Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
I've updated the visual appearance of all the stat booster abilities to be more aesthetically pleasing and more distinguishable from each other in battle. Previously a small, glowing white aura would appear behind the user for the duration of the ability, but now colour-coded upward or downward arrows appear behind the user instead and are much easier to see and tell apart. Abilities affected by this new style change include: Attack Boost, Attack Break, Attack Mode, Defense Boost, Defense Break, Defense Mode, Speed Boost, Speed Break, Speed Mode, Energy Boost, Energy Break, and Repair Mode.
In addition to updating the stat ability animations, all stat "effect" animations have also been revised. Previously whenever a stat was raised or lowered a faint, colour-coded aura would appear behind the user made out of either plus icons or minus icons. These animations suffered from the same problem as the abilities where you could not visually tell the effects apart and (honestly) they looked a bit amateur. I've gone through and redone each aura to be more bold, saturated with the appropriate colour, and use big arrows (like above) instead of just pluses/minuses.
Hopefully these two changes make the battles a little nicer to look at and make it a little easier to tell what's going on. Please let me know if you notice any oddities or have any questions or comments. Thanks for playing!
New Ability Sprites : Stat Boosters and Stat Effects Posted by Adrian Marceau on April 14th, 2013 at 10:34am Viewed 925 Times
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