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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2500 Times
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 16th, 2020 at 6:55pm
Posted 2020/04/16 at 6:55pm
#1
Eh, Imma just have everyone sit there.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 16th, 2020 at 7:19pm Edited on 2020/04/16 at 7:21pm
Posted 2020/04/16 at 7:19pm Edited 2020/04/16 at 7:21pm
#2
@RotomSlashBlast : ...Ok I guess.
Enemy’s Turn

Metall Classic uses Met Shot!

2 Damage to Shark Man!
Metall Classic takes 2 Damage from bleeding!

Player’s Turn



Automated Turn

Enker moves 3 spaces right.

Blast Man uses Flame Shot on Oil Man!
Super Effective!
3 Damage dealt!


Neutral Expert boosts the power of Enker’s attack!
Enker uses Speed Buster on Oil Man!
9 Damage dealt!
Oil Man is disabled!
The 1-Up activates! Oil Man is revived!

Enemy’s Turn

Oil Man uses Buster Charge!

WARNING! Enemy Petrol Man has spawned!

Player’s Turn



@Soren :

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Space Shot on BBA Proto Man!
5 Damage dealt!

ENEMY DATA OBTAINED!


BBA Proto Man
Core: Neutral
Weakness: Explode
Resistance: Shield

HP: 28
WE: 30
ATK: 2
DEF: 2
SPD: 2
Enemy’s Turn

Spine moves 2 spaces left and 1 down. Big Eye bounces a space up-left.

BBA Proto Man uses Hydro Shooter on Universal Man!

3 Damage dealt!
Universal Man’s Subcore has been (temporarily) changed to Water Core!

WEAPON DATA OBTAINED!

Hydro Shooter
Core: Water
Power: 4
Range: 1-2
WE Cost: 4
Effect: Changes the user’s Subcore to Water Core for the duration of the floor.
Learning Requirements: Water Core or Subcore

ABILITY DATA OBTAINED!

Copy System
Effect: Allows for the learning and usage of ANY attack, regardless of circumstances.
Player’s Turn



@Inconspicuous User :

And so, two of your pawns will receive double the EXP. Probably the best these fools will offer, aside from their weapons. But, who knows, maybe you’ll be able to... “enlighten” at least one of them.
Speaking of, let’s see what they can do... If anything.

The Hothead tried to move in towards Viking, but it appears he is too slow to get even remotely...

...Did... Did he just pull out a Changekey from out of nowhere!? I know that’s basically what they do, anyways, but... That’s just unfair, yet at the same time, just what is it going to even accomplish?


I suppose it’s new Weapon Data. Whatever.

Fire Spawn
A Flame move that costs 4 WE. Information that is entirely useless since it deals NO damage, and can’t be learned by anyone other than this thing.
Effect: You saw what it did. Spawns a Tackle Fire in an adjacent empty space. Which is complete bullsh**, but again, to what ends?
In any case, Oil Man tried to attack Beetle MKII with Oil Shooter...

...But it only dealt 3 Damage. Basically nothing.
Your turn.



@RedBomber :

(Well, if you’re so sure... Good luck!)


Player’s Turn
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 16th, 2020 at 7:27pm Edited on 2020/04/16 at 7:42pm
Posted 2020/04/16 at 7:27pm Edited 2020/04/16 at 7:42pm
#3
No time to waste, we have to get going, and fast.

Prototype moves one space up and readies a Shield Buster.

Junior moves one space right and one space up.

Big Eye leaps two spaces right.

Laser Joe moves one space up, one space right, and one space up.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 16th, 2020 at 7:45pm Edited on 2020/04/16 at 8:17pm
Posted 2020/04/16 at 7:45pm Edited 2020/04/16 at 8:17pm
#4
I have no room for scum-ridden lapdogs such as yourselves. The likes of you aren't worthy of such engagement, much less reincarnation.

Viking MKII moves four spaces down, and, since he is already here will make himself useful by fetching himself the Large Screw.

First on the floor itinerary... You must be Oil Man-- or, more accurately, "an Oil Man".

Beetle MKII will use Beetle Ball

Rejoice, for you have been the first of this floor chosen to rise under a new identity chosen by God.

Berry MKII will move three spaces down.

Your willingness to comply would be appreciated.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 16th, 2020 at 11:24pm Edited on 2020/04/16 at 11:27pm
Posted 2020/04/16 at 11:24pm Edited 2020/04/16 at 11:27pm
#5
Wait a Minute... What does this Mean? Can I still use my Ring Wrap? (I move down once but if I can’t use Ring Wrap then I just shoot my Flame Shot) Also Chemical Man Picks up the Plus Booster. (Yeah I don’t give a-)
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on April 17th, 2020 at 3:52am Edited on 2020/04/17 at 4:02am
Posted 2020/04/17 at 3:52am Edited 2020/04/17 at 4:02am
#6
[enkerblast-manIS THAT PETROL MAN?!



