Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
So I was playing Orb Institute (I already had the star, by the way) with my Lv100 Bass and the Lv39 Bomb Man detonates a Crash Bomb that does over 538 damage! Then after it says that I lost Bass stands up with the exact amount of health that I had before it hit me. This has happened more than once too! Isn't Crash Bomb percentage based? How is it doing this much damage?
Crash Bomb of Instant Death? Posted by DrElwan on September 13th, 2014 at 6:40pm Viewed 1205 Times
@DrElwan: I'm guessing that the field multipliers + Bomb Man's "STAB (Same Type Attack Bonus)" probably added up to 538+ damage. I'm not sure if I can do the math, so I'm guessing the above reasons are how all that damage was racked up.
@Dark Man Please be sure to hit the "edit" button on your comment to avoid Double Posting. Only double post if absolutely feel like it is necessary.
Sounds like a Fusion Star Battle on Orb City [Bomb Man's Field] to me. There's any number of ways that a Crash Bomb--not prematurely detonated--could kill off any RM there, as the Field Multiplier for Explode-type is doubled, and Bomb Man is made stronger by the Fusion Star itself until you win the battle and collect it for yourself.
While Crash Bomb is technically a %age based move, it can still be powered up via Field multipliers; The Bomb Man was Lv 39; if the field had a x2 bonus for Explode-type, AND there a Fusion Star on the field with Explode-type as part of it, AND The Crash Bomb detonated on time, AND there was a critical hit, that would do it.
By the way, that goes for every Field and Fusion Star you don't have; If it's on the field, your enemies get stronger via it, so, never let down your guard; unless you have insanely high defense [saaaay, 800-ish], you still wanna keep strategies in mind, including Plan B's for when things like this happen.
Posted on September 13th, 2014 at 8:46pmEdited on 2014/09/13 at 8:51pm
Posted 2014/09/13 at 8:46pmEdited 2014/09/13 at 8:51pm
#5
Honestly the whole "how does the Crash Bomb work" is still a mistery. It's supposed to be percentage based but that never works, and it seems to do more damage the more powerful the target is, so maybe it accidentally works based on Defense percentage instead of Health?
EDIT: Also, regarding multipliers, the total multipliers it might of had would be +10% by starforce, x2 by field and x2 by critial. Seeing how the Crash Bomber has a total attack of 16% that would be 16*1.1*2*2 which gives 70.4%, which still wouldn't be enough to make so much damage
Yeah, from what I've seen, critical hits ALWAYS do x2 damage in here. Also, the PKMN series has a range of x1.2 to x3? HOW COME I DIDN'T KNOW THIS? THIS WOULD HAVE BEEN HELPFUL YEARS AGO
Posted on September 14th, 2014 at 12:38pmEdited on 2014/09/15 at 3:00am
Posted 2014/09/14 at 12:38pmEdited 2014/09/15 at 3:00am
#9
It was not a crit and there was no starforce involved. Also don't forget that Bass came back to life there is a bug here somewhere
Edit: I'm sorry about this but my OCD wouldn't let me rest.
First of all this: http://rpg.megamanpoweredup.net/community/bugs/548/crash-bomber-posthumous-deaths/ is why Bass was resurrected
Second, I did some research on how the Crash Bomb works and here is what I found out:
WARNING the following contains math, you have been warned
The basic way attacks appear to work in this game is represented by this formula
PM+(A-D)
PM represents the base damage of the attack where P=power and M=multipliers. For crash bomb P=16% of the target's base hp so in this case Bass had 595 hps so P=95. On Orb Institute and Bomb Man has STAB so M=times 2+50% So PM=285 (Note: Wow Crash Bomb is op if it has multiplier) A=attack and D=defense in this case Bomb Man had an attack of 409 and Bass had a defense of 648. So the final formula looks like this
285+(409-648) which adds up to... 285 so clearly I'm wrong somewhere. what if D is divided by 2? Then we get 370 still not enough. What if there are no parentheses but leave D alone then we get 46 very wrong. (side note: I think shield weapons remove the parentheses which is why they can take 0 damage) If we combine the two? 370 again.
So what if Crash Bomb has a bug that causes A and D to swap? we get 514 which is right in ball park of what happened but a little short ( if I remembered the numbers correctly when I made this report)
Conclusion There are a few possible reasons I took so much damage
A. In the Crash Bomb formula attack and defense are swapped. This would be next to impossible to notice on equal levels but the bigger the gap is the bigger the effect. This would also explain why Crash Bomb seems so random.
B. Same as above but also the 10% starforce boost never leaves a field.
C. Same as above except I need to be sent to an asilym for doing this
D. I'm wrong about everything and wasted a few hours of life researching a bug that does not exist
9 Comments