Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Posted on November 1st, 2016 at 12:27pmEdited on 2016/11/01 at 2:30pm
Posted 2016/11/01 at 12:27pmEdited 2016/11/01 at 2:30pm
#3
Thanks for the comments! Maybe I'll try to make effects with the models. I ponder though if anyone wants these models. I can host it some where, if anyone wants.
@Raze : Some really stellar work here, Raze! While the Powered Up Models aren't inherently difficult, that's in the context of a professional team with a budget like Capcom's original staff. Capturing a style, without a budget and with a solo artist, and then proceeding to emulate that style into something as overly complex as modeling, and it makes for some impressive work! Both the Crash Man and the Snake Man models look pretty well, and not to steal lines from Doc up there but I'll be planning on keeping an eye on this thread as well! :)
@uraChrisKringle : I use Metasequoia for making models. Apparently it was used for making PSX models back in the day, but it's not really professional.
this and megamon are dead threads so you shouldn't post here, that's necroposting, both mean nothing now and are insignificant and... well, dead. ~~like really~~
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