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Mega Man RPG Prototype Community

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Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
13,629,397 BP
31 TP | 765 PP
Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man
Level 5
HP: 9/9
WE: 10/10

skull-man
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database)

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 673 Times
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 16th, 2020 at 7:36pm Edited on 2020/02/16 at 7:42pm
Posted 2020/02/16 at 7:36pm Edited 2020/02/16 at 7:42pm
#1
Acid Man Moves Left Twice and Down

Note for @GammaGhost: Go try and kill Metall 4!
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 16th, 2020 at 8:13pm
Posted 2020/02/16 at 8:13pm
#2
skull-manMUAHAHAHAHA! take that, metall!
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 17th, 2020 at 2:11am
Posted 2020/02/17 at 2:11am
#3
skull-manyou had your fuin, metall 2! it's lights out for you!
Dark Skull Man uses Buster Shot to finish off Metall 2
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 17th, 2020 at 2:43am Edited on 2020/02/17 at 2:52am
Posted 2020/02/17 at 2:43am Edited 2020/02/17 at 2:52am
#4
Ha-HAH! I'm here in the third act, a true Deus Ex Magnesium!
...
Okay, fine, I got lost and showed up later than I was supposed to. Same difference!


Name: Dyna Man
Icon:
HP: 3 (Doubled to 6 HP)
WE: 3 (Doubled to 6 WE)
ATK: 5(+)
DEF: 4
SPD: 2
LCK: 3(-)

Core Type: Explode
Sub-Core Type: Impact
Weakness: Electric
Resistance: Water

Commands: Buster Shot, Slide, ATK Boost, Guts Punch, Hyper Bomb
Passives: ATK +2, Explode Expertise
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 17th, 2020 at 11:19am Edited on 2020/02/17 at 12:01pm
Posted 2020/02/17 at 11:19am Edited 2020/02/17 at 12:01pm
#5
Today's song: Star Maker (English Fan Dub)



@Beta Shadow : powerrrrr


@RotomSlashBlast :
The Metonger Alpha was debuffed!
ATK dropped to 10!
DEF dropped to 5!


P. Fuse Man gained 12 EXP!

@GrowingDarkness :

Freeze Man DX fires a 5 might Buster Shot!
Metall DX 2 took 2 damage!


Freeze Man DX gained 22 EXP!

@Soren : interesting maneuver

@pokeepoo :

Roll offers support! +1 ATK!

Dark Skull Man's Buster Shot fired at 5 might!
Metall 2 took 0 damage!


Dark Skull Man gained 2 EXP.

Automated turns

Musical moves adjacent to Roll, but doesn't fire to save WE.

/E/ Heat Man fires an 11 might Buster Shot!
Metall 4 took 6 damage and fell!


/E/ Heat Man gained 30 EXP
ENEMY PHASE

Metonger Alpha moves 1 space left and targets Acid Man with a 17 might Strong Upper


Acid Man took 15 damage and fell!

refer to page 3 of this thread for what to do when you've fallen
Metall 1 and 2 both fire at Musical with a 6 might Buster Shots!


Musical took 2 damage total. Musical gained 2 EXP.
Metall 3 moves up

Metall DX 2 moves towards the labs.

ALLY PHASE


Roll fired at Metall 2 with Buster Shot.
Metall 2 fell!

PLAYER PHASE


Dyna Man joined the fray!

^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 17th, 2020 at 12:37pm Edited on 2020/02/17 at 12:44pm
Posted 2020/02/17 at 12:37pm Edited 2020/02/17 at 12:44pm
#6
SHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET

What Actually Happened: I. WANT TO, KILL MYSELF, DODODO, I REALLY REALLY WANT TO KILL MYSELF, DODODO, I REALLY REALLY WANT TO KILL MYSELF, HERE I GO! AAAAAAAAAAAAAAAAAAAAAAAAAAA

Also since I'm dead it's pointless to do anything because its the last wave
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 17th, 2020 at 12:39pm Edited on 2020/02/17 at 1:00pm
Posted 2020/02/17 at 12:39pm Edited 2020/02/17 at 1:00pm
#7
...Huh. Somehow I have not accounted for the Metonger's ability to move BACK.
Credit where credit is due, I guess; We overestimated how bold it actually is.
Worse part is, we can't move in to attack, since it would only get us within its range, and then you're done for...
...Actually... Maybe we can...

Beta takes a step to the left.

