Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
A new update has been applied to the prototype. The most notable changes include a more responsive layout for the website, a new hidden power mechanic, and the rebirth of the beast we call starforce.
See below for a full overview of the update, and please feel free to discover and discuss your findings and feedback with the rest of the community.
Comments, questions, and general feedback about the update can be posted here.
Update Overview:Responsive Website (Change) The website's layout has been updated to work better on mobile phones and tablets, with special attention paid to the database list and info pages. The prototype itself has not been made responsive and while it certainly is playable, desktop browsers are still recommended.
Admin Panel (New) Developers and administrators now have access to a back-end admin panel where users can be moderated more easily. This means that problem users can more easily be disciplined, having their chat, community, and even gameplay permissions revoked for as long as is necessary.
Knockout Bonuses (Nerf) The potential knockout bonuses that can be applied to a given robot's base stats have been reduced. The previous formula allowed a Level 100 robot to multiply each stat by up to 5x its base value while the new formula caps that value to only 2x. Once a stat has reached it's maximum value it will stop receiving knockout bonuses. Please also note that it is no longer possible to use the stat pellet or capsule items to increase a robot's knockout bonuses - they can only be earned by landing the finishing blow on a target in battle.
Rebirth of Starforce (Buff) Starforce has (hopefully) been reworked for the last time, and now has a more valuable and balanced effect on all robots. Starforce power is now converted into Attack/Defense/Speed points for elemental robot masters or Energy/Weapons points for support robots.
Omega Influence (New) A mysterious form of energy known simply as Omega has injected itself into the prototype. Not much is known about the energy at this time, but it appears to affect players, robots, and even shop-keepers in vastly different ways. Omega appears to draw its power from a hidden sequence of letters and numbers somewhere inside the prototype, but that location remains a mystery to everyone.
Copy Abilities (New) A second-tier copy ability has been added to the game called Copy Soul that allows the user to copy the target's core type. This ability compliments the existing Copy Shot and both abilities can be purchased in Reggae's Shop after Dr. Light has unlocked at least 10 unique robots.
Core Abilities (New) Two new core abilities have been added to the game that can be equipped by any robot and change their typing based on the user's core type. Core Shield allows the user to generate a shield based on their core type, blocking 99% of all matching elemental damage. Core Laser fires a powerful laser at the target to deal elemental damage. The type(s) of these abilities are based on the user's core but can be influenced by having the user hold another core as an item. Both abilities can be purchased in Reggae's Shop after Dr. Wily has unlocked at least 10 unique robots.
Omega Abilities (New) Two new omega abilities have been added to the game as well, though I'd like to leave their exact mechanics a bit of a mystery for a while. Both abilities can be purchased in Reggae's Shop after Dr. Cossack has unlocked at least 10 unique robots.
Unlocking Robots (Change) Unlockable robots that you encounter in battle will now have colour-coded hearts hovering behind them to indicate their status. An opposing robot with its heart showing is a potential ally and can be persuaded to join your team under the right circumstances. Hearts become corrupted and fade to black if the target takes elemental damage, so neutral type abilities the only way to unlock these robots safely.
Skip Turn Button (New) The Skip Turn button is one of two new actions added to the options menu in battle. Use this button to skip your current turn and wait for the next round. This is useful when you run out of weapon energy and have no benched robots to switch with.
Charge Weapons Button (New) The Charge Weapons button is the second of two new actions added to the options menu in battle. Use this button to spend your current turn charging weapon energy for the next round. Using this option charges energy more quickly, but leaves the user open to greater damage from attacks.
New Robot Masters (New) New robot masters have been added to the game courtesy of MegaBossMan. As per usual, these robots are not unlockable and only appear as opponents in certain missions. They will be someday, but not now...
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