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Mega Man RPG Prototype Bug Reports

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Double KO in one turn

June 22nd, 2015 at 8:51pm
 
Kirbologist
Kirbologist
4,460,833,639 BP
5 TP | 54 PP
Screenshots:
image 1
image 2

So I was versing Crash Man with my Air Man in a chapter 4 fusion battle. During Turn #3, as Crash Man was on a verge of death, I commanded Air Man to use Air Shooter. Crash Man attacked first with Danger Bomb. The attack almost OHKO Air Man, but the recoil killed Crash Man. Crash Man was disabled, he left behind a large energy capsule and everyone gained experience points.

On the same turn, as Air Man uses Air Shooter, the game still assumes that I am attacking Crash Man as if he wasn't dead. So for some weird reason, Crash Man is somehow 'revived', but only appears in the text messages. Air Shooter 'missed', but despite that, the revived Crash Man still had 0 HP, so he 'died' again in the same turn. All of my robots still gained experience points and Crash Man even left behind an explode core.

I think the reason for this is that the game already determined that Air Man will attack Crash Man, before he was disabled the first time. Maybe that's why Air Man was still attacking a disabled Crash Man.
Double KO in one turn
Posted by Kirbologist on June 22nd, 2015 at 8:51pm
Viewed 968 Times

2 Comments

 
ThatOneEnder
4,279,483,687 BP
10 TP | 592 PP
Posted on June 22nd, 2015 at 9:27pm
Posted 2015/06/22 at 9:27pm
#1
The screenshots are glitched, and I cant see them >.>
^ Top
 
Kirbologist
4,460,833,639 BP
5 TP | 54 PP
Posted on June 23rd, 2015 at 6:58am
Posted 2015/06/23 at 6:58am
#2
@ThatOneEnderMan

Fixed.
^ Top
2 Comments

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