprise Wii U for Christmas. Cheers to everyone and Happy New Year! (though I think I would return before then) ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 12:02am in "Forum Game: The 1st PMMCT!" #19
gemini-man ...So considering how the previous division went, I may do a somewhat surprising vote here... ring-ring

Elec Man
Roll

I like all four, but I'm choosing these two.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 26th, 2015 at 11:41pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #20
gemini-man ...Welp, I almost didn't plan on coming on today, but I'm here now. *sees snowballs already being thrown* Better late than never, I guess. ring-ring

*throws the snowball at Beta*
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 25th, 2015 at 1:08am in "MMRPG Trading Card Game: The Remake!" #21 ( Edited : 2015/12/25 at 1:11am )
gemini-man ...I'll add some more Robot Masters to my deck soon, but I will go ahead and use my Zenny to buy a pack from the Slur Starter Set. After I add some more cards to my deck (maybe get my deck to around 20 cards or so), I might go ahead and pick someone to duel. Hopefully the rules will be explained then, just in case I miss anything from what I assume... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 25th, 2015 at 1:05am in "Forum Game: The 1st PMMCT!" #22 ( Edited : 2015/12/25 at 1:07am )
gemini-man ...Lots of favorites for me in this one...kind of sad some will be going in the first round. But, my votes this time will be... ring-ring

Elec Man (Punk was cool too)
Sunstar
Roll (Would have voted for Megaman.exe if it wasn't Roll he was against)
Gemini Man (again, another opponent, I would have voted for Rush)
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 24th, 2015 at 3:59am in "Prototype Devroom : Game Suggestions" #23 ( Edited : 2015/12/24 at 4:00am )
gemini-man ...I'm going to have to double post since I cannot see what I wrote (the first post of each page in this thread is glitched for me). To sum up what I previously said, I think the Eddie Lottery idea is worth consideration since I do think the number of summons for alt costumes is really unnecessary since the game is enough of a grind as-is. I feel less inclined to support the Eddie Item due to the limit of one item per turn, plus I think the situation where the Eddie Item is ideal is probably rare at best. I don't think players would have a real pressing need for it...they probably need to train more if they find themselves low on items. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 24th, 2015 at 3:54am in "Prototype Devroom : Game Suggestions" #24
gemini-man ...Honestly, bringing up the idea of alts for the lottery...makes sense. I do think the number of summons are quite unnecessary. The game is already quite a bit of a grind, so why not instead get more use out of those screws or what not? Eddie as an item, I'm not so sure on, since I think players aren't likely to get into a situation where they need more items, plus you are still limited to one item per turn, so you can't use any items you buy until the next turn. I support the Lottery, but not the Item. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 24th, 2015 at 3:52am in "Forum Game: The 1st PMMCT!" #25
gemini-man ...eh...let's do Terra, though I probably will go against him in the Grand Division. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 23rd, 2015 at 12:39am in "Forum Game: The 1st PMMCT!" #26
gemini-man ...I picked all winners this time...I'm happy considering some of the losses I had in the past few Divisions... ring-ring

Galaxy Man
Roll.exe
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 22nd, 2015 at 5:20pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #27
gemini-man ...Didn't know we could choose. Since three people already are signing up for the "Heroes", I'll be a member of the "Villains" team. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 22nd, 2015 at 1:24pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #28
gemini-man ...Well, the mere fact you decided to host a forum game, I'm in. We need more forum games. This should be fun. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 22nd, 2015 at 4:07am in "Forum Game: The 1st PMMCT!" #29 ( Edited : 2015/12/22 at 1:27pm )
gemini-man ...So, from this set... ring-ring

Galaxy Man
Saturn
Terra
Roll.exe (Classic series Roll might have a tough time in Division 7...at least this bracket doesn't look too bad for her, I think)

EDIT: I was off by 1 on the division, thanks for the correction Brimstone. Division 8 is just on my mind regarding a certain entry I supported when we were deciding who was going to be in...
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 21st, 2015 at 5:15pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #30
gemini-man ...Well...Day 1 went surprisingly well considering it was just a shot in the dark. So that makes 3 suspects left...Meta for some reason agreed with me on Day 1, so I'm not sure what to make of that. I don't think at this point the Mafia would turn on its own kind, so I suspect Meta might be a Townie...so that leaves ThatOneEnderMan and StupidStudiosN as the other two. One is just as suspect as the other, so...I will say StupidStudiosN might be Mafia. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 21st, 2015 at 3:20am in "Forum Game: The 1st PMMCT!" #31
gemini-man ...To add to Boss's logic, Skull Man doesn't like heavy objects being smashed to his body...so in a real fight Knight Man would win. That's my vote. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2015 at 1:13pm in "Forum Game: Corrupt-A-Wish!" #32
gemini-man ...Granted! The sphere only shows white, though. White is the combination of all colors, but it is technically showing all colors...it's just you only see white. ring-ring

I wish there was an extra day on the weekend. Two day weekends seem a bit short. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2015 at 12:09am in "Forum Game: The 1st PMMCT!" #33
gemini-man ...I will do these votes. ring-ring

Knight Man
Skull Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2015 at 12:06am in "Forum Game: MMRPG Mafia (Game 3: Management) " #34
gemini-man ...Well, I think we've seen from at least one game that no activity eventually leads to a Mafia victory anyway, so I'm going to let random.org determine who I pick...randomize the list 10 times...and choose the first person.

...Sorry, TheDoc, but unless people start acting, the Mafia will win. Random.org has chosen you. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 19th, 2015 at 12:58pm in "Forum Game: Prototype Member Hurt and Heal" #35
gemini-man ...This has lost some steam. I will admit I'm not as active myself since I joined another community that is really fun to play in. But still, this will be managed as long as there are votes. ring-ring

Posts Ignored:

#301 (StupidStudiosN): Attempting to hurt MegaBoyX7 twice in a row.


-MusicalKitty
+ThatGuyNamedMikey

09: TailsMK4
09: Rhythm_BCA
08: MusicalKitty
08: Shadownnico
07: ThatGuyNamedMikey
06: Meta
04: ThatOneEnderMan
03: MegaBoyX7
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 19th, 2015 at 12:55pm in "Forum Game: The 1st PMMCT!" #36 ( Edited : 2015/12/19 at 4:54pm )
gemini-man ...I sense a bandwagon on a particular match... ring-ring

Knight Man
Sigma
Skull Man
King

EDIT: I changed my vote since said bandwagon wasn't as large as I thought.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 18th, 2015 at 3:41am in "Forum Game: The 1st PMMCT!" #37
gemini-man ...Ideally I would be voting for Ring Man if it went according to how I envisioned it, but I will settle for my second place pick, Mega Man. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 17th, 2015 at 12:21pm in "Forum Game: The 1st PMMCT!" #38
gemini-man ...And to think Round 1 started off so well for me. Least Mega Man and Bass.exe made it. ...Those are my votes, actually, those two I just mentioned. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 16th, 2015 at 12:34pm in "Tips and Tricks: Boss Strategy Guide" #39 ( Edited : 2015/12/16 at 12:44pm )
gemini-man ...@MegaRokin21 I'm not exactly sure what you're referring to, so I'll cover both points:

During the story: Optional really, but if you find yourself struggling in a battle, it may help to level up a bit more. Seeing where you currently are, though, I don't think the rest of the battles are going to be that difficult, plus the fact you will have access to every robot's weakness by the time you finish Chapter 3 of Dr. Cossack's story.