Enker and the others leave peng behind!



Reason: Wants Petrol Man to be in team Shattering Mirrors



enker moves 1 space right and 2 speces up



Blast Man moves 1 space closer to oil man and uses explode shot on oil man
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 17th, 2020 at 11:32am
Posted 2020/04/17 at 11:32am
#7
Watcher moves 2 spaces down, and if possible, uses Watcher Bolt on Metall Classic A!
Shark Man uses a Regular Attack if the Metall Classic is still alive. If not, he moves one space right, three spaces up, and on to the next floor.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 17th, 2020 at 7:17pm
Posted 2020/04/17 at 7:17pm
#8
@RotomSlashBlast :

Watcher uses Watcher Bolt!
1 Damage dealt!
Metall Classic is disabled!

Watcher earns 11 EXP
Phantasm earns 6 EXP
Shired earns 6 EXP
Shark Man earns 6 EXP

LEVEL UP!

Shired has reached Level 4!
HP: 14 > 15
WE: 10 > 11
DEF: 14 > 16
SPD: 6 > 7
Can now learn T2 attacks!

Shark Man has reached the stairs!



Team Fractal Requiem moves on to the next floor!
@pokeepoo :

...Sorry, but you CANNOT change or release teammates in the middle of the dungeon. You CAN, however, do so once you LEAVE a dungeon, and CAN recruit members beyond the 4th team slot. Any member recruited when the team is full is sent to the reserves, and teammates can be switched in and out whenever you are outside a dungeon. But, as it currently stands, you cannot replace Peng at the moment.

...And then there’s the issue of whether or not you’ll be successful in recruiting Petrol Man to begin with. But, with that out of the way...

Explode Expert boosts the power of Blast Man’s attack!
Blast Man uses Explode Shot on Oil Man!
3 Damage dealt!

Enemy’s Turn
Petrol Man uses Buster Charge!

Earth Expert boosts the power of Oil Man’s attack!
Oil Man uses Earth Buster on Blast Man!

5 Damage dealt!
Earth Buster’s aura increases Oil Man’s DEF!
Oil Man’s DEF is raised by +2!

Player’s Turn



@Soren :

...It was the Subcore that was changed, not the regular Core type. You can still use Ring Wrap. It’s Flame Shot you can’t use. That being said...

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Ring Wrap on BBA Proto Man!
13 Damage dealt!
BBA Proto Man is wrapped!


Chemical Man picks up the Freeze Cure!
Enemy’s Turn

Big Eye leaps up-left again. Spine moves 3 spaces left.

Big Eye uses Big Stomp!

Super Effective to Chemical Man!
4 Damage to Chemical Man!
BBA Proto Man uses Shark Bite on Universal Man!

3 Damage dealt!
BBA Proto Man recovers 1 HP!
BBA Proto Man takes 2 Damage from being wrapped!


...Yeah, something that was forgotten to be mentioned: Shark Bite recovers HP for the user if the target is Water Core (or Subcore). In this case, Universal Man (temporarily, at least) fits the bill.
Player’s Turn


Team Fractal Requiem has arrived!


Apparently, the next two don't really fit, so next post!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 17th, 2020 at 7:19pm Edited on 2020/04/17 at 7:19pm
Posted 2020/04/17 at 7:19pm Edited 2020/04/17 at 7:19pm
#9
@Inconspicuous User :

Picked up 25 Bolts. It’s a bit of a small amount, but I suppose you don’t really need a lot of bolts, anyways.


oil-man Yo, you for real? I ain’t joinin’ no cult. Not until I get my revenge on that purple Bass model!
...He truly is a miserable, petty robot. But then again, I can relate to wanting to kill one of Rotom’s characters... The namesake, to be precise.

In any case, the Beetle Ball only dealt 1 damage.
Let’s see what they do next.

Well, for starters, the Tackle Fire seems to have picked up that Battle Chip for Earth Buster. ...But for what reason? It’s not like they can use it.

Meanwhile, Oil Man used Oil Shooter again, this time on Viking MKII...

...But it only did 3 Damage, again. ...But why is he smirking like that...?

...Hang on a second...



...I see. Covering someone already weak to fire with oil, so that the Tackle Fire can deal a rather dangerous amount of damage... He’s far too dumb to be this cunning... That Petrol Man probably came up with it for him.
Well, then... Let’s see if it will be smart enough.

