Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

TailsMK4 | Mega Man RPG World Leaderboard

( 2307 Players )
 
TailsMK4

TailsMK4 is a legacy player of the Mega Man RPG World with a current battle point total of 856,923,781,225 and a zenny total of 2,148,900. TailsMK4 created his account on January 26th, 2014 and has since completed 129 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1023 field stars. TailsMK4's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Drill Man, Dust Man, Shadow Man, Snake Man and Elec Man.

TailsMK4's Leaderboard

TailsMK4 has created a total of 356 Posts
Limit To
10 | 50 | 100 | 200 | All
Sort By
New | Old

Showing 200 Newest Posts

 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 4th, 2016 at 2:58pm in "MMRPG Trading Card Game: The Remake!" #1
gemini-man ...Honestly, the fix I see is to buff Mega Man, as SSN might need that card's strength to deal with other cards like MegaBoy's characters. I will admit my cards are a bit powerful, but I have to do it like that due to other cards being just as powerful or more powerful than mine. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 4th, 2016 at 2:40pm in ""20 Questions About....."" #2
gemini-man ...Honestly it's your call, Mikey, but I figure I would help the decision making with some data... ring-ring

"Active" Top 50 members not yet interviewed:

AlphaShurikenGSXR
rotomslashblast (MAYBE...hasn't been on since before the New Year)
Crystal Miner (MAYBE...hasn't been on since Christmas Eve)
Lego
DaCrashBomber

Imo, you have fewer choices if you try to expand to the top 100. I only counted three possible candidates, and 2 of those haven't logged in since before New Year's Day, leaving Beta Man as the only likely candidate. I'd say maybe after #15 or #16 do some repeats (and I would for now count ZeroDXZ and Shadownnico as "inactive").
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 4th, 2016 at 2:36pm in "Forum Game: The 1st PMMCT!" #3
gemini-man ...I would go with 3 months, and I thought this contest was a great idea. I think a lot of possible Grand Division candidates were eliminated early being my main problem, but that was due to it being random. The final match for me...let's just say that neither were my favorite, so I only voted for the loser to try to keep it close...otherwise I would not have voted in that battle. Maybe next time... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 2nd, 2016 at 1:46pm in "Forum Game: The 1st PMMCT!" #4
gemini-man ...Honestly thought Mega Man would have been the finalist instead...so this final round for me is disappointing. So my vote is based on who is trailing at the time I'm posting...so Sunstar gets my vote to keep this close, but I don't care who wins at this point since neither one was a serious character that I liked. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 1st, 2016 at 1:45am in "Forum Game: The 1st PMMCT!" #5
Mega Man
Sunstar

(bah, none of the rest of the tournament went the way I would have wanted it...I'll settle for a certain someone winning, though).
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 31st, 2015 at 1:18am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #6 ( Edited : 2015/12/31 at 1:20am )
gemini-man ...I was wondering about that too, why are there only five slots when there's six classes to choose from? Is there any reason Ender can't join in this as Bomb Joe? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 31st, 2015 at 1:15am in "Forum Game: The 1st PMMCT!" #7
Pharaoh Man
Mega Man
Knight Man
Enker
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 30th, 2015 at 2:36am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #8
gemini-man ...This sounds fun. Ultimately none of the remaining themes appealed to me, so I went based off of what starting stats are higher than others. I have decided on Guts Joe due to its stats. Whenever I make my character in an RPG here on the Prototype anyway, Speed is one of the weakest, so I guess I'll be the bulky heavy cannon for the team. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 30th, 2015 at 2:35am in "Forum Game: The 1st PMMCT!" #9
Enker bandwagon confirmed?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 6:41pm in "MMRPG Trading Card Game: The Remake!" #10
gemini-man ...Since I found out I actually have 31 cards, I will put Field Star and Fusion Star out of my deck and add Laser Recoil and... ring-ring

Name: Spike Armor
Core: Cutter
Description: For this turn only, any Cutter damage is negated and the user's next Cutter-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Cutter.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 6:01pm in "MMRPG Trading Card Game: The Remake!" #11 ( Edited : 2015/12/29 at 6:15pm )
gemini-man ...So the fact I currently have 24 cards, here are 6 more support cards to finish my first revision of the deck. ring-ring

Name: Thunder Beam
Core: Electric
Description: Gives the single use of Thunder Beam. Flip a coin to determine how many bolts will hit the target for 30 damage each. If heads, all three bolts hit. If tails, only the first bolt hits.

Name: Coin Hold
Core: Space
Description: Gives the single use of Coin Hold. Flip a coin to determine which side of the coin will always take effect for the next 3 turns, both the user and the opponent.

Name: Low Gravity
Core: Space
Description: Gives the single use of Low Gravity. Flip a coin. If heads, the user avoids all attacks from the opponent on this turn and deals 20 damage to the opponent. If tails, the attack does nothing.

Name: Laser Cannon
Core: Laser
Description: Compliments the user's attack to deal an extra 10 damage to the opponent. This can be used three turns in a row, but the effect is lost if the user is disabled.

Name: Spark Armor
Core: Electric
Description: For this turn only, any Electric damage is negated and the user's next Electric-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Electric.

Name: Cosmic Armor
Core: Space
Description: For this turn only, any Space damage is negated and the user's next Space-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Space.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 4:26pm in "MMRPG Trading Card Game Tournaments!" #12
gemini-man ...I think I will join the Wily Castle tournament. Might be my easiest of the three. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 4:15pm in "MMRPG Trading Card Game: The Remake!" #13 ( Edited : 2015/12/29 at 5:50pm )
gemini-man ...Just wanted to mention that you HAVE allowed the use of effects like paralysis when I talked to you in the chat, Beta. Now, guess I'll use this space to add some more cards to my deck...I'll display this information in my profile as well for easy access. ring-ring

Name: Ring Man
Core: Cutter
Health: 150
Attack 1: Ring Boomerang
Attack 1 Description: The user throws a wide boomerang that attacks the opponent, then rebounds attacking the opponent again, dealing a total of 30 damage. If an attack booster is used, the rebound hit still does 15 damage, but the first hit is affected by the booster.
Attack 2: Ring Hold
Attack 2 Description: Flip a coin to determine if the opponent will be prevented from attacking this turn. If heads, the opponent cannot attack with his character, though support cards can still be used, and the opponent also takes 20 damage (ignores resistance and weakness). If tails, the attack does nothing.
Attack 3: Ring Absorb
Attack 3 Description: Flip a coin to determine the boomerang used in this attack. If heads, the tiny boomerang thrown will deal 20 damage to the opponent and the user recovers 20 health (amount healed is equal to amount of damage the opponent receives, resistance included). If tails, a large boomerang is thrown, dealing 50 damage to the opponent, but the user also is exhausted from throwing the boomerang and loses 10 health in exchange. This attack is affected by boosters.
Resistance: Wind
Weakness: Flame

Name: Galaxy Man
Core: Space
Health: 200
Power: Calculated Mind
Power Description: Galaxy Man is so focused on the battle that Space Cores used on him last two turns instead of one turn normally.
Attack 2: Black Hole Bomb
Attack 2 Description: Galaxy Man will always attack second in a turn if this attack is used. He fires the Black Hole Bomb at his opponent and the damage done depends on the opponent's actions. If a support card was used by the opponent this turn, the bomb deals 60 damage instead of the usual 30 damage.
Attack 3: Coin Hold
Attack 3 Description: Flip a coin to determine which side of the coin will always take effect for the next 3 turns, both the user and the opponent. This attack does no damage to the opponent.
Resistance: Space
Weakness: Earth

Name: Plug Man
Core: Electric
Health: 150
Power: Anime Memories
Power Description: Plug Man gets inspired by the anime he's watched recently and starts his first turn with either an attack increase of 30 if Plug Ball is used, or if heads is flipped during Pleasant Chat, the next two Robot Master cards get an increase of 30 health. This only takes effect when he first joins a battle, not when he rejoins.
Attack 2: Plug Ball
Attack 2 Description: The user fires an electrically charged ball that rolls along the ground and damages the opponent for 30 damage.
Attack 3: Pleasant Chat
Attack 3 Description: Plug Man strikes a conversation with the opponent. Flip a coin to determine what happens when the conversation ends. If heads, the user gains 30 health and the next character card the user uses next also gains 20 health. If tails, the opponent gains 30 health. This attack does no damage to the opponent.
Resistance: Electric
Weakness: Crystal

Name: Sheep Man
Core: Electric
Health: 200
Power: Cloud Formation
Power Description: Unless Sheep Man is daydreaming, Sheep Man will form a cloud to cover himself during the opponent's turn. Flip a coin to determine if the attack hits Sheep Man. The attack succeeds if the coin is heads or the attack is Impact element.
Attack 2: Thunder Wool
Attack 2 Description: The user unleashes a floating piece of wool that fires a bolt of lightning at the opponent from above. Flip a coin to determine if an additional effect is applied. If heads, the attack only does the regular 30 damage. If tails, sparks also fly out from where the bolt strikes the ground, dealing an extra 20 damage. This extra attack is not effected by boosters.
Attack 3: Daydream
Attack 3 Description: The user spends this turn resting, and recovers 100 health by next turn. During this turn, Sheep Man's resistance is ignored, and no support cards can be used.
Resistance: Electric
Weakness: Impact
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 3:50am in "Forum Game: The 1st PMMCT!" #14
gemini-man ...Division 8 isn't going as expected...neither did Division 7. ring-ring

Shade Man
Enker
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 28th, 2015 at 3:42am in "Forum Game: The 1st PMMCT!" #15
gemini-man ...Might have to rely on some of my early picks to get what I consider an "ideal finale"... ring-ring

Tron Bonne (!!!)
Shade Man
Bass
Enker
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 10:36pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #16
gemini-man ...Boss is...well...a boss, and usually you save bosses for last, so...

*throws a snowball at Meta* ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 10:34pm in "Forum Game: The 1st PMMCT!" #17
gemini-man ...He's going to lose anyway, but I'm voting for Gemini Man regardless. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 12:04am in "Celebration Thread" #18
gemini-man ...Been inactive and likely will for a while due to a surprise Wii U for Christmas. Cheers to everyone and Happy New Year! (though I think I would return before then) ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 12:02am in "Forum Game: The 1st PMMCT!" #19
gemini-man ...So considering how the previous division went, I may do a somewhat surprising vote here... ring-ring

Elec Man
Roll

I like all four, but I'm choosing these two.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 26th, 2015 at 11:41pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #20
gemini-man ...Welp, I almost didn't plan on coming on today, but I'm here now. *sees snowballs already being thrown* Better late than never, I guess. ring-ring

*throws the snowball at Beta*
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 25th, 2015 at 1:08am in "MMRPG Trading Card Game: The Remake!" #21 ( Edited : 2015/12/25 at 1:11am )
gemini-man ...I'll add some more Robot Masters to my deck soon, but I will go ahead and use my Zenny to buy a pack from the Slur Starter Set. After I add some more cards to my deck (maybe get my deck to around 20 cards or so), I might go ahead and pick someone to duel. Hopefully the rules will be explained then, just in case I miss anything from what I assume... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 25th, 2015 at 1:05am in "Forum Game: The 1st PMMCT!" #22 ( Edited : 2015/12/25 at 1:07am )
gemini-man ...Lots of favorites for me in this one...kind of sad some will be going in the first round. But, my votes this time will be... ring-ring

Elec Man (Punk was cool too)
Sunstar
Roll (Would have voted for Megaman.exe if it wasn't Roll he was against)
Gemini Man (again, another opponent, I would have voted for Rush)
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 24th, 2015 at 3:59am in "Prototype Devroom : Game Suggestions" #23 ( Edited : 2015/12/24 at 4:00am )
gemini-man ...I'm going to have to double post since I cannot see what I wrote (the first post of each page in this thread is glitched for me). To sum up what I previously said, I think the Eddie Lottery idea is worth consideration since I do think the number of summons for alt costumes is really unnecessary since the game is enough of a grind as-is. I feel less inclined to support the Eddie Item due to the limit of one item per turn, plus I think the situation where the Eddie Item is ideal is probably rare at best. I don't think players would have a real pressing need for it...they probably need to train more if they find themselves low on items. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 24th, 2015 at 3:54am in "Prototype Devroom : Game Suggestions" #24
gemini-man ...Honestly, bringing up the idea of alts for the lottery...makes sense. I do think the number of summons are quite unnecessary. The game is already quite a bit of a grind, so why not instead get more use out of those screws or what not? Eddie as an item, I'm not so sure on, since I think players aren't likely to get into a situation where they need more items, plus you are still limited to one item per turn, so you can't use any items you buy until the next turn. I support the Lottery, but not the Item. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 24th, 2015 at 3:52am in "Forum Game: The 1st PMMCT!" #25
gemini-man ...eh...let's do Terra, though I probably will go against him in the Grand Division. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 23rd, 2015 at 12:39am in "Forum Game: The 1st PMMCT!" #26
gemini-man ...I picked all winners this time...I'm happy considering some of the losses I had in the past few Divisions... ring-ring

Galaxy Man
Roll.exe
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 22nd, 2015 at 5:20pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #27
gemini-man ...Didn't know we could choose. Since three people already are signing up for the "Heroes", I'll be a member of the "Villains" team. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 22nd, 2015 at 1:24pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #28
gemini-man ...Well, the mere fact you decided to host a forum game, I'm in. We need more forum games. This should be fun. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 22nd, 2015 at 4:07am in "Forum Game: The 1st PMMCT!" #29 ( Edited : 2015/12/22 at 1:27pm )
gemini-man ...So, from this set... ring-ring

Galaxy Man
Saturn
Terra
Roll.exe (Classic series Roll might have a tough time in Division 7...at least this bracket doesn't look too bad for her, I think)

EDIT: I was off by 1 on the division, thanks for the correction Brimstone. Division 8 is just on my mind regarding a certain entry I supported when we were deciding who was going to be in...
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 21st, 2015 at 5:15pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #30
gemini-man ...Well...Day 1 went surprisingly well considering it was just a shot in the dark. So that makes 3 suspects left...Meta for some reason agreed with me on Day 1, so I'm not sure what to make of that. I don't think at this point the Mafia would turn on its own kind, so I suspect Meta might be a Townie...so that leaves ThatOneEnderMan and StupidStudiosN as the other two. One is just as suspect as the other, so...I will say StupidStudiosN might be Mafia. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 21st, 2015 at 3:20am in "Forum Game: The 1st PMMCT!" #31
gemini-man ...To add to Boss's logic, Skull Man doesn't like heavy objects being smashed to his body...so in a real fight Knight Man would win. That's my vote. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2015 at 1:13pm in "Forum Game: Corrupt-A-Wish!" #32
gemini-man ...Granted! The sphere only shows white, though. White is the combination of all colors, but it is technically showing all colors...it's just you only see white. ring-ring

I wish there was an extra day on the weekend. Two day weekends seem a bit short. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2015 at 12:09am in "Forum Game: The 1st PMMCT!" #33
gemini-man ...I will do these votes. ring-ring

Knight Man
Skull Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2015 at 12:06am in "Forum Game: MMRPG Mafia (Game 3: Management) " #34
gemini-man ...Well, I think we've seen from at least one game that no activity eventually leads to a Mafia victory anyway, so I'm going to let random.org determine who I pick...randomize the list 10 times...and choose the first person.

...Sorry, TheDoc, but unless people start acting, the Mafia will win. Random.org has chosen you. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 19th, 2015 at 12:58pm in "Forum Game: Prototype Member Hurt and Heal" #35
gemini-man ...This has lost some steam. I will admit I'm not as active myself since I joined another community that is really fun to play in. But still, this will be managed as long as there are votes. ring-ring

Posts Ignored:

#301 (StupidStudiosN): Attempting to hurt MegaBoyX7 twice in a row.


-MusicalKitty
+ThatGuyNamedMikey

09: TailsMK4
09: Rhythm_BCA
08: MusicalKitty
08: Shadownnico
07: ThatGuyNamedMikey
06: Meta
04: ThatOneEnderMan
03: MegaBoyX7
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 19th, 2015 at 12:55pm in "Forum Game: The 1st PMMCT!" #36 ( Edited : 2015/12/19 at 4:54pm )
gemini-man ...I sense a bandwagon on a particular match... ring-ring

Knight Man
Sigma
Skull Man
King

EDIT: I changed my vote since said bandwagon wasn't as large as I thought.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 18th, 2015 at 3:41am in "Forum Game: The 1st PMMCT!" #37
gemini-man ...Ideally I would be voting for Ring Man if it went according to how I envisioned it, but I will settle for my second place pick, Mega Man. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 17th, 2015 at 12:21pm in "Forum Game: The 1st PMMCT!" #38
gemini-man ...And to think Round 1 started off so well for me. Least Mega Man and Bass.exe made it. ...Those are my votes, actually, those two I just mentioned. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 16th, 2015 at 12:34pm in "Tips and Tricks: Boss Strategy Guide" #39 ( Edited : 2015/12/16 at 12:44pm )
gemini-man ...@MegaRokin21 I'm not exactly sure what you're referring to, so I'll cover both points:

During the story: Optional really, but if you find yourself struggling in a battle, it may help to level up a bit more. Seeing where you currently are, though, I don't think the rest of the battles are going to be that difficult, plus the fact you will have access to every robot's weakness by the time you finish Chapter 3 of Dr. Cossack's story.

After beating the game: Level 100 robots are just easier in general to use to get post-game content like Starforce since you're at a point where you can disable most robots in one attack. This is not also to mention that when a level 100 robot disables an enemy robot, your level 100 robot will gain bonus stat points, increasing your robot's overall stats even more!

Hope this info helped any, and welcome to the Prototype! If I did not answer your question, feel free to ask us what you are actually confused about. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 16th, 2015 at 12:31pm in "Forum Game: The 1st PMMCT!" #40
gemini-man ...Division 3 totally didn't go as I hoped it would. Let's see if Division 4 is any better... ring-ring

Time Man
Mega Man
Bass.exe
Ring Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 15th, 2015 at 8:04pm in "Forum Game: Prototype Member Hurt and Heal" #41
gemini-man ...It has not been two days since my last update, but we had some decent activity the past 24+ hours, so update time. Second, Bt/Beta Man is #9 in the list. We have 8 fighters left. And finally, due to the number of fighters getting smaller and smaller, I'm switching to survival mode now. No hard feelings for who I hurt, but the people that have the lowest HP are more likely to get targeted first... ring-ring

Posts Ignored:

#294 (ThatOneEnderMan): Attempting to hurt someone already disabled.


-Rhythm_BCA
+ThatOneEnderMan

09: MusicalKitty
08: Rhythm_BCA
08: TailsMK4
07: ThatGuyNamedMikey
07: Meta
06: Shadownnico
05: MegaBoyX7
04: ThatOneEnderMan
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 14th, 2015 at 4:31pm in "Forum Game: Prototype Member Hurt and Heal" #42 ( Edited : 2015/12/14 at 4:41pm )
gemini-man ...StupidStudiosN is the 11th player knocked out. He hung in there for a while. ring-ring

Posts Ignored:

#281 (MusicalKitty): Attempting to hurt ThatOneEnderMan twice in a row.