After beating the game: Level 100 robots are just easier in general to use to get post-game content like Starforce since you're at a point where you can disable most robots in one attack. This is not also to mention that when a level 100 robot disables an enemy robot, your level 100 robot will gain bonus stat points, increasing your robot's overall stats even more!

Hope this info helped any, and welcome to the Prototype! If I did not answer your question, feel free to ask us what you are actually confused about. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 16th, 2015 at 12:31pm in "Forum Game: The 1st PMMCT!" #40
gemini-man ...Division 3 totally didn't go as I hoped it would. Let's see if Division 4 is any better... ring-ring

Time Man
Mega Man
Bass.exe
Ring Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 15th, 2015 at 8:04pm in "Forum Game: Prototype Member Hurt and Heal" #41
gemini-man ...It has not been two days since my last update, but we had some decent activity the past 24+ hours, so update time. Second, Bt/Beta Man is #9 in the list. We have 8 fighters left. And finally, due to the number of fighters getting smaller and smaller, I'm switching to survival mode now. No hard feelings for who I hurt, but the people that have the lowest HP are more likely to get targeted first... ring-ring

Posts Ignored:

#294 (ThatOneEnderMan): Attempting to hurt someone already disabled.


-Rhythm_BCA
+ThatOneEnderMan

09: MusicalKitty
08: Rhythm_BCA
08: TailsMK4
07: ThatGuyNamedMikey
07: Meta
06: Shadownnico
05: MegaBoyX7
04: ThatOneEnderMan
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 14th, 2015 at 4:31pm in "Forum Game: Prototype Member Hurt and Heal" #42 ( Edited : 2015/12/14 at 4:41pm )
gemini-man ...StupidStudiosN is the 11th player knocked out. He hung in there for a while. ring-ring

Posts Ignored:

#281 (MusicalKitty): Attempting to hurt ThatOneEnderMan twice in a row.


-MegaBoyX7
+Meta

EDIT: Changed Bt Man's name to reflect the fact his character changed in his comic.


08: MusicalKitty
07: TailsMK4
07: ThatGuyNamedMikey
07: Meta
07: Shadownnico
06: Rhythm_BCA
05: ThatOneEnderMan
05: MegaBoyX7
02: Bt/Beta Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 14th, 2015 at 1:55pm in "Forum Game: The 1st PMMCT!" #43 ( Edited : 2015/12/14 at 1:56pm )
gemini-man ...I will go with Protoman.exe. ring-ring

EDIT: @TisTheSeasonJoey You know how I feel, I wanted Star Man to win this division. lol
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 13th, 2015 at 9:11pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #44
gemini-man ...We'll see how this goes without the powers...but I suppose the sizes of the games so far have been pretty small...so they might not be needed. Anyway, I'm in. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 13th, 2015 at 2:56pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #45
gemini-man ...While I update the thread to allow someone else to host, should I even keep the records from this Mafia? Just checking. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 12th, 2015 at 1:09pm in "Forum Game: Prototype Member Hurt and Heal" #46
gemini-man ...This is a good sign that activity has picked back up again due to the field of fighters getting smaller and smaller. Since activity has picked up, I'll refrain from using the -2 bombs for now. ring-ring

...And with increased activity comes increased goof-ups. ring-ring-3

Posts Ignored:

#264 (TheDoc): Attempting to heal Rhythm_BCA twice in a row. This means Bt Man is still in the game!


-StupidStudiosN
+Bt Man (here's your second chance)

08: MusicalKitty
07: TailsMK4
07: Rhythm_BCA
07: ThatOneEnderMan
06: ThatGuyNamedMikey
06: Meta
05: MegaBoyX7
04: Shadownnico
02: StupidStudiosN
02: Bt Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 12th, 2015 at 1:04pm in "Forum Game: The 1st PMMCT!" #47
gemini-man ...Vile
Star Man Eh...Protoman.exe.ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 10th, 2015 at 2:37pm in "Forum Game: Prototype Member Hurt and Heal" #48 ( Edited : 2015/12/10 at 2:47pm )
gemini-man ...I guess people are losing interest in this. Perhaps 20 contenders were too much. I do kind of want to do a second Heal and Hurt after this one is done. Let me know if you want this particular one to end...I'll work something out to end this early. ring-ring

Using -2 bomb again.


-Bt Man
+ThatGuyNamedMikey

08: TailsMK4
07: MusicalKitty
07: Rhythm_BCA
05: Shadownnico
05: ThatOneEnderMan
05: MegaBoyX7
05: ThatGuyNamedMikey
04: Meta
03: StupidStudiosN
02: Bt Man
02: DaCrashBomber
01: Spinstrike
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 10th, 2015 at 2:34pm in "Forum Game: The 1st PMMCT!" #49
gemini-man ...MY PLAN FOR CONTEST DOMINATION HAS FAILD! ring-ring

Well, the first seven matchups went according to my plan...oh well, next round:

Vile
Tornado Man
Star Man
Axl
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 8th, 2015 at 11:51pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #50
gemini-man ...Slipped my mind to update the thread to say the game has started. Haven't seen any updates to show Night 1 has ended, though. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 8th, 2015 at 12:23pm in "Forum Game: The 1st PMMCT!" #51 ( Edited : 2015/12/08 at 12:26pm )
gemini-man ...I also sense the opposing bandwagon too...my vote is for Napalm Man, and I'm good with the voting reduced to 24 hours. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 7th, 2015 at 9:43pm in "Forum Game: Prototype Member Hurt and Heal" #52
gemini-man ...And Crystal Miner is down! That makes 12 users left, almost halfway there. Since I can, I will toss another -2 bomb... ring-ring


-Spinstrike
+DaCrashBomber (Again, giving him a chance to survive the explosion...no pun intended)

10: TailsMK4
09: MusicalKitty
08: Rhythm_BCA
07: Shadownnico
07: ThatOneEnderMan
07: MegaBoyX7
06: ThatGuyNamedMikey
06: Bt Man
06: Meta
05: StupidStudiosN
04: Spinstrike
03: DaCrashBomber
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 6th, 2015 at 3:28am in "Forum Game: The 1st PMMCT!" #53
I will be voting for Napalm Man and Proto Man.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 5th, 2015 at 6:56pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #54
gemini-man ...I signed myself up already since I am the TC, but I will join this. Hopefully this game manages the Neutral roles well, since they can be a big part of the Mafia experience too. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 5th, 2015 at 6:36pm in "MMRPG Mafia 2" #55
gemini-man ...I'll join this, and also neutral roles, eh? Hopefully this goes well so people also know how the neutral roles work. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 5th, 2015 at 4:03pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #56
gemini-man ...


