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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!
That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).
Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!
A complete moveset MUST contain the character's... -...Name, and what game they come from. -...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them. -...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat. -...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each. -...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.
You could also add some extra bits to add some flair to your character, such as... -...A numerical designation(i.e. Proto Man is DLN-000) -...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job. -...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.
If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!
EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type. -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
Optional:
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 19329 Times
Posted on August 5th, 2013 at 8:13pmEdited on 2013/08/05 at 9:49pm
Posted 2013/08/05 at 8:13pmEdited 2013/08/05 at 9:49pm
#2
Oh baby, guess I'll try to put some effort into this.
Name: ToadMan.EXE (Mega Man Battle Network 2) Core Type: Water/Electric Signature Move/s: Shocking Melody: Deals moderate damage and has a slight chance of stunning the opponent ToadSmack: Smacks the enemy with a toad in the face Deals moderate damage and has a chance of lowering the opponents attack and defense by 5%
Attack: 84 Defense: 107 Speed: 109
Weakness/es: Nature, Missile Resistance/s: Electric, Impact Affinity/ies: None Immunity/ies: Water
I'm bad at designing something else that isn't for gameplay, so this kinda ends here :^(
Posted on August 6th, 2013 at 2:54amEdited on 2013/08/06 at 3:52am
Posted 2013/08/06 at 2:54amEdited 2013/08/06 at 3:52am
#3
Nothing with mega man... But i create this like me, my self like a bot:
name: Keep Man (FanProyect (me)) core type: Copy/shield signature moves: Keep Strike (swift): (-5% Atk/+5% Speed) [Flying kick on the face] Deals Several Damage and has 60% to stun the enemy Keep Sword (Cutter/Impact): (-5% Def/+5% Atk) [Throw sword] Deals (always) Critical Damage and has high chance to break (15%) atk/def/speed Keep Life (shield): Keep Man protect the allies and heals 10% of life the defended ally (+50% def when is protecting, then go to the normal) Keep Love (breaker): all atacks deals 1 damage (2 turns)(allies and enemies) Keep Protocol (shield/booster): Allies gets +10% Energy and they get protected by Shields of regeneration Keep Information (booster): (-5% Speed/+5% Def) No inmunities, No resistances (enemies)(1 turn) Keep Reset (Breaker or Booster): returns enemies stats how they start the battle/ Keep Man Stats get the normal (like start the battle)
Energy Life: 150 (+25 when he get a new level) Attack: 50 (+5 new level) Def: 50 (+5 new level) Speed: 50 (+5 new level)
Weaknesses: Flame, Swift Resistances: Electric, Nature Affinities: Freeze Immunities: None
Quotes Entrance: "You think you can beat me? Taunt: "Sigma has paid for the use of my power!" Victory: "You're finished!" Defeat: "My beautiful reward! Aurgh!"
Posted on August 12th, 2013 at 6:21pmEdited on 2013/08/12 at 7:54pm
Posted 2013/08/12 at 6:21pmEdited 2013/08/12 at 7:54pm
#5
Name: yoku man (unlimited) Desegnation: CUN (cyber unit number) 001 core: space/time class: master of illusion
energy: 150 (invincibility for 50 when yoku defence is used) attack: 50 defence: 80 (yoku defence has 500) speed: 70
abillities: yoku attack: a yoku clone appears in front of yoku man if attacked, it will charge at who attacked him. power: 20, accuracy: 100% yoku defence: a yoku clone with 50 energy and 500 defence replaces yoku man OORDB: yoku man creates a out of reach disappearing block and warps onto it, yoku man cannot be attacked for 3 turns virtual insanity: yoku man shrouds the arena in a illusion thats the equivalent to a drug trip, only yoku man can attack for 5 turns
entry quote: BATTLE SEQUENCE INITIATING taunt: MUST ELIMATE victory quote: ENEMY TEMINATED FANT QUOTE: MALFUNCTION
Posted on November 29th, 2013 at 11:21amEdited on 2013/12/26 at 11:09am
Posted 2013/11/29 at 11:21amEdited 2013/12/26 at 11:09am
#6
In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
For example, seeing that I'm currently addicted to Scott Pilgrim Vs. The World: The Game (as well as the comics and movie), here's Mathew Patel, Ramona Flowers' first evil ex boyfriend.