-MegaBoyX7
+Meta

EDIT: Changed Bt Man's name to reflect the fact his character changed in his comic.


08: MusicalKitty
07: TailsMK4
07: ThatGuyNamedMikey
07: Meta
07: Shadownnico
06: Rhythm_BCA
05: ThatOneEnderMan
05: MegaBoyX7
02: Bt/Beta Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 14th, 2015 at 1:55pm in "Forum Game: The 1st PMMCT!" #43 ( Edited : 2015/12/14 at 1:56pm )
gemini-man ...I will go with Protoman.exe. ring-ring

EDIT: @TisTheSeasonJoey You know how I feel, I wanted Star Man to win this division. lol
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 13th, 2015 at 9:11pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #44
gemini-man ...We'll see how this goes without the powers...but I suppose the sizes of the games so far have been pretty small...so they might not be needed. Anyway, I'm in. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 13th, 2015 at 2:56pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #45
gemini-man ...While I update the thread to allow someone else to host, should I even keep the records from this Mafia? Just checking. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 12th, 2015 at 1:09pm in "Forum Game: Prototype Member Hurt and Heal" #46
gemini-man ...This is a good sign that activity has picked back up again due to the field of fighters getting smaller and smaller. Since activity has picked up, I'll refrain from using the -2 bombs for now. ring-ring

...And with increased activity comes increased goof-ups. ring-ring-3

Posts Ignored:

#264 (TheDoc): Attempting to heal Rhythm_BCA twice in a row. This means Bt Man is still in the game!


-StupidStudiosN
+Bt Man (here's your second chance)

08: MusicalKitty
07: TailsMK4
07: Rhythm_BCA
07: ThatOneEnderMan
06: ThatGuyNamedMikey
06: Meta
05: MegaBoyX7
04: Shadownnico
02: StupidStudiosN
02: Bt Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 12th, 2015 at 1:04pm in "Forum Game: The 1st PMMCT!" #47
gemini-man ...Vile
Star Man Eh...Protoman.exe.ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 10th, 2015 at 2:37pm in "Forum Game: Prototype Member Hurt and Heal" #48 ( Edited : 2015/12/10 at 2:47pm )
gemini-man ...I guess people are losing interest in this. Perhaps 20 contenders were too much. I do kind of want to do a second Heal and Hurt after this one is done. Let me know if you want this particular one to end...I'll work something out to end this early. ring-ring

Using -2 bomb again.


-Bt Man
+ThatGuyNamedMikey

08: TailsMK4
07: MusicalKitty
07: Rhythm_BCA
05: Shadownnico
05: ThatOneEnderMan
05: MegaBoyX7
05: ThatGuyNamedMikey
04: Meta
03: StupidStudiosN
02: Bt Man
02: DaCrashBomber
01: Spinstrike
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 10th, 2015 at 2:34pm in "Forum Game: The 1st PMMCT!" #49
gemini-man ...MY PLAN FOR CONTEST DOMINATION HAS FAILD! ring-ring

Well, the first seven matchups went according to my plan...oh well, next round:

Vile
Tornado Man
Star Man
Axl
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 8th, 2015 at 11:51pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #50
gemini-man ...Slipped my mind to update the thread to say the game has started. Haven't seen any updates to show Night 1 has ended, though. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 8th, 2015 at 12:23pm in "Forum Game: The 1st PMMCT!" #51 ( Edited : 2015/12/08 at 12:26pm )
gemini-man ...I also sense the opposing bandwagon too...my vote is for Napalm Man, and I'm good with the voting reduced to 24 hours. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 7th, 2015 at 9:43pm in "Forum Game: Prototype Member Hurt and Heal" #52
gemini-man ...And Crystal Miner is down! That makes 12 users left, almost halfway there. Since I can, I will toss another -2 bomb... ring-ring


-Spinstrike
+DaCrashBomber (Again, giving him a chance to survive the explosion...no pun intended)

10: TailsMK4
09: MusicalKitty
08: Rhythm_BCA
07: Shadownnico
07: ThatOneEnderMan
07: MegaBoyX7
06: ThatGuyNamedMikey
06: Bt Man
06: Meta
05: StupidStudiosN
04: Spinstrike
03: DaCrashBomber
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 6th, 2015 at 3:28am in "Forum Game: The 1st PMMCT!" #53
I will be voting for Napalm Man and Proto Man.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 5th, 2015 at 6:56pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #54
gemini-man ...I signed myself up already since I am the TC, but I will join this. Hopefully this game manages the Neutral roles well, since they can be a big part of the Mafia experience too. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 5th, 2015 at 6:36pm in "MMRPG Mafia 2" #55
gemini-man ...I'll join this, and also neutral roles, eh? Hopefully this goes well so people also know how the neutral roles work. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 5th, 2015 at 4:03pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #56
gemini-man ...


Enker (Brimstone)

You are the shield of the Mafia, able to resist some damage and still fight.

Passive (Extra Life): If you are found guilty, you will survive, though your role will be revealed to everyone else (except in the case of a special ability attack, in which only your attacker will know who you are). Can only be activated once.

Active (Shield Generator): Select any target during the day phase (including yourself) and they will take no damage (votes or special ability) for that day. This ability will reactivate in two Days after used.


Guts Man (StupidStudios)

You are the backbone of the town, having dealt with many accidents while making repairs on the town all of the time. Your armor is very strong as a result.

Passive (Thick Armor): Your armor is strong enough that you are immune to Mafia attacks, but this ability decays as the days go on. After Night 1, your chances of being attacked by the Mafia go up by 5% every Night.

Active (Super Arm): You may choose to protect yourself from 3 votes for the current Day phase by PMing the Moderator. This doesn't protect against special abilities, but some protection is better than none, right? This ability can only be used every two Days.


Trill (Kibologist)

You are the leader of the Mafia, trying to control the Townies before they can fight back.

Passive (Revenge Armor): Anyone that places votes against you will also have the same votes cast on themselves.

Active (Temptation): Ask any user during the Day phase (have the Moderator perform this, don't ask the user yourself) if they want some protection during the Night phase. If they accept, the Mafia is prohibited from casting votes during the Night phase, but if the user that accepted the offer survives until Night again, they will join the Mafia side. They will still have the roles they had before, but now work for the Mafia. If the user that accepted the offer is the Super Townie, your role will be revealed to the user and the Super Townie will not be converted. This move goes on cooldown until after the user is attempted to be converted, and can be performed the next Day at that point.

Active (Double Strike): PM the Moderator a second user to vote on during the Day phase. This can be performed on any Day phase.


Mega Man (Retro Pikachu)

You are the leader of the Townies, seeking out the Mafia before they can control the town. You are concerned also about the well-being of one of the Townies in particular...

Passive (???): If you are able to get in contact with a specific Townie, then on every Day phase both you and the other Townie will be protected from 1 vote each. You also have your Mega Buster cooldown reduced by one Day.

Active (Mega Buster): You can forfeit a vote during the Day phase to charge up your buster (posting a vote in the thread anyway will reverse this ability and cause it to go on cooldown), and your vote will count as -3 the next Day. Once fired, the ability can be used again in two Days.

Active (Sense of Justice): Ask any user during the Day phase (have the Moderator perform this, don't ask the user yourself) if they want some protection during the Night phase. If they accept, the user is protected during the Night phase from any attacks by the Mafia (you are still subject to their attacks, though). When the Night is over, you will learn their role whether Mafia or Townie. If the user is a Mafia member, they also learn of your role. If the user was the specific Townie, though, they will also learn your role and you may communicate with each other, plus both of your Passives activate. This ability can be used on any Day phase with no cooldown.


So yeah, Game Over. Does anyone want to host the second Mafia?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 4th, 2015 at 9:23pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #57 ( Edited : 2015/12/05 at 4:28pm )
gemini-man ...Day 3 is coming to a close now...and I will just say that if a Mafia member doesn't go down today or tomorrow, it might be the end soon... ring-ring

Day 3

Plenty of debate revolved around the town, but ultimately it was decided to send one robot to the labs to be converted back to "normal". This robot turned out to actually be...


Elec Man

You are the source of power for the town, so you can use the town's power source to generate some chaos.

Passive (Thunder Beam): When you cast a vote, there will also be two randomly generated votes to go along with your vote. This may also include you as a vote.

Active (Disruption): You can choose for the next Day and Night phase (by PMing the Moderator), to prevent all communication with the Moderator by PM. This includes any special ability use (although special abilities that are still in effect at this time can be used), as well as preventing the Mafia from being able to attack during the Night phase. This can only be used every three Days.


The town found local Townie ThatOneEnderMan guilty of being Mafia...though again it's another strike against the town. The rundown came as this, after passive and active abilities being triggered:

ThatOneEnderMan - 2
TheDoc - 1
Kirbologist - 1


As day turns to night, the robots of the town find themselves slowly decreasing in number. If the Mafia can't be disabled soon, the takeover will be successful.


Night 3

The Mafia quietly snuck into the labs again and tried for a different robot this time. This one also was difficult since the core of the robot was located in a different part of the body. Morning came much too soon...

All of the robots reported for their usual routines, but found there were only four robots left. Seeing this chance, two robots suddenly attacked the rest of the group and disabled them. Then, the two robots left gathered together and brought up a screen, saying this to their leader: "This town is ours now. We will take over the operations of this town. Our first step is to convert the robots of this town to follow us. Since they are currently disabled, they will not resist us." A few hours later, all 6 of the Townies came online, and resumed their usual duties, unaware of the fact their circuits were changed so they would obey the Mafia...


The Mafia won...the town is now the Mafia's to control. So Game 1 has concluded with a Mafia victory. What team will win the next game? Until then, I shall reveal the roles of the remaining players, starting with the one disabled on Night 3.


Fire Man (TheDoc)

You are the sheriff of the town, making sure any evil-doers are rightfully punished and disciplined.

Passive (Justice Flames): Your sense of justice has been refined over the years and thus resist any attempts by evil to attack you. If the Mafia attacks you, a coin will be flipped instead. If it's heads, the attack is thwarted. If it's tails, however, the attack is successful.

Active (Fire Storm): You may choose on any Day (by PMing the Moderator), to instead give your vote a strength of -2 and a two vote resistance on yourself. This can be used on any Day, but it disables the Justice Flames for that Night.


Sorry TheDoc, the coin came up tails.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 4th, 2015 at 12:48pm in "Forum Game: Prototype Member Hurt and Heal" #58
gemini-man ...I guess updating this every two days seems to be just right... ring-ring


-Crystal Miner
+Shadownnico

10: MusicalKitty
10: TailsMK4
10: Rhythm_BCA
09: Shadownnico
08: ThatOneEnderMan
08: ThatGuyNamedMikey
08: MegaBoyX7
08: Bt Man
08: Meta
06: StupidStudiosN
06: Spinstrike
06: DaCrashBomber
03: Crystal Miner
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 4th, 2015 at 12:41pm in "Forum Game: Corrupt-A-Wish!" #59
gemini-man ...Granted! You now live (at the time of this posting) at the South Pole, where the sunlight reaches the sky almost 24 hours a day! When the seasons change, though, you will have darkness for 24 hours a day. Besides, how do you intend to sleep during the day? ring-ring

I wish I was immune to all of the illnesses in the world, including the common cold. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 4th, 2015 at 12:39pm in "Forum Game: The 1st PMMCT!" #60 ( Edited : 2015/12/04 at 12:40pm )
Napalm Man
Elec Man.exe
Proto Man
Mega Man X

EDIT: Why is it whenever I post, it just seems like I'm involved in a bandwagon? I seriously did not look at the next page before voting. :/
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 3rd, 2015 at 10:06pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #61
gemini-man ...Little bit late of an update this time, but oh well. ring-ring

Night 2

Despite the residents still being uneasy due to the recent Mafia activities, the rest of the day and night go by uneventfully. The Mafia, however, quietly entered the labs again to temporarily disable another robot...though they were unable to access this robot's core for some strange reason. Morning seemed to approach so quickly after the struggle resumed, so the Mafia had no choice but to beat a hasty retreat. In the morning, the robots are relieved to find that everyone survived the night during the usual start of the routines. The question is...who was the target and how did they survive?


The Mafia failed to disable a robot in the night, so Day 3 begins without much confusion this time around. Will a Mafia member truly be convicted this time...?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 2nd, 2015 at 7:23pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #62
gemini-man ...Think I've waited long enough to resume this. Not everyone voted, but oh well, there was enough to bring this day to an end... ring-ring

As the day draws to a close, the robots tallied up the votes. The results were not as they expected due to some passive abilities being triggered along the way, but there was enough to mark one person as a Mafia member. As such, the robot chosen was brought into the labs for some cleaning of its circuits. The robot's core and I.C. chip was preserved, though, so the robot can come back to work after the Mafia situation is taken care of. Sadly, though, we must say goodbye to...


Cut Man

You are the most active individual of the town, making sure the town is productive as it always has been. You are able to pull off a few strings as a result as you see fit.

Passive (Rolling Cutter): Any votes you make will count as -2 (aka two votes against said person).

Active (Cutting Off): If you suspect someone doesn't have the town's best intentions in mind, you can choose by PM to "attack" that person and have any votes and special abilities currently in play (Passives cannot be blocked) disabled. Their votes will not count and any active special abilities are put on cooldown. This can only be used every two Days.

The breakdown came to this, after passive and active abilities were triggered along the way:

MegaBossMan - 2
TheDoc - 1
Brimstone - 1
ThatOneEnderMan - 1
Retro Pikachu - 1


After this, the robots retire for the night.


Night 2

Now any remaining Mafia members make their move...
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 2nd, 2015 at 12:10am in "Forum Game: The 1st PMMCT!" #63
I will go with Pharaoh Man.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 1st, 2015 at 11:21pm in "Forum Game: Prototype Member Hurt and Heal" #64
gemini-man ...Not doing it for two days straight really piles up the work. This should change the standings a bit...especially since I can confirm that Tobyjoey is indeed out. ring-ring

Posts ignored:

#223 (TheDoc): Attempting to heal someone already disabled.
#224 (Tobyjoey): Double hurting and healing before letting anyone else vote. (I would have let this slide since TheDoc's post was ignored, but then TheDoc goofed again later, so I can't allow the exception for fairness)
#226 (TheDoc): Attempting to heal Rhythm_BCA twice in a row.

...Oh heck with it, let's throw in a -2 bomb. ring-ring-3


-StupidStudiosN
+DaCrashBomber (to give him a chance to recover)

10: MusicalKitty
10: ThatOneEnderMan
09: ThatGuyNamedMikey
09: TailsMK4
09: Rhythm_BCA
08: Shadownnico
08: MegaBoyX7
08: Bt Man
07: Meta
06: StupidStudiosN
06: Spinstrike
05: DaCrashBomber
05: Crystal Miner
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 1st, 2015 at 7:19pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #65 ( Edited : 2015/12/01 at 7:36pm )
gemini-man ...Triple post to advance the game, please don't make me have to do a fourth in a row. ring-ring


Day 2

As the night turns to day, the robots perform their usual opening routines, which includes making sure every robot is accounted for. Usually every robot is punctual...however today one robot is missing. Two robots suddenly show up, alarmed at what they saw in the town square. In the middle of the town square was a robot that was not moving. Upon further inspection, the robot's core and its I.C. chip (a chip that gives the robot its unique behavior) were removed. The only robot that did not show up for the usual routine was...


Roll

You are the nurse of the Townies, protecting the innocent whenever possible. You feel overwhelmed, though, and wish for the assistance of the Super Townie soon.

Passive (???): If you are able to get in contact with the Super Townie, then on every Day phase both you and the Super Townie will be protected from 1 vote each.

Active (Roll Buster): If you believe someone is being wrongly considered to be Mafia, you may shield that user (by having the Moderator do it) from 1 vote. This cannot be performed on yourself. This ability can be used on any Day phase with no cooldown.

(Note: Roll was a robot in which the Passive was disabled unless a condition was met, then it was changed. Unfortunately, the condition will not be fulfilled now.)


This puts the town in an uproar as one of their own was disabled during the night. The disabled robot was placed into the labs to analyze how it was disabled. Everyone is uneasy, but they proceed to do their usual duties, seeing as nothing else can be done now regarding their friend.


Sorry Meta, but the Mafia has disabled you, so for this game you are done, sadly. As for the rest of you, anyone willing to take a guess at who is Mafia?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 30th, 2015 at 8:19pm in "Forum Game: The 1st PMMCT!" #66 ( Edited : 2015/11/30 at 8:20pm )
Pharaoh Man
Pluto

No, I'm not part of a bandwagon.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 29th, 2015 at 2:01pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #67 ( Edited : 2015/11/30 at 8:05pm )
gemini-man ...Performing a double post since it is now time for the game to begin! Everyone has been PMed their roles, so we are all set! ring-ring

Day 1

It was a peaceful day in the town as the residents went about their business...until suddenly a large discharge of energy was unleashed in town square! Everyone seems to be ok, but there's two problems: everyone knows who they are, but they cannot tell apart anyone else...they all look like Robots! To add to the trouble, there's a head count of two extra Robots...could the two extra Robots be the Mafia?!

Choose wisely, everyone, as the fate of the town rests on your hands! You can either vote for a specific player or abstain if you feel you must wait this out (though don't delay too much or the Mafia will pick out the Townies!). Special abilities can also be activated by PMing me. Once more, do NOT tell anyone who you are (unless you're Mafia, then feel free to share your role with the other Mafia member)! Good luck everyone!


EDIT: Since NO ONE wanted to post, I'm going to Night 1 now.

Night 1

Afraid to pick anyone that might be innocent, no one stepped up to vote...so instead the robots resumed their normal duties and then went into the robot labs to recharge for tomorrow. While the robots plan on their activities for tomorrow, two robots meet in a different part of the town to discuss their move...

