Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
What if... instead of creating insanely powerful Robot Masters to advance humanity, Dr. Light and Dr. Wily decided on mass-producing Joe-like robots based on the abilities of what we call "Robot Masters..."
These "Joes" contained the abilities of fire, oil, electricity, etc... They were designed to help humanity...
However, fate still turned its wheels and Wily betrayed Light by hijacking all the Joes and dubbing them "Wily Joes". This time, however, Light didn't have anything ready to stop Wily and his Wily Joes, and Wily managed world takeover with ease...
...Many years later, Wily is securing his grip on the world, consistently making more types of Wily Joes to help take down any said resistance that Light has been attempting all these years. Unfortunantly, there was no way for humans to combat these converted war machines...
However, Wily made one mistake in his multi-year-long plan: not realize that these "Wily Joes" he was making did INDEED have their own sub-concious.
Indeed, six Wily Joes, all of which were some of the first, had seen enough of Wily's atrocities. One of them, General Leon, in particular had been the first one produced. He found five other Wily Joes who shared his thoughts on joining the rebellion. All of them met and devised a plan to defeat Wily.
Soon, after many scrapped plans, they were ready to unleash their plan to the world.
In this RP, you will be the rebelling "Wily Joes." You may have noticed that I never described what type of Joe they were. That's for a reason: you will be deciding on that yourselves. Below, I have listed the classes you have access to right now. Take note that you cannot change class right now, and the data on each "class" is incomplete. And no, it's not because I haven't finished created the classes. Everyone will gain more information about each class as someone levels up with it.
One way to describe this RP is a watered-down version of the Prototype, with new twists that force you to work with your team if you want to succeed in battle. A few mechanic changes are...
- The Battle System has been DRASTICALLY altered from the Prototype's battle system. It should be fun, though I won't be giving details until the first battle. - Damage Dealt is made more in line with Pokemon: ([Power] + [Attack]) - [Defense]. - Your robots will be able to equip ANY ability in the game, not just ones specific to a core type. - Due to the above situation, Copy Core robots are nowhere to be seen. Mega Man and Proto Man don't exist in this world. - Abilities have been renamed Skills, and not all of them activate only when you command to (more details later). - Robots have fixed stat gains on level up. Said gains are dependent on the robot. - Base Stats have been halved from 300 to 150 for slightly more minimalistic gameplay. - Max Level reduced from 100 to 25. - EXP needed to level up reduced from 1000 to 100.
If you would like to sign up, just say so in the comments, with a note saying which class you would like to be. You'll be locked to that class until you meet a certain someone, so choose wisely.Signups are closed, but feel free to ask questions about the game in the comments.
Posted on December 30th, 2015 at 1:43amEdited on 2015/12/30 at 1:54am
Posted 2015/12/30 at 1:43amEdited 2015/12/30 at 1:54am
#4
@MerryBossClaus: ..Sorry MBM, but Snake Joe class hasn't been unlocked yet. Click here to see the classes you currently have access to (you might want to choose based on stats and what you know of what the robots use in the Prototype for your choice). Signed up! Click here to see your profile!
Also, I've edited the "Class Data" pastebin to show what each class learns at Level 5, to make your decisions a little easier/harder (whichever way you see it).
...This sounds fun. Ultimately none of the remaining themes appealed to me, so I went based off of what starting stats are higher than others. I have decided on Guts Joe due to its stats. Whenever I make my character in an RPG here on the Prototype anyway, Speed is one of the weakest, so I guess I'll be the bulky heavy cannon for the team.
Posted on December 31st, 2015 at 1:18amEdited on 2015/12/31 at 1:20am
Posted 2015/12/31 at 1:18amEdited 2015/12/31 at 1:20am
#15
...I was wondering about that too, why are there only five slots when there's six classes to choose from? Is there any reason Ender can't join in this as Bomb Joe?
Posted on December 31st, 2015 at 5:08pmEdited on 2015/12/31 at 8:46pm
Posted 2015/12/31 at 5:08pmEdited 2015/12/31 at 8:46pm
#16
@MerryBossClaus, TailsMK4: ..Hmmm... I had intended the game to mainly be 5 players per battle, but I guess for the first few missions, it would be okay for more than that. If Ender would like to join as Bomb Man, I'll allow it.
As for progress on the game, I'm doing a few sprites for visuals. Though they're all minorly edited versions of a certain sprite sheet I'll show as soon as I release the RP.
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