Name: Mathew Patel (Scott Pilgrim Vs. The World: The Game) Designation: EEN. (Evil Ex Number) 001 Class: Mystic Pirate Robot Core Type: Flame
Energy: 100 Attack: 84 Defense: 97 Speed: 119
Weaknesses: Impact, Water Resistances: Flame, Swift Affinities: None Immunities: None
Quotes- Start: "Robot! Consider out battle...begun!" Taunt: "If you want to face me...you're not the brightest!" Victory: "You had no chance of defeating me!" Defeat: "Impossible! How can this be?!"
Signature Moves-
Fireball Punch Learned At: Level 1 Power: 4 Damage Accuracy: 86% Speed: 5 Energy: 4 Description: "The user hurls a trio fireball at the target to inflict damage!"
Mystic Shield Learned At: Level 5 Power: 22 Accuracy: 90% Speed: 3 Energy: 8 Description: "The user is covered in a pillar of light as it surrounds itself with Demon Hipster Chicks to boost defense by 15%! The Demon Hipster Chicks can also be directed to attack the target for massive damage!"
Posted on December 13th, 2013 at 10:11pmEdited on 2013/12/13 at 10:36pm
Posted 2013/12/13 at 10:11pmEdited 2013/12/13 at 10:36pm
#7
Since this is for fun, why not. Yeah he's not human, but I need time to refine my other submission. Rest assured, that one's a robot. Name: Saxton Hale (Team Fortress 2) Class: Brawling CEO Core Type: Impact
Base energy: 100 Base attack: 254 Base defense: 90 Base speed: 132
Weaknesses: Cutter, Space Resistances: Swift Affinities: Impact Immunities: None
Quotes: Start: "I'll beat you to death with my bare hands!" Taunt: "You picked a fight with the wrong man." Victory: "My job is done. You're finished." Defeat: "Saxton...Hale..."
Moves: Hale's Own Fist (Impact) Learned At: Level 1 Power: 202 Damage Accuracy: 35% Energy (when used by other robots): 4 Description: "The user swings his fist for massive damage!"
Stun Rage (Impact/Space) Learned at: Level 30 Power: 75% Speed Damage, 25% Attack Damage Accuarcy: 100% Energy usage: 3 (for Hale himself, 6 for other users) Description: "The user emits a loud roar that frightens all enemy robots on the screen, reducing speed by 75% and attack by 25%!"
Super Jump Stomp (Impact/Swift) Learned at: Level 75 Power: 100% Damage Accuarcy: 100% Energy (when used by Hale): 4 (8 for other robots) Description: "The user uses his super strength to jump extremely high in the air, being removed from the battle for two turns but landing on his opponent, killing them instantly! The momentum from this giant fall is so high that the user can effortlessly penetrate most defenses!"
This one will take a little bit of extra explaining. There are obviously no inflictable critical hits (so it's always 0 overkill unless Skull Barrier is protecting the target robot, which prevents the move from being spammed in offline matches for XP-farming purposes) and you can't select another robot to replace Hale while he's in the air, essentially giving your opponent two free shots at your robots. However, they can't switch out a robot to spare it from the jump (this ability is targetable) The only thing that protects against this move is the Skull Barrier, and the stomp still deals 40% damage when it's up.
Posted on December 21st, 2013 at 7:26amEdited on 2013/12/27 at 1:39pm
Posted 2013/12/21 at 7:26amEdited 2013/12/27 at 1:39pm
#8
I've decided to do a full set of movesets for the League of Evil Exes from Scott Pilgrim vs. The World: The Game. Next up is Lucas Lee, pretty-good skater turned pretty-good actor and Ramona's second evil ex boyfriend.
