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TailsMK4 | Mega Man RPG World Leaderboard

( 2307 Players )
 
TailsMK4

TailsMK4 is a legacy player of the Mega Man RPG World with a current battle point total of 856,923,781,225 and a zenny total of 2,148,900. TailsMK4 created his account on January 26th, 2014 and has since completed 129 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1023 field stars. TailsMK4's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Drill Man, Dust Man, Shadow Man, Snake Man and Elec Man.

TailsMK4's Leaderboard

TailsMK4 has created a total of 356 Posts
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 4th, 2016 at 2:58pm in "MMRPG Trading Card Game: The Remake!" #1
gemini-man ...Honestly, the fix I see is to buff Mega Man, as SSN might need that card's strength to deal with other cards like MegaBoy's characters. I will admit my cards are a bit powerful, but I have to do it like that due to other cards being just as powerful or more powerful than mine. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 4th, 2016 at 2:40pm in ""20 Questions About....."" #2
gemini-man ...Honestly it's your call, Mikey, but I figure I would help the decision making with some data... ring-ring

"Active" Top 50 members not yet interviewed:

AlphaShurikenGSXR
rotomslashblast (MAYBE...hasn't been on since before the New Year)
Crystal Miner (MAYBE...hasn't been on since Christmas Eve)
Lego
DaCrashBomber

Imo, you have fewer choices if you try to expand to the top 100. I only counted three possible candidates, and 2 of those haven't logged in since before New Year's Day, leaving Beta Man as the only likely candidate. I'd say maybe after #15 or #16 do some repeats (and I would for now count ZeroDXZ and Shadownnico as "inactive").
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 4th, 2016 at 2:36pm in "Forum Game: The 1st PMMCT!" #3
gemini-man ...I would go with 3 months, and I thought this contest was a great idea. I think a lot of possible Grand Division candidates were eliminated early being my main problem, but that was due to it being random. The final match for me...let's just say that neither were my favorite, so I only voted for the loser to try to keep it close...otherwise I would not have voted in that battle. Maybe next time... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 2nd, 2016 at 1:46pm in "Forum Game: The 1st PMMCT!" #4
gemini-man ...Honestly thought Mega Man would have been the finalist instead...so this final round for me is disappointing. So my vote is based on who is trailing at the time I'm posting...so Sunstar gets my vote to keep this close, but I don't care who wins at this point since neither one was a serious character that I liked. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on January 1st, 2016 at 1:45am in "Forum Game: The 1st PMMCT!" #5
Mega Man
Sunstar

(bah, none of the rest of the tournament went the way I would have wanted it...I'll settle for a certain someone winning, though).
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 31st, 2015 at 1:18am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #6 ( Edited : 2015/12/31 at 1:20am )
gemini-man ...I was wondering about that too, why are there only five slots when there's six classes to choose from? Is there any reason Ender can't join in this as Bomb Joe? ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 31st, 2015 at 1:15am in "Forum Game: The 1st PMMCT!" #7
Pharaoh Man
Mega Man
Knight Man
Enker
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 30th, 2015 at 2:36am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #8
gemini-man ...This sounds fun. Ultimately none of the remaining themes appealed to me, so I went based off of what starting stats are higher than others. I have decided on Guts Joe due to its stats. Whenever I make my character in an RPG here on the Prototype anyway, Speed is one of the weakest, so I guess I'll be the bulky heavy cannon for the team. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 30th, 2015 at 2:35am in "Forum Game: The 1st PMMCT!" #9
Enker bandwagon confirmed?
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 6:41pm in "MMRPG Trading Card Game: The Remake!" #10
gemini-man ...Since I found out I actually have 31 cards, I will put Field Star and Fusion Star out of my deck and add Laser Recoil and... ring-ring

Name: Spike Armor
Core: Cutter
Description: For this turn only, any Cutter damage is negated and the user's next Cutter-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Cutter.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 6:01pm in "MMRPG Trading Card Game: The Remake!" #11 ( Edited : 2015/12/29 at 6:15pm )
gemini-man ...So the fact I currently have 24 cards, here are 6 more support cards to finish my first revision of the deck. ring-ring

Name: Thunder Beam
Core: Electric
Description: Gives the single use of Thunder Beam. Flip a coin to determine how many bolts will hit the target for 30 damage each. If heads, all three bolts hit. If tails, only the first bolt hits.

Name: Coin Hold
Core: Space
Description: Gives the single use of Coin Hold. Flip a coin to determine which side of the coin will always take effect for the next 3 turns, both the user and the opponent.

