Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on.
Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not been able to fix yet and unfortunately get reported a lot. I would like to list the most common ones here so that you know you are not alone in your struggles and we are aware of the issue.
Items will be taken off this list when/if they ever get fixed, but until then you just have to deal with 'em. Let's get started!
* This game only works in modern, updated browsers like Chrome, Firefox, and Safari. Opera is iffy and Internet Explorer is just a "no". If you use one of the less-than-desirable browsers and it doesn't work properly you're on your own. Browsers are free, downloads are small, and dealing with Microsoft's backward system is not on my list of priorities. Sorry. :|
* Even though the games works fairly well in modern browsers, it can still lag sometimes and has a really nasty crashing bug its tab goes inactive during a battle. If the transitions are too choppy you should lower your message speed in the "Options" menu, and if you need to switch tabs click the little pause button at the top of the battle window before you do (or wait until you're back at the main menu again). You've been warned.
* Every single turn your actions are sent back to the server and the results sent back to you after being calculated. If your browser session somehow expires while you're in the middle of a battle (maybe you have aggressive cookie settings, maybe you left the battle idle for way too long, etc.) the entire battle will be ruined and you'll have to start over. Hundreds of robots will appear on-screen in a glitched out manner and you will not be able to do anything constructive so don't try. Reload the prototype and see if you need to log in again.
* Slightly related to above issue, sometimes there will be a fatal error on the server and the battle will be unable to continue causing an endless "Loading..." screen. After a set amount of time, an alert will appear asking you if you want to resend your last action, but most of the time it will not work and the battle may need to be restarted entirely. This is obviously a game-breaking bug that should be fixed, but at the moment it's incredibly hard to diagnose. At the very least, any experience points earned in battle before the bug occurs will NOT be lost.
I know this issues are really annoying and can make your throw the mouse across the room, but please understand that I will fix them as soon as I am capable and I feeeeeeeel your pain. Thank you for baring with me and these bugs and thank you soooo much for playing the prototype! :D
Official Known Bugs and Issues Thread Posted by Ageman20XX on January 14th, 2014 at 10:52pm Viewed 8433 Times
Posted on April 18th, 2019 at 8:37pmEdited on 2019/04/19 at 8:57pm
Posted 2019/04/18 at 8:37pmEdited 2019/04/19 at 8:57pm
#1
This is my first time reporting a bug so I apologize for any mistakes I have made. During player battles, I had Bubble Man, Metal Man, and Heat Man on my team. The other team had Rhythm, Pharaoh Man, and Proto Man. When I used Bubble Man's Rain Flush for the first two turns, Rhythm kept using her Rhythm Satellites on her team's benched robots. When I disabled both Pharaoh Man and Proto Man on the third turn, she began to use the Rhythm Satellites on my team's robots instead of using them on herself or attacking my robots. Is this a new bug or a common one not mentioned on this post, and can it be fixed? I have provided a image so you can see what happened during the battle.
EDIT #1: I forgot to mention that Bubble Man, Metal Man, and Heat Man do not have Rhythm Satellites as one of their abilities. EDIT #2: It happened again. I battled against a different player this time when this bug happened. Coincidentally, the player I was battling against has the same robots and the same steps I did last time ended up causing this bug. Is there something wrong with the ability patterns?
Another bug in MMRPG is in player battles, where Toad Man apparently does not have enough weapon energy even though it is the first turn and his weapon energy is at the max. This happened multiple times, but I only have one screenshot of where that incident occurred.
Found another one in Challenges Quick Man uses Top Spin on Jewel Man he switches to Wood Man Wood Man took damage until he died and it didn't miss AND the energy he was losing was moving off-screen ANNNDDD Wood Man was moving up AND he was rotating as well...
That's probably one of the biggest bug I found and Double Posting doesn't count Don't you dare
Really guys no bugs report for over 1 year... Ok while this is not really a bug but how comes the opponent gets to use an attack like Hard Knuckle after I kill their teammate while actual players can’t They have to wait for the turn to end (also this happened in Endless to add)
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