Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Bug Reports

Community  »  Bug Reports  » 

Glitch with Fusion Fields

January 20th, 2014 at 2:08pm
 
Administrator
MegaBossMan
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
When we got back from the downtime to go to another server, I went to my fusion fields and I found that the robots were like this Lv 81, lv 82, lv 32, lv 32. I think I replayed those missions a LOT so.... It's not really bad except that it was a pretty good way to get battle points.


Sorry!
Glitch with Fusion Fields
Posted by MegaBossMan on January 20th, 2014 at 2:08pm
Viewed 880 Times

13 Comments

 
megaprotobassman
16,120,577 BP
4 TP | 138 PP
Posted on January 20th, 2014 at 2:20pm
Posted 2014/01/20 at 2:20pm
#1
odd glitch
^ Top
- deleted -
 
megaprotobassman
16,120,577 BP
4 TP | 138 PP
Posted on January 20th, 2014 at 2:28pm
Posted 2014/01/20 at 2:28pm
#3
did it was a good glitch or a bad glitch
^ Top
- deleted -
 
megaprotobassman
16,120,577 BP
4 TP | 138 PP
Posted on January 20th, 2014 at 2:36pm
Posted 2014/01/20 at 2:36pm
#5
what level was your army
^ Top
- deleted -
 
megaprotobassman
16,120,577 BP
4 TP | 138 PP
Posted on January 20th, 2014 at 11:30pm
Posted 2014/01/20 at 11:30pm
#7
how did you leveling up you army to level 100
^ Top
- deleted -
 
Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on January 21st, 2014 at 5:15pm Edited on 2014/01/21 at 5:16pm
Posted 2014/01/21 at 5:15pm Edited 2014/01/21 at 5:16pm
#9
Somebody here has been playing some Legend of Zelda.
^ Top
- deleted -
 
megaprotobassman
16,120,577 BP
4 TP | 138 PP
Posted on January 22nd, 2014 at 9:50am
Posted 2014/01/22 at 9:50am
#11
Who is joe the moblin
^ Top
- deleted -
 
Developer
Ageman20XX
0 BP
0 TP | 0 PP
Posted on January 25th, 2014 at 5:16pm
Posted 2014/01/25 at 5:16pm
#13
This is leftover from another bug that has already been fixed but the "damage" done already cannot be reversed. The game was using the total completed missions to determine the level rather than just how many times that mission itself was completed. The way your fields are now unfortunately cannot be changed, but future fields added to your game should not have this problem. Sorry for the inconvenience.

Also, please keep chat-like posts out of the bugs forum. In the general forum I don't mind but seeing the bug-count indicator go up so quickly stresses me out and if it's just chatty-posts then the stress is not necessary and can be avoided. Apologies for any offense.
^ Top
13 Comments

- comments disabled -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2024. | Contact & Feedback »
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)