Name: Low Gravity
Core: Space
Description: Gives the single use of Low Gravity. Flip a coin. If heads, the user avoids all attacks from the opponent on this turn and deals 20 damage to the opponent. If tails, the attack does nothing.

Name: Laser Cannon
Core: Laser
Description: Compliments the user's attack to deal an extra 10 damage to the opponent. This can be used three turns in a row, but the effect is lost if the user is disabled.

Name: Spark Armor
Core: Electric
Description: For this turn only, any Electric damage is negated and the user's next Electric-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Electric.

Name: Cosmic Armor
Core: Space
Description: For this turn only, any Space damage is negated and the user's next Space-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Space.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 4:26pm in "MMRPG Trading Card Game Tournaments!" #12
gemini-man ...I think I will join the Wily Castle tournament. Might be my easiest of the three. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 4:15pm in "MMRPG Trading Card Game: The Remake!" #13 ( Edited : 2015/12/29 at 5:50pm )
gemini-man ...Just wanted to mention that you HAVE allowed the use of effects like paralysis when I talked to you in the chat, Beta. Now, guess I'll use this space to add some more cards to my deck...I'll display this information in my profile as well for easy access. ring-ring

Name: Ring Man
Core: Cutter
Health: 150
Attack 1: Ring Boomerang
Attack 1 Description: The user throws a wide boomerang that attacks the opponent, then rebounds attacking the opponent again, dealing a total of 30 damage. If an attack booster is used, the rebound hit still does 15 damage, but the first hit is affected by the booster.
Attack 2: Ring Hold
Attack 2 Description: Flip a coin to determine if the opponent will be prevented from attacking this turn. If heads, the opponent cannot attack with his character, though support cards can still be used, and the opponent also takes 20 damage (ignores resistance and weakness). If tails, the attack does nothing.
Attack 3: Ring Absorb
Attack 3 Description: Flip a coin to determine the boomerang used in this attack. If heads, the tiny boomerang thrown will deal 20 damage to the opponent and the user recovers 20 health (amount healed is equal to amount of damage the opponent receives, resistance included). If tails, a large boomerang is thrown, dealing 50 damage to the opponent, but the user also is exhausted from throwing the boomerang and loses 10 health in exchange. This attack is affected by boosters.
Resistance: Wind
Weakness: Flame

Name: Galaxy Man
Core: Space
Health: 200
Power: Calculated Mind
Power Description: Galaxy Man is so focused on the battle that Space Cores used on him last two turns instead of one turn normally.
Attack 2: Black Hole Bomb
Attack 2 Description: Galaxy Man will always attack second in a turn if this attack is used. He fires the Black Hole Bomb at his opponent and the damage done depends on the opponent's actions. If a support card was used by the opponent this turn, the bomb deals 60 damage instead of the usual 30 damage.
Attack 3: Coin Hold
Attack 3 Description: Flip a coin to determine which side of the coin will always take effect for the next 3 turns, both the user and the opponent. This attack does no damage to the opponent.
Resistance: Space
Weakness: Earth

Name: Plug Man
Core: Electric
Health: 150
Power: Anime Memories
Power Description: Plug Man gets inspired by the anime he's watched recently and starts his first turn with either an attack increase of 30 if Plug Ball is used, or if heads is flipped during Pleasant Chat, the next two Robot Master cards get an increase of 30 health. This only takes effect when he first joins a battle, not when he rejoins.
Attack 2: Plug Ball
Attack 2 Description: The user fires an electrically charged ball that rolls along the ground and damages the opponent for 30 damage.
Attack 3: Pleasant Chat
Attack 3 Description: Plug Man strikes a conversation with the opponent. Flip a coin to determine what happens when the conversation ends. If heads, the user gains 30 health and the next character card the user uses next also gains 20 health. If tails, the opponent gains 30 health. This attack does no damage to the opponent.
Resistance: Electric
Weakness: Crystal

Name: Sheep Man
Core: Electric
Health: 200
Power: Cloud Formation
Power Description: Unless Sheep Man is daydreaming, Sheep Man will form a cloud to cover himself during the opponent's turn. Flip a coin to determine if the attack hits Sheep Man. The attack succeeds if the coin is heads or the attack is Impact element.
Attack 2: Thunder Wool
Attack 2 Description: The user unleashes a floating piece of wool that fires a bolt of lightning at the opponent from above. Flip a coin to determine if an additional effect is applied. If heads, the attack only does the regular 30 damage. If tails, sparks also fly out from where the bolt strikes the ground, dealing an extra 20 damage. This extra attack is not effected by boosters.
Attack 3: Daydream
Attack 3 Description: The user spends this turn resting, and recovers 100 health by next turn. During this turn, Sheep Man's resistance is ignored, and no support cards can be used.
Resistance: Electric
Weakness: Impact
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 29th, 2015 at 3:50am in "Forum Game: The 1st PMMCT!" #14
gemini-man ...Division 8 isn't going as expected...neither did Division 7. ring-ring