@RedBomber : Moved.
Enemy’s Turn

Blader moves 3 spaces left, and 4 spaces down.

Metall Classic 1 uses Met Shot!

1 Damage to Junior!
Player’s Turn


^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 17th, 2020 at 8:26pm Edited on 2020/04/17 at 8:34pm
Posted 2020/04/17 at 8:26pm Edited 2020/04/17 at 8:34pm
#10
You have made your choice. Do not expect mercy of any kind in the near future.

Viking MKII will charge Cutter Buster.

I know all about this "purple Bass" you speak of who participated in the arresting your associate. How you suffered your first loss to team "Fractal Requiem". This is where your aspiration to "get even" with this fellow stems from, correct?

What good is a revenge fantasy if you lack the means to execute, if over and over again-- even with established partnerships-- you lack the initiative to carry out what you intend? What exactly do you expect to prosper from this?

Likewise, Berry MKII will move one space down and charge Nature Buster.

You simply lack the proper guidance to harvest any success. As for this silly plan of yours, we can't have people interfering, now, can we?

Beetle MKII leaps two spaces up, and two spaces left.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 17th, 2020 at 8:38pm Edited on 2020/04/17 at 9:06pm
Posted 2020/04/17 at 8:38pm Edited 2020/04/17 at 9:06pm
#11
Prototype moves one space up. Imagine how embarrassing it would be if he could only move this amount of distance away every 24 hours. Oh, wait.

Laser Joe moves two spaces up and uses Laser Shot on the Blader.

Big Eye...

Impressive. But you have yet to see a real fighting robot in action. HIYAH!

Big Eye leaps two spaces forward and uses Big Stomp on Metall Classic 1.

THAT is how you do it.

.....

Wh-- Junior, don't imitate him!

Junior moves two spaces up and uses Basic Attack on Metall Classic 1.

Haha! Not bad, kid!

*unimpressed sigh*
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 17th, 2020 at 9:07pm
Posted 2020/04/17 at 9:07pm
#12
Phantasm moves three spaces up and uses Break Laser!
Shired moves three spaces up and charges his Shield Buster!
Shark Man moves one space up, and four spaces left, picking up the Extra Life!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 18th, 2020 at 7:17pm Edited on 2020/04/18 at 8:27pm
Posted 2020/04/18 at 7:17pm Edited 2020/04/18 at 8:27pm
#13
Automated Turn

Blast Man and Enker uses Buster Charge!
Enemy’s Turn

Oil Man uses Buster Charge while Petrol Man takes a step left.

Earth Expert boosts the power of Petrol Man’s attack!
Petrol Man uses Earth Buster!

Not Very Effective...
7 Damage dealt!
Player’s Turn



@RotomSlashBlast:

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on BBA Proto Man!
10 Damage dealt!


Shark Man picks up the 1-Up!

Automated Turn

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Space Shot on BBA Proto Man!
5 Damage dealt!
BBA Proto Man is disabled!

Universal Man earns 10 EXP
Chemical Man earns 5 EXP
Phantasm earns 5 EXP
WEAPON GET: Bit Cannon! Rotom, will you give this move to Watcher?
WEAPON GET: Shark Bite! Soren, will you give this move to Chemical Man?
WEAPON GET: Hydro Shooter! Rotom, Soren, will you give this move to Shark Man and Chemical Man, respectively?
WEAPON GET: Knife Slasher! Rotom, will you give this move to Shired?
WEAPON GET: Welding Arm! Soren, will you give this move to Universal Man?
...Oh? It appears that BBA Proto Man wishes to join Team Blue Star! Accept?

LEVEL UP!
Phantasm has reached Level 4!

WE: 24 > 26
ATK: 9 > 10
DEF: 5 > 6
SPD: 6 > 7

BBA Proto Man has been defeated!
Team Blue Star moves on to the next floor!
A Staircase appears where BBA Proto Man once stood.
Enemy’s Turn

Big Eye and Spine moves their max amount of spaces downwards.