Enker (Brimstone)

You are the shield of the Mafia, able to resist some damage and still fight.

Passive (Extra Life): If you are found guilty, you will survive, though your role will be revealed to everyone else (except in the case of a special ability attack, in which only your attacker will know who you are). Can only be activated once.

Active (Shield Generator): Select any target during the day phase (including yourself) and they will take no damage (votes or special ability) for that day. This ability will reactivate in two Days after used.


Guts Man (StupidStudios)

You are the backbone of the town, having dealt with many accidents while making repairs on the town all of the time. Your armor is very strong as a result.

Passive (Thick Armor): Your armor is strong enough that you are immune to Mafia attacks, but this ability decays as the days go on. After Night 1, your chances of being attacked by the Mafia go up by 5% every Night.

Active (Super Arm): You may choose to protect yourself from 3 votes for the current Day phase by PMing the Moderator. This doesn't protect against special abilities, but some protection is better than none, right? This ability can only be used every two Days.


Trill (Kibologist)

You are the leader of the Mafia, trying to control the Townies before they can fight back.

Passive (Revenge Armor): Anyone that places votes against you will also have the same votes cast on themselves.

Active (Temptation): Ask any user during the Day phase (have the Moderator perform this, don't ask the user yourself) if they want some protection during the Night phase. If they accept, the Mafia is prohibited from casting votes during the Night phase, but if the user that accepted the offer survives until Night again, they will join the Mafia side. They will still have the roles they had before, but now work for the Mafia. If the user that accepted the offer is the Super Townie, your role will be revealed to the user and the Super Townie will not be converted. This move goes on cooldown until after the user is attempted to be converted, and can be performed the next Day at that point.

Active (Double Strike): PM the Moderator a second user to vote on during the Day phase. This can be performed on any Day phase.


Mega Man (Retro Pikachu)

You are the leader of the Townies, seeking out the Mafia before they can control the town. You are concerned also about the well-being of one of the Townies in particular...

Passive (???): If you are able to get in contact with a specific Townie, then on every Day phase both you and the other Townie will be protected from 1 vote each. You also have your Mega Buster cooldown reduced by one Day.

Active (Mega Buster): You can forfeit a vote during the Day phase to charge up your buster (posting a vote in the thread anyway will reverse this ability and cause it to go on cooldown), and your vote will count as -3 the next Day. Once fired, the ability can be used again in two Days.

Active (Sense of Justice): Ask any user during the Day phase (have the Moderator perform this, don't ask the user yourself) if they want some protection during the Night phase. If they accept, the user is protected during the Night phase from any attacks by the Mafia (you are still subject to their attacks, though). When the Night is over, you will learn their role whether Mafia or Townie. If the user is a Mafia member, they also learn of your role. If the user was the specific Townie, though, they will also learn your role and you may communicate with each other, plus both of your Passives activate. This ability can be used on any Day phase with no cooldown.


So yeah, Game Over. Does anyone want to host the second Mafia?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 4th, 2015 at 9:23pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #57 ( Edited : 2015/12/05 at 4:28pm )
gemini-man ...Day 3 is coming to a close now...and I will just say that if a Mafia member doesn't go down today or tomorrow, it might be the end soon... ring-ring

Day 3

Plenty of debate revolved around the town, but ultimately it was decided to send one robot to the labs to be converted back to "normal". This robot turned out to actually be...


Elec Man

You are the source of power for the town, so you can use the town's power source to generate some chaos.

Passive (Thunder Beam): When you cast a vote, there will also be two randomly generated votes to go along with your vote. This may also include you as a vote.

Active (Disruption): You can choose for the next Day and Night phase (by PMing the Moderator), to prevent all communication with the Moderator by PM. This includes any special ability use (although special abilities that are still in effect at this time can be used), as well as preventing the Mafia from being able to attack during the Night phase. This can only be used every three Days.


The town found local Townie ThatOneEnderMan guilty of being Mafia...though again it's another strike against the town. The rundown came as this, after passive and active abilities being triggered:

ThatOneEnderMan - 2
TheDoc - 1
Kirbologist - 1


As day turns to night, the robots of the town find themselves slowly decreasing in number. If the Mafia can't be disabled soon, the takeover will be successful.


Night 3

The Mafia quietly snuck into the labs again and tried for a different robot this time. This one also was difficult since the core of the robot was located in a different part of the body. Morning came much too soon...

All of the robots reported for their usual routines, but found there were only four robots left. Seeing this chance, two robots suddenly attacked the rest of the group and disabled them. Then, the two robots left gathered together and brought up a screen, saying this to their leader: "This town is ours now. We will take over the operations of this town. Our first step is to convert the robots of this town to follow us. Since they are currently disabled, they will not resist us." A few hours later, all 6 of the Townies came online, and resumed their usual duties, unaware of the fact their circuits were changed so they would obey the Mafia...


The Mafia won...the town is now the Mafia's to control. So Game 1 has concluded with a Mafia victory. What team will win the next game? Until then, I shall reveal the roles of the remaining players, starting with the one disabled on Night 3.


Fire Man (TheDoc)

You are the sheriff of the town, making sure any evil-doers are rightfully punished and disciplined.

Passive (Justice Flames): Your sense of justice has been refined over the years and thus resist any attempts by evil to attack you. If the Mafia attacks you, a coin will be flipped instead. If it's heads, the attack is thwarted. If it's tails, however, the attack is successful.

Active (Fire Storm): You may choose on any Day (by PMing the Moderator), to instead give your vote a strength of -2 and a two vote resistance on yourself. This can be used on any Day, but it disables the Justice Flames for that Night.


Sorry TheDoc, the coin came up tails.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 4th, 2015 at 12:48pm in "Forum Game: Prototype Member Hurt and Heal" #58
gemini-man ...I guess updating this every two days seems to be just right... ring-ring


-Crystal Miner
+Shadownnico

10: MusicalKitty
10: TailsMK4
10: Rhythm_BCA
09: Shadownnico
08: ThatOneEnderMan
08: ThatGuyNamedMikey
08: MegaBoyX7
08: Bt Man
08: Meta
06: StupidStudiosN
06: Spinstrike
06: DaCrashBomber
03: Crystal Miner
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 4th, 2015 at 12:41pm in "Forum Game: Corrupt-A-Wish!" #59
gemini-man ...Granted! You now live (at the time of this posting) at the South Pole, where the sunlight reaches the sky almost 24 hours a day! When the seasons change, though, you will have darkness for 24 hours a day. Besides, how do you intend to sleep during the day? ring-ring

I wish I was immune to all of the illnesses in the world, including the common cold. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 4th, 2015 at 12:39pm in "Forum Game: The 1st PMMCT!" #60 ( Edited : 2015/12/04 at 12:40pm )
Napalm Man
Elec Man.exe
Proto Man
Mega Man X

EDIT: Why is it whenever I post, it just seems like I'm involved in a bandwagon? I seriously did not look at the next page before voting. :/
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 3rd, 2015 at 10:06pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #61
gemini-man ...Little bit late of an update this time, but oh well. ring-ring

Night 2

Despite the residents still being uneasy due to the recent Mafia activities, the rest of the day and night go by uneventfully. The Mafia, however, quietly entered the labs again to temporarily disable another robot...though they were unable to access this robot's core for some strange reason. Morning seemed to approach so quickly after the struggle resumed, so the Mafia had no choice but to beat a hasty retreat. In the morning, the robots are relieved to find that everyone survived the night during the usual start of the routines. The question is...who was the target and how did they survive?