Shade Man
Enker
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 28th, 2015 at 3:42am in "Forum Game: The 1st PMMCT!" #15
gemini-man ...Might have to rely on some of my early picks to get what I consider an "ideal finale"... ring-ring

Tron Bonne (!!!)
Shade Man
Bass
Enker
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 10:36pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #16
gemini-man ...Boss is...well...a boss, and usually you save bosses for last, so...

*throws a snowball at Meta* ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 10:34pm in "Forum Game: The 1st PMMCT!" #17
gemini-man ...He's going to lose anyway, but I'm voting for Gemini Man regardless. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 12:04am in "Celebration Thread" #18
gemini-man ...Been inactive and likely will for a while due to a surprise Wii U for Christmas. Cheers to everyone and Happy New Year! (though I think I would return before then) ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 27th, 2015 at 12:02am in "Forum Game: The 1st PMMCT!" #19
gemini-man ...So considering how the previous division went, I may do a somewhat surprising vote here... ring-ring

Elec Man
Roll

I like all four, but I'm choosing these two.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 26th, 2015 at 11:41pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #20
gemini-man ...Welp, I almost didn't plan on coming on today, but I'm here now. *sees snowballs already being thrown* Better late than never, I guess. ring-ring

*throws the snowball at Beta*
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 25th, 2015 at 1:08am in "MMRPG Trading Card Game: The Remake!" #21 ( Edited : 2015/12/25 at 1:11am )
gemini-man ...I'll add some more Robot Masters to my deck soon, but I will go ahead and use my Zenny to buy a pack from the Slur Starter Set. After I add some more cards to my deck (maybe get my deck to around 20 cards or so), I might go ahead and pick someone to duel. Hopefully the rules will be explained then, just in case I miss anything from what I assume... ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 25th, 2015 at 1:05am in "Forum Game: The 1st PMMCT!" #22 ( Edited : 2015/12/25 at 1:07am )
gemini-man ...Lots of favorites for me in this one...kind of sad some will be going in the first round. But, my votes this time will be... ring-ring

Elec Man (Punk was cool too)
Sunstar
Roll (Would have voted for Megaman.exe if it wasn't Roll he was against)
Gemini Man (again, another opponent, I would have voted for Rush)
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 24th, 2015 at 3:59am in "Prototype Devroom : Game Suggestions" #23 ( Edited : 2015/12/24 at 4:00am )
gemini-man ...I'm going to have to double post since I cannot see what I wrote (the first post of each page in this thread is glitched for me). To sum up what I previously said, I think the Eddie Lottery idea is worth consideration since I do think the number of summons for alt costumes is really unnecessary since the game is enough of a grind as-is. I feel less inclined to support the Eddie Item due to the limit of one item per turn, plus I think the situation where the Eddie Item is ideal is probably rare at best. I don't think players would have a real pressing need for it...they probably need to train more if they find themselves low on items. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 24th, 2015 at 3:54am in "Prototype Devroom : Game Suggestions" #24
gemini-man ...Honestly, bringing up the idea of alts for the lottery...makes sense. I do think the number of summons are quite unnecessary. The game is already quite a bit of a grind, so why not instead get more use out of those screws or what not? Eddie as an item, I'm not so sure on, since I think players aren't likely to get into a situation where they need more items, plus you are still limited to one item per turn, so you can't use any items you buy until the next turn. I support the Lottery, but not the Item. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 24th, 2015 at 3:52am in "Forum Game: The 1st PMMCT!" #25
gemini-man ...eh...let's do Terra, though I probably will go against him in the Grand Division. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 23rd, 2015 at 12:39am in "Forum Game: The 1st PMMCT!" #26
gemini-man ...I picked all winners this time...I'm happy considering some of the losses I had in the past few Divisions... ring-ring

Galaxy Man
Roll.exe
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 22nd, 2015 at 5:20pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #27
gemini-man ...Didn't know we could choose. Since three people already are signing up for the "Heroes", I'll be a member of the "Villains" team. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 22nd, 2015 at 1:24pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #28
gemini-man ...Well, the mere fact you decided to host a forum game, I'm in. We need more forum games. This should be fun. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 22nd, 2015 at 4:07am in "Forum Game: The 1st PMMCT!" #29 ( Edited : 2015/12/22 at 1:27pm )
gemini-man ...So, from this set... ring-ring

