Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
For the first several weeks after the update, I'd like all bug reports to be kept in one thread for easier organization. Please post your issue in the comments of this thread and I'll try to fix it as soon as possible. If it's determined that an issue is too large in scope for the comments, we'll split the conversation then. Thank you for your understand and your patience while we work out the kinks of this new update. :)
June 2014 Bugs : Mega Man Goes Shopping Posted by Adrian Marceau on June 14th, 2014 at 4:32am Viewed 4735 Times
Posted on July 3rd, 2014 at 3:26pmEdited on 2014/07/03 at 3:32pm
Posted 2014/07/03 at 3:26pmEdited 2014/07/03 at 3:32pm
#2
I tried to switch my two fields, Septic System and Serpent Column. Still hasn't loaded for 10 minutes..... Meh, I'll just exit out. The hilarious thing is I can switch fields for Light and Cossack while this is still going on... I'm Ok with this to be honest. Just keep on loading.......To this groovy player's music.
Exited out and now I can switch the two. That bug was pretty funny though. Well, not funny, but enough to give you a smirk, you know?
@Retro Pikachu : There are a few things happening here.
First and foremost, both of the sort options toggle between ascending and descending order. The first time you select it will go one way, the next time you click the same button it'll reverse them. Second, it orders them by their serial number alphabetically - meaning it includes the "DLN-" or "DWN-" or any other prefix. Lastly, it doesn't auto-sort when you transfer robots to other players - once a robot is moved it will always be appended to the very end of the new player's list.
That being said, there do seem to be one or two small oddities there that I'll look into. Thanks for the heads-up.
Posted on July 19th, 2014 at 2:08amEdited on 2014/07/19 at 2:15am
Posted 2014/07/19 at 2:08amEdited 2014/07/19 at 2:15am
#7
It isn't a bug in-game, but a bug with the website. Think we could have a bug thread about the website, not the Prototype?
Click this link. As you can see, it doesn't work. This is in the about section. If the link(Techie Analyst Discussion) doesn't work, we probably shouldn't have it in the About Section. Same for that browser link at the bottom.
Posted on July 25th, 2014 at 8:44amEdited on 2014/07/25 at 11:11am
Posted 2014/07/25 at 8:44amEdited 2014/07/25 at 11:11am
#8
Normally I don't panic at bugs too much and just report them and look over them until they're fixed but I JUST SOMEHOW LOST A 9999 ROBOT. I JUST LOGGED IN TODAY TO PLAY, NOTICED BUBBLE MAN WAS FOR SOME REASON IN COSSACK'S TEAM INSTEAD OF LIGHT (Where he was last night) AND SUDDENTLY BUBBLE MAN IS ALL THE WAY BACK TO LVL 1 AND HE LOST ALL HIS 9999 STATS THAT I WORKED SO HARD ON GETTING.
EDIT: I just checked and he's not on the robot selection screen, and if I try to trade it to any other player, it wont let me. It's almost like Bubble Man is no longer there...
EDIT 2: I somehow unlocked Bubble Man again, now I have 2 Bubble Men, both Lvl. 17, both with the same moveset and both with the same player, if I trade Bubble Man, then both of them go to the other doc. WHATISTHISIDONTEVEN?!
@TheDoc There were no preceding glitches AT ALL. All I did was fight some Player Battles and then going to sleep. I wake up next day and *soosh!* Bubble Man'} is stuck like this.
Yep, truly awful. Of course, Rain Flushing for stats is much easier than the other methods, but still a pain. I'm certain Adrian can fix it though, as discussed in the Chat today.
I just found a glitch with the Super Arm. If you or an enemy uses the Super Arm, their defense increases as normal, and once they throw it, it goes back to normal, but if the Super Arm misses when you throw it, the defense lower misses too, thus permanently increasing your defense for the rest of the battle. I don't know if this happens with other stuff like the Shields for example.
...Neutral Cores don't show up in the inventory in a battle, yet the shop does keep track of them. I assume this is because you really can't use them except if you're a Copy Core looking to turn Neutral...? Found this pretty weird as I was just needing Copy and Neutral Cores to finish my Core collection.
Posted on September 23rd, 2014 at 8:57pmEdited on 2014/09/23 at 9:08pm
Posted 2014/09/23 at 8:57pmEdited 2014/09/23 at 9:08pm
#20
I know this bug doesn't belong here, but whatevs. As you can see in that image, Heat Man has 9999 offense. I used Atomic Fire to raise it all the way up to 9999,(I started somewhere around 4000) and when I lost the flame, my stats stayed at 9999. It seems to only stay when reaching 9999. To repeat, my Atomic Fire stayed at 9999 even after I lost it. My sources tell me Fire Storm does the same.
I only tested this bug, credit goes to Mikey76500 for finding the bug in the first place!
Note: Super Arm and Leaf Shield do not do the same.
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