Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
This is was inspired by Copyie and Beta man ¬_¬ Special Thanks To Soren And StupidStudiosN
Update 1: You can use characters from any universe but you have to include what series they're from! Update 2: Posting Multiple Times Is Now Allowed! Update 3: You Can make items and Assist Trophies of your choice! Update 4: A Complete Overhaul To The Archetype System And A More Tidy and Clean Blank Template
Archetypes:
Only 2 Or 3 Can Be Equipped Per Character Slot Simple: Power- Their Attacks Are Usually Powerful Dealing Great Damage and Knockback. Zoning- A Defensive Character Who Doesn’t Like To Be Up Close And Personal. Speed- Fast Movement Speed And Fast Attacks but Sacrifices Power Or Weight To Make Up. All-Round- A Character Who Does Well In All Archetypes Available.
Advanced: Tank- A Bulky Character Who Has GREAT Power And Weight However They Lack Speed Making Them Weak To Zoners. Hit And Run- A Speedy Character Who Likes To Attack Then Retreat. Technical- A Complicated Character Which Takes Time To Get Used To, They Usually Have A Gimmick To Get This Role. Gimmick- The Character Has A Special Ability No Other Character Will Have. For Example Special Inputs, By Inputting Special Actions with the joystick you can perform new moves dealing more damage or new status effects.
Moveset:
Jab: Up tilt: Down tilt: Forward tilt: Dash attack:
Forward Smash: Down Smash: Up Smash:
Neutral Aerial: Forward Aerial: Back Aerial: Down Aerial: Up Aerial: Z Aerial: (Optional: Z-Air)
Grab: Pummel: Up throw: Down throw: Forward throw: Back throw:
Normal Special: Forward Special: Down Special: Up Special: Final Smash:
Wall Jump: (Yes/No) Wall Cling: (Yes/ No) Multiple Jumps: (Yes Then How Many/No) Glide: (Yes/No)
(Optional) Extra: (How Far They Get Launched By Strong Attacks) Weight: Alts: Stage: Music: Items: Adventure Mode Role: Adventure Mode Line:
Example W.I.P Proto Man Zoning/ Power Weight: 91
Jab: Buster Shot (More Powerful at the cannon and the Shots itself But There is 2 instead of 3 bullets) Up tilt: Burst Shot- Proto Quickly Used A Burst Of Energy to attack Infront and above Proto Man Like Mii Gunner Down tilt: Proto Slide Forward tilt: Walking Buster Shot Dash attack: Charge Slide (A More Powerful Proto Slide however it is more vulnerable at the end)
Getup Attack: A Swift Kick Attack Opponents From Both Sides Edge Attack: A Weak Long reach Kick
Forward Smash: Proto Strike- A Long Range Projectile That Deals A Lot Of Damage And Knockback the move get more stale a lot quicker than other moves however Down Smash: Junk Shield- Proto Man Summons Debris From The Ground Briefly Protecting Him From Damage It doesn’t have that much Knockback though Up Smash: Gyro Attack- Proto Man Summon A Gyro Blade That hits multiple Times A Blows Enemies Away
Neutral Aerial: Proto Shield + Buster Shot (The Shield Deflects All Projectiles however Dies Quicker To Physical Attacks, Theres a chance that strong attack can break the shield for 45 seconds) Forward Aerial: Flame Sword- Less Knockback But It Now Deals Chip Damage/ Burns The Target Back Aerial: Slash Claw Down Aerial: Top Spin Up Aerial: Tornado Hold- Shoots 3 Tornados Going Directly Upwards
Grab: Super Arm Pummel: Electric Spark Up throw: Throws The Enemy Above His Head Down throw: Throws the enemy into the ground Forward throw: Throws the enemy infront of him Back throw: Throws The Enemy Behind Himself
Normal Special: Shadow Blade- A More Powerful Metal Blade That Can Be Angled Up Only And it can he grabbed if it sticks to a surface. Forward Special:Danger Wrap- A Bomb Protected by a small bubble. If it hits when created the enemy will be sent up into the air and explode if not you will get a bomb that will explode if anyone Attacks It Down Special: Jewel Satellite- A Weak Barrier Dealing Damage At The start and when the barrier is thrown only, However All projectiles And Physical Attacks Will Not Do Damage To Proto Man. To make up for that it can only take 4 Attacks to break the shield. Up Special: Proto Coil- This Is Similar Rush Coil Final Smash: Mega Legends With Proto Man And Proto Man EXE too.