Mafia, it's time to choose a victim. Choose wisely...I'll be expecting a PM from you guys shortly.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 11:01pm in "Forum Game: Corrupt-A-Wish!" #68
gemini-man ...GRANTED! You are enjoying your freshly made Pumpkin Pie and reading the ingredients of said pie...and the first ingredient in the pie is something you're highly allergic to. It's not serious, but you get a bad case of a runny/stuffy nose, watery eyes, and occasional diarrhea for the rest of next month. Whether it'll go away in time for Christmas is yet to be seen. ring-ring

Speaking of allergies, I wish I could get rid of my milk allergy. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 5:44pm in "Forum Game: Prototype Member Hurt and Heal" #69
gemini-man ...Thinking I might throw another -2 bomb soon, but not this time. ring-ring


-Shadownnico
+Meta

12: Shadownnico
10: MusicalKitty
10: ThatGuyNamedMikey
10: MegaBoyX7
10: Bt Man
10: ThatOneEnderMan
10: Meta
10: TailsMK4
09: Rhythm_BCA
09: StupidStudiosN
08: Spinstrike
08: DaCrashBomber
07: Crystal Miner
03: Tobyjoey
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 5:38pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #70
gemini-man ...Mafia members can really use any kind of communication as long as Townies cannot see what you're discussing. This can be PMs or a private channel in the chat, for example. This can be done Day and Night. During the day, everyone will post here debating who might be Mafia. I will allow some discussion even if you don't plan to vote (Abstain) or have already made your vote, but wish to talk anyway or change your vote, but it must be related to the game in progress. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 1:20pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #71
gemini-man ...Well...there might not be any more players, but I will have sign ups open for one more day. Tomorrow I will send the roles out for everyone. Another player would help out the Townies since the current game setup will have 3 Mafia members and 5 Townies! In the meantime, if anyone has any questions regarding the game, feel free to ask them. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 28th, 2015 at 12:58am in "Forum Game: The 1st PMMCT!" #72
gemini-man ...After considering all of the battles in each of the Divisions, I have come up with this list for Division 1. ring-ring

Blade Man (sorry Boss, countering you here)
Pharaoh Man
Buster Rod G
Pluto

I, too, did like Mega Man Volnutt, but opted for Pluto instead.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 27th, 2015 at 2:42pm in "Forum Game: Prototype Member Hurt and Heal" #73
gemini-man ...I would have healed you, Toby, but since you hurt me, I feel I should return the favor instead. ring-ring

-Tobyjoey
+ThatGuyNamedMikey


12: MusicalKitty
11: ThatGuyNamedMikey
10: Rhythm_BCA
10: MegaBoyX7
10: Bt Man
10: ThatOneEnderMan
09: Meta
09: TailsMK4
09: Shadownnico
09: Spinstrike
09: StupidStudiosN
09: DaCrashBomber
07: Crystal Miner
02: Tobyjoey
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 26th, 2015 at 1:03pm in "Forum Game: Prototype Member Hurt and Heal" #74
gemini-man ...Guess I'll update this before I officially celebrate Thanksgiving with my family. ring-ring

Posts Ignored:

#190 (MegaBoyX7): Attempting to hurt someone already disabled.


-StupidStudiosN
+Crystal Miner

10: Meta
10: TailsMK4
10: Rhythm_BCA
10: Shadownnico
10: Spinstrike
10: MegaBoyX7
09: StupidStudiosN
09: ThatGuyNamedMikey
09: Bt Man
09: ThatOneEnderMan
09: DaCrashBomber
09: MusicalKitty
07: Tobyjoey
05: Crystal Miner
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 26th, 2015 at 12:58pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #75
gemini-man ...Counting Kirbologist, that makes seven players. While I can work with this number, I would prefer at least two more so the game can last a little while. I don't have a deadline set up yet, but probably I'll more than likely just stop accepting players once I decide I'll work with what I have. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 26th, 2015 at 12:12am in "Forum Game: The 1st PMMCT!" #76
gemini-man ...Carefully considering each of the groups, I have decided that I would prefer these not be in the competition:


Group A:

Iris
Magma Dragoon
Quint


Group B:

Green Biker Dude
Hidden Phantom
Wind Man


Group C:

Ring.exe
Auto
Duo.exe


That's all for now. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 25th, 2015 at 10:00pm in "MMRPG Trading Card Game: The Remake!" #77 ( Edited : 2015/12/28 at 12:40am )
Just editing this as needed for my current deck (cards obtained from sets are not displayed here to save room).

Deck Name: Dimensional Control

Name: TailsMK4
Core: Space & Electric
Health: 300
Power: Cosmic Discharge
Power Description: If damaged by a Space-type attack, the user's next attack goes up by 20. (if the attack is a multi-hit, apply to last hit.)
Attack 2: Meteor Blast
Attack 2 Description: Flip a coin to decide how many meteors will be spawned for 10 damage each. If heads, two meteors will spawn. If tails, five meteors will spawn.
Attack 3: Electric Orb
Attack 3 Description: Fires a charged particle of energy for 30 damage and has a chance to cause Paralysis.
Resistance: Electric
Weakness: Earth

Name: Elec Man
Core: Electric
Health: 200
Power: Power Charge
Power Description: If given an Electric Core, the next attack after the core's effects wear off has its damage increased by 20.
Attack 2: Thunder Beam
Attack 2 Description: Flip a coin to determine how many bolts will hit the target for 30 damage each. If heads, all three bolts hit. If tails, only the first bolt hits.
Attack 3: Lightning Strike
Attack 3 Description: Fires a fierce bolt of lightning from the sky for 50 damage.
Resistance: Electric
Weakness: Earth

Name: Spark Man
Core: Electric
Health: 150
Power: Energy Spike
Power Description: Spark Man's next attack goes up by 10 if he attacked the target with an electric move the previous turn.
Attack 2: Spark Shock
Attack 2 Description: The user sends a small ball of energy to the target for 20 damage. If Spark Charge was used the previous turn, the attack does 60 damage instead and paralyzes.
Attack 3: Spark Charge
Attack 3 Description: The user spends the turn charging up Spark Shock.
Resistance: Water
Weakness: Cutter

Name: Star Man
Core: Space
Health: 150
Attack 1: Star Crash
Attack 1 Description: Star Man uses a shield that resists 20 damage from the opponent's next attack and deals 30 damage to the opponent.
Attack 2: Star Storm
Attack 2 Description: Star Man spends a turn preparing to unleash a fury of stars on its opponent. The next turn, the stars crash down on the opponent, dealing 50 damage and forcing the opponent to skip its next attack due to flinching.
Attack 3: Low Gravity
Attack 3 Description: Flip a coin. If heads, Star Man avoids all attacks from the opponent on this turn and deals 20 damage to the opponent. If tails, the attack does nothing.
Resistance: Space
Weakness: Water

Name: Space Core
Core: Space
Description: Doubles the damage of the next attack, as long as it is Space Core.

Name: Electric Core
Core: Electric
Description: Doubles the damage of the next attack, as long as it is Electric Core.

Name: Field Star
Core: Neutral
Description: Increases the next attack by 20, but also deals 10 Damage to the user due to overheating.

Name: Fusion Star
Core: Neutral
Description: Increases the next attack by 40, but also deals 20 Damage to the user due to overheating.

Name: Recovery Core
Core: Energy
Description: The user gains 50 Health, but is prevented from attacking that turn.

Name: Energy Armor
Core: Defense
Description: The user resists 20 Damage from the next opponent attack, unless the attack is a weakness. If the attack is a multi-hit, then the user resists 5 Damage per hit.

Name: Laser Recoil
Core: Laser
Description: If the opponent's next attack is Laser-type, the opponent receives the same damage it deals, even if the opponent is resistant or immune to Laser.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 25th, 2015 at 4:37pm in "Forum Game: Prototype Member Hurt and Heal" #78
gemini-man ...And with my vote, ZeroDXZ joins the others backstage, frustrated that they lost, but inspiring to perform better next time. ring-ring


-ZeroDXZ
+MusicalKitty

11: StupidStudiosN
11: Meta
10: TailsMK4
10: Rhythm_BCA
10: Shadownnico
10: Spinstrike
09: ThatGuyNamedMikey
09: Bt Man
09: ThatOneEnderMan
08: DaCrashBomber
08: Tobyjoey
08: MusicalKitty
08: MegaBoyX7
05: Crystal Miner
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 24th, 2015 at 9:41pm in "Forum Game: Prototype Member Hurt and Heal" #79 ( Edited : 2015/11/24 at 10:08pm )
gemini-man ...And just like that, two more members have had to go backstage and recharge. Better luck next time uraccountcrashed and Retro Pikachu! As for me, I have decided to hop back in the voting, though this time I will not be using random.org. Oh, and I'll refrain from using the -2 bombs for a little while, so you don't have to worry about those interfering. Now, let the fighting resume! ring-ring


Posts ignored:

#173 (Meta): Attempting to heal StupidStudiosN twice in a row.


My vote this time:

-StupidStudiosN
+Shadownnico

11: TailsMK4
11: StupidStudiosN
10: Meta
10: Rhythm_BCA
10: Shadownnico
09: ThatGuyNamedMikey
09: Bt Man
09: ThatOneEnderMan
09: Spinstrike
08: DaCrashBomber
07: Tobyjoey
07: MusicalKitty
06: MegaBoyX7
06: Crystal Miner
04: ZeroDXZ
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 23rd, 2015 at 6:03pm in "Forum Game: Corrupt-A-Wish!" #80
gemini-man ...@Bt Man : Congratulations! You now control the internet! But, you're out of ideas, so the internet now only exists...in your mind. Everyone else is now wondering why their internet won't work... ring-ring

I wish I could forget things I don't want to remember. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 23rd, 2015 at 5:38pm in "Forum Game: Prototype Member Hurt and Heal" #81
gemini-man ...Well, I'd say no one really has stayed where they were before the last few updates...with the options to hurt and heal slowly being limited, everyone is starting to get affected now. Who knows where this is going to end up... ring-ring

Posts ignored:

#149 (TheDoc): Attempting to hurt StupidStudiosN and heal DaCrashBomber twice in a row.
#153 (ThatOneEnderMan): Attempting to hurt DaCrashBomber twice in a row.
#156 (StupidStudiosN): Attempting to hurt DaCrashBomber twice in a row.


11: ThatGuyNamedMikey
11: TailsMK4
10: Meta
10: Rhythm_BCA
09: Bt Man
09: ThatOneEnderMan
09: StupidStudiosN
08: Spinstrike
08: Shadownnico
07: Tobyjoey
07: MegaBoyX7
06: MusicalKitty
05: ZeroDXZ
05: Crystal Miner
05: DaCrashBomber
04: Retro Pikachu
02: uraccountcrashed
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 22nd, 2015 at 10:18pm in "Forum Game: Corrupt-A-Wish!" #82 ( Edited : 2015/11/22 at 10:23pm )
gemini-man ...@Bt Man : You do get your Mega Man game, but you're playing as the Mega Man featured on the cover of Mega Man 1 in a real life setting! ring-ring

I wish I had more time to do what I want. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 22nd, 2015 at 12:16am in "Forum Game: Prototype Member Hurt and Heal" #83
gemini-man ...Since now we have a #18, a -2 bomb has been dropped into the competition, taking away 2 HP from everyone still alive. The list has been updated on the first post, but I will not repost it here. Resume with the blows as usual. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 21st, 2015 at 11:44pm in "Forum Game: Prototype Member Hurt and Heal" #84 ( Edited : 2015/11/22 at 12:04am )
gemini-man ...Think I should update this before more confusion ensures. DaCrashBomber, Boss is not on the list, but he is able to heal and hurt others as usual. Check out note 3 to confirm with this yourself. By rule 5, though, he cannot hurt you again until after his next post. What also has slipped people's minds, though...AlphaShurikenGSXR is still alive, but barely! Even if he does get disabled, though, he can still hurt and heal others. ring-ring


Posts Ignored:

#136 (ThatOneEnderMan): Attempting to hurt AlphaShurikenGSXR twice in a row.


14: Meta
13: ThatGuyNamedMikey
12: TailsMK4
12: Bt Man
11: ThatOneEnderMan
10: Spinstrike
10: Rhythm_BCA
10: Shadownnico
10: StupidStudiosN
09: Tobyjoey
09: MegaBoyX7
08: MusicalKitty
08: ZeroDXZ
07: uraccountcrashed
06: Crystal Miner
06: Retro Pikachu
04: DaCrashBomber
01: AlphaShurikenGSXR
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 20th, 2015 at 11:16pm in "Forum Game: Prototype Member Hurt and Heal" #85
gemini-man ...Geez, this took off better than I expected. So I think I will refrain from any more votes myself and let you guys keep this going. So when I am posting in this thread from now on, I am just updating the list. Also, this is directed at Top, but I'll put this in the first post as well: even if you're not in the list, you can certainly participate in the hurt and heal activity yourself...just that it's impossible to break rule 4. ring-ring


13: ThatGuyNamedMikey
12: Meta
12: TailsMK4
11: Bt Man
11: Spinstrike
10: Rhythm_BCA
10: ThatOneEnderMan
09: Shadownnico
09: Tobyjoey
08: Crystal Miner
08: MusicalKitty
08: MegaBoyX7
08: ZeroDXZ
08: uraccountcrashed
07: Retro Pikachu
07: DaCrashBomber
07: StupidStudiosN
02: AlphaShurikenGSXR
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 20th, 2015 at 4:57pm in "Forum Game: Prototype Member Hurt and Heal" #86 ( Edited : 2015/11/20 at 5:16pm )
gemini-man ...Just making sure the stats are up to date...and I was not going to vote, but then I thought of who to hurt and heal this time without going random. ring-ring

Posts ignored:

#99 (ThatGuyNamedMikey): Attempting to heal Meta twice in a row
#100 (Brimstone): Attempting to hurt a person already disabled
#101 (Meta): Attempting to heal ThatGuyNamedMikey twice in a row


-Meta (for goofing up twice in this thread)
+ThatGuyNamedMikey (for being the only other person to start a forum game since our activities meeting)


11: ThatGuyNamedMikey
11: Rhythm_BCA
11: ThatOneEnderMan
10: Meta
10: TailsMK4
10: Bt Man
10: Spinstrike
09: Shadownnico
09: Crystal Miner
09: MusicalKitty
09: MegaBoyX7
09: Tobyjoey
08: ZeroDXZ
08: uraccountcrashed
07: Retro Pikachu
07: DaCrashBomber
06: AlphaShurikenGSXR
06: StupidStudiosN
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 18th, 2015 at 10:08pm in "Forum Game: Prototype Member Hurt and Heal" #87 ( Edited : 2015/11/18 at 10:17pm )
gemini-man ...And it is official, FemaleForte is down (Bt Man gets the credit for the disable). Maybe next time...and for randomization...MusicalKitty uses Absorb on ThatOneEnderMan. Not very effective, but damage regardless... ring-ring

Edit: Boss forgot to remove 1 HP from my health when he ended up hurting me.


13: Meta
11: ThatGuyNamedMikey
10: TailsMK4
10: Rhythm_BCA
10: Shadownnico
10: Bt Man
09: Spinstrike
09: MusicalKitty
09: Crystal Miner
09: ZeroDXZ
08: ThatOneEnderMan
08: MegaBoyX7
08: Tobyjoey
08: uraccountcrashed
08: Retro Pikachu
07: DaCrashBomber
07: AlphaShurikenGSXR
06: StupidStudiosN
02: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 18th, 2015 at 6:36pm in "Forum Game: Prototype Member Hurt and Heal" #88
gemini-man ...Plot twist ahoy! FemaleForte is still alive at 1 HP because Meta's last post doesn't count (he already hurt FemaleForte on his post prior, so he cannot hurt FF again until after his next post). So I will be adjusting the stats just a tad before I do my randomization. And the randomization results are... Hurt Crystal, Heal Meta.ring-ring

12: Meta
10: Rhythm_BCA
10: Spinstrike
10: TailsMK4
10: ThatGuyNamedMikey
10: Shadownnico
09: ThatOneEnderMan
09: Bt Man
08: Crystal Miner
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Tobyjoey
08: uraccountcrashed
08: Retro Pikachu
07: DaCrashBomber
07: AlphaShurikenGSXR
06: StupidStudiosN
05: TheDoc
01: FemaleForte
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 18th, 2015 at 12:14am in "Forum Game: Prototype Member Hurt and Heal" #89
gemini-man ...Just going to fix the numbers along with my randomized hurt and heal...and going to hit this three times to really make sure it's random (the way it was being done before, the people on top were given low chances to be hurt or healed from me)... ring-ring

12: Rhythm_BCA
10: Spinstrike
10: Meta
09: ThatGuyNamedMikey
09: TailsMK4
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Bt Man
08: DaCrashBomber
08: Tobyjoey
08: uraccountcrashed
07: Retro Pikachu
07: AlphaShurikenGSXR
06: StupidStudiosN
04: FemaleForte
04: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 17th, 2015 at 11:58pm in "Forum Game: Prototype Member Hurt and Heal" #90 ( Edited : 2015/11/18 at 12:07am )
gemini-man ...Sorry, but StupidStudiosN's last post doesn't count due to breaking rule 5 (cannot heal the same person twice in a row). I need to see if the rules were followed by everyone else...but for the time being, the current standings after TheDoc's post are actually:

12: Rhythm_BCA
11: Spinstrike
10: Meta
09: ThatGuyNamedMikey
09: TailsMK4
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Retro Pikachu
08: Bt Man
08: DaCrashBomber
08: Tobyjoey
07: StupidStudiosN
07: AlphaShurikenGSXR
06: uraccountcrashed
04: FemaleForte
03: TheDoc

I will not be voting this time around, just ensuring that we actually have an accurate count.

EDIT: Everyone else is in the clear, though Retro Pikachu needs to edit his post to reflect the changed stats. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 17th, 2015 at 1:37pm in "Forum Game: Prototype Member Hurt and Heal" #91
gemini-man ...Since there are no objections, I will reduce everyone's health by 2. To make sure TheDoc gets a chance to recover, though, I will be healing him, no randomization being called this time around. As for who loses the health...I think I'll take it from Bt Man. ring-ring

12: Rhythm_BCA
11: Spinstrike
09: Meta
09: ThatGuyNamedMikey
09: ZeroDXZ
09: MusicalKitty
09: TailsMK4
09: Tobyjoey
08: Bt Man
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: MegaBoyX7
08: Retro Pikachu
08: Bt Man
07: StupidStudiosN
07: AlphaShurikenGSXR
07: DaCrashBomber
06: uraccountcrashed
04: FemaleForte
02: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 17th, 2015 at 2:12am in "Forum Game: Prototype Member Hurt and Heal" #92 ( Edited : 2015/11/17 at 2:16am )
gemini-man ...Eh, three people posted after me. Think I'll post once more before the night is over. So, randomization again...this time...I completely negated Boss's last post. ring-ring

13: Spinstrike
12: Rhythm_BCA
11: Meta
11: ThatGuyNamedMikey
11: ZeroDXZ
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
11: ThatOneEnderMan
11: Crystal Miner
11: Shadownnico
10: MegaBoyX7
10: Retro Pikachu
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
08: uraccountcrashed
06: FemaleForte
04: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 16th, 2015 at 11:52pm in "Forum Game: Prototype Member Hurt and Heal" #93 ( Edited : 2015/11/17 at 12:10am )
gemini-man ...Perhaps I set the health a little too high...anyone object to a global loss in health to shorten the game a bit? I was thinking -2 HP for all. I also went ahead and added Mikey's suggestion regarding repeat hurting and healing on the same people...that is a no-no until the final few members remain, then it's almost unavoidable. I have no idea if any of this occurred (it went from 6 posts opening night to 40+ in a single day), so I don't care if it's already happened, but it will now be enforced as of this post.