Fuse Man! Stand next to me and use Thunder Strike! With our combined strength, we should be able to deal some hefty damage!
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 17th, 2020 at 1:40pm Edited on 2020/02/17 at 1:45pm
Posted 2020/02/17 at 1:40pm Edited 2020/02/17 at 1:45pm
#8
heat-man W-woah. I..feel different. I feel light on my feet.
Heat Man suddenly starts rising.
heat-man Huh. Neat!
Heat Man can now see above the mountains.
heat-man W-woah. Is that...a mech?
/E/ Heat Man moves one down.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 17th, 2020 at 1:43pm
Posted 2020/02/17 at 1:43pm
#9
fuse-man Looks like it's time for a little beatdown, then! This big lug will regret the day it ever thought about coming after this lab!

Parallel Fuse Man moves a tile left and uses Thunder Strike on Metonger Alpha!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 17th, 2020 at 1:58pm
Posted 2020/02/17 at 1:58pm
#10
@Beta Shadow : There is a Metall In front of P.Fuse Man... IS THAT POSSIBLE?!?!
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 17th, 2020 at 2:17pm
Posted 2020/02/17 at 2:17pm
#11
https://i.imgur.com/bO2IrZg.png I'll be moving further behind.

Freeze Man DRK moves two spaces left and fires a Buster Shot at Metall DX
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 17th, 2020 at 2:26pm Edited on 2020/02/17 at 2:44pm
Posted 2020/02/17 at 2:26pm Edited 2020/02/17 at 2:44pm
#12
@Soren : Acid Man restored 1 HP.



@Beta Shadow :
@RotomSlashBlast :

Beta supports Fuse Man! +1 ATK!
Fuse Man's Electric Expertise activates! +2 ATK!

Fuse Man fires a 22 might Thunder Strike!
Metonger Alpha took 17 damage!


Fuse Man gained 12 EXP!

The Link between Beta and Fuse Man grew!



EDIT: somehow missed Freeze's turn whoops.

@GrowingDarkness :

I'm assuming you meant right.

Freeze Man fires a 5 might Buster Shot!
Metall DX 2 took 2 damage


Freeze Man gained 20 EXP

^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 17th, 2020 at 3:08pm
Posted 2020/02/17 at 3:08pm
#13
I did mean right woops
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 17th, 2020 at 3:57pm
Posted 2020/02/17 at 3:57pm
#14
Guess I should go over and help give Little 'Tonger a parting gift.
My feet aren't going to get me anywhere fast...
But I know what is!

(And with that, Dyna Man forgoes moving normally to Slide 3 spaces west.)
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 17th, 2020 at 4:06pm
Posted 2020/02/17 at 4:06pm
#15
heat-man Hmm. Maybe if I...
Heat Man slides 3 spaces(in the air?) to the left.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 17th, 2020 at 4:37pm Edited on 2020/02/17 at 5:45pm
Posted 2020/02/17 at 4:37pm Edited 2020/02/17 at 5:45pm
#16
@GammaGhost I think we're on the same turn as when you moved down. The map's just being updated mid-turn.
Disregard what I said; I misread your post and didn't realize you meant "slide" as in the Command.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 17th, 2020 at 6:29pm Edited on 2020/02/17 at 6:50pm
Posted 2020/02/17 at 6:29pm Edited 2020/02/17 at 6:50pm
#17
skull-manwelp, welcome to the party, dyna man. and also, thank you, roll!

also, how do i make expressions on here?
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 17th, 2020 at 6:41pm Edited on 2020/02/17 at 6:52pm
Posted 2020/02/17 at 6:41pm Edited 2020/02/17 at 6:52pm
#18
@ Brash Buster:
The funny thing about that is that I actually did think that it was the start of a new turn. However, I did mean to use the Slide command. So in a way, you were correct. Oops.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 17th, 2020 at 6:46pm
Posted 2020/02/17 at 6:46pm
#19
@pokeepoo The way Beta and I do it is by making a set of mugshots offline, then uploading them to Imgur.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 17th, 2020 at 6:46pm Edited on 2020/02/17 at 6:52pm
Posted 2020/02/17 at 6:46pm Edited 2020/02/17 at 6:52pm
#20
@pokeepoo : You make expressions using your local image editing software, then upload the image to imgur (or really any image hosting site, though imgur is recommended). Then, you copy that url and use this formatting:

[image](imageurlgoeshere.png)

And that should do it.

EDIT: Do mind that you'll also need to crop your mugshot, too. There's a lot of blank space surrounding the average MMRPG mugshots that do not really show when using the [robot] formatting.
^ Top

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