Make-a-Moveset Super Smash bros edition Posted by RageSwitch on August 24th, 2018 at 8:27am Viewed 1074 Times
Posted on June 29th, 2020 at 12:12pmEdited on 2020/06/29 at 1:05pm
Posted 2020/06/29 at 12:12pmEdited 2020/06/29 at 1:05pm
#9
@Soren : No point just post on THIS THREAD besides you posted so many things on Fanart and etc. That some people would not even care to see the post Also This is my favourite thread I made that I am actually feel proud of it is even (basically) as old as me on this website just by 16 days and I was trying to make a good post that people can submit things in unlike most of the things I posted during my early days. So No Thanks I would like this to stay dead and original for it’s kind than have another be copied and be either dead or a lot more popular than mine Nice Job Reminding me how this thread Feel Dead As Crap You said like those Scambots
UPDATE 4 HAS FINALLY ARRIVED (06/29/20) (29/06/20)
I have completely Changed The Archetype System:
-You Can Now Have Up To 3 Archetypes Max -There Is Now The Simple Section And The Advanced Section Acting As More Advanced Type Of Archetypes Compared To The Previous Archetypes. Most Has Been Moved Simple Except The Gimmick Which Is Advancwd - We Now Have 8 (7) Type Of Archetypes To Describe How Your Character Would Play In Game An Increase From The Previous 5
Other:
-A Cleaner Blank Template For Those Who Want It
Etc.: If You Are going to Read The Previous 50 Comments keep in mind that Defensive Is now renamed to Zoning As Of The Overhaul.
Posted on July 2nd, 2020 at 1:42pmEdited on 2020/07/02 at 1:44pm
Posted 2020/07/02 at 1:42pmEdited 2020/07/02 at 1:44pm
#16
I would post these in TheHighTower's General Thread but this resembles this thread. I was going to use this in a way but I didn't want to clog up the chat with me. So this is just going to stay unused but maybe used later on
Edit: Technical was hard to do due to it's length of spacing (Max 34 Px (+ 1 if can fit above) )
Posted on August 11th, 2020 at 5:11pmEdited on 2020/08/11 at 5:41pm
Posted 2020/08/11 at 5:11pmEdited 2020/08/11 at 5:41pm
#17
Name: Henry Stickmin Archetype: All-Round Weight: 46 Extra Movements: Wall Jump (Strong)
Jab Combo: Punch, Punch, Weak Uppercut Up Tilt: Uppercut Down Tilt: Spin Kick Side Tilt: Hard Punch Dash Attack: Elbow Punch
Forward Getup Attack: Weak Uppercut Back Getup Attack: Back Kick Edge Attack: Roll Kick
Up Smash: Upper Kick Down Tilt: Earthbend Punch Side Smash: Smash
Neutral Aerial: Yell Up Aerial: Aileron Kick Down Aerial: Down Kick Forward Aerial: Axe Punch Back Aerial: Axe Kick
Grab: Normal Pummel: Punch from Cheek Up Throw: Spin Throw Down Throw: Hard Throw Forward Throw: Toss Back Throw: So Long-Eh, Henry Throw
Neutral Special: Stickmin... PAWNCH! Up Special: Teleporter Down Special: Feint Jump Side Special: Sick Ride (Scooter)
FINAL SMASH: Bullet Throw (A Bullet will come towards Henry and he will shoot it at up to 3 Opponents in front of him)
Idle Animation 1: Look Around Idle Animation 2: Imaginary Watch Up Taunt: Happy Grrr Down Taunt: Check if Ok Side Taunt: Distraction Dance
Victory Animation 1: Badass Bust Out Victory Animation 2: Intruder on a Scooter Victory Animation 3: Just Plain Epic Victory Theme: Ghost Inmate
KO Audio 1: AughHGH! KO Audio 2: AHHHHHHHH! Star KO Animation: The Betrayed Pose Star KO Audio: Scream from Defeat Screen KO Animation: D*** Kick Pose
Alternate Costumes
1. Normal Henry 2. Henry with Top Hat w/ H 3. Henry with Leader Top Hat 4. Earpiece Henry 5. Henry with Wall Hat 6. Disguised Henry 7. Cyber Henry 8. Nano Suit Henry
Stage: Bank Front Music: Henry Stickmin Collection - -Press Start- (REMIX) Items: Shovel (Auto-Throws Enemies), Explosive (Charges when used), Teleporter (Teleports you somewhere), Laser (Shoots a limited laser but no Knockback) Adventure Mode Role: Pardoned Criminal Adventure Mode Lines: Barely Talks
Posted on September 3rd, 2020 at 6:36pmEdited on 2020/09/04 at 12:00am
Posted 2020/09/03 at 6:36pmEdited 2020/09/04 at 12:00am
#18
As I said before, I didn't want to have to clog up the chat for movesets of every robot master. So Instead I will give out the Archetypes and some description on why. Now to fit everything here, this list won't be detailed. Sorry for inconvenience...