As for my vote...randomization time! ...Ouch, TheDoc hits number 1 on the list... ring-ring

13: MegaBoyX7
12: Spinstrike
12: Rhythm_BCA
11: ThatGuyNamedMikey
11: ZeroDXZ
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
11: ThatOneEnderMan
10: Meta
10: Crystal Miner
10: Retro Pikachu
10: Shadownnico
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
08: uraccountcrashed
06: FemaleForte
05: TheDoc
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 16th, 2015 at 11:13pm in "Nominations for the Prototype MM Character Tournament." #94 ( Edited : 2015/11/16 at 11:50pm )
gemini-man ...This looks interesting...I guess I'll list my favorites from the series I know of, then...and to make this easier on myself, I'll vote on 10 from Classic and World (I consider them the same universe), and 5 each from X, BN, and Legends. ring-ring

1. Roll
2. Sniper Joe
3. Elec Man
4. Gemini Man
5. Gyro Man
6. Tomahawk Man
7. Galaxy Man
8. Enker
9. Punk
10. Ballade
11. Axl
12. Nine-Tails (hardest secret boss in Command Mission)
13. Chill Penguin
14. Wheel Gator
15. Vile
16. Bass.exe
17. Yort/Yurt/Yart (the Yo-Yo wielding viruses)
18. Gospel
19. Star Man.exe
20. Proto Man.exe
21. Tron Bonne
22. Teisel Bonne
23. Servbots
24. Data
25. Mega Man Juno
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 15th, 2015 at 10:38pm in "Forum Game: Prototype Member Hurt and Heal" #95 ( Edited : 2015/11/15 at 10:56pm )
gemini-man ...Been a while since I've made a regular post. Anyway, I was going to go ahead and change the list since a few did voice some concerns...but seems people had a little fun anyway here, so I guess for now I'll let this roll.

Picking someone is hard...so my little gimmick will be to use a random generator...guess this one might do. Random List Generator

So when I use this, the person that is listed first (I won't add my name, of course), is going to lose some health to the person listed second. Running the generator...and this happened.

-Crystal Miner
+ZeroDXZ

I'll also take the liberty to reorganize the list based on health... ring-ring

12: Tobyjoey
11: TailsMK4
11: Rhythm_BCA
11: ZeroDXZ
10: TheDoc
10: Meta
10: ThatOneEnderMan
10: StupidStudiosN
10: MusicalKitty
10: AlphaShurikenGSXR
10: Retro Pikachu
10: Spinstrike
10: Shadownnico
10: Bt Man
10: MegaBoyX7
9: ThatGuyNamedMikey
9: FemaleForte
9: uraccountcrashed
9: Crystal Miner
9: DaCrashBomber
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on June 14th, 2015 at 8:30pm in "Help with Support bots" #96
gemini-man ...Unfortunately, what I'm about to tell you is not possible in the update since Rhythm's abilities are being changed, but since this is the live game... ring-ring

You will want to have as many high stat robots as you can on your team when you attempt to train any of the Support robots. An ideal place is Final Destination since you get full stat downloads when disabling a Robot Master. You should equip Roll with either the Swaps or the Shuffles that switch up Attack, Defense, or Speed, depending on which one you want to train. You already have the Roll Buster equipped, and that is good.

The idea is to switch the enemy stats with the stats of your trained robots so that Roll gets MANY points when disabling that robot. If Roll is unable to disable a robot normally with Buster Shot or a charged buster, use Roll Buster to bring the robot's defense down to 1. In that state, a single Buster Shot will do a TON of damage. I would recommend training Roll's speed first until she can always attack first under normal conditions (though do keep in mind some abilities like Quick Boomerang and Search Snake will move first regardless of whose speed is higher), then raise her other two stats.

Raise Attack first if you want Roll to deal more damage normally, though do be careful if the other robots get super high Attack, as they could knock Roll out in one blow. To prevent that, you can also train Roll's Defense first, and that might be the best way to go. You will have to use Roll Buster to break down the robot's defenses, but you will get the full Defense allowed with that disable.

This will take a while, but I was able to max out all of the Support robots using this strategy. Good luck!
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on June 3rd, 2015 at 5:30pm in "TailsMK4's Bug Report Collection (Last Updated 6/3)" #97 ( Edited : 2015/06/03 at 5:35pm )
gemini-man ...Some good news for those that find themselves with two or more copies of the same robot. There is a fix for it! Just follow the steps in this thread should you ever come across this strange bug, and your robot will be back to normal. If you want to avoid it in the first place, it only seems to occur either if your connection or Adrian's server is unstable at the time you are in a battle. Otherwise, this is just a general update with a couple new bugs regarding Crash Bomber and Magnet Missile, and a crazy battle encountered on Bonus Field II. Yay for more bugs? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 26th, 2015 at 5:17pm in "The Prototype Games" #98
gemini-man ...Yeah, everything you have is correct, Retro. So in this case, say I want to attempt Robbery on someone. I cannot request that action on Monday, right? Also, are we allowed more than one action a day (I'm assuming yes, but just making sure)? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 26th, 2015 at 3:41pm in "The Prototype Games" #99
gemini-man ...This sounds pretty fun, so I'm in. One question, though: if we want to do a certain action, then we have to PM you at a certain time? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 23rd, 2015 at 4:34pm in "Mega Man RPG: The Fate of the Prototype" #100
Dr. Wily's Story
Spring Head attacks Ninja Man! -11 [Not very effective...]
Ninja Man charges the Wily Buster!
Bass attacks Crazy Cannon with Buster Shot! -30 and 10 overkill!
MetaKirbSter attacks Batton with Copy Shot! -26
Elec Sigma attacks Batton with Buster Shot! -22
Disco attacks Pierrobot with Bass Buster! -50 and 33 overkill!
Batton attacks MetaKirbSter! -1 +1
Snapper attacks Elec Sigma! -9

pierrobot Roooooooo…
crazy-cannon Shooooo…

bass ...This is proving to be a waste of time for me. At least we can pretty much finish this next round.
disco Yet another robot is here to help out.
bass ...Well, let's wrap this up.

(ZeroDXZ has joined the battle! Get your Flame Shot and Wily Buster ready!)


Experience x2.0
bassbasselec-manbassdiscobass        snapperspring-headbatton


MetaKirbSter
LE: 67/100 WE: 10/10
Attack: 100 (+10)
Defense: 99
Speed: 101

Elec Sigma
LE: 46/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Ninja Man
LE: 100/100 WE: 10/10
Attack: 100 (+10)
Defense: 50
Speed: 150

ZeroDXZ
LE: 100/100 WE: 10/10
Attack: 120
Defense: 95
Speed: 85

Bass (Guest)
LE: 69/110 WE: 10/10
Attack: 105 (+11)
Defense: 115
Speed: 110

Disco (Guest)
LE: 157/165 WE: 14/15
Attack: 83 (+8)
Defense: 99
Speed: 93


Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Batton
LE: 33/80
Attack: 10
Defense: 60
Speed: 50


Dr. Cossack's Story

Proto Man charges the Cossack Buster!
Rhythm charges the Rhythm Buster!
Crash Man attacks Lady Blader with Explode Shot! -42
Manta Missile attacks Rhythm! -13
Lady Blader attacks Rhythm! -7
Robo Fishtot attacks Proto Man! -6
Pyre Fly attacks Rhythm! -9
Ring Ring attacks Proto Man! -8
Bulb Blaster attacks Proto Man! -6
Skullmet attacks Rhythm! -11


rhythm The mechas are putting up a good fight, but there's no way we can lose this battle!
proto-man Just stay focused. I've been getting a good amount of my attacks ready, so this battle will not last too much longer.


Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotpyre-flyring-ringlady-bladermanta-missileskullmet


Crash Man
LE: 68/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 81/110 WE: 9/10
Attack: 110 (-6)
Defense: 105
Speed: 115 (+12)

Rhythm (Guest)
LE: 125/165 WE: 14/15
Attack: 88
Defense: 88
Speed: 99 (+10)


Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 12/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 23rd, 2015 at 4:05pm in "Mega Man RPG: The Fate of the Prototype" #101
(The way this RPG will work from now on is, if a player does not specify a target, then their target is randomly generated. Bt Man and Sargant Man will fire at random targets this turn.)

Dr. Light's Story

Mega Man charges the Mega Buster!
Gravity Man attacks Peng with Electric Shot! -45 and 12 overkill!
Bt Man attacks Spine with Shadow Shot! -15
Roll charges the Mega Buster!
Yamato Man attacks Spine with Buster Shot! -15
Sargant Man attacks Picket Man with Light Buster! -13 and 39 overkill!
picket-man Pikpik…
spine Yoooooruuuu…
peng Pepepepe…

roll We did it! We were able to minimize the damage done to this town!
mega-man That's a relief. Yamato Man, Gravity Man, Bt Man, and Sargant Man, thanks for the help. We just need to check the area around here to make sure there isn't anything we missed.


Victory!

Quest Items Obtained: x8 Starforce Fragments
New Item! Starforce Fragment

A piece of a Star. Doesn't seem to offer any benefits on its own, but it could possibly be combined with other fragments to produce a Star.


Tobyjoey

Yamato Man reached level 3!
Gravity Man reached level 3!

Items Obtained: x2 Energy Pellets, x2 Weapon Pellets


Bt Man

Bt Man reached level 3!
Sargant Man reached level 3!

Items Obtained: x2 Energy Pellets, x2 Weapon Pellets


(I'll adjust your stats later, you'll have to go through some dialogue first before you get into another battle)


mega-man Looks like this area is safe. I'm going to go check on other areas to see if they need some help. You guys are welcome to come along, but I figure Dr. Light wants to brief everyone on the current situation.
roll I'll be taking these fragments back to Dr. Light. These definitely were parts of a Star, but I wonder why it was broken up in the first place. I bet the four of you are pretty tired from that fighting, so you can come back to the lab and rest up if you want.


Crossroads

What do you want to do?
A. Follow Mega Man and search the nearby areas for more activity
B. Return to the lab and figure out what you can about the berserk mechas


[Dr. Wily's and Dr. Cossack's to follow next post]
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 21st, 2015 at 12:33pm in "Mega Man RPG: The Fate of the Prototype" #102
(ZeroDXZ will join the Dr. Wily story after Meta's next turn)

(Back at Dr. Light's side of things...)

Mega Man attacks Beak with Light Buster! -40 and 7 overkill!
Gravity Man attacks Flutter Fly with Electric Shot! -25 and 42 overkill!
Bt Man attacks Picket Man with Shadow Shot! -22
Roll charges the Roll Buster! +17
Yamato Man attacks Tackle Fire with Buster Shot! -65 and 85 overkill!
Sargant Man charges the Light Buster!
Peng attacks but misses!
Picket Man attacks Roll! -14
Spine attacks Roll! -9
beak Bu… ra!
tackle-fire Chaaaaaan…!
flutter-fly Fuuuurrraaaaaa…

mega-man If you won't stand down then... I will fight you!
roll I'm warning you! I'm tough!


Experience x2.0
proto-manmega-mangravity-manyamato-manrollmega-man        picketmanpengspine


Yamato Man
LE: 69/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Bt Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 100
Speed: 100

Sargant Man
LE: 100/100 WE: 9/10
Attack: 100
Defense: 150 (+15)
Speed: 50

Mega Man (Guest)
LE: 102/110 WE: 10/10
Attack: 110
Defense: 110 (+11)
Speed: 110

Roll (Guest)
LE: 122/165 WE: 14/15
Attack: 99
Defense: 83 (+8)
Speed: 93


Picket Man
LE: 13/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 21st, 2015 at 12:42am in "Mega Man RPG: The Fate of the Prototype" #103 ( Edited : 2015/05/21 at 2:07am )
Flea attacks Roll! -24
Mega Man charges the Light Buster!
Gravity Man attacks Flea with Electric Shot! -20 and 267 overkill! (It's super effective!)
Roll charges the Light Buster!
Flutter Fly attacks Mega Man! -9
Beetle Borg attacks Mega Man! -3
Yamato Man attacks Beetle Borg with Cutter Shot! -35 and 42 overkill! (It's super effective!)
Peng attacks Yamato Man! -12
Beak attacks Roll! -10
Picket Man attacks Roll! -14
Tackle Fire attacks Yamato Man! -11 [It's not very effective...]
Spine attacks Yamato Man! -8
flea Do…do…ma.
beetle-borg Bu… ka!

mega-man They normally are not this strong! Are they influenced by Starforce?
roll Mega Man! Dr. Light just sent us some more help!
mega-man Really? That's great! We can end this sooner and stop any more damage!

Experience x2.0
proto-manmega-mangravity-manyamato-manrollmega-man        picketmanpengbeaktackle-firespineflutter-fly


Yamato Man
LE: 69/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Bt Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 100
Speed: 100

Sargant Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 150
Speed: 50

Mega Man (Guest)
LE: 102/110 WE: 9/10
Attack: 110
Defense: 110 (+11)
Speed: 110

Roll (Guest)
LE: 117/165 WE: 14/15
Attack: 99
Defense: 83 (+8)
Speed: 93


Picket Man
LE: 35/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Beak
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Tackle Fire
LE: 65/65
Attack: 110
Defense: 10
Speed: 15

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10

Flutter Fly
LE: 25/25
Attack: 50
Defense: 35
Speed: 90


Proto Man charges the Proto Buster!
Rhythm charges the Cossack Buster!
Crash Man attacks Drill Mole with Buster Shot! -30 and 37 overkill!
Manta Missile attacks Proto Man! -11
Lady Blader attacks Crash Man! -9
Robo Fishtot attacks Crash Man! -9
Pyre Fly attacks Rhythm! -9
Ring Ring attacks but misses!
Bulb Blaster attacks Proto Man! -6
Skullmet attacks Crash Man! -14
drill-mole Ruu…! Moo…! Ruu…!

Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotpyre-flyring-ringlady-bladermanta-missileskullmet


Crash Man
LE: 68/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 93/110 WE: 10/10
Attack: 110 (-3)
Defense: 105
Speed: 115 (+12)

Rhythm (Guest)
LE: 156/165 WE: 14/15
Attack: 88
Defense: 88
Speed: 99 (+10)


Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 55/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 21st, 2015 at 12:30am in "Mega Man RPG: The Fate of the Prototype" #104 ( Edited : 2015/05/21 at 1:53am )
Turn 1:
Spring Head attacks Elec Sigma! -12
Bass charges up the Bass Buster!
MetaKirbSter charges up the Wily Buster!
Elec Sigma attacks Telly with Electric Shot! -25
Disco attacks Fan Fiend with Buster Shot! -11
Killer Bullet attacks Bass! -34
Killer Bullet takes recoil damage! -10
Pierrobot attacks MetaKirbSter! -13
Batton attacks Elec Sigma! -1
Crazy Cannon attacks MetaKirbSter! -9 [It's not very effective...]
Snapper attacks Bass! -7
Telly attacks Elec Sigma! -3
Fan Fiend attacks Disco! -7
killer-bullet Boooo…mu!


Turn 2:
Spring Head attacks MetaKirbSter! -11
Bass attacks Telly with Bass Buster! -40 and 4 overkill!

(Well...wasn't expecting Bass to take out the Telly from here. For that, I have taken the liberty of selecting the next suitable target to fit Meta's plan.)

MetaKirbSter attacks Fan Fiend with Wily Buster! -39
Elec Sigma attacks Fan Fiend with Electric Shot! -10 and 15 overkill!
Disco charges the Bass Buster!
Pierrobot attacks Elec Sigma! -29 [It's super effective!]
Batton attacks Disco! -1
Crazy Cannon attacks Bass! -15
Snapper attacks Disco! -8
telly Terriiiiii…
fan-fiend Bu…ro…

bass ...Yeah, these weaklings are hitting a little harder than usual. Could this be Starforce at work?
disco Bass, I just got word that another robot is quickly approaching here, sent by the Doctor.
bass ...Does Wily think we are not able to handle a few worker robots? His many defeats with Mega Man must have driven him crazy.

(Ninja Man has joined the battle! Get your Swift Shot and Wily Buster ready, Bt Man!)


Experience x2.0
basselec-manbassdiscobass        pierrobotsnapperspring-headcrazy-cannonbatton


MetaKirbSter
LE: 67/100 WE: 10/10
Attack: 100 (+10)
Defense: 99
Speed: 101

Elec Sigma
LE: 55/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Ninja Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 50
Speed: 150

Bass (Guest)
LE: 69/110 WE: 10/10
Attack: 105 (+11)
Defense: 115
Speed: 110

Disco (Guest)
LE: 157/165 WE: 14/15
Attack: 83 (+8)
Defense: 99
Speed: 93



Pierrobot
LE: 50/50
Attack: 60
Defense: 35
Speed: 55

Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Crazy Cannon
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Batton
LE: 80/80
Attack: 10
Defense: 60
Speed: 50


(Light and Cossack stories below...btw, Bt Man and Sargant Man are in, so get those abilities ready!)
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 20th, 2015 at 7:22pm in "Mega Man RPG: The Fate of the Prototype" #105 ( Edited : 2015/05/20 at 7:28pm )
Battle!

Special Condition: Enemy Side has an influence of 80% Starforce!

(Guest characters are at level 3, all others are at level 1)

(Finally, you may select any target with your ability, there will be no bench system in this game. This also means all Mechas get to attack. Beware!


Dr. Light's Story

Experience x2.0
gravity-manyamato-manrollmega-man        fleapicketmanpengbeaktackle-firespineflutter-flybeetle-borg


Yamato Man
LE: 100/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Mega Man (Guest)
LE: 110/110 WE: 10/10
Attack: 110
Defense: 110
Speed: 110

Roll (Guest)
LE: 165/165 WE: 15/15
Attack: 99
Defense: 83
Speed: 93



Flea
LE: 20/20
Attack: 100
Defense: 10
Speed: 70

Picket Man
LE: 35/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Beak
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Tackle Fire
LE: 65/65
Attack: 110
Defense: 10
Speed: 15

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10

Flutter Fly
LE: 25/25
Attack: 50
Defense: 35
Speed: 90

Beetle Borg
LE: 35/35
Attack: 25
Defense: 60
Speed: 80



Dr. Wily's Story

Experience x2.0
elec-manbassdiscobass        pierrobotfan-fiendsnapperspring-headkiller-bulletcrazy-cannontellybatton



MetaKirbSter
LE: 100/100 WE: 10/10
Attack: 100
Defense: 99
Speed: 101

Elec Sigma
LE: 100/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Bass (Guest)
LE: 110/110 WE: 10/10
Attack: 105
Defense: 115
Speed: 110

Disco (Guest)
LE: 165/165 WE: 15/15
Attack: 83
Defense: 99
Speed: 93



Pierrobot
LE: 50/50
Attack: 60
Defense: 35
Speed: 55

Fan Fiend
LE: 60/60
Attack: 40
Defense: 90
Speed: 10

Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Killer Bullet
LE: 10/10
Attack: 120
Defense: 10
Speed: 60

Crazy Cannon
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Telly
LE: 65/65
Attack: 20
Defense: 90
Speed: 25

Batton
LE: 80/80
Attack: 10
Defense: 60
Speed: 50



Dr. Cossack's Story

Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotdrill-molepyre-flyring-ringlady-bladermanta-missileskullmet



Crash Man
LE: 100/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 110/110 WE: 10/10
Attack: 110
Defense: 105
Speed: 115

Rhythm (Guest)
LE: 165/165 WE: 15/15
Attack: 88
Defense: 88
Speed: 99



Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Drill Mole
LE: 30/30
Attack: 90
Defense: 25
Speed: 55

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 55/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 20th, 2015 at 6:42pm in "Mega Man RPG: The Fate of the Prototype" #106
Dr. Light's Story

mega-man Ok everyone, listen up! It is important that we drive the intruders off as quickly as we can! Try not to injure anyone innocent! Take this time now to get ready for battle...we will charge in as soon as everyone is ready!