Galaxy Man
Saturn
Terra
Roll.exe (Classic series Roll might have a tough time in Division 7...at least this bracket doesn't look too bad for her, I think)

EDIT: I was off by 1 on the division, thanks for the correction Brimstone. Division 8 is just on my mind regarding a certain entry I supported when we were deciding who was going to be in...
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 21st, 2015 at 5:15pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #30
gemini-man ...Well...Day 1 went surprisingly well considering it was just a shot in the dark. So that makes 3 suspects left...Meta for some reason agreed with me on Day 1, so I'm not sure what to make of that. I don't think at this point the Mafia would turn on its own kind, so I suspect Meta might be a Townie...so that leaves ThatOneEnderMan and StupidStudiosN as the other two. One is just as suspect as the other, so...I will say StupidStudiosN might be Mafia. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 21st, 2015 at 3:20am in "Forum Game: The 1st PMMCT!" #31
gemini-man ...To add to Boss's logic, Skull Man doesn't like heavy objects being smashed to his body...so in a real fight Knight Man would win. That's my vote. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2015 at 1:13pm in "Forum Game: Corrupt-A-Wish!" #32
gemini-man ...Granted! The sphere only shows white, though. White is the combination of all colors, but it is technically showing all colors...it's just you only see white. ring-ring

I wish there was an extra day on the weekend. Two day weekends seem a bit short. ring-ring-3
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2015 at 12:09am in "Forum Game: The 1st PMMCT!" #33
gemini-man ...I will do these votes. ring-ring

Knight Man
Skull Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 20th, 2015 at 12:06am in "Forum Game: MMRPG Mafia (Game 3: Management) " #34
gemini-man ...Well, I think we've seen from at least one game that no activity eventually leads to a Mafia victory anyway, so I'm going to let random.org determine who I pick...randomize the list 10 times...and choose the first person.

...Sorry, TheDoc, but unless people start acting, the Mafia will win. Random.org has chosen you. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 19th, 2015 at 12:58pm in "Forum Game: Prototype Member Hurt and Heal" #35
gemini-man ...This has lost some steam. I will admit I'm not as active myself since I joined another community that is really fun to play in. But still, this will be managed as long as there are votes. ring-ring

Posts Ignored:

#301 (StupidStudiosN): Attempting to hurt MegaBoyX7 twice in a row.


-MusicalKitty
+ThatGuyNamedMikey

09: TailsMK4
09: Rhythm_BCA
08: MusicalKitty
08: Shadownnico
07: ThatGuyNamedMikey
06: Meta
04: ThatOneEnderMan
03: MegaBoyX7
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 19th, 2015 at 12:55pm in "Forum Game: The 1st PMMCT!" #36 ( Edited : 2015/12/19 at 4:54pm )
gemini-man ...I sense a bandwagon on a particular match... ring-ring

Knight Man
Sigma
Skull Man
King

EDIT: I changed my vote since said bandwagon wasn't as large as I thought.
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 18th, 2015 at 3:41am in "Forum Game: The 1st PMMCT!" #37
gemini-man ...Ideally I would be voting for Ring Man if it went according to how I envisioned it, but I will settle for my second place pick, Mega Man. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 17th, 2015 at 12:21pm in "Forum Game: The 1st PMMCT!" #38
gemini-man ...And to think Round 1 started off so well for me. Least Mega Man and Bass.exe made it. ...Those are my votes, actually, those two I just mentioned. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 16th, 2015 at 12:34pm in "Tips and Tricks: Boss Strategy Guide" #39 ( Edited : 2015/12/16 at 12:44pm )
gemini-man ...@MegaRokin21 I'm not exactly sure what you're referring to, so I'll cover both points:

During the story: Optional really, but if you find yourself struggling in a battle, it may help to level up a bit more. Seeing where you currently are, though, I don't think the rest of the battles are going to be that difficult, plus the fact you will have access to every robot's weakness by the time you finish Chapter 3 of Dr. Cossack's story.

After beating the game: Level 100 robots are just easier in general to use to get post-game content like Starforce since you're at a point where you can disable most robots in one attack. This is not also to mention that when a level 100 robot disables an enemy robot, your level 100 robot will gain bonus stat points, increasing your robot's overall stats even more!