The Mafia failed to disable a robot in the night, so Day 3 begins without much confusion this time around. Will a Mafia member truly be convicted this time...?
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 2nd, 2015 at 7:23pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #62
gemini-man ...Think I've waited long enough to resume this. Not everyone voted, but oh well, there was enough to bring this day to an end... ring-ring

As the day draws to a close, the robots tallied up the votes. The results were not as they expected due to some passive abilities being triggered along the way, but there was enough to mark one person as a Mafia member. As such, the robot chosen was brought into the labs for some cleaning of its circuits. The robot's core and I.C. chip was preserved, though, so the robot can come back to work after the Mafia situation is taken care of. Sadly, though, we must say goodbye to...


Cut Man

You are the most active individual of the town, making sure the town is productive as it always has been. You are able to pull off a few strings as a result as you see fit.

Passive (Rolling Cutter): Any votes you make will count as -2 (aka two votes against said person).

Active (Cutting Off): If you suspect someone doesn't have the town's best intentions in mind, you can choose by PM to "attack" that person and have any votes and special abilities currently in play (Passives cannot be blocked) disabled. Their votes will not count and any active special abilities are put on cooldown. This can only be used every two Days.

The breakdown came to this, after passive and active abilities were triggered along the way:

MegaBossMan - 2
TheDoc - 1
Brimstone - 1
ThatOneEnderMan - 1
Retro Pikachu - 1


After this, the robots retire for the night.


Night 2

Now any remaining Mafia members make their move...
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 2nd, 2015 at 12:10am in "Forum Game: The 1st PMMCT!" #63
I will go with Pharaoh Man.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 1st, 2015 at 11:21pm in "Forum Game: Prototype Member Hurt and Heal" #64
gemini-man ...Not doing it for two days straight really piles up the work. This should change the standings a bit...especially since I can confirm that Tobyjoey is indeed out. ring-ring

Posts ignored:

#223 (TheDoc): Attempting to heal someone already disabled.
#224 (Tobyjoey): Double hurting and healing before letting anyone else vote. (I would have let this slide since TheDoc's post was ignored, but then TheDoc goofed again later, so I can't allow the exception for fairness)
#226 (TheDoc): Attempting to heal Rhythm_BCA twice in a row.

...Oh heck with it, let's throw in a -2 bomb. ring-ring-3


-StupidStudiosN
+DaCrashBomber (to give him a chance to recover)

10: MusicalKitty
10: ThatOneEnderMan
09: ThatGuyNamedMikey
09: TailsMK4
09: Rhythm_BCA
08: Shadownnico
08: MegaBoyX7
08: Bt Man
07: Meta
06: StupidStudiosN
06: Spinstrike
05: DaCrashBomber
05: Crystal Miner
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 1st, 2015 at 7:19pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #65 ( Edited : 2015/12/01 at 7:36pm )
gemini-man ...Triple post to advance the game, please don't make me have to do a fourth in a row. ring-ring


Day 2

As the night turns to day, the robots perform their usual opening routines, which includes making sure every robot is accounted for. Usually every robot is punctual...however today one robot is missing. Two robots suddenly show up, alarmed at what they saw in the town square. In the middle of the town square was a robot that was not moving. Upon further inspection, the robot's core and its I.C. chip (a chip that gives the robot its unique behavior) were removed. The only robot that did not show up for the usual routine was...


Roll

You are the nurse of the Townies, protecting the innocent whenever possible. You feel overwhelmed, though, and wish for the assistance of the Super Townie soon.

Passive (???): If you are able to get in contact with the Super Townie, then on every Day phase both you and the Super Townie will be protected from 1 vote each.

Active (Roll Buster): If you believe someone is being wrongly considered to be Mafia, you may shield that user (by having the Moderator do it) from 1 vote. This cannot be performed on yourself. This ability can be used on any Day phase with no cooldown.

(Note: Roll was a robot in which the Passive was disabled unless a condition was met, then it was changed. Unfortunately, the condition will not be fulfilled now.)


This puts the town in an uproar as one of their own was disabled during the night. The disabled robot was placed into the labs to analyze how it was disabled. Everyone is uneasy, but they proceed to do their usual duties, seeing as nothing else can be done now regarding their friend.


Sorry Meta, but the Mafia has disabled you, so for this game you are done, sadly. As for the rest of you, anyone willing to take a guess at who is Mafia?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 30th, 2015 at 8:19pm in "Forum Game: The 1st PMMCT!" #66 ( Edited : 2015/11/30 at 8:20pm )
Pharaoh Man
Pluto

No, I'm not part of a bandwagon.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 29th, 2015 at 2:01pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #67 ( Edited : 2015/11/30 at 8:05pm )
gemini-man ...Performing a double post since it is now time for the game to begin! Everyone has been PMed their roles, so we are all set! ring-ring

Day 1

It was a peaceful day in the town as the residents went about their business...until suddenly a large discharge of energy was unleashed in town square! Everyone seems to be ok, but there's two problems: everyone knows who they are, but they cannot tell apart anyone else...they all look like Robots! To add to the trouble, there's a head count of two extra Robots...could the two extra Robots be the Mafia?!

Choose wisely, everyone, as the fate of the town rests on your hands! You can either vote for a specific player or abstain if you feel you must wait this out (though don't delay too much or the Mafia will pick out the Townies!). Special abilities can also be activated by PMing me. Once more, do NOT tell anyone who you are (unless you're Mafia, then feel free to share your role with the other Mafia member)! Good luck everyone!


EDIT: Since NO ONE wanted to post, I'm going to Night 1 now.

Night 1

Afraid to pick anyone that might be innocent, no one stepped up to vote...so instead the robots resumed their normal duties and then went into the robot labs to recharge for tomorrow. While the robots plan on their activities for tomorrow, two robots meet in a different part of the town to discuss their move...