Abilities Get!

Yamato Man : Cutter Shot, Light Buster
Gravity Man : Electric Shot, Light Buster

New Ability! Element Shot

This fires a shot made of the native robot's element.
Base Damage: 14


Items Get!

x2 Energy Pellets for each player robot

roll Mega Man, looks like everyone is ready!
mega-man Then...let's head in!


Dr. Wily's Story

bass Don't make me look bad, bots! We should have no problems taking out the intruders in the upcoming area! Just use your full force and we'll finish this quickly! Get ready now or we will start without you!

Abilities Get!

MetaKirbSter : Copy Shot, Wily Buster
Elec Sigma : Electric Shot, Wily Buster

Items Get!

x2 Energy Pellets for each player robot

disco Heh, this'll be a piece of cake.
bass Let's go!


Dr. Cossack's Story

proto-man All right everyone, prepare to hold off the upcoming force of foreigners...we need to find out why they have gone berserk. Be ready for anything.

Abilities Get!

Crash Man : Explode Shot, Cossack Buster

Items Get!

x2 Energy Pellets for each player robot

rhythm I've finished scanning the berserk robots, and we have the advantage!
proto-man Let's be swift, but report back anything strange you notice!


[Battles to come next post, need a little more time.]
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 20th, 2015 at 2:04pm in "Mega Man RPG: The Fate of the Prototype" #107 ( Edited : 2015/05/20 at 2:29pm )
Registered Crash Man and ZeroDXZ, though I had to adjust the stats since level 1 robots are only allowed 400 points total. Let me know if you want some values adjusted.

I'll go ahead and begin the game, but I will wait first to see if more people will join. You may pick a story you want to do in the meantime, though. Now then...


Prologue: The Never-Ending Peace Suddenly Ends
Prologue:

After the defeat of the Master to save the Prototype, there came a time of peace for the residents of the Prototype. The effects of Starforce are still unknown to many, but many yearn for the power it provides. Some robots believe that Starforce can benefit the entire Prototype by producing strong robots that can protect the powerless from those wanting to control the Prototype. Others, however, feel that Starforce is a dangerous tool and should be left alone. The debate of Starforce continues on as advancements are made, and the Prototype is now able to "save" the data of its many robots and retrieve the robots' information at any time should the robots themselves cease to function for any reason. With all robots working to better the Prototype, the scientists trapped inside have eventually found their way out of the Prototype, and continue to monitor the robot data while living their regular lives back in their world. The peace does not last as long as everyone wishes, though, and hidden forces have begun to make their moves to regain control of the Prototype...

...Meanwhile, inside the area of Final Destination...
robot robot

...Starforce Overdrive!

*the two mysterious robots battle each other fiercely, though one clearly has the advantage and counters*

...Cosmic Driver!

*the smaller robot is sent flying into the wall, and places his hand on his chest in pain*

gemini-man slur


slur...I was just starting to get interested in this battle. You are the only individual in this part of the Prototype that has actually given me a slight challenge.

*an evil laugh is heard from the larger robot*

slur...But, you seem to have used up your full power. I will let you live since you show promise...but I will not be so merciful next time we meet.

*the larger robot disappears in an instant, and the smaller robot is heard panting*

gemini-man...I have never felt...so helpless...in battle before. I must...gather more Starforce...

*the smaller robot slowly walks into the shadows*


Chapter 1: The Adventure Begins
The three doctors continue to debate whether or not to continue studying Starforce when they receive reports of attacks on neighboring colonies of robots. All three doctors set up teams to investigate with their most loyal robots and the local robots. The doctors themselves have their own missions they address to their captains as well. The story begins!


Choose a story!

Dr. Light: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Determine where the attackers came from.
Dr. Wily: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Study the effects of Starforce.
Dr. Cossack: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Investigate reports of "Starforce Fever".


Choose what story you want to do (you don't have to be in the same story as other players unless you want to). You will get more abilities just before the first battle. The first chapter will begin a little later today.

EDIT: Also, for those making a new character, also mention what story you want to enter at the same time you submit your character.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 14th, 2015 at 11:20pm in "TailsMK4's Bug Report Collection (Last Updated 6/3)" #108
gemini-man ...Haven't posted on here in a little while, so I think the double post can be excused. So yeah, I found yet ANOTHER bug that resulted from Rain Flush getting changed. This is now the third bug related to Rain Flush. Rain Flush's change was literally a game changer... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on May 1st, 2015 at 10:17pm in "Prototype Devroom : Sunday Night Chatroom" #109
gemini-man ...So I learned about 30 minutes ago that we will be out to watch the second Avengers movie at around 30 minutes before the session (4:30 my time), so I will not be able to attend the session. I suppose if the session is fairly quiet that you guys could talk about any of the ideas I posted in my thread. Other than that, I will not be present in the session on Sunday in any shape or form. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 30th, 2015 at 1:30pm in "Prototype Devroom : Game Suggestions" #110
gemini-man ...Personally, I'm against being able to copy boss abilities. If players can use boss abilities, then all the boss has going for it is basically a 9999-9999-9999 stat robot or higher with lots of health. If we absolutely must have boss abilities be copied, make them cost a lot of WE to use.

@TheDoc : Last I remember, King is going to be a boss. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 27th, 2015 at 6:40pm in "June 2014 Bugs : Mega Man Goes Shopping" #111 ( Edited : 2015/04/27 at 6:53pm )
gemini-man @MegaBossMan : ...That's only a GUI/visual bug. Double check your defense for Snake Man. It actually went up despite the battle stats saying it went up by 0. This happened because your base stats were low enough to be awarded points in that category, but your current defense was maxed out, so although it APPEARED to go up by 0, it actually went up the usual amount. You'd notice this more often if you actually stat trained your robots... I do suppose I put that bluntly, but regardless, this is actually quite common to see once your stats get to 9999. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 23rd, 2015 at 9:04pm in "Official Screenshot Thread" #112
gemini-man ...Judging by the fact the battle finished in one turn, and that Toad Man is the first robot on the team (left-to-right), means your Toad Man used Rain Flush. If you cannot take out an opponent's Toad Man in one hit, bring a FULL team of robots. People that take Rain Flush lightly will be punished. I hope Rhythm learned something from this loss. Rain Flush is the ONE ability that even players like myself have to watch out for. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 19th, 2015 at 3:48am in "Prototype Devroom : Game Suggestions" #113
gemini-man ...I really believe that Hyper Storm should have the Explode weakness since that's the weapon that does the most to him, but Hyper Bomb does more to Buster...but when seeing Crash Bomber, Buster only takes 1 damage compared to Hyper Storm getting 2. With that said, I have to disagree about Buster's second weakness. It fits more for Hyper Storm to have that weakness since that's actually his official weakness. I would support Explode and Flame for Hyper Storm.

I agree that Buster's main weakness is Impact, though. Looking down the list, Air Shooter does 4 damage to Buster, but so does Bubble Lead. Among the four elements represented here, Impact is already covered. I'm leaning towards Water, otherwise Dust Crusher or Oil Slider would be x4 on him, and Mikey would not approve of a x4 weakness for a boss, or said boss having three weaknesses. :P ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 17th, 2015 at 6:58pm in ""20 Questions About....."" #114
gemini-man ...One question for Rhythm: What gave you the idea to experiment with using beads to make sprites of characters?

Interesting hobby, so I'm just curious how it all began. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 16th, 2015 at 9:51pm in ""20 Questions About....."" #115
gemini-man ...Just got one question for Ender.

What is your favorite MM8BDM wad/mod and why?

That's all this time. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 16th, 2015 at 5:05pm in ""20 Questions About....."" #116 ( Edited : 2015/04/16 at 6:47pm )
gemini-man ...I guess I'll start, just to get this going (and sorry if I end up coming up with a couple you were personally going to ask, Mikey).

1. How did you find out about the Prototype?
2. Do you consider yourself a Retro gamer (preferring to play the games a few generations behind the current gen), or a Modern gamer (always seeking to play the newest games), and for what reason?
3. If you had a choice of three difficulty levels for a game, which would you most likely pick (and why): Easy, Normal, or Hard?
4. What is your favorite activity besides gaming/internet?
5. If you had to mention your biggest blessing in life, what would it be?


There, that's my limit, and a nice range of questions at that. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 15th, 2015 at 10:21pm in "TailsMK4's Bug Report Collection (Last Updated 6/3)" #117
gemini-man ...Decided to maintain a Bug Report thread instead of creating more threads for every bug or weird occurrence I find in this game. Three new reports added, only one of which is easily reproducible...the others I think are a freak accident at best. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 13th, 2015 at 12:08pm in "Official Chat Help and Guidelines" #118
gemini-man ...Once again, I have problems staying in the chat while at school...so yeah, if I'm online on here during the day, but not in the chatroom, it means I'm at school. I would instead be hanging out in the legacy chat, but I think we've already retired it at this point. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 7th, 2015 at 2:49am in "TailsMK4's Idea Brainstorming (last updated 6/27)" #119
gemini-man ...I assumed that Dark Towers would be a random occurrence when I suggested that, but if it's going to be story related, I guess that would make sense. I guess you could change it to Dark Elements maybe only appearing in Starforce/Late-Story battles on Easy.

Also, the idea by MBM sounds good too. I think it could have been partly covered by the desire for increased stats, but I guess following up on charges wouldn't be a bad idea either. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 6th, 2015 at 6:26pm in "Important Announcement : Welcome New Community Moderators" #120
gemini-man ...Congratulations ThatGuyNamedMikey and TheDoc. The mods of the forum should indeed be those that are active and with open minds. I have no problems at all with either of you being contributors. See you guys around! ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 6th, 2015 at 2:22pm in "I need to have a CHAT with all of you. x)" #121
gemini-man ...Once again, Xat's infinite "Are you a Human?" questions. Been hanging out at the legacy chat, will continue to do so for another hour. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 6th, 2015 at 1:40pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #122
gemini-man ...Sure enough, it affects my Bright Man now, which makes either Toad Man solo or both robots risky. Maybe for safety measures I should bring Bubble Man along as well. On the other hand, I can use this to my advantage as well...the other Toad Men love spamming Rain Flush too. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 6th, 2015 at 12:47pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #123
Feature 2 is confirmed.

Who is who?

I think this setup will work...

Ah, my strategy should work pretty well. (Finished in 3 turns, btw, as expected)
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 5th, 2015 at 2:46am in "Prototype Devroom : Sunday Night Chatroom" #124
gemini-man ...I will not be able to attend the session today due to the fact I will be at my sister's house an hour before the session begins. We're having Easter dinner over there, so I expect to be a few hours away. I will probably do my usual thing and discuss my thoughts in the Xat chat sometime after the session. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 4th, 2015 at 12:42pm in "595 Base Stats?" #125
gemini-man ...For some reason the Database got the stats reset, and it's affecting the game. Even Mechas are at default stats, and for Gen 1, that's a buff for them. Either something went horribly wrong a few nights ago...or this is a sign that Adrian is preparing to release the Update very soon. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 3rd, 2015 at 6:23pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #126
gemini-man ...I do suppose some items before stood out more than others, so I understand the changes made to held items, disappointed as I am (guess I'll probably resort to either using Weapon Tanks or the 1-Ups, or Cores, we'll see). As for the AI, I keep thinking personally how the AI in the game could be much better, so I'm interested to see what changes to the AI happen in Hard Mode. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 3rd, 2015 at 11:10am in "I need to have a CHAT with all of you. x)" #127
gemini-man ...This will be a typical routine for me now. While I'm at school, I'll be in the Legacy Chat since Xat's "Are You a Human" catch assumes I'm a bot even if I do the activities. So yeah, going to the Legacy Chat. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 1st, 2015 at 10:57pm in "Celebration Thread" #128
gemini-man ...Honestly, I'm surprised. This kind of made up for the day I had (when you got two tests in the same day...ugh). I can imagine the strategies involved when abilities like Mirror Buster get added...this update is so huge that it's going to change how Player Battles are won so much. I would say I cannot wait, but...I can. I know how much of a big project this game is, so I'm patient. Seeing the Killers being added, though, ought to make this more interesting. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 1st, 2015 at 6:11pm in "I need to have a CHAT with all of you. x)" #129
gemini-man ...In the legacy chat for now since Xat still thinks I'm a bot. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on April 1st, 2015 at 12:41pm in "I need to have a CHAT with all of you. x)" #130
gemini-man ...I hate Xat so much. If you don't register an account on Xat, you're going to get a never-ending series of questions asking if you're human if you access on a different connection then what you normally use for the chat. I won't be going on Xat anymore while I'm at college. I'll probably move to the legacy chat while I'm at college. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 29th, 2015 at 1:19am in "Celebration Thread" #131
gemini-man ...I have returned to the top 4 after much BP grinding. I do not intend at this point to get back among the REALLY hungry BP folks (aka the top 3), but I do intend to perhaps grind to 300 billion or some mark to distance myself from the rest of the Leaderboard. At least I can mostly grind stats for my robots without worrying about defense since the people that can target me are either inactive or do not have much interest at all. So yeah, in a sense, I am back. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 27th, 2015 at 10:02pm in "Prototype Devroom : Game Suggestions" #132
gemini-man ...How about we dedicate a development thread to finishing off the abilities, then?

I thought a while back that Slash would make more sense as Nature. I think we should keep the 2nd tier ability "Slash Claw", but I like the idea of something different for his first. Maybe Beast Charge?

I'd say Scorch Drive as Turbo Man's second tier sounds good, and it highlights the speedy side of him. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 27th, 2015 at 2:58pm in "TailsMK4's Bug Report Collection (Last Updated 6/3)" #133 ( Edited : 2015/03/27 at 3:00pm )
gemini-man ...This glitch doesn't occur with Rhythm for some strange reason. It's the same user too (CopyCat), and same ability (Rain Flush) with same robot (Toad Man). This is a strange bug... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 27th, 2015 at 2:49pm in "I need to have a CHAT with all of you. x)" #134
gemini-man ...When no one else is in the chat, I constantly get asked if I'm a human when idling in the chat (even when I do complete the activity and sign in again). Since I don't want to create a Xat account since this is the only such chat I use, I am basically being discouraged from staying in the chat unless there's someone else there. If I am active in the community, I will be watching the Leaderboard activity as well, so I attempt to join the chat if I see a chat user online. Otherwise, don't expect me in the chat. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 22nd, 2015 at 12:19pm in "Celebration Thread" #135
gemini-man ...This was exactly the reason why I stayed low on the Leaderboard...oh well, he won't get the big BP again. I'm keeping my strongest robots from ever reaching the PB except when I'm attacking someone myself. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 22nd, 2015 at 11:32am in "Your thoughts on any game. Any Entertainment." #136
gemini-man @MangekyouAlphaZX : ...Unholy is not really a boss mod. I don't want to go into any details, but I personally despise that mod. A large majority of the regulars in the community actually dislike that game as well. I personally would recommend mods like Mega Man X Singleplayer, Bot Apocalypse, or Team Sneaking (all team-based mods, I should mention). ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 21st, 2015 at 6:54pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #137
gemini-man ...Wow, even if we aren't getting any new fields or content like that, this still seems like a huge update. But yeah, ultimately I felt it was too hard to defend in Player Battles, but some of the new content and changes might make it much easier...if that happens to be the case, you can bet I'll return to be among the most dedicated of the players on here (though crazy high BP would make the climb interesting to say the least). ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 21st, 2015 at 1:36am in "Celebration Thread" #138
gemini-man ...Why are people all of a sudden resetting their accounts? Seems I started a new trend. I only did it so I could build my dream team back up again without people grinding on me. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 20th, 2015 at 12:47am in "Field Star Screenshots! Show Your Star Force!" #139
gemini-man @TheDoc : ...Looks like Ice Man is eluding you with the final Star. Regardless, you finally got your Starforce. You'll find battling to be so much easier now...perhaps almost boring. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 8th, 2015 at 3:47pm in "Prototype Devroom : Sunday Night Chatroom" #140
gemini-man ...Considering I don't have much going on today, I should be able to make it at least the first half of the session tonight. I'll be online for a while anyway playing the game. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 4th, 2015 at 11:24am in "Celebration Thread" #141 ( Edited : 2015/03/04 at 11:35am )
gemini-man ...I like the fact that we got some activity for once in the top 50. There's quite a few new additions to the top 50 that have even made it to the top 20 now. The bar keeps getting set higher that separates the dedicated players from the casual. A word of advice especially for TheDoc...get your Starforce up if you want to stand any chance of beating anyone in the top 3. Up here, it is VERY unusual if no robots from either side get disabled in one turn. Heck, even with all of the grinding I've done personally, I can get DESTROYED pretty easily by Boss or Mikey. At least we only are competitive in BP count...we never battle each other since we can easily dish revenge against the other to avenge a loss. Of course, it will take some more time before you can challenge the top 3 directly, so you still got time to prepare... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on March 1st, 2015 at 2:16pm in "I need to have a CHAT with all of you. x)" #142 ( Edited : 2015/03/01 at 2:17pm )
gemini-man @MetaKirbSter : That's Boss on that picture, not Mikey. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 22nd, 2015 at 9:53pm in "Prototype Devroom : Sunday Night Chatroom" #143
gemini-man ...Well, I just lost incentive to finish the rest of the Fusion Battles. Oh well, I do suppose this update will further separate the inactive players from the active players on the Leaderboard. Interested to see what new missions are coming, though... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 11th, 2015 at 12:22pm in "MMRPG Trading Card Game (With Card Maker)" #144
The lack of variety of the cards kind of ruins this...I guess I'll pass.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 10th, 2015 at 11:40pm in "MMRPG Trading Card Game (With Card Maker)" #145 ( Edited : 2015/02/10 at 11:45pm )
Eh, I'll give this a try. What is my limit on how many cards I can create that can go right into my deck? I'm doing 3 right now, but if I can make more afterwards, I'll probably start making some of the actual RMs, as well as more Support cards. Can Support cards also attack? I want to bring in Mechas as well.


