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Please use this thread for any feedback or suggestions regarding the database, community, gallery, leaderboard, or any other pages on this website and let me know what you all think. I'm more than open to constructive criticism and have added plenty of suggestions to the website in the past, so don't be afraid to post.
If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. I look forward to everyone's input! :D
What do you guys think about threads devoted to each robot master, player, and/or ability? Or maybe all robots are discussed in one thread, all players in another, etc. It would be nice to comment on specific weaknesses, abilities, stats, etc. but I want to know what you guys think. :P
I think one thread for each Mega Man game would be pretty nice, grouping the RMs into a group of six and a couple of groups of eight. One thread for type/weakness discussion? I think abilities deserve 2 threads, one for suggestions and one for discussion, abilities are the ones that get changed most usually anyways. Oh, and a "Mark as read" thing would be nice. (Doesn't really belong here, but Bright Man has 175 points of speed, instead of 75, could you fix it?)
Posted on March 18th, 2013 at 12:40pmEdited on 2013/03/18 at 12:43pm
Posted 2013/03/18 at 12:40pmEdited 2013/03/18 at 12:43pm
#3
Thanks for the suggestion - having them grouped by game might be a good idea. I'm wondering if maybe auto-generated threads for each robot/player/ability might be better - just to prevent clutter - but I like the sound of per-game threads. I'll post an update once I've decided. As far as the mark-as-read, I'll look into it. Right now the "new" flags are cleared when you reply to a topic OR log out then back in again, but mark as read would also be handy for sure.
"Ice Man is capable of functioning in hot environments, though he is less powerful there." Ice Man > Mega Man Knowledge Base He does not function as good in fire, but he is not weak to it. Is that what you're saying?
I've updated this discussion thread and it will now serve as the "official" discussion thread for the entire community section on the website, as well as any related features like commenting and avatars and even just general use. Just leave a comment here and we can keep the discussion going. :)
Can we have alternate skins for Some Characters. Bad box art Mega Man, Mega Man from the Captain N cartoon. All the MM! -MM3 RM's that appeared in the Captain N Cartoon. Mega Man and Porto Man With out Helmets. Also, I was thinking about maybe having a level as a concert venue and have Sprites of the band "The Proto Men" in the back Ground" Maybe even have an 8 bit version of one of there song for the level.
Alternate skins would be pretty fun if implemented right, but at the moment I'm thinking they'd clash with some other... feature I want to experiment with. I'll keep it in mind though and get back to you (or you'll just suddenly see it in an update). :P
And I think have video embeds would be awesome. I might do it the same way as the images though, and just have any existing YouTube links auto-turned into embed codes via some code magic. I'll let everyone know when I do and if you have to do anything extra on your part. :)
i have this ideas that work in conjunction: shield bars and shield breakers. for the former, the entire team would share 1 "shield bar", 1 robot's shield bar would be as much as its defence. while an entire team of 8 would have a HUGE shield bar of all their defence! as for shield breakers, they happen when the enemy's shield bar hits 0, and a HUGE attack is unleashed by the fighting robot PLUS the benched robots count as a damage multiplier! here is some ideas for the shield breakers and their types:
Out of curiosity, (I've been playing Megaman and Bass some recently) is the Ice Wall going to work similarly to the Super Arm? So that the first usage of it makes the wall and the second throws it?
Posted on December 8th, 2013 at 6:14pmEdited on 2013/12/08 at 7:09pm
Posted 2013/12/08 at 6:14pmEdited 2013/12/08 at 7:09pm
#19
Just out of curiosity, is there going to be any difference between Uranus' Deep Digger and the Super Arm? Also, if we can unlock Robot Masters that are not from MM1, 2, or 4, when are they going to be made avaliable for unlock?
Posted on December 30th, 2013 at 4:05pmEdited on 2013/12/30 at 4:11pm
Posted 2013/12/30 at 4:05pmEdited 2013/12/30 at 4:11pm
#20
@vaati : Love the concept and I'll definitely consider it for a future update. Lots of work involved but it may be well worth it. Might overly complicate the battle system a bit too, but that can be worked out. Super forms are cool too! At the very least super-forms of the main heroes would be awesome, but we'll see!
@NinjaLink : To be honest I haven't thought about it yet, but given how the Ice Wall works it may well be very similar. It would obviously be different in typing and a different weakness, but maybe the effect will be tweaked a bit too? Kind of like how Skull Barrier is similar to Leaf Shield but not identical.
@MP36PH3S : Like the Ice Wall, I have not given this much thought yet but it very well might be similar. It doesn't have to be and I might change the function of the ability entirely, but that's not something that'll happen for a while anyway. The Stardroids are so far off it's not even funny... >_> About the MM3 and MM5+ robots? Yes they're be unlockable. When? Not sure, but definitely not before their respective stages are done.
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