Mafia, it's time to choose a victim. Choose wisely...I'll be expecting a PM from you guys shortly.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 11:01pm in "Forum Game: Corrupt-A-Wish!" #68
gemini-man ...GRANTED! You are enjoying your freshly made Pumpkin Pie and reading the ingredients of said pie...and the first ingredient in the pie is something you're highly allergic to. It's not serious, but you get a bad case of a runny/stuffy nose, watery eyes, and occasional diarrhea for the rest of next month. Whether it'll go away in time for Christmas is yet to be seen. ring-ring

Speaking of allergies, I wish I could get rid of my milk allergy. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 5:44pm in "Forum Game: Prototype Member Hurt and Heal" #69
gemini-man ...Thinking I might throw another -2 bomb soon, but not this time. ring-ring


-Shadownnico
+Meta

12: Shadownnico
10: MusicalKitty
10: ThatGuyNamedMikey
10: MegaBoyX7
10: Bt Man
10: ThatOneEnderMan
10: Meta
10: TailsMK4
09: Rhythm_BCA
09: StupidStudiosN
08: Spinstrike
08: DaCrashBomber
07: Crystal Miner
03: Tobyjoey
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 5:38pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #70
gemini-man ...Mafia members can really use any kind of communication as long as Townies cannot see what you're discussing. This can be PMs or a private channel in the chat, for example. This can be done Day and Night. During the day, everyone will post here debating who might be Mafia. I will allow some discussion even if you don't plan to vote (Abstain) or have already made your vote, but wish to talk anyway or change your vote, but it must be related to the game in progress. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 1:20pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #71
gemini-man ...Well...there might not be any more players, but I will have sign ups open for one more day. Tomorrow I will send the roles out for everyone. Another player would help out the Townies since the current game setup will have 3 Mafia members and 5 Townies! In the meantime, if anyone has any questions regarding the game, feel free to ask them. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 12:58am in "Forum Game: The 1st PMMCT!" #72
gemini-man ...After considering all of the battles in each of the Divisions, I have come up with this list for Division 1. ring-ring

Blade Man (sorry Boss, countering you here)
Pharaoh Man
Buster Rod G
Pluto

I, too, did like Mega Man Volnutt, but opted for Pluto instead.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 27th, 2015 at 2:42pm in "Forum Game: Prototype Member Hurt and Heal" #73
gemini-man ...I would have healed you, Toby, but since you hurt me, I feel I should return the favor instead. ring-ring

-Tobyjoey
+ThatGuyNamedMikey


12: MusicalKitty
11: ThatGuyNamedMikey
10: Rhythm_BCA
10: MegaBoyX7
10: Bt Man
10: ThatOneEnderMan
09: Meta
09: TailsMK4
09: Shadownnico
09: Spinstrike
09: StupidStudiosN
09: DaCrashBomber
07: Crystal Miner
02: Tobyjoey
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 26th, 2015 at 1:03pm in "Forum Game: Prototype Member Hurt and Heal" #74
gemini-man ...Guess I'll update this before I officially celebrate Thanksgiving with my family. ring-ring

Posts Ignored:

#190 (MegaBoyX7): Attempting to hurt someone already disabled.


-StupidStudiosN
+Crystal Miner

10: Meta
10: TailsMK4
10: Rhythm_BCA
10: Shadownnico
10: Spinstrike
10: MegaBoyX7
09: StupidStudiosN
09: ThatGuyNamedMikey
09: Bt Man
09: ThatOneEnderMan
09: DaCrashBomber
09: MusicalKitty
07: Tobyjoey
05: Crystal Miner
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 26th, 2015 at 12:58pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #75
gemini-man ...Counting Kirbologist, that makes seven players. While I can work with this number, I would prefer at least two more so the game can last a little while. I don't have a deadline set up yet, but probably I'll more than likely just stop accepting players once I decide I'll work with what I have. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 26th, 2015 at 12:12am in "Forum Game: The 1st PMMCT!" #76
gemini-man ...Carefully considering each of the groups, I have decided that I would prefer these not be in the competition:


Group A:

Iris
Magma Dragoon
Quint


Group B:

Green Biker Dude
Hidden Phantom
Wind Man


Group C:

Ring.exe
Auto
Duo.exe


That's all for now. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 25th, 2015 at 10:00pm in "MMRPG Trading Card Game: The Remake!" #77 ( Edited : 2015/12/28 at 12:40am )
Just editing this as needed for my current deck (cards obtained from sets are not displayed here to save room).

Deck Name: Dimensional Control

Name: TailsMK4
Core: Space & Electric
Health: 300
Power: Cosmic Discharge
Power Description: If damaged by a Space-type attack, the user's next attack goes up by 20. (if the attack is a multi-hit, apply to last hit.)
Attack 2: Meteor Blast
Attack 2 Description: Flip a coin to decide how many meteors will be spawned for 10 damage each. If heads, two meteors will spawn. If tails, five meteors will spawn.
Attack 3: Electric Orb
Attack 3 Description: Fires a charged particle of energy for 30 damage and has a chance to cause Paralysis.
Resistance: Electric
Weakness: Earth

Name: Elec Man
Core: Electric
Health: 200
Power: Power Charge
Power Description: If given an Electric Core, the next attack after the core's effects wear off has its damage increased by 20.
Attack 2: Thunder Beam
Attack 2 Description: Flip a coin to determine how many bolts will hit the target for 30 damage each. If heads, all three bolts hit. If tails, only the first bolt hits.
Attack 3: Lightning Strike
Attack 3 Description: Fires a fierce bolt of lightning from the sky for 50 damage.
Resistance: Electric
Weakness: Earth

Name: Spark Man
Core: Electric
Health: 150
Power: Energy Spike
Power Description: Spark Man's next attack goes up by 10 if he attacked the target with an electric move the previous turn.
Attack 2: Spark Shock
Attack 2 Description: The user sends a small ball of energy to the target for 20 damage. If Spark Charge was used the previous turn, the attack does 60 damage instead and paralyzes.
Attack 3: Spark Charge
Attack 3 Description: The user spends the turn charging up Spark Shock.
Resistance: Water
Weakness: Cutter

Name: Star Man
Core: Space
Health: 150
Attack 1: Star Crash
Attack 1 Description: Star Man uses a shield that resists 20 damage from the opponent's next attack and deals 30 damage to the opponent.
Attack 2: Star Storm
Attack 2 Description: Star Man spends a turn preparing to unleash a fury of stars on its opponent. The next turn, the stars crash down on the opponent, dealing 50 damage and forcing the opponent to skip its next attack due to flinching.
Attack 3: Low Gravity
Attack 3 Description: Flip a coin. If heads, Star Man avoids all attacks from the opponent on this turn and deals 20 damage to the opponent. If tails, the attack does nothing.
Resistance: Space
Weakness: Water

Name: Space Core
Core: Space
Description: Doubles the damage of the next attack, as long as it is Space Core.

Name: Electric Core
Core: Electric
Description: Doubles the damage of the next attack, as long as it is Electric Core.

Name: Field Star
Core: Neutral
Description: Increases the next attack by 20, but also deals 10 Damage to the user due to overheating.

Name: Fusion Star
Core: Neutral
Description: Increases the next attack by 40, but also deals 20 Damage to the user due to overheating.

Name: Recovery Core
Core: Energy
Description: The user gains 50 Health, but is prevented from attacking that turn.