Name: Lucas Lee (Scott Pilgrim vs. The World: The Game) Designation: EEN. 002 Class: Pretty-Good Skater Robot Core Type: Swift
Start: "Kiss your butt goodbye, Robot!" Taunt: "The only thing separating me from victory is the two minutes it'll take to wipe the floor with you!" Victory: "Heh. That's actually pretty hilarious..." Defeat: "Wait...if I pay you, will you tell Doctor I beat you up?"
Signature Moves-
Skateboard Rush Learned At: Level 1 Power: 18 Accuracy: 84% Speed: 5 Energy: 4 Description: "The user hops aboard a skateboard and dashes through the target to inflict damage!"
Skateboard Grind Learned At: Level 5 Power: 27 Accuracy: 78% Speed: 4 Energy: 8 Description: "The user grinds on a skateboard, sending a wave of sparks toward the target to deal damage!"
Taking a break from the Leauge of Evil Exes until I get Scott Pilgrim And The Infinite Sadness for Christmas. To hold you over, here's Fake Man from Mega Man 9.
Quotes- Start: "Stop in the name of the law!" Taunt: "No one can escape the long arm of the law!" Victory: "You have the right to remain silent!" Defeat: "But I never miss..."
Signature Moves- Fake Revolver Learned At: Level 1 Power: 14 Accuracy: 100% Speed: 4 Energy: 4 Description: The user fires six small plasma shots at the target to inflict damage!"
Going to go ahead and suggest this before anyone else does. Name: Burner Man (Mega Man & Bass) Designation: KGN-005 Class: Nature-Destroying Robot Core Type: Flame
Quotes Start: "I'm burning with youthful fire!" Taunt: "I will destroy you as I have countless forests, Robot!" Victory: "Whew! Spared self-destruction for another day." Defeat: "I've failed! Doctor, please don't trigger my self-destruct!"
Signature moves: Pyro Dash (Flame/Swift) Learned at: Level 1 Power: 15 Accuracy: 100% Speed: 4 Energy usage: 1 Description: The user ignites himself for a chance to boost his attack by 5%, then dashes into his opponent to inflict damage and occasionally ignite them for lasting damage!*
Wave Burner (Flame) Learned at: Level 5 Power: 10 Accuracy: 90% Speed: 3 Energy usage: 2 Description: The user attacks with a dangerous wave of fire for up to four hits, with the ability to ignite the opponent for lasting damage!
Burner Barrels (Explode/Flame) Learned at: Level 15 Power: 25 Accuracy: 60% Speed: 4 Energy usage: 2 Description: The user launches three barrels filled with explosive gas that detonate upon impact for heavy damage and lower their resistance to fire by 75%!
*I was thinking that this should also be able to break defensive blocks like those of the Super Arm and eventually the Ice Wall (since Burner Man can do that in his game appearance)Came up with some stats for Tengu Man, no quotes or core type since that's been established. Energy: 150 Attack: 125 Defense: 89 Speed: 223
Signature moves: Tengu Blade (Wind/Cutter) Learned at: Level 5 Power: 20 Accuracy: 90% Speed: 4 Energy: 2 Description: The user hurls a shockwave of wind to damage enemies!
Kamaitachi (wind) Learned at: Level 10 Power: 0 Accuracy: 100% Speed: 4 Energy: 1 Description: The user hurls a ball of wind at a target, trapping them and preventing the opponent from attacking or switching for one turn!
Tornado Hold (wind) Learned at: Level 15 Power: 20 Accuracy: 75% (attacks), 100% (tornado) Speed: 4 Energy: 2 Description: The user summons a tornado to imprison their target, then viciously attacks their target with cutting gusts of wind for up to three hits!