Deck Name: Power Struggle


Name: TailsMK4 (Normal)
Core: Electric
Health: 140
Attack 1: Focus Shot (30 Damage)
Attack 2: Lightning Orb (20 Damage, +10 for each Electric Core in your deck)
Resistance: Electric
Weakness: Impact


Name: TailsMK4 (Full Power)
Core: Electric/Space
Health: 300
Attack 1: Energy Discharge (40 Damage, +10 for each Electric Core in your deck)
Attack 2: Meteor Storm (10 Damage, +20 for each Space Core in your deck if you choose to skip a turn)
Attack 3: Last Stand (10 Damage, +10 damage to opponent for every 10 points of energy missing from Health [max power is 300 without buffs), 20 Damage to yourself after the attack, and you must skip a turn)
Resistance: Electric and Space
Weakness: Impact and Earth

Additional Info: Requires a Starforce card to be in your hand to play this. This RM suffers from "Core Erosion".


Name: Starforce
Description: Raises each of your attacks' base power by 10 for each card in play. Causes the effect of "Core Erosion" if there is more than one of these in play. "Core Erosion" causes any affected RM to take 10 damage after every attack (if an attack is used that forces the affected RM to take damage, this is added to the original amount).
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on February 4th, 2015 at 1:59pm in "Official Typos and Misprints Thread" #146 ( Edited : 2015/02/04 at 2:02pm )
gemini-man ...I guess it might depend on the browser, but there are now 35 pages of players on the Leaderboard. For me the page numbers are starting to overlap the links that lead to the next/previous/first pages. Might be time to start doing another row of page numbers starting from 31? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 12th, 2015 at 2:21pm in "Challenge System" #147
gemini-man ...So many challenges...let me see what I can remember... ring-ring

Easy Challenges:
Victory! - Beat the Intro Stage for the first time
Better Victory! - Complete 1 story
Ultimate Victory! - Complete all 3 stories
Supreme Victory! - Complete the Bonus Fields at least once on all 3 stories
League of Mets - Get Field Support on all 3 stories
Introduction - Introduce yourself on this thread!
New Friends - Transfer a robot

Retro Pikachu's Challenges:
Last Man Standing - Start a match with 8 robots against 8, but win with just 1 robot.
Sorry, I Blinked - Win a Chapter 4 match in one turn (you may use items!)
Mirror Match - Win Final Destination III using the SAME robots that you are facing

TheDoc Challenges:
One-man Army - Win a match of 1 v. 8 in Player Battles.
Second to None - Gain the Star symbol on your profile.
Showstopper - End the battle with a Flash Stopper (killing at least 3 robots).
Nope - Throw up a Skull Barrier right before your opponent uses an ability that would've been super effective on the protected robot.
Quick on the Draw - Kill a robot with Quick Boomerang who's speed is higher or equal to yours.

MetaDaroachSter's challenges:
Perfect Team: Have all robots you pick in a fight be maxed out win all stats
Greater Level: Have all robots in the game at lv. 100
Starforce Perfection: Win a battle without using Neutral and Copy type abilities

ThatOneEnderMan's challenges:
What's a Weakness? - Beat a full battle with only not very effective moves
A Bit of Help... - Unlock Roll, Disco, and Rhythm.
The Final Star! - Unlock ALL 1024 Stars!
Strange New Foes... - Beat all of the Mega Man Killers! (Enker, Punk, Ballade, and Quint once he is added)
Got to Scan Them All! - Scan all robots. (MM5 MM6, MM7, all of robots masters mostly, but not the Mechas)
Mecha Database Complete! - Scan all Mechas.
Supporter - Use 50 supporting attacks! (Roll Buster, Attack Swap, you know...)

Bt Man's challenges:
Super Fighting Robot: Have a level 100 Mega Man.
Big Bang Strike: Have a level 100 Proto Man.
Bassnium: Have a level 100 Bass.
You Cheater!: Discover the Secret Codes area.
Gameshark: Figure out one of the codes.
Powered Up: Have all the Mega Man Powered Up robot masters. (Not including Mega Man and Roll)
The Second Lineup: Have all the Mega Man 2 robot masters.
Cossack Attack: Have all the Mega Man 4 robot masters.
Scan, Search, Destroy, Collect: Have all the Mega Man 3 robot masters. (Not including Proto Man)
Humiliation: Win a battle (That CAN'T be the Met battles) using only the Buster Shot.

Nagasaki's Challenges:
Mecha Trainer: Have all Mechas leveled up to Level 100.
One-Hit Wonder: Win a Player Battle with only 1 robot, in just one hit!
Filling the Database: Complete the database with all information on all scannable robots and mechas.

TobyJoey's Challenges:
Salt in the Wound: Lower an opponent's stat to either 1 or 0.
Meeting the Deadline: Win a mission in the exact number of turns suggested.
New Domain: Purchase a Robot Field.
Keep the Receipt: Sell 10 of an item at once.
Pawn Shop: Sell 25 of an item at once.
Entrepreneur: Sell 50 of an item at once.
Technician: Use nothing but Super Effective abilities during a mission.
Ricochet Rabbit: Use Gemini Laser to destroy a robot that is not active.

ZeroDXZ's Challenges
Starstruck: Obtain 120+ stars (WARNING: All Field Stars must be obtained, the rest is all Fusion Stars)
Maximum Guts!: Have ALL Robots max stats!


Comments:

1 vs 8 in Player Battles is common for me, and I can usually win them in one blow as well. I couldn't say I completed ZeroDXZ's "Strongest Mega-Man" challenge because I was on the first page long before ZeroDXZ even joined the game. I'm also the ONLY person that can say they have max stats on ALL robots AND got ALL of their Mechas to level 100. As for my own challenges, for now I'll mention these:

The Big Boost: Earn at least 100 million BP from a single battle.
Tougher Competition: Have top 50 members start appearing in Player Battles.
Among the Elite: Beat a top 20 member.
Fighting the Best: Beat a member who has a Star next to their name.
Power Training: Obtain the maximum amount of bonus stat increases from an opponent (download from a defeated RM 99 ATK, 99 DEF, and 99 SPD).
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 23rd, 2014 at 1:17am in "June 2014 Bugs : Mega Man Goes Shopping" #148
gemini-man ...Proto Man had Rain Flush, and I underestimated Gemini Laser's power against 9999 Defense. Nothing else to say. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2014 at 8:12pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #149
gemini-man ...Yet another mind-blowing secret revealed by the man himself. I do know there was mention at some point that Starforce would possibly even be required to finish the main story, but the dark spire idea...I'm at a loss for words. If this thing showed up in Player Battles, it would basically come down back to robot stats...and for me, it would be like a trump card that would benefit my hand. I am really curious as to what else might be in store for the future, even after the Winter update (and here I was going to be content with alt skins and promises of rebalancing some abilities like Rain Flush).

I got to hand it to you, Adrian, you've always been full of surprises, and that's another thing that keeps me going in this game. The next time you perform a server backup, btw, my account should have level 100 mechas for you to experiment with. It's looking very likely I will be finished with the mechas by Christmas time. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 19th, 2014 at 1:13pm in "Mikey's Ideas #5: For a better experience for all." #150
gemini-man ...Darn you and your persistence Mikey. I guess I'm going to have to jump into the fray here. I won't comment on the ideas directly, but rather just say my thoughts of a few topics. I will just say you will lose credibility if you push your ideas too much, and if that happens, some people may not want to see what future ideas you will suggest.

First, a couple of mistakes you made: MM5 robots won't affect the story at all. MM3 didn't. Only MM1, MM2, and MM4 robots are going to be directly fought in the story. The other robots HAVE to be unlocked by purchasing them in the shop. I have no idea if any of the purchasable robots will have a direct impact on the story, but you do forget that the story isn't anywhere close to being finished. It's very possible the FD stages will get changed in the future, but until then, the robot levels are staying as is, no matter how much content is able to be purchased.

Second, you're overlooking the 'EVs'. Did you forget that robots can continue to get stats even after they've reached level 100? Sure, the robot levels may not change, but their stats can EASILY be increased still. Now tell me why story robots can't get the same treatment?

I'll make one other point...Starforce is not going away, so FORGET about trying to get rid of it. You forget that the Starforce itself CAN BE CHANGED. It's clear now that increasing damage by 1% each Star is out of control. Here's what I propose to solve the problem of the increasing power of Starforce:

1. Reduce the power of Starforce, maybe cut its power in half, and see how long it takes for the Starforce to become very strong again.

2. 99% Defense for Coreguard? That actually sounds very overpowered to me. I suggest 0.5% increase for each Core, up to almost half damage from elements. Couple that with...

3. For each Star, increase elemental defense by the same amount as power. So we're looking at about half damage again for elements.

This not only provides around 99.5% protection against elements (and this also makes it very easy to adjust since the protection only comes from two sources), but the overall power of Starforce is greatly reduced, making it VERY unlikely to get to those extreme examples Mikey mentioned earlier until much later in the game's development, and if Starforce ends up getting out of control at that point, we can just reduce its power some more. I'm even thinking that 99.5% DEFENSE against elements might even be TOO MUCH protection. The amount of power Starforce provides can always be adjusted. There's NO NEED to remove an element of the game that actually is pretty original compared to other games of the same genre.

It might be time for me to start making idea threads of my own... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 17th, 2014 at 6:56pm in "Tips and Tricks: Boss Strategy Guide" #151 ( Edited : 2014/12/17 at 7:07pm )
gemini-man ...Probably better to just make a note on this thread for new players:

To unlock the support robots (maybe in the future we should set up another method to get them, or possibly allow them to get bought?):

roll Fail one mission in Dr. Light's story against one of the MM1 Robot Masters or against Bass and Disco using either Mega Man or one of your own MM1 Robot Masters. I'd say she is pretty hard NOT to get, but I'll put her here anyway since this starts the pattern...

disco Fail two different missions in Dr. Wily's story against the MM2 Robot Masters and/or against Proto Man and Rhythm using either Bass or your own MM2 Robot Masters. It needs to be a robot from Wily's story for the loss to count, and this is important: it HAS to be two SEPARATE missions. Losing twice against Heat Man only counts as 1, but losing against Heat Man and Bubble Man will unlock Disco.

rhythm Fail three different missions in Dr. Cossack's story against the MM4 Robot Masters and/or against Mega Man and Roll using either Proto Man or your own MM4 Robot Masters. It needs to be a robot from Cossack's story for the loss to count, so for example losing against Toad Man, Skull Man, and Drill Man will unlock Rhythm. Losing against Toad Man 2 times and Skull once won't do it. Losing against say Flash Man in Cossack's story (by selecting his field to appear instead of a MM4 RM's) will not count either.

...Maybe we need another method to unlock the support robots... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 12th, 2014 at 11:39pm in "Official Player Introductions Thread" #152
gemini-man ...Welcome, TheDarkAssassin, as well as many of the other newcomers that I missed before. Please, do not hesitate to ask questions about the game if you need help. Otherwise, hope you enjoy the game and good luck with the story missions! This is a game that keeps on giving if you can get past the first few chapters of each story. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 10th, 2014 at 10:11pm in "The Unnamed Man" #153
gemini-man ...These kinds of bugs happen if you stay on a screen for too long without doing anything. For it to cause a blue screen on your computer, though? That's strange. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 8th, 2014 at 12:46pm in "I need to have a CHAT with all of you. x)" #154
gemini-man ...Going to be in the chat most of this week, since I will be focusing on getting all of my mechas to level 100...can be a very boring thing to do, so I'll accept any company I get. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 30th, 2014 at 5:27pm in "Prototype Devroom : Sunday Night Chatroom" #155
gemini-man ...I won't be able to make it tonight, as I do actually have to leave in a few minutes to head out to a movie with my family. Hope the meeting goes well regardless! ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 17th, 2014 at 6:16pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #156
gemini-man ...It depends. If Adrian will have some unlockable alts, I'll have many more besides just Gemini Man's alts. Rather, the only robots I might not get any for might be robots I don't use like Hard Man (I have only spawned him around 50 times...). ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 17th, 2014 at 1:29pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #157
gemini-man ...Actually, I think I'm all for buying the skins instead of unlocking them. We have a lot of grinding taking place already, so I think having some additional content that can be bought with Zenny would be a nice thing to have. Maybe make mecha grinding easier by buying items for them as well? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 13th, 2014 at 10:46pm in "Prototype Devroom : Sunday Night Chatroom" #158 ( Edited : 2014/11/13 at 10:48pm )
gemini-man ...All right, so I'm just posting here to remind myself to make sure I at least attempt to make it to the Friday Night session. I cannot say for sure I will get called to dinner around the time of the session, but I will at least appear in the chat before the session starts. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 9th, 2014 at 3:03am in "Prototype Devroom : Website Suggestions" #159
gemini-man @TheDoc : ...To be honest, really, it's kind of your fault for not paying attention to the time. I've been on other websites besides this one where it sometimes times you out if you haven't posted anything in 20-30 minutes. Copy and paste your text onto a text file, or just make sure you copied your post. Try to post, and if it fails, just log back in and paste the text you just copied, and presto, you can successfully post this time. Try to remember that for next time and you won't have to retype your thoughts. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on November 7th, 2014 at 12:38pm in "Prototype Devroom : Sunday Night Chatroom" #160
gemini-man ...So, when's the next session? I'm not sure if it's officially changed to Sunday, or if we will still have it tonight. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 31st, 2014 at 12:39pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #161
gemini-man ...Some interesting new stuff coming, though I find it funny my account ended up getting used to showcase the new stuff. Almost makes it look like I played a role in this update. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 17th, 2014 at 10:10pm in "June 2014 Bugs : Mega Man Goes Shopping" #162
gemini-man ...I could have sworn that Rhythm had the same amount of health as Roll and Disco, but she has Mega Man's stats for some strange reason. I guess that's another thing to fix, is it? I didn't believe Mikey at first, but sure enough, the stats weren't that of a support robot. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 17th, 2014 at 9:36pm in "Prototype Devroom : Sunday Night Chatroom" #163
gemini-man ...I'm sorry, but whatever time you guys are doing these sessions don't work for me anymore. I always miss the sessions because you guys are doing it around the time I'm having dinner, and usually my family watches a show or two during dinner. I really wanted to come tonight, but I forgot about the session, and when I did remember, you guys already finished at around 8 PM my time, I think. I don't even know what time of night these sessions take place anymore...ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 16th, 2014 at 1:45pm in "Mikey's Ideas #1: Stats." #164 ( Edited : 2014/10/16 at 2:38pm )
gemini-man ...

1: I'm really not sure what to make of this. Level 100 kind of takes a while to grind to unless you have a bunch of Starforce that boosts the EXP you get. I guess the fact we can no longer grind stats does make this sound more manageable, though, since it took me at least a couple of hours or so straight before I could boost someone to full 9999 stats, and this was doing it when Mechas could provide the full amount of stat bonuses, btw. So for me I do not mind if this gets changed or not.

2: Logically your idea makes sense. Overkilling robots just made getting 9,999 exp sometimes pretty easy especially if you hit the robot with a weakness. I'm for removing overkilling on robots (though we SHOULD still get to see how crazy powerful our attack was, and I'd like to see this for any of my robots getting killed as well), though I do oppose needing more exp per level. You're just encouraging more grinding if you do it this way, and if someone doesn't have a lot of Starforce, getting past level 100 is going to take a lot of time to do. Remember that you're not leveling up a small party of characters like in typical RPGs. You're trying to level up entire armies. Think about how much time it's going to take to accumulate over 200,000 exp just to go from level 200 to 201. Are you also going to impose a limit of 9,999 exp per robot? There are many other things that take time to do in this game, and I think people might lose interest if they have to grind to beat end-of-chapter robots just because they couldn't level up as fast as they could before. If you insist on requiring people to need so much experience to level up, then I also oppose overkill on robots just because it will take too long otherwise. I say this having spent days upon days of my time just grinding for stats (which no one else has done yet for all robots), and for getting Starforce. Most people probably wouldn't want to do tedious grinding like this, and that's just what you're suggesting here regarding robot levels.

3: I thought the idea here was NOT to have robots reach so high stats for more diversity? You might want to remember the attacks that ignore Defense or do a percentage of damage. Having 999,999 Energy would make for really long battles, too (plus it actually would require more memory to store. If you want a max Energy limit without requiring the game to have to do more work to run, set it to around 65,535. If you end up learning how to program later, you'll understand why I suggest that number). That said, having max stats myself, I would just be crazy about crazy high stats, but I will stick with my previous stance. If you just increase stat limits, then there's an even bigger divide between the people playing for fun and those willing to dedicate a lot of time to buffing their robots. I think Adrian's current system of NOT letting robots get higher stats would work. Your so-called "omniboss" can just have the true max stats, a crazy amount of Energy, and resistance (or greater) to elements that have weapons that tend to bend the damage formula to their liking. Unless robots can be kept in control when their stats get raised, we're all of the way back to where we are now where top robots OHKO each other.

4: This really doesn't make any sense. Mega Man himself doesn't get any stronger throughout the course of the games (in fact, he actually gets WEAKER transitioning from MM8 to MM9). While future robot enemies in the story should be stronger, I do not support adjusting base stats just because a robot was made later. If that was true, fighting a Stardroid would be hell. If robots get better base stats, why even bother training MM1 robots when MM9 and MM10 robots do everything they can do, but better? Why should I continue training Gemini Man when Jewel Man can do everything better than Gemini Man can? Why bother with Guts when we got Concrete?

5: It's crazy when even an ability like Thunder Strike can KO a max stat robot. Starforce is really out of control at this point, and that's now, not when more robots come onto the scene. Reducing the bonuses to Attack and applying it to Defense would really balance things out.

6: Why do these abilities have to go just because of a single boss that the top players will just easily whoop later? Rather, the fact robots no longer have max stats actually make these abilities quite useful again. If you're so concerned about these abilities against your "boss", make the boss immune to Neutral-type abilities. It's not that hard.

7: And here is where removing true max stats for robots becomes a double-edged sword. When your stats are maxed out, these kinds of abilities don't help you. Now that stats are being removed from their max amount, a check to see the weapons are really doing what they are saying they are is not a bad idea at all.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 12th, 2014 at 3:14am in "Celebration Thread" #165
gemini-man ...Today I turned 24, so that's a bit of a celebration for me. I plan to mostly relax. The first thing I can do to relax is...get some sleep. 2 AM at the time of this post. :P ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 11th, 2014 at 2:43am in "How to get megaman3 bosses?" #166
gemini-man ...Unless I'm mistaken, it is OK to put up a shield, as long as you DO NOT attack the Robot Master with that shield. Really at this point you shouldn't even need it anyway.ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 7th, 2014 at 4:52pm in "My Guide for Cores" #167
gemini-man ...It's not a lot of space. You don't have to list all of the weapons the robot is weak to. If there isn't a weapon that combines both weaknesses, just mention a strong weapon for each element. You don't have to list Thunder Strike as a weapon for a robot weak to Electric when Thunder Beam or Bright Burst is more commonly used, for example. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 7th, 2014 at 4:47pm in "We better address this problem right now..." #168
gemini-man ...All right, I think the number of threads relating to either chatroom is too much now. I'm not a mod on here, but I'm REALLY thinking these threads should be kept to a minimum. This really should have been posted on the "main" thread for either chat. Not to mention the title of the thread was pretty misleading. I thought it was something...more serious, then this.