Name: Energy Armor
Core: Defense
Description: The user resists 20 Damage from the next opponent attack, unless the attack is a weakness. If the attack is a multi-hit, then the user resists 5 Damage per hit.

Name: Laser Recoil
Core: Laser
Description: If the opponent's next attack is Laser-type, the opponent receives the same damage it deals, even if the opponent is resistant or immune to Laser.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 25th, 2015 at 4:37pm in "Forum Game: Prototype Member Hurt and Heal" #78
gemini-man ...And with my vote, ZeroDXZ joins the others backstage, frustrated that they lost, but inspiring to perform better next time. ring-ring


-ZeroDXZ
+MusicalKitty

11: StupidStudiosN
11: Meta
10: TailsMK4
10: Rhythm_BCA
10: Shadownnico
10: Spinstrike
09: ThatGuyNamedMikey
09: Bt Man
09: ThatOneEnderMan
08: DaCrashBomber
08: Tobyjoey
08: MusicalKitty
08: MegaBoyX7
05: Crystal Miner
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 24th, 2015 at 9:41pm in "Forum Game: Prototype Member Hurt and Heal" #79 ( Edited : 2015/11/24 at 10:08pm )
gemini-man ...And just like that, two more members have had to go backstage and recharge. Better luck next time uraccountcrashed and Retro Pikachu! As for me, I have decided to hop back in the voting, though this time I will not be using random.org. Oh, and I'll refrain from using the -2 bombs for a little while, so you don't have to worry about those interfering. Now, let the fighting resume! ring-ring


Posts ignored:

#173 (Meta): Attempting to heal StupidStudiosN twice in a row.


My vote this time:

-StupidStudiosN
+Shadownnico

11: TailsMK4
11: StupidStudiosN
10: Meta
10: Rhythm_BCA
10: Shadownnico
09: ThatGuyNamedMikey
09: Bt Man
09: ThatOneEnderMan
09: Spinstrike
08: DaCrashBomber
07: Tobyjoey
07: MusicalKitty
06: MegaBoyX7
06: Crystal Miner
04: ZeroDXZ
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 23rd, 2015 at 6:03pm in "Forum Game: Corrupt-A-Wish!" #80
gemini-man ...@Bt Man : Congratulations! You now control the internet! But, you're out of ideas, so the internet now only exists...in your mind. Everyone else is now wondering why their internet won't work... ring-ring

I wish I could forget things I don't want to remember. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 23rd, 2015 at 5:38pm in "Forum Game: Prototype Member Hurt and Heal" #81
gemini-man ...Well, I'd say no one really has stayed where they were before the last few updates...with the options to hurt and heal slowly being limited, everyone is starting to get affected now. Who knows where this is going to end up... ring-ring

Posts ignored:

#149 (TheDoc): Attempting to hurt StupidStudiosN and heal DaCrashBomber twice in a row.
#153 (ThatOneEnderMan): Attempting to hurt DaCrashBomber twice in a row.
#156 (StupidStudiosN): Attempting to hurt DaCrashBomber twice in a row.


11: ThatGuyNamedMikey
11: TailsMK4
10: Meta
10: Rhythm_BCA
09: Bt Man
09: ThatOneEnderMan
09: StupidStudiosN
08: Spinstrike
08: Shadownnico
07: Tobyjoey
07: MegaBoyX7
06: MusicalKitty
05: ZeroDXZ
05: Crystal Miner
05: DaCrashBomber
04: Retro Pikachu
02: uraccountcrashed
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 22nd, 2015 at 10:18pm in "Forum Game: Corrupt-A-Wish!" #82 ( Edited : 2015/11/22 at 10:23pm )
gemini-man ...@Bt Man : You do get your Mega Man game, but you're playing as the Mega Man featured on the cover of Mega Man 1 in a real life setting! ring-ring

I wish I had more time to do what I want. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 22nd, 2015 at 12:16am in "Forum Game: Prototype Member Hurt and Heal" #83
gemini-man ...Since now we have a #18, a -2 bomb has been dropped into the competition, taking away 2 HP from everyone still alive. The list has been updated on the first post, but I will not repost it here. Resume with the blows as usual. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 21st, 2015 at 11:44pm in "Forum Game: Prototype Member Hurt and Heal" #84 ( Edited : 2015/11/22 at 12:04am )
gemini-man ...Think I should update this before more confusion ensures. DaCrashBomber, Boss is not on the list, but he is able to heal and hurt others as usual. Check out note 3 to confirm with this yourself. By rule 5, though, he cannot hurt you again until after his next post. What also has slipped people's minds, though...AlphaShurikenGSXR is still alive, but barely! Even if he does get disabled, though, he can still hurt and heal others. ring-ring


Posts Ignored:

#136 (ThatOneEnderMan): Attempting to hurt AlphaShurikenGSXR twice in a row.


14: Meta
13: ThatGuyNamedMikey
12: TailsMK4
12: Bt Man
11: ThatOneEnderMan
10: Spinstrike
10: Rhythm_BCA
10: Shadownnico
10: StupidStudiosN
09: Tobyjoey
09: MegaBoyX7
08: MusicalKitty
08: ZeroDXZ
07: uraccountcrashed
06: Crystal Miner
06: Retro Pikachu
04: DaCrashBomber
01: AlphaShurikenGSXR
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 20th, 2015 at 11:16pm in "Forum Game: Prototype Member Hurt and Heal" #85
gemini-man ...Geez, this took off better than I expected. So I think I will refrain from any more votes myself and let you guys keep this going. So when I am posting in this thread from now on, I am just updating the list. Also, this is directed at Top, but I'll put this in the first post as well: even if you're not in the list, you can certainly participate in the hurt and heal activity yourself...just that it's impossible to break rule 4. ring-ring


13: ThatGuyNamedMikey
12: Meta
12: TailsMK4
11: Bt Man
11: Spinstrike
10: Rhythm_BCA
10: ThatOneEnderMan
09: Shadownnico
09: Tobyjoey
08: Crystal Miner
08: MusicalKitty
08: MegaBoyX7
08: ZeroDXZ
08: uraccountcrashed
07: Retro Pikachu
07: DaCrashBomber
07: StupidStudiosN
02: AlphaShurikenGSXR
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 20th, 2015 at 4:57pm in "Forum Game: Prototype Member Hurt and Heal" #86 ( Edited : 2015/11/20 at 5:16pm )
gemini-man ...Just making sure the stats are up to date...and I was not going to vote, but then I thought of who to hurt and heal this time without going random. ring-ring

Posts ignored:

#99 (ThatGuyNamedMikey): Attempting to heal Meta twice in a row
#100 (Brimstone): Attempting to hurt a person already disabled
#101 (Meta): Attempting to heal ThatGuyNamedMikey twice in a row


-Meta (for goofing up twice in this thread)
+ThatGuyNamedMikey (for being the only other person to start a forum game since our activities meeting)


11: ThatGuyNamedMikey
11: Rhythm_BCA
11: ThatOneEnderMan
10: Meta
10: TailsMK4
10: Bt Man
10: Spinstrike
09: Shadownnico
09: Crystal Miner
09: MusicalKitty
09: MegaBoyX7
09: Tobyjoey
08: ZeroDXZ
08: uraccountcrashed
07: Retro Pikachu
07: DaCrashBomber
06: AlphaShurikenGSXR
06: StupidStudiosN
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 18th, 2015 at 10:08pm in "Forum Game: Prototype Member Hurt and Heal" #87 ( Edited : 2015/11/18 at 10:17pm )
gemini-man ...And it is official, FemaleForte is down (Bt Man gets the credit for the disable). Maybe next time...and for randomization...MusicalKitty uses Absorb on ThatOneEnderMan. Not very effective, but damage regardless... ring-ring

Edit: Boss forgot to remove 1 HP from my health when he ended up hurting me.