Tengu Dive (Swift/Wind) Learned at: Level 1 Power: 10 Accuracy: 95% Speed: 4 Energy: 2 Description: The user dives at high speed towards their target to inflict damage and disorient them, lowering their speed by 10% and opening them up to another hit!
Posted on December 25th, 2013 at 9:37amEdited on 2013/12/26 at 9:58am
Posted 2013/12/25 at 9:37amEdited 2013/12/26 at 9:58am
#11
Guess who got the Scott Pilgrim Complete Series box set for Christmas? Next up on my Evil Leauge of Exes movesets is Todd Ingram, the vegan bassist for Clash at Demonhead and Ramona’s third evil ex-boyfriend.
Name: Todd IngramScott Pilgrim Vs. The World: The Game Designation: EEN. 003 Class: Vegan Rocker Robot Core Type: Nature
Weaknesses: Laser, Nature Resistances: Swift, Impact Affinities: None Immunities: Electric
Energy: 100 Attack: 92 Defense: 153 Speed: 55
Quotes- Start: “We have some unfinished business, Robot!” Taunt: “Tell it to the cleaning lady on Monday! Because you'll be dust by Monday... because you'll be pulverized in two seconds. The cleaning lady? She cleans up... dust. She dusts.” Victory: “I’m a rock star! I do whatever I want!” Defeat: “But…but…you can’t do this to me! I’m a rock star!”
Signature Moves- Vegan Choke Learned At: Level 1 Power: 16 Accuracy: 96% Speed: 2 Energy: 4 Description: “The user grasps the target with psychic vegan powers, crushing their internal systems to deal damage and reduce attack by 10%!”
Vegan Wave Learned At: Level 5 Power: 15% Accuracy: 100% Speed: 3 Energy: 8 Description: “The user unleashes a powerful wave of psychic vegan energy that damages all robots on the opponent’s team!”
Vegan Finisher Learned At: Level 10 Power: 40 Accuracy: 92% Speed: 1 Energy: 10 Description: “The user mutates their arm into a twisted mass of psychic vegan energy before smashing it into the target for massive damage! However, the user’s defense is decreased by 45% for the next 5 turns…
Posted on December 26th, 2013 at 10:41amEdited on 2014/01/20 at 1:47pm
Posted 2013/12/26 at 10:41amEdited 2014/01/20 at 1:47pm
#12
Here’s Roxie Richter, Ramona’s ninja mentor and fourth evil ex-boyfriend. And she’s a girl. 0_o
Name: Roxie Richter (Scott Pilgrim Vs. The World: The Game) Designation: EEN. 004 Class: Bi-Furious Ninja Robot Core Type: Cutter
Weaknesses: Flame, Wind Resistances: Cutter, Space Affinities: None Immunities: Shadow
Energy: 100 Attack: 91 Defense: 62 Speed: 147
Quotes- Start: “Prepare to die, obviously!” Taunt: “Are you ready for your final journey?” Victory: “I’m just a little bi-furious!” Defeat: “I’ll see you later…but you won’t see me!”
Signature Moves- Ninja Slice Learned At: Level 1 Power: 8 Accuracy: 83% Speed: 5 Energy: 4 Description: “The user swings at the target with a razor-sharp katana up to five times for massive damage!”
Ninja Burrow Learned At: Level 5 Power: 14 Accuracy: 79% Speed: 5 Energy: 8 Description: “The user stabs an extending katana into the ground, where it burrows under the target before popping up to deal massive damage!”
Ninja Illusion Learned At: Level 10 Power: - Accuracy: 100% Speed: 4 Energy: 10 Description: “The user summons an exact copy of itself that has a 50% chance of drawing fire from attacks targeted at them! The copy will disappear after being hit once, though…”
Posted on December 27th, 2013 at 2:02pmEdited on 2014/01/03 at 11:36am
Posted 2013/12/27 at 2:02pmEdited 2014/01/03 at 11:36am
#13
Getting close to the end of my League movesets! Here come Kyle and Ken Katayanagi, twin Japanese DJ inventors and Ramona’s fifth and sixth evil exes. Considering they fight and act as one, I’ve counted them as a single robot.
