









Beta Man | Starter Weapons: Beta Buster- A chargeable buster of which the Charged Shot can pass through enemies, even if they hit them without defeating them. Beta Blast- A ball of shadow energy that explodes on impact. Beta Swordplay- Attacks the foe with a rapier (those swords used for fencing). Works similar to Flame Sword. Beta Rush- A dash attack that can also be used in mid-air. If you want to use it like a sort of Rush Jet, you'd need to button mash a bit. | Abilities: Slide. That's... About it.
Techno Man | Starter Weapons: Techno Buster- A buster that can be aimed in 8 directions- even directly down- but cannot be charged, and is certainly no rapid-fire. Techno Flare- A burst of fire that also freezes foes if they managed to survive the attack. Yeah, don't ask. Techno Blitz- Fires a large flame into the air. When it passes through the top of the screen, it starts raining down smaller flames into that one, small area. Techno Incinerator- Surrounds Techno with two fireballs that cycle around him. Despite the shield-core typing, it doesn't really protect Techno from anything. | Abilities: Dash, Wall-Jump | Unlocked by completing the game.
Techno Man (+ Copy Beta as Techno Man)
Sergeant Man's Item Shop
Energy Balancer- 100 Bolts
Spike Guard- 20 Bolts
Sergeant Shield: Gives you Sergeant Man's shield, which works like Proto Shield from MM7.- 70 Bolts
Jet Platform (Techno Man)- Basically Rush Jet without Rush. Beta Man doesn't get this because he already has something like this in terms of Beta Rush.
Ninja Man (Yeah, he's back once more. But this is less of "I must fight Beta" and more of "Wily requested me to be here" this time around. ...Ok, maybe it has something to do with facing Beta.)
Wily Suit (This time, it's a mix between Wily Suit from that Mega Man Soccer Game and Wily Capsule's teleportation mechanic.)







Mega Man
Fuse Man- Charge Kick and Freeze Cracker
Crash Man- Tornado Hold/Tengu Blade and Pharaoh Shot
Magnet Man- Scramble Thunder and Sliver Tomahawk
Pharaoh Man- Freeze Cracker and Charge Kick
Charge Man- Crash Bomb and Tornado Hold/Tengu Blade
Tomahawk Man- Pharaoh Shot and Crash Bomb
Freeze Man- Sliver Tomahawk and Magnet Missile
Tengu Man- Magnet Missile and Scramble Thunder
Proto Man Weakness: Crash Bomb and Magnet Missile
Dark Proto Man Weakness: Scramble Thunder and Pharaoh Shot
Bass Weakness: Pharaoh Shot and Sliver Tomahawk
Copy Robot Weakness: Pharaoh Curse and Freeze Bomb
Bass
Bass
Ice Man - Weakness:Pharaoh shot
Time Man - Weakness:Charge Kick
Metal Man - Weakness:Metal Blade* or Crash Bomber
Crash Man - Weakness:Magnet Missile
Wood Man - Weakness:Crash Bomber
Magnet Man - Weakness:Metal Blade
Pharaoh Man - Weakness:Time Slow
Charge Man - Weakness:Ice Slasher
Wily Cannon - Weakness:Bass Buster or Magnet Missile



The Story Again: While Mega Man was Enjoying himself, we see Dr. Wily Planning on a Master Plan... Wily had Copied the Fallen Robot Masters Data and Ported them over to the Respected, Rebuilt Robot! With all 12 Robots Finished with Programming, Dr. Wily is once again shown on live TV and Broadcasts his Genius Plan, but Mega Man wasn’t going to let him Take over the World again... So with the Help of Proto Man, Mega Man embarks on a Journey to Refight the Fallen Foes... But while Bass Stands by a near Building, he Dares himself to fight all those Robots...
Mega Man
Proto Man
Bass
Cut Man
Bubble Man
Spark Man
Ring Man
Stone Man
Blizzard Man
The Mega Man Killers - Fight on a 1 on 1 at a time against the Mega Man Killers! (Swap when using Main Attack)
Enker's Weakness: Blizzard Roll
Punk's Weakness: Stone Crumble
Ballade's Weakness: Bubble Spread
Mega Man -
Proto Man -
Bass
Metal Man (Metal Blade) Weakness: (Hard Knuckle)
Hard Man (Hard Knuckle) Weakness: (Spread Drill)
Frost Man (Frost Wave) Weakness: (Crash Bomber)
Crash Man (Crash Bomber) Weakness: (Pharaoh Shot and Water Wave)
Pharaoh Man (Pharaoh Shot) Weakness: (Flash Stopper)
Clown Man (Thunder Claw) Weakness: (Metal Blade and Gemini Laser)
Bright Man (Flash Stopper) Weakness: (Thunder Claw)
Ground Man (Spread Drill) Weakness: (Frost Wave)
Air Man (Air Shooter) Weakness: (Charge Kick)
Wave Man (Water Wave) Weakness: (Hornet Chaser)
Charge Man (Charge Kick) Weakness: (Star Crash and Metal Blade)
Hornet Man (Hornet Chaser) Weakness: (Gemini Laser and Pharaoh Shot)
Dive Man (Dive Missile) Weakness: (Skull Barrier)
Gemini Man (Gemini Laser) Weakness: (Dive Missile)
Skull Man (Skull Barrier) Weakness: (Air Shooter)
Star Man (Star Crash) Weakness: (Water Wave and Hard Knuckle)


Spring Man
Tengu Man
Cold Man
Concrete Man
Blade Man
Block Man
(Character)? - Challenge your fake self as they use your Weapons as well!
Bass or
Mega Man - If Bass then you fight Mega Man
Doc Robot - Uses all Mega Man V Weapons

The 4 Dark Men - Same as The Mega Man Killers and Genesis Unit, but 4
Dark Man 1’s Weakness: Bubble Spread
Dark Man 2’s Weakness: Blizzard Roll
Dark Man 3’s Weakness: Tengu Trap
Dark Man 4’s Weakness: Trio Concrete
Quint
Boss Rush
- All Weaknesses are the Same
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