13: Meta
11: ThatGuyNamedMikey
10: TailsMK4
10: Rhythm_BCA
10: Shadownnico
10: Bt Man
09: Spinstrike
09: MusicalKitty
09: Crystal Miner
09: ZeroDXZ
08: ThatOneEnderMan
08: MegaBoyX7
08: Tobyjoey
08: uraccountcrashed
08: Retro Pikachu
07: DaCrashBomber
07: AlphaShurikenGSXR
06: StupidStudiosN
02: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 18th, 2015 at 6:36pm in "Forum Game: Prototype Member Hurt and Heal" #88
gemini-man ...Plot twist ahoy! FemaleForte is still alive at 1 HP because Meta's last post doesn't count (he already hurt FemaleForte on his post prior, so he cannot hurt FF again until after his next post). So I will be adjusting the stats just a tad before I do my randomization. And the randomization results are... Hurt Crystal, Heal Meta.ring-ring

12: Meta
10: Rhythm_BCA
10: Spinstrike
10: TailsMK4
10: ThatGuyNamedMikey
10: Shadownnico
09: ThatOneEnderMan
09: Bt Man
08: Crystal Miner
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Tobyjoey
08: uraccountcrashed
08: Retro Pikachu
07: DaCrashBomber
07: AlphaShurikenGSXR
06: StupidStudiosN
05: TheDoc
01: FemaleForte
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 18th, 2015 at 12:14am in "Forum Game: Prototype Member Hurt and Heal" #89
gemini-man ...Just going to fix the numbers along with my randomized hurt and heal...and going to hit this three times to really make sure it's random (the way it was being done before, the people on top were given low chances to be hurt or healed from me)... ring-ring

12: Rhythm_BCA
10: Spinstrike
10: Meta
09: ThatGuyNamedMikey
09: TailsMK4
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Bt Man
08: DaCrashBomber
08: Tobyjoey
08: uraccountcrashed
07: Retro Pikachu
07: AlphaShurikenGSXR
06: StupidStudiosN
04: FemaleForte
04: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 17th, 2015 at 11:58pm in "Forum Game: Prototype Member Hurt and Heal" #90 ( Edited : 2015/11/18 at 12:07am )
gemini-man ...Sorry, but StupidStudiosN's last post doesn't count due to breaking rule 5 (cannot heal the same person twice in a row). I need to see if the rules were followed by everyone else...but for the time being, the current standings after TheDoc's post are actually:

12: Rhythm_BCA
11: Spinstrike
10: Meta
09: ThatGuyNamedMikey
09: TailsMK4
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Retro Pikachu
08: Bt Man
08: DaCrashBomber
08: Tobyjoey
07: StupidStudiosN
07: AlphaShurikenGSXR
06: uraccountcrashed
04: FemaleForte
03: TheDoc

I will not be voting this time around, just ensuring that we actually have an accurate count.

EDIT: Everyone else is in the clear, though Retro Pikachu needs to edit his post to reflect the changed stats. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 17th, 2015 at 1:37pm in "Forum Game: Prototype Member Hurt and Heal" #91
gemini-man ...Since there are no objections, I will reduce everyone's health by 2. To make sure TheDoc gets a chance to recover, though, I will be healing him, no randomization being called this time around. As for who loses the health...I think I'll take it from Bt Man. ring-ring

12: Rhythm_BCA
11: Spinstrike
09: Meta
09: ThatGuyNamedMikey
09: ZeroDXZ
09: MusicalKitty
09: TailsMK4
09: Tobyjoey
08: Bt Man
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: MegaBoyX7
08: Retro Pikachu
08: Bt Man
07: StupidStudiosN
07: AlphaShurikenGSXR
07: DaCrashBomber
06: uraccountcrashed
04: FemaleForte
02: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 17th, 2015 at 2:12am in "Forum Game: Prototype Member Hurt and Heal" #92 ( Edited : 2015/11/17 at 2:16am )
gemini-man ...Eh, three people posted after me. Think I'll post once more before the night is over. So, randomization again...this time...I completely negated Boss's last post. ring-ring

13: Spinstrike
12: Rhythm_BCA
11: Meta
11: ThatGuyNamedMikey
11: ZeroDXZ
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
11: ThatOneEnderMan
11: Crystal Miner
11: Shadownnico
10: MegaBoyX7
10: Retro Pikachu
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
08: uraccountcrashed
06: FemaleForte
04: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 16th, 2015 at 11:52pm in "Forum Game: Prototype Member Hurt and Heal" #93 ( Edited : 2015/11/17 at 12:10am )
gemini-man ...Perhaps I set the health a little too high...anyone object to a global loss in health to shorten the game a bit? I was thinking -2 HP for all. I also went ahead and added Mikey's suggestion regarding repeat hurting and healing on the same people...that is a no-no until the final few members remain, then it's almost unavoidable. I have no idea if any of this occurred (it went from 6 posts opening night to 40+ in a single day), so I don't care if it's already happened, but it will now be enforced as of this post.

As for my vote...randomization time! ...Ouch, TheDoc hits number 1 on the list... ring-ring

13: MegaBoyX7
12: Spinstrike
12: Rhythm_BCA
11: ThatGuyNamedMikey
11: ZeroDXZ
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
11: ThatOneEnderMan
10: Meta
10: Crystal Miner
10: Retro Pikachu
10: Shadownnico
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
08: uraccountcrashed
06: FemaleForte
05: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 16th, 2015 at 11:13pm in "Nominations for the Prototype MM Character Tournament." #94 ( Edited : 2015/11/16 at 11:50pm )
gemini-man ...This looks interesting...I guess I'll list my favorites from the series I know of, then...and to make this easier on myself, I'll vote on 10 from Classic and World (I consider them the same universe), and 5 each from X, BN, and Legends. ring-ring

1. Roll
2. Sniper Joe
3. Elec Man
4. Gemini Man
5. Gyro Man
6. Tomahawk Man
7. Galaxy Man
8. Enker
9. Punk
10. Ballade
11. Axl
12. Nine-Tails (hardest secret boss in Command Mission)
13. Chill Penguin
14. Wheel Gator
15. Vile
16. Bass.exe
17. Yort/Yurt/Yart (the Yo-Yo wielding viruses)
18. Gospel
19. Star Man.exe
20. Proto Man.exe
21. Tron Bonne
22. Teisel Bonne
23. Servbots
24. Data
25. Mega Man Juno
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 15th, 2015 at 10:38pm in "Forum Game: Prototype Member Hurt and Heal" #95 ( Edited : 2015/11/15 at 10:56pm )
gemini-man ...Been a while since I've made a regular post. Anyway, I was going to go ahead and change the list since a few did voice some concerns...but seems people had a little fun anyway here, so I guess for now I'll let this roll.