Name: Kyle and Ken Katayanagi Designation: EEN. 005, EEN. 006 Class: Handsome Twin Robots Core Type: Impact
Weaknesses: Earth, Explode Resistances: Electric, Space Affinities: None Immunities: None
Energy: 100 Attack: 136 Defense: 94 Speed: 70
Quotes- Start: “Should we go easy on them, brother?” “No, let us teach them some respect!” Taunt: “You call that pile of scrap a robot, Doctor? “ “Oh, please! Ours are far superior!” Victory: “Pathetic fool!” “We almost feel sorry for you!” Defeat: “I think we may have underestimated this one…” “Agreed…”
Signature Moves- Super Simu-Punch Learned At: Level 1 Power: 6 Damage Accuracy: 96% Speed: 3 Energy: 4 Description: “The user fires off two energy-enveloped fists at the target, one after the other, to deal damage!”
Double Hurricane Learned At: Level 5 Power: 10 Damage Accuracy: 87% Speed: 3 Energy: 4 Description: “The user summons a pair of large hurricanes and sends them toward the target for massive damage!”
I don't have anything to contribute but I have been keeping up with this thread and I have to say - it's pretty awesome!
Really liking this idea and some of them are really well done - especially the Scott Pilgrim ones!
You guys have no idea how incredibly cool it is to my mechanics/types/system being used in this context. You guys are basically making fan-content based on fan-content. Pretty trippy! And flattering. ^_^
Posted on January 1st, 2014 at 1:16pmEdited on 2014/02/08 at 6:07pm
Posted 2014/01/01 at 1:16pmEdited 2014/02/08 at 6:07pm
#15
Sonic the Hedgehog from Sonic the Hedgehog Series Speedy Hedgehog Robot SCN-001 (Sega Character Number)
Core: Swift
Stats: Attack: 100 Defense: 50 Speed: 150
Weakness: Flame, Water Resistance: Missile, Impact Affinity: Swift Immunity: None
Quotes: Start: I'm ready when you are! Taunt: You're too slow! Victory: That was awesome! Defeat: I was going easy on you.....
Signature Attacks:
Homing Attack: Learned at: lv. 1 Power: 10 Accuracy: 100% Speed: 3 Energy: 2 "The User launches itself at an opponent at lightning speed. 50% chance to attack all of the opponent's robots"
Spindash: Learned at: lv. 10 Power: 20 Accuracy: 90% Speed: 5 Energy: 4 "The user curls up into a ball and rolls at the opponent. 50% chance of a critical hit."
Super Sonic: Type: Swift Learned at: lv. 12 Power: 50 Accuracy: 95% Speed: 5 Energy: All "A last resort. The user sacrifices all its energy to attack the opponent with a heavy blow. The power of the attack leaves the user vulnerable, as the user loses 150 health points."
Hyper Sonic: Learned at: lv. 20 Power: 100 Accuracy: 90% Speed: 5 Energy: All "A more powerful last resort. The user sacrifices all its energy to attack with a blow that is harder than a diamond. The user end up destroyed after the attack."
Posted on January 1st, 2014 at 1:48pmEdited on 2014/02/08 at 6:08pm
Posted 2014/01/01 at 1:48pmEdited 2014/02/08 at 6:08pm
#16
Mario From Super Mario Bros. Series NCN-001 (Nintendo Character Number) Famous Plumber Robot
Core: Flame
Stats: Attack: 100 Defense: 120 Speed: 80
Weakness: Explode, Electric Resistance: Time, Space Affinity: none Immunity: Shadow
Signature Attacks:
Fireball: Learned at: lv. 1 Power: 15 Accuracy: 99% Speed: 3 Energy: 2 "The user launches a fireball from its' hands. 30% chance that it hits twice"
Hammer: Learned At: lv. 5 Power: 20 Accuracy: 99% Speed: 2 Energy: 4 "the user hits the opponent with a hammer. 45% chance of a critical hit."
