Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
The Bonus Field that's unlocked when you complete the main game has been updated again and made a bit more awesome. Previously a random selection of three to six robots from Mega Man 3 and Mega Man 4 would appear on the battlefield, using only their signature ability (where available) and a small, random collection of boost / break abilities. While there was nothing wrong with that setup, it wasn't very fun - especially compared to the player battles unlocked later. Also, because most of these robots do not have their signature abilities completed yet they end up being pretty weak and boring.
This update changes things to use a random selection of exactly eight robots from Mega Man 1, Mega Man 2, Mega Man 3, and Mega Man 4 and they will not only have their signature weapons, but will be equipped with any and all abilities they can learn in the game (including all boost / break abilities). This will not only make the battle more fun - it will also make it more useful. Using the Copy Shot ability in this battle will now allow you to (theoretically) learn all abilities in the game - including rare ones like the Spark Shock which doesn't appear during normal play. In fact, until the "full" game is done all abilities from Mega Man 3 onward will only be obtainable in this battle - all the more reason to equip the Copy Shot to both Mega Man and Proto Man when preparing for this battle!
Please let me know if you have any questions, concerns, or comments and I hope this new change will make the game that much more fun! :D
Prototype Complete : Bonus Update (Again) Posted by Adrian Marceau on April 14th, 2013 at 10:55am Viewed 1023 Times
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