Picking someone is hard...so my little gimmick will be to use a random generator...guess this one might do. Random List Generator

So when I use this, the person that is listed first (I won't add my name, of course), is going to lose some health to the person listed second. Running the generator...and this happened.

-Crystal Miner
+ZeroDXZ

I'll also take the liberty to reorganize the list based on health... ring-ring

12: Tobyjoey
11: TailsMK4
11: Rhythm_BCA
11: ZeroDXZ
10: TheDoc
10: Meta
10: ThatOneEnderMan
10: StupidStudiosN
10: MusicalKitty
10: AlphaShurikenGSXR
10: Retro Pikachu
10: Spinstrike
10: Shadownnico
10: Bt Man
10: MegaBoyX7
9: ThatGuyNamedMikey
9: FemaleForte
9: uraccountcrashed
9: Crystal Miner
9: DaCrashBomber
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on June 14th, 2015 at 8:30pm in "Help with Support bots" #96
gemini-man ...Unfortunately, what I'm about to tell you is not possible in the update since Rhythm's abilities are being changed, but since this is the live game... ring-ring

You will want to have as many high stat robots as you can on your team when you attempt to train any of the Support robots. An ideal place is Final Destination since you get full stat downloads when disabling a Robot Master. You should equip Roll with either the Swaps or the Shuffles that switch up Attack, Defense, or Speed, depending on which one you want to train. You already have the Roll Buster equipped, and that is good.

The idea is to switch the enemy stats with the stats of your trained robots so that Roll gets MANY points when disabling that robot. If Roll is unable to disable a robot normally with Buster Shot or a charged buster, use Roll Buster to bring the robot's defense down to 1. In that state, a single Buster Shot will do a TON of damage. I would recommend training Roll's speed first until she can always attack first under normal conditions (though do keep in mind some abilities like Quick Boomerang and Search Snake will move first regardless of whose speed is higher), then raise her other two stats.

Raise Attack first if you want Roll to deal more damage normally, though do be careful if the other robots get super high Attack, as they could knock Roll out in one blow. To prevent that, you can also train Roll's Defense first, and that might be the best way to go. You will have to use Roll Buster to break down the robot's defenses, but you will get the full Defense allowed with that disable.

This will take a while, but I was able to max out all of the Support robots using this strategy. Good luck!
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on June 3rd, 2015 at 5:30pm in "TailsMK4's Bug Report Collection (Last Updated 6/3)" #97 ( Edited : 2015/06/03 at 5:35pm )
gemini-man ...Some good news for those that find themselves with two or more copies of the same robot. There is a fix for it! Just follow the steps in this thread should you ever come across this strange bug, and your robot will be back to normal. If you want to avoid it in the first place, it only seems to occur either if your connection or Adrian's server is unstable at the time you are in a battle. Otherwise, this is just a general update with a couple new bugs regarding Crash Bomber and Magnet Missile, and a crazy battle encountered on Bonus Field II. Yay for more bugs? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 26th, 2015 at 5:17pm in "The Prototype Games" #98
gemini-man ...Yeah, everything you have is correct, Retro. So in this case, say I want to attempt Robbery on someone. I cannot request that action on Monday, right? Also, are we allowed more than one action a day (I'm assuming yes, but just making sure)? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 26th, 2015 at 3:41pm in "The Prototype Games" #99
gemini-man ...This sounds pretty fun, so I'm in. One question, though: if we want to do a certain action, then we have to PM you at a certain time? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 23rd, 2015 at 4:34pm in "Mega Man RPG: The Fate of the Prototype" #100
Dr. Wily's Story
Spring Head attacks Ninja Man! -11 [Not very effective...]
Ninja Man charges the Wily Buster!
Bass attacks Crazy Cannon with Buster Shot! -30 and 10 overkill!
MetaKirbSter attacks Batton with Copy Shot! -26
Elec Sigma attacks Batton with Buster Shot! -22
Disco attacks Pierrobot with Bass Buster! -50 and 33 overkill!
Batton attacks MetaKirbSter! -1 +1
Snapper attacks Elec Sigma! -9

pierrobot Roooooooo…
crazy-cannon Shooooo…

bass ...This is proving to be a waste of time for me. At least we can pretty much finish this next round.
disco Yet another robot is here to help out.
bass ...Well, let's wrap this up.

(ZeroDXZ has joined the battle! Get your Flame Shot and Wily Buster ready!)


Experience x2.0
bassbasselec-manbassdiscobass        snapperspring-headbatton


MetaKirbSter
LE: 67/100 WE: 10/10
Attack: 100 (+10)
Defense: 99
Speed: 101

Elec Sigma
LE: 46/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Ninja Man
LE: 100/100 WE: 10/10
Attack: 100 (+10)
Defense: 50
Speed: 150

ZeroDXZ
LE: 100/100 WE: 10/10
Attack: 120
Defense: 95
Speed: 85

Bass (Guest)
LE: 69/110 WE: 10/10
Attack: 105 (+11)
Defense: 115
Speed: 110

Disco (Guest)
LE: 157/165 WE: 14/15
Attack: 83 (+8)
Defense: 99
Speed: 93


Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Batton
LE: 33/80
Attack: 10
Defense: 60
Speed: 50


Dr. Cossack's Story

Proto Man charges the Cossack Buster!
Rhythm charges the Rhythm Buster!
Crash Man attacks Lady Blader with Explode Shot! -42
Manta Missile attacks Rhythm! -13
Lady Blader attacks Rhythm! -7
Robo Fishtot attacks Proto Man! -6
Pyre Fly attacks Rhythm! -9
Ring Ring attacks Proto Man! -8
Bulb Blaster attacks Proto Man! -6
Skullmet attacks Rhythm! -11


rhythm The mechas are putting up a good fight, but there's no way we can lose this battle!
proto-man Just stay focused. I've been getting a good amount of my attacks ready, so this battle will not last too much longer.


Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotpyre-flyring-ringlady-bladermanta-missileskullmet


Crash Man
LE: 68/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 81/110 WE: 9/10
Attack: 110 (-6)
Defense: 105
Speed: 115 (+12)

Rhythm (Guest)
LE: 125/165 WE: 14/15
Attack: 88
Defense: 88
Speed: 99 (+10)


Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 12/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)