Only thing I've got to say that's on topic...I don't trick-or-treat anymore. I just forget to come to the chat on Friday.ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 7th, 2014 at 4:45pm in "I NEED SOME HAYELP! (cores edition!)" #169
gemini-man ...Ring Man only drops Cutter Cores. Only Star Man can drop Space Cores at this point. Think about it, robots ALWAYS drop Cores that match their actual element. Ring Man is a Cutter-type robot that happens to be in a Space-themed stage. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 7th, 2014 at 4:31pm in "My Guide for Cores" #170
gemini-man ...Although might be interesting for players to know, this guide could be a lot stronger. Here's some ideas to research if you want your guide to be much more useful:

1. List the best weapons to use against each robot to stand the best chance of getting the core to drop. For example, did you know the absolute best weapon to use against Star Man is Bubble Lead? Take a look at his weaknesses.

2. List the possible locations of each robot, both for players that have yet to obtain all Starforce and those that have all of it. If a robot isn't in the MM1 to MM4 group, the only way to encounter them aside from a Starforce battle is in Bonus Stage 2 (minus the Killers, which are in their respective battles).

3. Some other additional info like your Cores become more valuable the more Starforce you have for that Core. Reggae pays more for Cores if you have tons of Starforce for it.

Just some suggestions that should make your guide much more interesting to read. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on October 1st, 2014 at 1:05am in "best robot from each MM game 1-4." #171
Guess I'll join in on this one.

elec-manHow can anyone NOT be able to pick me from this set?

metal-manHehe, I may not be able to handle my own blades, but neither will anyone receiving my blades!

gemini-manAt this rate the rare four clone spawn might be necessary...

ring-manI can tell there were several reasons you chose me. My favorite reason is your desire for only the best robots!

gyro-manOf course you would pick me. You like to fly high, just like I do!


[...Yeah, same with tobyjoey, my favorites from 6-10 don't have sprites yet]
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 24th, 2014 at 6:48pm in "I need to have a CHAT with all of you. x)" #172
gemini-man ...At first I thought it was another unnecessary thread about the chatroom, but then I realized this is advertising the new one, so all right, I guess this thread is ok. Xat is not my favorite kind of chat, but it's something I am fine using.ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 22nd, 2014 at 6:39pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #173 ( Edited : 2014/09/22 at 6:52pm )
gemini-man ...I did some math just now using Adrian's Mega Man example, and my Mega Man has a total of 30,592 stat points placed on him (9999 for Attack, Defense, and Speed, plus 595 for Energy), and considering the scenario that my Mega Man gets his stats changed to 4462 for each stat, that leaves my Mega Man with 12,744 overflow points, and that's just Mega Man. For Roll's example, she actually has 30,890 stat points attached to her, because of the extra Energy she has. Doing the math here according to the example up above, I would end up with 13,026 overflow points. So, simplifying the math, let's just say that my support robots would have 13,026 points each, for a total of 39,078 overflow points. Add that to having 35 robots with 12,744 points a piece, and the absolute total overflow points I would have on my account is a crazy 485,118. So yeah...I'm not sure how those extra points will get used since my other robots will have a crazy amount of overflow too, unless perhaps I start with level 100 "max" stat future robots, I guess. Or perhaps the extra points could be applied to free level ups for the mechas? I have no idea...but I imagine my math is not too far off... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 22nd, 2014 at 12:39pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #174
gemini-man ...I'll take the extra Zenny, I don't have much of that. :P

I am perfectly ok if my robots' stats are adjusted. Rather I'm super excited about the change coming since finally robots can have more Energy (I hope this means no more battles determined by the first attack of the match). I just kinda wish I knew what my new amounts are going to be, since I don't want to end up having my stats lower than what they could be. I was even willing to have my robots reduced to level 1 just so I can have a say on what their actual final stats were going to be. I'm also excited with the upcoming alt. costumes, so I think this new update should tide even the vets like us for a little while, now that matches should hopefully be a little more unpredictable, since I hope the Energy increase means the "max stat" robots shouldn't be able to get one-shot anymore. The mystery robot feature in the Player Battle selection screen also should be of help to those of us on the other side of the field we cannot control.

Adrian, I believe the upcoming changes will be WELL WORTH a little sacrifice on our parts. The only thing I ask? Don't burn yourself out too much trying to add the changes in. :P ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 15th, 2014 at 11:31pm in "Prototype RPG: Robot Museum" #175
I'll get back to this sometime this week, just wanting to double check to make sure the current system I got is manageable (and see if I can do some programming on the side to make determining damage and such easier to do, and perhaps actually have a fairly consistent "Random" Number Generator to determine dropped items and criticals), and BitMan, is your movement set final? You can have up to 8 abilities per robot. If you're fine with what you got, then I'll add you in.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 15th, 2014 at 3:33pm in "How to unlock locked characters" #176
gemini-man ...I wouldn't worry too much about necroposting on these forums unless the thread is like a year old or some length like that. You're good. Thanks for the info, btw, regarding the specific robots you need to use to unlock the support characters. I wasn't aware you couldn't use just any robot you wanted to unlock them. I think MBM needs to update his new player guide with that info. Since it's not exactly global knowledge how to get those robots, this info will come in handy for those post-Final Destination. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 13th, 2014 at 12:49pm in "Celebration Thread" #177
gemini-man ...Geez, I've been busy, focusing on school and Pikmin, that I forgot you mentioned this day as being your birthday, MBM. Happy Birthday! I'll catch up with you next month. :P ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 12th, 2014 at 12:59pm in "Prototype Devroom : Game Suggestions" #178
gemini-man ...Yeah, when your robots have max stats, it ultimately comes down to what abilities work best against your robots and not necessarily what robots you're using (except for WE cost). To add to the mess, once you accumulate tons of Starforce, Copy Core and Neutral Core robots become less than favorable for having in battles since the other robots can deal more damage with less WE cost than Copy Core robots. So yeah, the system isn't perfect, but since this game still is a beta, more significant changes may need to be made later. I wouldn't complain at all if changes were made for more diversity among the robots. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 11th, 2014 at 10:50pm in "Celebration Thread" #179
gemini-man ...Geez, I haven't been on my computer for like...a day or two, and it feels like I missed quite a bit. Let's see... ring-ring

@Mikey76500 : Seems like I didn't miss your birthday, so happy 26th birthday! Hope today was a good day for you. ring-ring-2

@Adrian Marceau : Guess you can't stay away very long from the game, eh? Looking forward to those alt costumes! ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 8th, 2014 at 6:01pm in "Prototype RPG: Robot Museum" #180
Shadownnico

Turn 7

Drill Man attacks Skullmet A with Bubble Lead!
Skullmet A loses 40 LE and 5 overkill!
Skullmet A is disabled!
Pyre Fly A is switched to the active slot.
Pyre Fly A attacks Drill Man with Pyre Flame!
Drill Man loses 11 LE!


Your Team

Drill Man (Active)
LE: 74/100
WE: 10/10

Needle Man
LE: 16/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Pyre Fly A (Level 1) (Active)
LE: 60/60

Pyre Fly A (Level 1)
LE: 85/85

Skullmet A (Level 1)
LE: 0/65

Skullmet A (Level 1)
LE: 0/40

Skullmet B (Level 1)
LE: 0/40

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


tobyjoey

Turn 2

Snake Man was switched out to put Knight Man on the active slot.
Crazy Cannon A attacks Knight Man with Cannon Shot!
Knight Man loses 27 LE!
Knight Man attacks Crazy Cannon A with Oil Slider! -4 WE
It's super effective! Crazy Cannon A loses 55 LE and 7 overkill!
Crazy Cannon A is disabled!
Beak A is switched to the active slot.


Your Team

Knight Man (Active)
LE: 78/105
WE: 7/10

Dive Man
LE: 105/105
WE: 10/10

Elec Man
LE: 105/105
WE: 10/10

Ring Man
LE: 105/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Snake Man [+18 ATK, ATK: 137]
LE: 56/105
WE: 10/10

Wave Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 105/105
WE: 10/10


Enemy Team

Beak A (Level 1) (Active)
LE: 40/40

Crazy Cannon A (Level 1)
LE: 30/30

Crazy Cannon B (Level 1)
LE: 30/30

Crazy Cannon C (Level 1)
LE: 30/30

Beak A (Level 1)
LE: 50/50

Beak B (Level 1)
LE: 40/40

Beak C (Level 1)
LE: 40/40

Crazy Cannon A (Level 1)
LE: 0/55


Retro Pikachu

Turn 6

Wood Man attacks Crazy Cannon B with Search Snake! -2 WE
It's super effective! Crazy Cannon B loses 35 LE!
Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 17 LE!


Your Team

Wood Man [+23 ATK, ATK: 95, +40 DEF, DEF: 241] (Active)
LE: 39/110
WE: 7/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 0/110
WE: 9/10

Roll
LE: 165/165
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 20/55

Crazy Cannon C (Level 1)
LE: 55/55

Ribbitron A (Level 1)
LE: 50/50

Ribbitron B (Level 1)
LE: 50/50

Ribbitron C (Level 1)
LE: 50/50

Crazy Cannon A (Level 1)
LE: 0/55


Spinstrike

Proto Man is switched out to put Mega Man in the active slot!
Met A attacks Mega Man with Met Shot!
Mega Man loses 4 LE!
Mega Man attacks Met A with Hyper Bomb! -4 WE
It's super effective! Met A loses 32 LE!


Your Team

Mega Man (Active)
LE: 96/100
WE: 7/10

Proto Man
LE: 100/100
WE: 10/10

Cut Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Crash Man
LE: 100/100
WE: 10/10

Flash Man
LE: 100/100
WE: 10/10

Top Man
LE: 100/100
WE: 10/10

Spark Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1) (Active)
LE: 18/50

Met B (Level 1)
LE: 50/50

Met C (Level 1)
LE: 50/50

Met D (Level 1)
LE: 50/50

Met E (Level 1)
LE: 50/50

Met F (Level 1)
LE: 50/50

Met G (Level 1)
LE: 50/50

Met H (Level 1)
LE: 50/50
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 8th, 2014 at 12:07am in "Starforce Spreadsheet" #181
gemini-man ...I too made a spreadsheet when I was collecting the remaining Starforce, though it was also back when Adrian didn't set up the tools to randomize the fields in the Player option. That was fun having to manually change all eight fields... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 7th, 2014 at 9:21pm in "Prototype Devroom : Game Suggestions" #182
gemini-man @Mikey76500 : ...I did not have trouble with this game myself when I was new to this, but I think that was partly because I finished the Demo Missions before I went on to the main game. I won't say that I didn't lose any matches, but losing one match in Light's story actually gets you Roll, which should make things a little bit easier. For me I was content with grinding against the Mets before I went after the Robot Masters, after learning that beating 7 Mets rewarded me with Mecha Support and 8 Mets rewarded me Field Support. Mega Man also gets his Mega Buster at level 2, which adds a lot of power to him early on.

I'm not trying to come off as jerkish, as I do appreciate newer players trying the game and giving their thoughts, but I personally didn't have that much trouble with the game. I consider perhaps the first trip to Chapter 2 the toughest part of the entire game. The game gets quite a bit easier once you've played a few matches, even against stronger AI opponents.

*looks at the post more* What's the reason why you have to worry about knowing the 20 different types of elements? I personally still have to scan opponents sometimes (or refer to the Database) whenever I battle. What's more important is what element weaknesses and strengths I have to watch out when I prepare to attack a target. Heck, I did not even know what "Affinity" and "Immunity" was after well after my first match. Scan if you're unsure how to attack someone, perhaps even scan the robot anyway even if you do know. When I played the game, I did not even have a shop to buy items (thus Zenny did not exist back then)! I had to go by what items were dropped by enemies! And you know what...the items mostly stayed in my inventory because I found the best strategies to use right away.

I really don't even know what can I say, as it mostly sounds like luck is not on your side. Either that or you tried to go directly to Chapter 2 without playing a few more Met matches, which isn't a good idea since you could be going in there as a level 3 or level 4 after defeating another Met or two. You know that grinding is a big thing in RPGs, and this game is certainly no exception. I apologize again if I come off as offending. I just personally don't see how this game has such a huge learning curve. However, should you continue to encounter problems as you go on in the game, we're always happy to answer any questions you got! ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 7th, 2014 at 8:54pm in "Prototype RPG: Robot Museum" #183
Whew, I think that data overhaul will work for the time being...I kind of want to keep the formatting I got going, so I'll pass on the Google Drive idea. Also, moving the fields to the profile really opened up the space...I might actually be able to use formatting on the battles again.


tobyjoey

Turn 1

Dive Man was switched out to put Snake Man on the active slot.
Crazy Cannon A attacks Snake Man with Cannon Shot!
Snake Man loses 49 LE!
Snake Man uses Attack Boost! -2 WE, +18 ATK


Comments: I see what you're planning to do, but considering how much damage Snake Man took just now, just keep in mind Snake Man's current health...


Your Team

Snake Man [+18 ATK, ATK: 137] (Active)
LE: 56/105
WE: 9/10

Dive Man
LE: 105/105
WE: 10/10

Elec Man
LE: 105/105
WE: 10/10

Knight Man
LE: 105/105
WE: 10/10

Ring Man
LE: 105/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Wave Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 105/105
WE: 10/10


Enemy Team

Crazy Cannon A (Level 1) (Active)
LE: 55/55

Crazy Cannon A (Level 1)
LE: 30/30

Crazy Cannon B (Level 1)
LE: 30/30

Crazy Cannon C (Level 1)
LE: 30/30

Beak A (Level 1)
LE: 50/50

Beak A (Level 1)
LE: 40/40

Beak B (Level 1)
LE: 40/40

Beak C (Level 1)
LE: 40/40


Retro Pikachu

Turn 4

Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 17 LE!
Wood Man uses Attack Boost! -2 WE, +11 ATK

Turn 5

Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 17 LE!
Wood Man uses Attack Boost! -2 WE, +12 ATK


Comments: I think you and tobyjoey are thinking the same thing...but seems even Leaf Shield isn't blocking much damage. Crazy Cannons are pretty powerful.


Your Team

Wood Man [+23 ATK, ATK: 95, +40 DEF, DEF: 241] (Active)
LE: 56/110
WE: 8/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 0/110
WE: 9/10

Roll
LE: 165/165
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 55/55

Crazy Cannon C (Level 1)
LE: 55/55

Ribbitron A (Level 1)
LE: 50/50

Ribbitron B (Level 1)
LE: 50/50

Ribbitron C (Level 1)
LE: 50/50

Crazy Cannon A (Level 1)
LE: 0/55


Spinstrike

At long last...

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
spark-mantop-manflash-mancrash-manguts-mancut-manmega-man      proto-man            met      metmetmetmetmetmetmet


Your Team

Proto Man (Active)
LE: 100/100
WE: 10/10

Mega Man
LE: 100/100
WE: 10/10

Cut Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Crash Man
LE: 100/100
WE: 10/10

Flash Man
LE: 100/100
WE: 10/10

Top Man
LE: 100/100
WE: 10/10

Spark Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1)
LE: 50/50

Met B (Level 1)
LE: 50/50

Met C (Level 1)
LE: 50/50

Met D (Level 1)
LE: 50/50

Met E (Level 1)
LE: 50/50

Met F (Level 1)
LE: 50/50

Met G (Level 1)
LE: 50/50

Met H (Level 1)
LE: 50/50
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 7th, 2014 at 12:49pm in "Prototype RPG: Robot Museum" #184
I figured it was just a matter of time before other people got interested in the game! This makes me happy to see the "ripple" effect taking place. Because I want this game to be as simple as possible to do, and to make things easier for me to update in the long run, I'm putting the game on a temporary hiatus while I figure out how best to keep all of the player data and battle data intact without running into character limits. I might toss a lot of the RPG data into my alternate account's profile and display the current battle stats on the first post of this thread. I should hopefully have a plan by the end of today, since I will be busy in real life for most of the afternoon. I apologize for those expecting an update to their games, but please bear with me, I WILL get back to the actual battles very soon! When you're doing two or three battle updates, 4800 characters for a reply is NOT a lot to work with! So I'm trying to find ways to do multiple battle updates without having that character limit looming in my thoughts. I should hopefully have a solid plan in place soon.

Again, I apologize for this temporary hiatus, but I expect more people to do the RPG in the future, so I need to reduce the amount of space I need to use up to do this game. My next post in this thread should hopefully be the next battle update post.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 7th, 2014 at 12:35pm in "Prototype Devroom : Game Suggestions" #185 ( Edited : 2014/09/07 at 12:45pm )
gemini-man ...Sorry, but I'm siding with MBM on this as well, especially because I completed a "low" level run on this game, AND got all 8 Light robots using only Neutral abilities without any grinding. Your best bet is to take on Oil Man first, charge up the Mega Buster first while the Beetle Borg is still alive, then finish it with a Buster Shot, and use your charged shot to deal some good damage to Oil Man. Shouldn't be that hard really to get Oil Man if you can start off with something powerful as your first hit to him. Remember that you've got items to heal yourself if you need to. Take on Elec Man while having Oil Man tank Elec Man's hits. Better to get Elec Man out of the way early so that you won't have to face a more powerful Elec Man as the levels go up. From there the only advice I would give is to save Guts Man for when he's at least level 6 so he gets his other ability, so he doesn't constantly spam Super Throw. Maybe I should just do another run and record it, as the game is easier than what you are making it out to be, Mikey. The tutorial idea may help in the long run, though, so I'm ok with that. I don't think the game needs to be made even easier than it already is. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 7th, 2014 at 12:13am in "Prototype RPG: Robot Museum" #186
@MegaBossMan : Up to 8 abilities per robot, and all compatible abilities can be used right away at level 1. Start your first turn with Proto Strike as level 1 Proto Man if you so desire. The only thing that levels affect in this game are your overall stats.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 6th, 2014 at 11:43pm in "Prototype RPG: Robot Museum" #187 ( Edited : 2014/09/07 at 12:07am )
tobyjoey

Wave Man was switched out to put Dive Man in the active slot.
Met B attacks Dive Man with Met Shot!
Dive Man loses 7 LE!
Dive Man attacks Met B with Needle Cannon! -2 WE
Met B loses 27 LE!
Another hit! Met B loses 20 LE and 7 overkill!
Met B is disabled! An Energy Pellet was dropped!
Met G is switched to the active slot.

Dive Man attacks Met G with Needle Cannon! -2 WE
Met G loses 27 LE!
Another hit! Met G loses 23 LE and 4 overkill!
Met G is disabled!
Met A is switched to the active slot.
Met A attacks Dive Man with Met Shot!
Dive Man loses 7 LE!

