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Mega Man RPG Prototype Community

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Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
13,629,397 BP
31 TP | 765 PP
Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man
Level 5
HP: 9/9
WE: 10/10

skull-man
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database)

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 673 Times
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 12th, 2020 at 3:26pm Edited on 2020/02/12 at 3:57pm
Posted 2020/02/12 at 3:26pm Edited 2020/02/12 at 3:57pm
#1
@RotomSlashBlast :

Energy Rally has been added to your Inactive Commands, as you currently have reached the maximum of 6 Commands. You can switch out your Command Repertoire between Waves.

@Soren :

You already performed an attack, so you cannot move.

Musical hasn't put in a different command, so Imma take over their turn.

Musical moves two spaces up and activates Lucky Star!


ENEMY PHASE

Metall DX 3 fires at Musical with Buster Shot!


Musical evades the attack!

Musical gained 3 EXP
Commander Metall DX moves and fires with a 9 might Metall Shot!

Metall DX 3 took 7 damage!


Musical evades the attack!

Musical gained 4 EXP
ALLY PHASE


Roll moves up to heal Acid Man with Energy Rally! Acid Man was restored to full health!

PLAYER PHASE


E Heat Man appears on the battlefield! Why did it take them this long to appear? Who knows!

^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 12th, 2020 at 4:07pm
Posted 2020/02/12 at 4:07pm
#2
Ok, you three up there seem to know what you're doing.
...Er, four.
I'll head up here and hold down the fort.

Beta heads up 2 spaces, and then left.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 12th, 2020 at 6:03pm
Posted 2020/02/12 at 6:03pm
#3
Hey Metall DX 3!CENSOREDYOU!

Fires a Buster Shot
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 12th, 2020 at 9:39pm
Posted 2020/02/12 at 9:39pm
#4
Freeze Man DRK waits again.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 13th, 2020 at 1:23am Edited on 2020/02/13 at 11:00pm
Posted 2020/02/13 at 1:23am Edited 2020/02/13 at 11:00pm
#5
@RotomSlashBlast : thanks for the help,rotom.

wait, i just noticed that skull barrier is unavailable.

@Soren : you're also helpful, i'll never forget that day.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 13th, 2020 at 4:00pm Edited on 2020/02/13 at 4:05pm
Posted 2020/02/13 at 4:00pm Edited 2020/02/13 at 4:05pm
#6
/E/ Heat Man moves to the right once and uses Fire Storm on the stared Heli Met. (I'm assuming that it's the boss?)
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 13th, 2020 at 4:31pm
Posted 2020/02/13 at 4:31pm
#7
Parallel Fuse Man moves 1 spaces south, and one space to the right.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 13th, 2020 at 6:20pm
Posted 2020/02/13 at 6:20pm
#8
@GammaGhost : Yes thats the boss with a Star. But also it’s called Metall DX for some reason :/
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 13th, 2020 at 9:47pm Edited on 2020/02/14 at 1:31pm
Posted 2020/02/13 at 9:47pm Edited 2020/02/14 at 1:31pm
#9
@Beta Shadow : up 2, left 1. aye aye cap'n.

@Soren :

Roll supports Acid Man! +2 ATK!

Acid Man fires a 10 might Buster Shot!
Metall DX 3 took 8 damage! Metall DX 3 fell!


Acid Man gained 33 EXP.

The Link between Acid Man and Roll grew.

acid-man Acid Man leveled up!

Level: 2 --> 3
HP: 6 --> 7
WE: 7 --> 8
ATK: 6 --> 7
SPD: 7 --> 8

Select 1 of the following passives:
Leviathan - Grants +4 HP and +2 DEF
Kraken - Grants +3 ATK and +2 SPD

Then select 1 of the following:
Passive: Extravert (NEW!) (Doubles Link Level growth)
Command: Rain Flush (NEW!) (Ignores Terrain. Hits all foes within range. Deals damage equal to 3 times the user's level. 12 WE.)

(Extravert and Rain Flush have been added to their respective databases, if you wish to see them in greater detail)

@GrowingDarkness : doot

@GammaGhost :

Heat Man's Flame Expertise grants +2 ATK!

Heat Man's Close-ranged Fire Storm was unleashed at 19 might!
Commander Metall DX took [17 damage][damage}! The Commander fell!


Heat Man gained 42 EXP!
WAVE CLEARED


(rotom moved)

Extra Turns: 4 * 15 = 60 EXP
Spared Enemies: 1 * 15 = 15 EXP
Falls: 50 - (0 * 10) = 50 EXP
Secrets Found: 0 * 30 = 0 EXP

Total Bonus EXP: 125 EXP
(Everyone leveled up, so I'm not doing all the formatting lol)

Acid Man leveled up again!
Level: 3 -> 4
HP: 7 -> 8
WE: 8 -> 9
ATK: 7 -> 8
DEF: 1 -> 2
SPD: 8 -> 9
LCK: 2 -> 3
(perfect level up!)