Super Jumbo Jump Type: Flame/Swift Learned at: lv. 7 Power: 20 Accuracy: 100% Speed: 4 Energy: 4 "The user jumps on the opponent's head. If you defeat the opponent with this attack, then 75% of enemy dropping an item"
Posted on January 2nd, 2014 at 8:41pmEdited on 2014/01/20 at 1:46pm
Posted 2014/01/02 at 8:41pmEdited 2014/01/20 at 1:46pm
#17
Oh, boy. This is it. Final boss time. Finishing off my League of Evil Exes is the big G-Man himself…
THE GREAT AND GODLY GIDEON GORDON GODANM GRAVES THE GRAND!!!!!!!
Ramona’s seventh evil ex! Leader of the League of Evil Exes! Big-time New York record dealer! Owner of the Chaos Theater! Worth over $7,777,777! Kidnaps his ex-girlfriends and keeps them in stasis! Totally makes those stupid hipster glasses look awesome! And he is SUCH. A. #@%*.
Name: Gideon Gordon Graves Designation: EEN. 007 Class: Major @$$hole Robot Core Type: Shadow
Weakness: Crystal, Space Resistances: Flame, Freeze Affinities: Shadow Immunities: None
Energy: 100 Attack: 77 Defense: 132 Speed: 91
Quotes- Start: “Tell me, Robot…when would it be convenient for you to die?” Taunt: “You’ll regret underestimating my brilliance!” Victory: “Game. Over.” Defeat: “No…this can’t be…I’m a genius! How could a philistine like you match my power!?”
Signature Moves: Pixel Wave Learned At: Level 1 Power: 16 Accuracy: 95% Speed: 5 Energy: 4 Description: “The user unleashes a wave of pixelated energy to damage the target!”
Pixel Katana Learned At: Level 5 Power: 7 Accuracy: 86% Speed: 3 Energy: 4 Description: “The user slashes the target up to four times with a pixelated katana for massive damage! The attack ends early if a swing misses, however...
Graves Break Learned At: Level 10 Power: 15% Accuracy: 90% Speed: 2 Energy: 8 Description: “The user triggers a system break for all robots on the opponent’s side of the field to damage all stats by 15%!”
Graves Peer Learned At: Level 15 Power: N/A Accuracy: 100% Speed: 1 Energy: 20 Description: “The user channels subspace energy to peer inside the target’s mind, allowing them to see all equipped abilities!”
Graves Glow Learned At: Level 20 Power: Varies Accuracy: 99% Speed: 1 Energy: 40 Description: “The user channels subspace energy to trap the target in their mind with their personal demons, damaging themselves with their next attack in the process! This ability is so powerful, it ignores resistances, affinities and immunities!” (In an ideal world, this ability would involve a cut-scene showing the robot trapped in subspace with their worst fear.)
Posted on January 6th, 2014 at 5:11pmEdited on 2014/01/09 at 4:26pm
Posted 2014/01/06 at 5:11pmEdited 2014/01/09 at 4:26pm
#18
Get equipped with: Update!
In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three or four if you're pushing it, don't even think about five). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type (determines what type the 10% boost go collecting this field's star is). -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
Optional:
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Quotes Entrance: "I'll make you proud, daddy!" Taunt: "You're holding back because I'm a girl." Victory: "I did it! I knew I could!" Defeat: "I...I'm sorry, father..."
Signature moves: Buster Shot - No Copy Core would be complete without one.