Mega Man - All-Round (Mega Man is a base character you have and is pretty simple to control) Bass - Speed (Bass can't charge his weapons. So he has a Rapid-fire move. He can also Dash) Proto Man - Power (In Mega Man and Bass, we learn that Proto Man uses his strongest move of all, Big Bang Strike) Roll - Zoning (Her Broom makes up for the Zoning. This also depends on what he uses) Disco - Zoning (Yeah I'ma include MMRPG's Roll Types. Zoning since Disco Fever in a Mega Man game would be a Buster shot Cluster) Rhythm - Speed (Bass Adventures Logic) Cut Man - Hit and Run (He jumps around alot and attacks) Guts Man - Tank (In Mega Man 1, he can't walk... until Powered Up showed up) Ice Man - Speed (Mega Man 1 makes Ice Man get faster if he doesn't kill you or you don't kill him) Bomb Man - Hit and Run (Same as Cut Man but has more chances of chucking a bomb) Fire Man - Power (He's broken) Elec Man - Zoning (To nerf the Thunder Beam, they would do weak damage and infinite range) Time Man - Speed (We activated his Trap Card) Oil Man - Hit and Run (Shoots and Jumps or Slides) Metal Man - Speed (He's immune to Conveyors) Air Man - Zoning (Try No Damage without Item-1) Bubble Man - Hit and Run (Bubbles and Swims and Shoots) Quick Man - Speed (I will shoot you) Crash Man - Zoning (He jumps so he can target you) Flash Man - Speed (ZA-WORL-DO!) Heat Man - Zoning (Shoots Flames at you but if you hit him, he'll come at you) Wood Man - Tank (Same as Guts Man but it's true) Needle Man - Zoning (Spike Head, Targeting Spikes) Magnet Man - Zoning (Targeting = Zoning) Gemini Man - Technical (Gimmick: Clone. It's hard to control 2 People at once ok?) Hard Man - Tank (Same as Wood Man but has super jumps) Top Man - Speed (I think I'm gonna be sick) Snake Man - Hit and Run (Snakes while moving) Spark Man - Power (Charges) Shadow Man - Hit and Run (Jump Jump! NYEH- Jump Jump! HEH- Jump Jump! HEH-) Bright Man - Speed (Zaworldo but is only useful when you are gonna die) Toad Man - Zoning (He needs some milk help) Drill Man - Hit and Run (Digging... NANI?!) Pharaoh Man - Hit and Run (Comes at you and shoots. Then does something else) Ring Man - Hit and Run (REENG REENG RUUNG) Dust Man - Gimmick (Gimmick: Succ theengs 4 stufz) Dive Man - Speed (Do a Barrel Aileron Roll!) Skull Man - Power (Shield) Gravity Man - Zoning (Shoots you from afar at the beginning of the fight and flips gravity. He doesn't "Run") Wave Man - Zoning (Why couldn't we have the real Water Wave) Stone Man - Power (Crush Orange) Gyro Man - Speed (Plane) Star Man - Power (Shield but week) Charge Man - Speed (Comin' 4 ya n-) Napalm Man - Power (WHAT THE F- BOOOOOOOOOOOOOOOOO-) Crystal Man - Zoning (Jumps and/or shoots)
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