Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
ADRIAN EDIT : As far as that screenshot goes, yes - I am trying to add the shop in this update. Or at least something resembling one. I'd like to keep the exact mechanics a secret right now while I finalize details, but I think it will add a very fun layer to the game and make much use of all those extra Energy Pellets and Weapon Pellets you have laying around in your inventory. :P Oh, and before you get too excited the star-shaped item is just a Field Star (which are items as far as the programming is concerned).
Spring Update Preview : Mega Man Goes Shopping Posted by MegaBossMan on March 26th, 2014 at 9:50pm Viewed 8936 Times
@MegaBossMan : Thank you for trying to post it. I fixed up your formatting the first post and uploaded the rest of the preview screenshots to the website's preview folder. :P
Now, I'm going to copy/paste some of the stuff I told MegaBossMan about in our email conversation. First off the credits section will now be synced with profile backgrounds and you'll be able to edit your own link and bio!
Posted on March 26th, 2014 at 10:37pmEdited on 2014/03/26 at 11:01pm
Posted 2014/03/26 at 10:37pmEdited 2014/03/26 at 11:01pm
#4
The leaderboard is also getting a slight makeover, and I do mean slight. The data has been rearranged and now each tab loads on a separate page to prevent memory overloads. But you'll also notice extra stats on the main page and a new "likes" feature I'm in the process of programming. The Star Force tab has also been updated so that the stars don't get crammed together and instead separate into pages. They'll also be sorted by the current "top elements" according to your star force chart on the left, so it looks pretty cool going from page to page and seeing all the colours. :P
Posted on March 26th, 2014 at 10:38pmEdited on 2014/03/26 at 10:42pm
Posted 2014/03/26 at 10:38pmEdited 2014/03/26 at 10:42pm
#5
The community forum itself has been updated with a few new features as well. Threads and posts will now show the users's battle points as well as the thread and post count underneath (shown as TP and PP respectively). Right now TP and PP are just a representation of how active you are in the community, but maybe one day they'll unlock something of have some other benefit. Not sure... Anyway, the @Reply buttons actually do something now, automatically scrolling to the text area and putting preformatted reply text for you. So if I clicked on my name it would add @ [ Ageman20XX ] { flame } : to the form for you (but without the spaces of course). It's pretty awesome, actually. Also, special users will now have icons by their avatar. Developers (me) will have a Yashichi, and all Contributors (MMX100, MetalMan, Brorman, etc.) will have an Energy Capsule. This will let new users know who they can trust and ask questions in the future.
I haven't finished programming it yet, but I'm also planning on making all contributor accounts also able to act as moderators on the community. This will allow you guys to create stickies, delete comments, lock threads, and all the other fun stuff that I currently have to do on my own. >_> This should make the entire moderation process of the game and website easier as I'm clearly not able to be around all the time and you all have proven yourself to be great players and incredibly helpful, reasonable people. :)
"I don't want to give too much away, but big changes are coming to the Life Energy stat in terms of how it's calculated. There's a reason you are not able to earn bonus stats for energy in battle, and that's because I knew it would be changing in the future. More information on how Heart Tanks factor into these changes will be revealed later..."
I'm glad for the change in the Field Star menu...just try to navigate mine as it is right now. X_X
Just out of curiousity, is Mecha Support now fixed? I've occasionally had to deal with mechas in Player Battles, and they just do not die sometimes. Also, is it possible for the mechas that players can spawn to have a higher level than 50? There probably is, but I haven't messed around with it too much.
Posted on April 2nd, 2014 at 4:03amEdited on 2014/04/02 at 4:08am
Posted 2014/04/02 at 4:03amEdited 2014/04/02 at 4:08am
#16
@TailsMK4 Unless you edit the game, no. Support Mechs (when summoned) are always equal to the equation of X (Mech Summoner's level) Divided by 2. Since level 100 is the max level it is impossible to get a level 51+ Mech Support to fight a long side you.
@Toastman: I figured that out already, I was just making a joke at how the computer has level 100 mechas, which is impossible under normal circumstances.
Posted on April 7th, 2014 at 3:35pmEdited on 2014/04/07 at 3:40pm
Posted 2014/04/07 at 3:35pmEdited 2014/04/07 at 3:40pm
#20
Lots of changes are coming in this update regarding items and how they are collected. Details are still being finalized, but this is what we have coming up in the new update:
- A player may now use ONE item per turn before they attack (instead of an infinite amount) - All robot mechas have a 25% change of dropping an item - All robot masters have a 50% chance of dropping an item - Disabling any robot with a OHKO will double the chance of it dropping an item - All robot mechas drop small screws, energy pellets, or weapon pellets - All robot masters drop large screws, energy capsules, or weapon capsules - Robots found in fortress and event stages may drop other items like Energy Tanks, Weapon Tanks, and Extra Lives - Robot masters disabled using super effective attacks have a 66% chance of dropping an Elemental Core
142 Comments