Dive Man attacks Met A with Needle Cannon!
Met A loses 2 LE and 25 overkill!
Met A is disabled!
Met E is switched to the active slot.
Met E attacks Dive Man with Met Shot!
Dive Man loses 7 LE!

Turn 12

Dive Man attacks Met E with Needle Cannon!
Met E loses 27 LE!
Another hit! Met E loses 23 LE and 4 overkill!
Met E is disabled!

Your team wins!
Goal: 12/16
Bonus: +400%
EXP: 8000 (1000 per robot)

Your robots leveled up to 2!


Battle 2
Field: Photon City
Modifiers: Time x 2.0 Explode x 2.0 Impact x 0.8 Freeze x 0.7 Laser x 0.5 Swift x 0.4
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      crazy-cannon-2      crazy-cannoncrazy-cannoncrazy-cannonbeak-2beakbeakbeak


Current Battle Stats

Your Team

Dive Man (Active)
LE: 105/105
WE: 10/10

Elec Man
LE: 105/105
WE: 10/10

Knight Man
LE: 105/105
WE: 10/10

Ring Man
LE: 105/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Snake Man
LE: 105/105
WE: 10/10

Wave Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 105/105
WE: 10/10


Enemy Team

Crazy Cannon A (Level 1) (Active)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon A (Level 1)
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Crazy Cannon B (Level 1)
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Crazy Cannon C (Level 1)
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Beak A (Level 1)
LE: 50/50
Attack: 60
Defense: 160
Speed: 30

Beak A (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak C (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30


Retro Pikachu

Turn 3

Wood Man was switched to the active slot.
Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 20 LE!
Wood Man puts up a Leaf Shield! -1 WE, +40 DEF


Battle 3
Field: Photon System
Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
  
  
  
rollshadow-manturbo-manyamato-manbright-manproto-manbomb-man      wood-man[                  crazy-cannon-2      crazy-cannon-2ribbitron-2ribbitron-2ribbitron-2crazy-cannon-2


Current Battle Stats

Your Team

Wood Man (Active) [+40 DEF]
LE: 90/110
WE: 10/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 0/110
WE: 9/10

Roll
LE: 165/165
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon C (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Ribbitron A (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron B (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron C (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Crazy Cannon A (Level 1)
LE: 0/55
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 6th, 2014 at 3:05pm in "Prototype RPG: Robot Museum" #188
tobyjoey

Turn 8

Dive Man was switched out to put Wave Man in the active slot.
Met A was switched out to put Met B in the active slot.
Wave Man attacks with Rain Flush! -2 WE
It's not very effective... Met B loses 3 LE!
It's not very effective... Met A loses 3 LE!
It's not very effective... Met E loses 2 LE!
It's not very effective... Met G loses 2 LE!
Met B attacks Wave Man with Met Shot!
Wave Man loses 4 LE!


Comments: Since Mets have resistance to water, it didn't quite work out that well.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-mansnake-manturbo-manring-manknight-manelec-mandive-man      wave-man      met      metmetmet


Current Battle Stats

Your Team

Wave Man (Active)
LE: 96/100
WE: 9/10

Dive Man
LE: 86/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 7/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met B (Level 1) (Active)
LE: 47/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 2/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met D (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man was switched out to put Shadow Man in the active slot.
Crazy Cannon A attacks Shadow Man with Cannon Shot!
Shadow Man loses 54 LE!
Shadow Man uses Attack Mode! -4 WE, -22 DEF, -38 SPD, +76 ATK


Turn 2

Shadow Man attacks Crazy Cannon A with Shadow Blade! -1 WE
Crazy Cannon A loses 55 LE and 53 overkill!
Crazy Cannon A is disabled! An Energy Pellet was dropped!
Crazy Cannon B is switched to the active slot.
Crazy Cannon B attacks Shadow Man with Cannon Shot!
Shadow Man loses 56 LE and 21 overkill!
Shadow Man is disabled...


Comments: I guess Crazy Cannons are kind of like Mega Man's version of a glass cannon. At least this time switching out to a fresh robot still allows you to attack first...unless you send in Wood Man, then Crazy Cannon will attack first because of its Speed.


Battle 3
Field: Photon System
Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
  
  
  
wood-manrollturbo-manyamato-manbright-manproto-manbomb-man      shadow-man                  crazy-cannon-2      crazy-cannon-2ribbitron-2ribbitron-2ribbitron-2crazy-cannon-2


Current Battle Stats


Your Team

Shadow Man (Active)
LE: 0/110
WE: 9/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Roll
LE: 165/165
WE: 10/10

Wood Man
LE: 110/110
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon C (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Ribbitron A (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron B (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron C (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Crazy Cannon A (Level 1)
LE: 0/55
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 6th, 2014 at 1:10am in "Prototype RPG: Robot Museum" #189 ( Edited : 2014/09/06 at 1:41am )
tobyjoey

Turn 7

Dive Man attacks Met D with Needle Cannon!
Met D loses 27 LE!
Another hit! Met D loses 23 LE and 4 overkill!
Met D is disabled! An Energy Pellet is dropped!
Met A is switched to the active slot.
Met A attacks Dive Man with Met Shot!
Dive Man loses 7 LE!

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmet


Current Battle Stats


Your Team

Dive Man (Active)
LE: 86/100
WE: 8/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 4/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met A (Level 1) (Active)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met D (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man attacks Beak A with Hyper Bomb!
It's super effective! Beak A loses 40 LE and 150 overkill!
Beak A is disabled!
Batton A is switched to the active slot.
Batton A attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton A with Hyper Bomb!
Batton A loses 80 LE and 46 overkill!
Beak B was caught in a super effective blast and loses 40 LE and 55 overkill!
Batton A is disabled!
Beat B is disabled!
Batton A is switched to the active slot.
Batton A attacks Bomb Man with Batton Drain!
Bomb Man loses 13 LE!

Bomb Man attacks Batton A with Hyper Bomb!
Batton A loses 89 LE!
Batton A attacks Bomb Man with Batton Drain!
Bomb Man loses 13 LE!
Batton A recovers 7 LE!

Bomb Man attacks Batton A with Hyper Bomb!
Batton A loses 23 LE and 66 overkill!
Batton A is disabled!


Your team wins!
Goal: 11/16
Bonus: +500%
EXP: 5400 (675 per robot)

Your robots leveled up to 3!


Comments: Let's give you something a little more challenging...


Battle 3
Field: Photon System
Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man                  crazy-cannon-2      crazy-cannon-2crazy-cannon-2ribbitron-2ribbitron-2ribbitron-2


Current Battle Stats


Your Team

Bomb Man (Active)
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 110/110
WE: 10/10

Roll
LE: 165/165
WE: 10/10

Wood Man
LE: 110/110
WE: 10/10


Enemy Team

Crazy Cannon A (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon B (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon C (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Ribbitron A (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron B (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron C (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 6th, 2014 at 12:07am in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #190 ( Edited : 2014/09/06 at 12:40am )
(I suppose that's enough of a break. So, fast forward however long it takes to get to Light's Lab.)
  
  
proto-man                  gemini-man


proto-man...Looks like no one has been here in a while. If Roll was here, at least the place would have been cleaned up a bit.
gemini-man...I see. I guess when the Killers attacked, everyone was involved in some way.
proto-manYeah. It appears that way.
gemini-man...I guess for now we just find what we need to get ourselves repaired. At least I don't think we'll have company for a while.
proto-man...I'd rather we leave as soon as we can. My mood will get worse the longer we stay in here.
gemini-man...Fair enough.

*Proto Man tries to salvage what he could from the pile, but didn't find much of value. Before he finished his search, though, there was a surprise guest at the lab. Auto had his mouth wide open as he saw the way the lab looked. Proto Man explained what happened with Dr. Light, but doesn't know why the lab was wrecked. Auto volunteers to let both robots come down to his shop so they can get recharged.*

gemini-man...Wasn't expecting help like that, especially giving the fact the lab apparently was neglected by other robots.
proto-manAuto always stays in his shop since usually Roll helps out with maintaining the lab. I think Auto might come to the lab later to fix it up a bit. ...Mind if I ask you a question? What do you know about Starforce?
gemini-man...Even I don't know much about Starforce, but it does greatly increase your abilities if you collect a lot of them. The fact that Bass used some, though, reminds me that much more Starforce can still be found, even though I collected a lot of them myself. I guess you can say that's one reason I'm always traveling. So, what do you plan to do now that you're feeling better?
proto-man...I don't know yet. I'll probably leave to try to locate the Killers again. Everything that has happened recently has always involved them. I also want to make sure Bass isn't in over his head. Enker is much more powerful for some reason. I suspect it's related to Starforce.
gemini-man...Then I guess we part ways for now. After losing twice to Enker myself, I need to obtain more Starforce, especially if I end up facing this "Master" Enker keeps talking about. I have a feeling, though, that you may need to use your ultimate attack again before this is all over. Besides, I'm kind of curious what the deal is with Retro Pikachu.
proto-manYou have a lot of unanswered questions, just like I do. I will be on my way, then.

*Proto Man disappears as quickly as the last word was said. The other robot slowly makes his leave too.*

[I think at this point my character will not make an appearance for a little while, at least sometime after the Retro Pikachu side story comes to a close, or at most when the "Master" is about to reveal itself. I guess I unintentionally made my character a large role in this story, so for now my character's story is complete. So I request that my character not be used in other stories for a while.]

*Hours before*

enkerWhy does everything always fall to me? I had my own reasons for splitting up, but I didn't think that other robot would fall so easily against Proto Man.
robotAt least now you know why I want Proto Man. Once again everything falls to you, Enker. I hope you don't fail me again.
enker...
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 11:50pm in "Prototype RPG: Robot Museum" #191 ( Edited : 2014/09/06 at 12:03am )
tobyjoey

Turn 6

Knight Man is switched out to put Dive Man in the active slot.
Met F attacks Dive Man with Met Shot!
Dive Man loses 7 LE!
Dive Man attacks Met H with Needle Cannon!
Met F loses 27 LE!
Another hit! Met F loses 23 LE and 4 overkill!
Met F is disabled!
Met D is switched to the active slot.


Comments:


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmetmet


Current Battle Stats


Your Team

Dive Man (Active)
LE: 93/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 4/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met D (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 11:41pm in "Official Question and Answer Thread" #192
gemini-man ...Another idea that came to mind, maybe see if the shop unlocks when you get a Fusion Star from Chapter 4 of Light's story? You'll get the shop eventually, but just thought I'd throw that out too. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 11:34pm in "Official Question and Answer Thread" #193
gemini-man ...That's...actually a good question. I wasn't paying attention when I finally got the shop myself. Maybe try clearing the other two stories? I'm stumped on this one. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 11:19pm in "Prototype RPG: Robot Museum" #194 ( Edited : 2014/09/05 at 11:25pm )
tobyjoey

Turn 5

Knight Man attacks Met H with Buster Shot!
Met H loses 5 LE and 6 overkill!
Met H is disabled! A Weapon Pellet is dropped!
Met F is switched to the active slot.
Met F attacks Knight Man with Met Shot!
Critical Hit! Knight Man loses 6 LE!


Comments: I guess going tanky is a different strategy, but...it sure is slow, fine if you want to climb up gradually, though.

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet


Current Battle Stats


Your Team

Knight Man (Active)
LE: 82/100
WE: 3/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met F (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -23 DEF, -27 SPD, +89 ATK
Beak A attacks Yamato Man with Beak Shot!
Yamato Man loses 6 LE!

Bomb Man attacks Beak A with Danger Bomb!
Beak A dodges the blast...
Beak A attacks Shadow Man with Beak Shot!
It's super effective! Shadow Man loses 14 LE!

Bomb Man attacks Beak A with Danger Bomb!
It's super effective! Beak A loses 50 LE and 135 overkill!
Bomb Man was not affected by the blast...
Beak A is disabled! A Weapon Tank was dropped!
Beak C is switched to the active slot.
Beak C attacks Bright Man with Beak Shot!
Bright Man loses 5 LE!

Bomb Man attacks Beak C with Danger Bomb!
It's super effective! Beak C loses 40 LE and 330 overkill!
Bomb Man was not affected by the blast...
Beak C is disabled! An Energy Pellet was dropped!
Batton B is switched to the active slot.
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B dodged the blast...
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B loses 80 LE and 167 overkill!
Batton B is disabled!
Batton C is switched to the active slot.
Batton C attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!


Turn 7

Bomb Man attacks Batton C with Danger Bomb!
Batton C loses 80 LE and 167 overkill!
Batton C is disabled! An Energy Tank was dropped!
Beak A is switched to the active slot.
Beak A attacks Proto Man with Beak Shot!
It's not very effective... Proto Man loses 4 LE!

Comments: Bomb Man cannot use Danger Bomb next turn, so thus stops the update. 70% accuracy is pretty low, so you had to expect a few misses...


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak      beakbatton-2batton


Current Battle Stats


Your Team

Bomb Man (Active) [+89 ATK, -23 DEF, -27 SPD]
LE: 96/105
WE: 1/10

Proto Man
LE: 101/105
WE: 10/10

Bright Man
LE: 100/105
WE: 10/10

Yamato Man
LE: 99/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 91/105
WE: 10/10

Roll
LE: 158/158
WE: 10/10

Wood Man
LE: 105/105
WE: 10/10


Enemy Team

Beak A (Level 1) (Active)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Beak A (Level 1)
LE: 0/50

Beak C (Level 1)
LE: 0/40

Batton B (Level 1)
LE: 0/80

Batton C (Level 1)
LE: 0/80
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 7:30pm in "Prototype RPG: Robot Museum" #195
[Shadownnico, I owe each of your robots 700 more Experience, since I did not calculate the Experience modifier last time. 700 per robot will be added to your battle 2 victory once you get there, so your robots will likely jump to level 3 after that battle]


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -22 DEF, -26 SPD, +85 ATK
Met A attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met A with Hyper Bomb!
It's super effective! Met A loses 50 LE and 22 overkill!
Met A was disabled! A Weapon Pellet was dropped!
Met C was switched to the active slot.
Met C attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met C with Hyper Bomb!
It's super effective! Met C loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 36 LE!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
Met H dodged the blast...
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
It's super effective! Met H loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 14 LE and 22 overkill!
Met H was disabled! A Energy Pellet was dropped!
Met B was disabled!
Met G was switched to the active slot.
Met G attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met G with a Hyper Bomb!
It's super effective! Met G loses 50 LE and 22 overkill!
Met G is disabled!
Met E is switched to the active slot.
Met E attacks Bomb Man with a Met Shot!
Critical hit! Bomb Man loses 16 LE!

Bomb Man attacks Met E with a Hyper Bomb!
It's super effective! Met E loses 50 LE and 22 overkill!
Met D was caught in a super effective blast and loses 36 LE!
Met E is disabled!
Met D switches to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Met D was switched out to put Met F in the active slot.
Bomb Man attacks Met F with Hyper Bomb!
It's super effective! Met F loses 50 LE and 22 overkill!
Met F was disabled!
Met D was switched to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met D with Hyper Bomb!
It's super effective! Met D loses 14 LE and 58 overkill!
Met D is disabled! A Weapon Pellet was dropped!

Your team wins!
Goal: 9/16
Bonus: +700%
EXP: 12800 (1600 per robot)
You received an Energy Pellet.

Your robots leveled up to 2! (Give me some time to adjust your robot's stats, atm it's time for dinner)


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak-2      beakbeakbeakbatton-2battonbattonbatton

Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Beak A (Level 1) (Active)
LE: 50/50
Attack: 60
Defense: 160
Speed: 30

Beak A (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak C (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton B (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton C (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 7:25pm in "Prototype Devroom : Sunday Night Chatroom" #196
gemini-man ...I think I'll hold off on visiting the chat until we decide what day to move things to. As for now until winter, I am not available Thursday night since I likely will be returning from the university by the time you guys are perhaps wrapping things up. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 5th, 2014 at 6:45pm in "Prototype RPG: Robot Museum" #197 ( Edited : 2014/09/05 at 6:46pm )
(not much formatting this time due to three battles)

tobyjoey

Turn 4

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met H loses 45 LE!
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet

Current Battle Stats

Your Team

Knight Man (Active)
LE: 88/100
WE: 2/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Enemy Team

Met H (Level 1) (Active)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50


Shadownnico

Turn 6

Needle Man was switched out to put Drill Man in the active slot.
Drill Man loses 15 LE!
Drill Man attacks Skullmet B with Bubble Lead!
Skullmet B loses 40 LE and 5 overkill!
Skullmet B was disabled!
Skullmet A was switched to the active slot.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  
  
  
discoguts-manbomb-manelec-manbubble-manpharaoh-manneedle-man     drill-man       skullmet      skullmetpyre-fly-2pyre-flyskullmet

Current Battle Stats

Your Team

Drill Man (Active)
LE: 85/100
WE: 10/10

Needle Man
LE: 16/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet A (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Skullmet B (Level 1)
LE: 0/40

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


Retro Pikachu

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      met      metmetmetmetmetmetmet

Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 4th, 2014 at 4:12pm in "Prototype RPG: Robot Museum" #198 ( Edited : 2014/09/04 at 4:17pm )
tobyjoey

Turn 3

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met C loses 39 LE and 6 overkill!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Comments: That character limit...I had to remove some formatting just to include two battles in the same post. I think all of this formatting makes the posts easy to read, though.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet


Current Battle Stats

Your Team

Knight Man (Active)
LE: 91/100
WE: 5/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met H (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 4th, 2014 at 3:59pm in "Official Known Bugs and Issues Thread" #199
My newest issue is forum-related...we actually don't have 5,000 characters to use in our posts. I've found it very annoying sometimes even when I've removed some of the formatting in my posts to get all of the way down to 4,800 characters in my post, and it's still rejected because the post is too long. :/

Is the limit really 5,000, or 5,000 was just a number that is close to the actual character limit?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 4th, 2014 at 3:57pm in "Prototype RPG: Robot Museum" #200
Turn 5

Needle Man attacks Skullmet C with Needle Cannon! -1 WE
Skullmet C loses 28 LE!
Another hit! Skullmet C loses 12 LE and 16 overkill!
Skullmet C was disabled!
Skullmet B was switched to the active slot.
Skullmet B attacks Needle Man with Skull Shot!
Needle Man loses 20 LE!

Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  
  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      skullmet      skullmetpyre-fly-2pyre-fly

Current Battle Stats

Shadownnico's Team

Needle Man (Active)
LE: 16/100 !!!
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet B (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


Turn 2

Met A was switched out to put Met C in the active slot.
Knight Man attacks Met C with Buster Shot!
Met C loses 11 LE!
Met C attacks Knight Man with Met Shot!
Knight Man loses 3 LE!

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet

Current Battle Stats

tobyjoey's Team

Knight Man (Active)
LE: 94/100
WE: 8/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Enemy Team

Met C (Level 1) (Active)
LE: 39/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)