Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
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I wouldn't normally do this, but I'm been working on a project for a couple of days and I feel that I need a second pair of eyes. As such, to anyone interested, I'm posting a preview file for an upcoming forum I plan on making in the future. If you could PM me or even write here what you think of it or what I should or could change, it would be most appreciated. I'll credit you of course if an idea of yours gets in. Also, as a heads up, it's basically homebrew for DND, albeit altered (hopefully) significantly.
Name: Definitely not another clone of me and I'm still to lazy to make a mugshot Role: Liquid Elemental Core: Varies
POW: 2 AGI: 3 INT: 4 CHA: 4 WIL: ? (Note: This isn't 3) STA: 5 (THIS PART WAS DIFFICULT)
Skill: Leadership Mastery
Current Weapon: Water Core (Depending on Input changes the attack. If Input fails, attack is lowered)
Weapon Pool: (LV 3) Ice Core - 3 AP (LV 5) Oil Core - 3 AP (LV 10) Acid Core - 5 AP (LV 15) M#*(9 Core - ? AP (LV 20) Artist Core - 4 AP (LV 30) Bound Core - 8 AP (MUST SWITCH BETWEEN CORES BEFORE ENTERING. THE CHOICE IS PERMANENT UNTIL THE END AS I CAN ONLY HOLD 2 OTHERS)
Starting Weapon Name: Water Core WE: 2 (+1 Depending on Input level) Element Type: Water (ATK+1 due to Ice Core) Function 1: +30 SPD Function 2: -10 ATK+POW AP: 1 (When used) Requirements: None
Unlockables (WP 1) Name: Ice Core WE: 3 (+1 or +2 Depending on Input level) Element Type: Freeze? (It's all MMRPG Right?) Function 1: +20 ATK+POW Function 2: -15 DEF+STA Function 3: 40% Chance of accidental movement due to slippery data AP: 2 (When used) Requirements: Reach Liquid Elemental Level 3
(WP 2) Name: Oil Core WE: 3 (+2 Depending on Input level) Element Type: Earth Function 1: +25 AGI Function 2: -2 INT Function 3: x2 Damage from Flame Types AP: 2 Requirements: Reach Liquid Elemental Level 5
(WP 3) Name: Acid Core WE: 3 (+2 or +3 Depending on Input level) Elemental Type: Laser? Function 1: Radiation Effect (Lose Effect due to Water Core) Function 2: +30 SPD+AGI (+5 If Speed Gear or something is equppied) AP: 3 Requirements: Reach Liquid Elemental Level 10
(WP 4) Name: MVRB3R Core WE: ? Elemental Type: Unknown (+Lock if dead) Function 1: Willpower Function 2: +40 ATK+POW Function 3: +30 SPD+AGI AP: ? Requirements: ReAcH lIqUiD eLeMeNtAl LeVeL l5
(WP 5) Name: Artist Core WE: 4 (+2 or +3 Depending on Input level) Elemental Type: Water??? Function 1: Minion Spawn (Lose Effect due to Water Core) Function 2: +5 INT AP: 3 Requirements: Reach Liquid Elemental Level 20
(WP 6) Name: Bound Core WE: 5 (+5 to +8 Depending on Input Level) Elemental Type: Impact/Crystal Function 1: +10 All Stats Function 2: +2 All Core Stats Function 3: 20% to Reflect (Lose Effect due to Low Health) AP: 6 Requirements: Reach Liquid Elemental Level 30
Ask Questions as they might be needed... NYEHHEHHEHHEHHEHHEHHEH
While the cores wouldn't be the weapons(unless your using the actual psychical core as a weapon), that's generally how you would make the character. You would get your abilities from the weapons you choose, BUT I plan on adding in a Tactics page that would basically be the equivalent of spells.
As for it being all MMRPG types, I might make some changes by adding some, though it will likely be few and far between. One change is to make Missile change to Lock-On and Water to Liquid.
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