Hope this info helped any, and welcome to the Prototype! If I did not answer your question, feel free to ask us what you are actually confused about. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 16th, 2015 at 12:31pm in "Forum Game: The 1st PMMCT!" #40
gemini-man ...Division 3 totally didn't go as I hoped it would. Let's see if Division 4 is any better... ring-ring

Time Man
Mega Man
Bass.exe
Ring Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 15th, 2015 at 8:04pm in "Forum Game: Prototype Member Hurt and Heal" #41
gemini-man ...It has not been two days since my last update, but we had some decent activity the past 24+ hours, so update time. Second, Bt/Beta Man is #9 in the list. We have 8 fighters left. And finally, due to the number of fighters getting smaller and smaller, I'm switching to survival mode now. No hard feelings for who I hurt, but the people that have the lowest HP are more likely to get targeted first... ring-ring

Posts Ignored:

#294 (ThatOneEnderMan): Attempting to hurt someone already disabled.


-Rhythm_BCA
+ThatOneEnderMan

09: MusicalKitty
08: Rhythm_BCA
08: TailsMK4
07: ThatGuyNamedMikey
07: Meta
06: Shadownnico
05: MegaBoyX7
04: ThatOneEnderMan
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 14th, 2015 at 4:31pm in "Forum Game: Prototype Member Hurt and Heal" #42 ( Edited : 2015/12/14 at 4:41pm )
gemini-man ...StupidStudiosN is the 11th player knocked out. He hung in there for a while. ring-ring

Posts Ignored:

#281 (MusicalKitty): Attempting to hurt ThatOneEnderMan twice in a row.


-MegaBoyX7
+Meta

EDIT: Changed Bt Man's name to reflect the fact his character changed in his comic.


08: MusicalKitty
07: TailsMK4
07: ThatGuyNamedMikey
07: Meta
07: Shadownnico
06: Rhythm_BCA
05: ThatOneEnderMan
05: MegaBoyX7
02: Bt/Beta Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 14th, 2015 at 1:55pm in "Forum Game: The 1st PMMCT!" #43 ( Edited : 2015/12/14 at 1:56pm )
gemini-man ...I will go with Protoman.exe. ring-ring

EDIT: @TisTheSeasonJoey You know how I feel, I wanted Star Man to win this division. lol
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 13th, 2015 at 9:11pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #44
gemini-man ...We'll see how this goes without the powers...but I suppose the sizes of the games so far have been pretty small...so they might not be needed. Anyway, I'm in. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 13th, 2015 at 2:56pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #45
gemini-man ...While I update the thread to allow someone else to host, should I even keep the records from this Mafia? Just checking. ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 12th, 2015 at 1:09pm in "Forum Game: Prototype Member Hurt and Heal" #46
gemini-man ...This is a good sign that activity has picked back up again due to the field of fighters getting smaller and smaller. Since activity has picked up, I'll refrain from using the -2 bombs for now. ring-ring

...And with increased activity comes increased goof-ups. ring-ring-3

Posts Ignored:

#264 (TheDoc): Attempting to heal Rhythm_BCA twice in a row. This means Bt Man is still in the game!


-StupidStudiosN
+Bt Man (here's your second chance)

08: MusicalKitty
07: TailsMK4
07: Rhythm_BCA
07: ThatOneEnderMan
06: ThatGuyNamedMikey
06: Meta
05: MegaBoyX7
04: Shadownnico
02: StupidStudiosN
02: Bt Man
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 12th, 2015 at 1:04pm in "Forum Game: The 1st PMMCT!" #47
gemini-man ...Vile
Star Man Eh...Protoman.exe.ring-ring
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 10th, 2015 at 2:37pm in "Forum Game: Prototype Member Hurt and Heal" #48 ( Edited : 2015/12/10 at 2:47pm )
gemini-man ...I guess people are losing interest in this. Perhaps 20 contenders were too much. I do kind of want to do a second Heal and Hurt after this one is done. Let me know if you want this particular one to end...I'll work something out to end this early. ring-ring

Using -2 bomb again.


-Bt Man
+ThatGuyNamedMikey

08: TailsMK4
07: MusicalKitty
07: Rhythm_BCA
05: Shadownnico
05: ThatOneEnderMan
05: MegaBoyX7
05: ThatGuyNamedMikey
04: Meta
03: StupidStudiosN
02: Bt Man
02: DaCrashBomber
01: Spinstrike
^ Top
 
TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 10th, 2015 at 2:34pm in "Forum Game: The 1st PMMCT!" #49
gemini-man ...MY PLAN FOR CONTEST DOMINATION HAS FAILD! ring-ring

Well, the first seven matchups went according to my plan...oh well, next round:

Vile
Tornado Man
Star Man
Axl
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on December 8th, 2015 at 11:51pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #50
gemini-man ...Slipped my mind to update the thread to say the game has started. Haven't seen any updates to show Night 1 has ended, though. ring-ring
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