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Mega Man RPG Prototype Bug Reports

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Top Spin doesn't stop hitting

October 27th, 2013 at 2:08pm
 
Trouble Bruin
Trouble Bruin
866,548 BP
7 TP | 20 PP
Hi,i'm here to say something that actually bothered me,when i was on the chapter were you must fight two robotmasters and two mechas,quick man uses top spin,but top spin doesn't stop damaging till it kills me!
Top Spin doesn't stop hitting
Posted by Trouble Bruin on October 27th, 2013 at 2:08pm
Viewed 976 Times

7 Comments

 
Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on October 27th, 2013 at 2:30pm
Posted 2013/10/27 at 2:30pm
#1
Hmmmm. It's hard to say if that's a bug because it's kind of the whole point. :P I'm sorry if it ruined your experience though... hopefully you were still able to beat the stage? :S

The top spin has incredibly low damage and only moderate accuracy, but it keeps hitting indefinitely until it misses or the target is disabled. It is my opinion that this makes the ability very powerful in the right circumstances, but very unreliable in most others - just like the original Top Spin in the games.

I'll consider putting some kind of damage cap or lowering the accuracy, but I'd like to see what others think first. Anyone else feel like this ability is overpowered or do you think it's unreliable nature keeps it in balance? Please let me know!
^ Top
 
Trouble Bruin
866,548 BP
7 TP | 20 PP
Posted on October 27th, 2013 at 2:43pm
Posted 2013/10/27 at 2:43pm
#2
it happened to me twice,and i recently beated the stage,and it was quick man using it,and i couldn't outspeed him
^ Top
 
Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on October 27th, 2013 at 2:48pm Edited on 2013/10/27 at 2:58pm
Posted 2013/10/27 at 2:48pm Edited 2013/10/27 at 2:58pm
#3
I just lowered the accuracy from 76 to 70, so hopefully that helps a bit. I'm not sure if I should keep it like this for challenge or make it weaker for the sake of accessibility. :| I'll keep playing with it and update this thread if I make any changes. In the mean time, you should definitely use the Copy Shot to steal it for yourself. Can't hurt to have an ability with that much potential for yourself. :P

EDIT: I've also made it so that the accuracy of the ability goes down by one point with each hit until it reaches only 1%. This should further prevent it from OHKOing so often.
^ Top
 
Trouble Bruin
866,548 BP
7 TP | 20 PP
Posted on October 27th, 2013 at 3:14pm
Posted 2013/10/27 at 3:14pm
#4
true,and thanks for the tip,well,many previos tries,before the game having mega man 4,when i try to copy top spin,they use quick boomerang,wich always hits first and so,i copy quick boomerang instead of top spin
^ Top
 
BladeWolfe1
11,963,518 BP
6 TP | 62 PP
Posted on November 6th, 2013 at 8:01pm
Posted 2013/11/06 at 8:01pm
#5
I think it should be a bit higher than 76. It is quite possibly the weakest move in the game at this point in time. It should be around 85, because here is how it goes:


2 dmg, 2 dmg, 3 dmg, 3 dmg, miss. That is compared to 50+ damage through normal BUSTER SHOTS.
^ Top
 
Proto Epic
5,114,058 BP
2 TP | 1 PP
Posted on November 23rd, 2013 at 1:43pm
Posted 2013/11/23 at 1:43pm
#6
Thanks for editing the Top Spin, because it happened to me on the extra stage with the high level robots, causing the damage from Top Man's Top Spin to do much more damage, and killing me. :( Now I shouldn't need to worry about playing the extra stage and seeing Top Man on the roster of the opponents.
^ Top
 
Trouble Bruin
866,548 BP
7 TP | 20 PP
Posted on November 23rd, 2013 at 9:31pm
Posted 2013/11/23 at 9:31pm
#7
top man is not the only one to use it...there's quick man and charge man too
^ Top
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