Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

Community  »  Game Mechanics  » 

Robot Cores

April 28th, 2013 at 7:37pm
 
Developer
Ageman20XX
Ageman20XX
6,229,328 BP
207 TP | 537 PP
Robot cores are one of many collectible items in the Mega Man RPG Prototype and are relatively easy to find. Cores can either be thrown at enemies to deal elemental damage like an attack, or can be sold to Reggae in his shop for large amounts of zenny.
  

core-nature    core-electric    core-water    core-flame   


Robot cores are primarily used to defined which abilities any given robot is capable of using in battle. Each robot has a core inside of them with a type matching one of the 20 types available in game and can be equipped with any ability that matches that type.


Weapon Energy and Damage Bonuses

Robot cores also boost the effectiveness of abilities sharing the same type as the user in battle, not only increasing damage and recovery but also decreasing the required weapon energy for certain abilities.

As an example, Ice Man is a Freeze Core robot and that allows him equip same-type abilities using the Robot Editor. When using these Freeze abilities in battle, Ice Man will deal 50% more damage and/or recovery and require 50% less weapon energy to use when compared to other abilities that do not match his core type (like Neutral type abilities).

While Copy Core robots like Mega Man, Bass, and Proto Man are undoubtedly more versatile in battle, those with elemental cores like Ice Man tend to be much more effective when used properly.


New Core Throwing Mechanic

Thanks to the April 2016 update, it is now possible to throw robot cores at your opponents! A core can be used one time like any other item before an attack and thrown at an enemy on the opponent's side of the field to deal percent-based elemental damage.

This new mechanic replaces the old one wherein a Copy Core robot would change colours mid-battle and the Field Multipliers would change upon using one of these items.
Robot Cores
Posted by Ageman20XX on April 28th, 2013 at 7:37pm
Viewed 2281 Times
 
LEGOman3.0
1,218,019 BP
0 TP | 3 PP
Posted on March 30th, 2017 at 8:44pm Edited on 2017/03/30 at 8:47pm
Posted 2017/03/30 at 8:44pm Edited 2017/03/30 at 8:47pm
#1
Sorry for barging into this thread, but if dual cores actually DO become a thing...

It'd be a missed opportunity if Search Man wasn't dual core.

Eh? Eh??
^ Top
 
Toast
2,472,015 BP
2 TP | 12 PP
Posted on December 14th, 2019 at 11:35am
Posted 2019/12/14 at 11:35am
#2
How do you get cores to drop?
^ Top
 
Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on December 14th, 2019 at 12:41pm
Posted 2019/12/14 at 12:41pm
#3
@Toast : Using super-effective moves on a enemy will cause their core to drop 50% of the time. Using the move 'Copy Soul' will also auto-spawn a core 100% of the time as well, even if it doesn't defeat the opponent.
^ Top
 
Toast
2,472,015 BP
2 TP | 12 PP
Posted on December 14th, 2019 at 12:46pm Edited on 2019/12/14 at 4:37pm
Posted 2019/12/14 at 12:46pm Edited 2019/12/14 at 4:37pm
#4
Thanks man.


Heads-up; you can easily edit comments you make through the 'edit button' located on posts you make. Double-posting need not be necessary.
^ Top

- login to comment -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2024. | Contact & Feedback | Data API
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)