Rokko Buster Learned at Level: 2 Power: 12 x2 Accuracy: 98% Speed: 3 Energy: 2 to charge, 0 to fire Description: Upon charging, increases user's Attack and Speed by 5%. Upon firing, fires three individual shots, two of which hit for damage (Equating to a normal buster shot in damage), and the third reduces opponent's speed by 3%.
Rokko Dash Learned at Level: 12 Power: 50 Accuracy: 90% Speed: 4 Energy: 6 Description: The user charges into their foe with blazing speed, tackling the active opponent for massive damage. There is a 50% chance that they will tackle into a benched opponent for half the damage as well.
And the stage on which she fights... Name: Professor Sane's Laboratory First Appearance: Rokko Chan (2011) Primary Core: Neutral Multipliers: Neutral x2.0, Copy x1.2, Swift x1.1, Impact x0.7 Robot: Rokko Chan Mecha: Knight Metool - Sacrifices mobility and attack for high defenses Description: This small laboratory inside of a bustling future metropolis is where Professor Sane "revived" Rokko Chan. The bright white floor is kept very clean, and the walls have an organized orange and green striped pattern. The place is relatively uninhabited, save for the occasional Knight Metool, and, of course, Sane and Rokko themselves. Music: Robot Master Battle, from Rokko Chan. For this one (And every one after it), there are basically two options: Original OST or Official Chiptune Remake.
...That was fun. If no one wants to beat me to it, I'll probably be doing the rest of the Rokko Chan Robots as well.
Seems this topic has gone somewhat quiet. Hopefully my posts will galvanize it a bit.
Name: Hockey Man Designation: DMN-001 (Dr. Mad No. 001)* Class: Professional Sports Robot Core: Freeze
Energy: 150 Attack: 85 Defense: 300 Speed: 112
Weaknesses: Electric Resistances: Flame Immunities: Freeze Affinities: None
Quotes Start: Let's drop the puck! Taunt: C'mon, if this takes any longer, I'll be called for delay of game. Victory: And Hockey Man gets the game-winning goal! Defeat: That just went right by me...
Signature Moves Ice Shield Learned at Level: 1 Power: 23 Speed: 3 Energy: 3 to prepare, 0 to fire Accuracy: 95% Description: The user surrounds themselves in a shield made of snow and ice, raising Defense by 15%. The shield can then be thrown at the target for a fair amount of damage, plus a 35% chance to freeze the foe in place.
Hockey Puck Learned at Level: 3 Power: 18 Speed: 3 Energy: 0 Accuracy: 98% Description: The user drops a hockey puck on the ground, and slaps it at the target. It does comparatively fair amounts of damage, but has no special effects.
And the stage on which he fights:
Name: Cold Storage First Appearance: Rokko Chan (2011) Primary Core: Freeze Multipliers: Freeze x2.0Impact x1.6Swift x0.7Earth x0.7Flame x0.4 Robot: Hockey Man Mecha: Bunny Hopper** (Big Eye-esque mecha that does heavy damage upon collision and can take a few hits, but is relatively slow) – See Page 4 of the Rokko Book Description: Hockey Man took over a small, chilly facility that appeared to be storing things in exceedingly cold temperatures. The predominantly blue background has many breaks in it, in which the player can see mechanized claws moving boxes, and icicles hang from the ceiling. A few Bunny Hoppers** can be seen jumping about. See also, Music: Hockey Man's Theme – Original OST – Official 8-Bit Arrangement
* Rokko Chan's RMs do not actually have serial designations; the order and serial numbers of the Dr. Mad Robots were determined by the order in which they appeared. ** I don't know if those enemies are actually called Bunny Hoppers; the Rokko Book contains their true name, but in Japanese, a language I do not know. In the absence of a true name, I christen them what I find fitting.
Not really sure if these are balanced; I tried moderating Hockey Man using Wood Man's specs as a form of guideline, but I might have still made him too weak. Would be easier to tell if people would talk about them, but eh. Beggars can't be choosers.
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