Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Several robots have had their sprites updated, and even more abilities have had both their sprites and mechanices revisited to make them more useful in battle. The stripe on Proto Man's helmet has been painted white, like the official artwork, and his shield has also been recoloured. After an incredibly labourous process of updating the entire game engine to support larger sprites as well as the hard work of our new artist MetalMarioX100, Spark Man from Mega Man 3 has now been completed and added to the database! The other MM3 robots have placeholders in the database, but no artwork or any customizations done on them yet. Being the first larger than 40x40 sprite in the game (though not accesible yet), Spark Man is pretty special and it makes me very happy. :) In addition to those two changes, Oil Slider has been recoloured to look more like crude oil and less like blue toothpaste and Bubble Bomb has had it's icon revised to fit into the 40x40 limit a little better. Secondary effects have been added to Thunder Beam, and Super Throw, Fire Storm had power-related bug fixed, and many other ability have had slight changes in power/recovery/accuracy to be more balanced. I'm far from done with these types of changes, but hopefully these ones add to the game a bit and don't introduce too many new bugs. :P
Robot, Ability Sprites and Mechanics Updated Posted by Adrian Marceau on January 27th, 2013 at 4:50pm Viewed 960 Times