P. Fuse Man leveled up!
Level: 3 -> 4
WE: 7 -> 8
ATK: 8 -> 9
SPD: 7 -> 8

Beta Man leveled up!
Level: 2 -> 3
ATK: 7 -> 8
SPD: 5 -> 6

Freeze Man DRK leveled up!
Level: 2 -> 3
HP: 12 -> 13
DEF: 4 -> 5
SPD: 4 -> 5

Musical leveled up!
Level: 1 -> 3
WE: 6 -> 8
DEF: 2 -> 5
LCK: 5 -> 9

/E/ Heat Man leveled up!
Level: 1 -> 2
HP: 10 -> 11
WE: 6 -> 7
ATK: 5 -> 6
DEF: 4 -> 5

All players will receive their level up options via PM. The following Commands and Passives have been added to the Database:

Commands:
* Water Balloon
* Time Slow
* Flash Stopper
* Tengu Blade
* Fire Apocalypse

Passives:
* Tough Reinforcement
* Synergy

Ctrl+F / Cmd+F is your friend

All HP and WE have been healed

Through sheer force of will, Dark Skull Man appeared as an ally! pokepoo, please view the database to see your character and their abilities

All players have a turn to prepare for the next wave (and select their new abilities)

^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 13th, 2020 at 11:29pm
Posted 2020/02/13 at 11:29pm
#10
Great job, gang! And nobody got disabled this time, so that's a plus! We'll win this in no time, and-
WAH!

The sudden appearance of Dark Skull Man gives Beta Man a bit of an artificial heart attack.

O-oh! Sorry... You kinda came out of nowhere, and you kinda remind me of someone I shouldn't really know about and yet at the same time I feel like I do?
Beta, please, stop. This confusion is giving ME a headache.
Right. If I don't remember it, it's probably not important...

Beta decides to wait this turn.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 13th, 2020 at 11:52pm Edited on 2020/02/14 at 12:41am
Posted 2020/02/13 at 11:52pm Edited 2020/02/14 at 12:41am
#11
Commando Man and Solar Man arrives

solar-mancommando-manwe'll be here, cheering for you, dark skull man!

skull-manawww, thanks guys!

mag-flyi'll cheer for you too, dark skull man! you can do it! i believe in you!

meti will too! by the way, i'm the friendly met!

fan-fiendso will i!

elec-nlet's all join in on the cheering!

skull-manhow are you all talking?

enkerwell, not ALL of them can talk, boss.

skull-manENKER?!

enkeryep! it's me! the one and only!

skull-manwell, can you deal with those enemies?

enkersure thing, boss!

Enker uses mirror buster to attract the metalls attention

skull-manenker.........YOU IDIOT! YOU ATTRACTED THEIR ATTENTION!

enkeroops, i think i made a mistake.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 14th, 2020 at 12:58am Edited on 2020/02/14 at 9:17am
Posted 2020/02/14 at 12:58am Edited 2020/02/14 at 9:17am
#12
I’ll take THE KR A GL E! I mean the Kraken and I’ll take T O A D M A N ‘ S W E A P O N
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 14th, 2020 at 1:09am Edited on 2020/02/14 at 1:21am
Posted 2020/02/14 at 1:09am Edited 2020/02/14 at 1:21am
#13
heat-manHmm...W-wonder w-where the others are?

/E/ Heat turns around to observe his surroundings.

heat-manW-wait! This isn't the North Pole Base! W-here...

Heat Man searches his pockets before pulling out a transceiver.

heat-manHello? Can anyone hear me? I've somehow came out of the w-wrong end of the teleporter. I repeat, I-

Nothing but the sound of static can be heard.

heat-manGreat! There goes my ice cream.

/E/ Heat Man moves one to the left
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 14th, 2020 at 5:51am
Posted 2020/02/14 at 5:51am
#14
Freeze Man DRK moves up 2 spaces
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 14th, 2020 at 8:32am Edited on 2020/02/14 at 8:33am
Posted 2020/02/14 at 8:32am Edited 2020/02/14 at 8:33am
#15
Dark Skull Man moves down 2 spaces
skull-manWAZZAAAAAAAAAAAAAAAAAAA!!!!!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 14th, 2020 at 1:40pm
Posted 2020/02/14 at 1:40pm
#16
This will be risky but I move into the woods and Slide
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 14th, 2020 at 1:51pm
Posted 2020/02/14 at 1:51pm
#17
@Soren : west or south?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 14th, 2020 at 2:20pm Edited on 2020/02/14 at 2:22pm
Posted 2020/02/14 at 2:20pm Edited 2020/02/14 at 2:22pm
#18
< W e s t e r n W a y
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 14th, 2020 at 3:20pm
Posted 2020/02/14 at 3:20pm
#19
Parallel Fuse Man moves a space north and two spaces to the right.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 14th, 2020 at 8:29pm
Posted 2020/02/14 at 8:29pm
#20
@RotomSlashBlast : You're stuck in the woods there for can only move north... Try moving a different way to get 2 Spaces! (Because to get out you need 4 SPD)
^ Top

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