I WAS going to spawn an enemy, but I think Rotom’s just going to move forwards, anyways. So...
Player’s Turn



oil-man What do I expect to gain? Heh. I don’t expect to gain anything but satisfaction. And even if there WAS something to gain from revenge, who cares? This world’s gonna die, anyways, so what would it matter if there IS anything to gain if we’re just gonna lose it all, anyways.
oil-man The way I see it, if this world and everyone in it is going to die eventually, I’d rather die fighting. Killing. DESTROYING. (Between you and me, my “friends” will be the next to go.)
oil-man And if he honestly thinks I’m letting some dumb-looking fish-finned bot get away with livin’ like that? He’s got another thing comin’! And YOU won’t be getting in my way!
oil-man ...That being said, thank you. You DO have a point... Why SHOULD I just wait for them to come back, when, after I’m done with you, I could just go out and find that Bass model myself! In fact, while I’m at it...
Why not just burn down his entire hometown, and kill everyone in it! But first, to make YOU burn!
Yeah, right. I’d like to see them try to-

...What...
WHAT!?
That fireball just... Used FIRE STORM...
...And it did 21 DAMAGE!? WHAT!?

THAT IS ABSOLUTE BULLSH**! There’s NO WAY a tiny a** flame like that could do so much damage! WHAT IS THIS!?

And now Viking MKII is dead. GREAT. Now you lose HALF your items, HALF your bolts, and get booted out. All because the “partner” robot died. Over some f**king bullsh**.

...*Sigh* Well, now what?

Now, we move on to the next post, because we're out of space.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 18th, 2020 at 8:24pm Edited on 2020/04/18 at 8:24pm
Posted 2020/04/18 at 8:24pm Edited 2020/04/18 at 8:24pm
#14
@RedBomber :

Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Laser Shot on Blader!
5 Damage dealt!


Big Eye uses Big Stomp!
3 Damage to Metall Cla- wait, huh?


Oh, yeah. I decided to make a last-minute change to how Big Stomp works. It now ignores shields.
WHAT!? ...Ok, that is understandable, but Met Cover is NOT just a shield.
Well, it is now. Makes it to where Walt is NOT just wasting a turn AND WE to attack an enemy that cannot be harmed.
Ugh, fine. But the Basic Attack still does nothing.
Of course, why wouldn’t it?
Enemy’s Turn

Blader uses Blader Slicer on Laser Joe!

1 Damage dealt!
Player’s Turn





I have no time for your foolish foolery! Get ready, because you’re about to be dropped by Bass!
Player’s Turn
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 18th, 2020 at 8:47pm
Posted 2020/04/18 at 8:47pm
#15
Yes, to ALL of the weapon gains geared towards my units.

Shired moves 2 spaces right, and moves on to the next floor.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 18th, 2020 at 10:23pm Edited on 2020/04/18 at 11:07pm
Posted 2020/04/18 at 10:23pm Edited 2020/04/18 at 11:07pm
#16
What just happened..?

Give him a minute. The concept of losing at anything ever seems impossible to him.

. . .

Explain.

Temper, temper. You thought you could keep yourself in this account all alone? I guess so, but the fact your password was "TheOneAboveAllOthers" didn't do much for you either. Now that you've actually suffered your first loss-- and frankly, one of the first losses in RMMD as a whole-- maybe you'll take this more seriously. You hijacked the Classified Numbers and threatened not only end Team Prototype, but everyone partaking in this and while there's nothing I can do about this, I do find it poetic that this ends up happening.

But maybe I should cut the crap already. You think this is all fun and games? Wrong. Maybe back in your universe you could do whatever you wanted, but here, especially without your main body, all your actions have consequences. You'd be doing yourself a huge favor by remembering this.

...Understand that this will not go unpunished.

I'm well aware. Consider this a word to the wise.Now. What's going on with Team Prototype?

...

We'll revisit the Oil Wells dungeon as soon as possible. If not, then I suppose Intro Fields would do.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 18th, 2020 at 11:10pm
Posted 2020/04/18 at 11:10pm
#17
Laser Joe Dash-dances going one space down, then short-hop shines a space up again, all the while cocking their buster and firing another Laser Shot at Blader. Hands off my prey.

Alas, Prototype moves but a single space of the northern variety.

Big Eye begins to cry once he realizes he's an odd's distance away from Metall Classic 1.

Junior moves one space up and right. Is... is he actually trying to leave the floor?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 19th, 2020 at 4:04am
Posted 2020/04/19 at 4:04am
#18
@Beta Shadow : Yes all of it. Also... (Does Default Dance)

Universal Man Goes to BBA Bass and Uses Rang wrep. Chemical Man picks up the Electric Cure
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 19th, 2020 at 7:25pm
Posted 2020/04/19 at 7:25pm
#19
Automated Turn

Explode Expert boosts the power of Blast Man’s attack!
Blast Man uses Explode Buster on Oil Man!
8 Damage dealt!
Oil Man is disabled!

Blast Man receives 10 EXP
Enker receives 5 EXP
Peng receives 5 EXP
Ice Man receives 5 EXP
WEAPON GET: Oil Shooter! Who will you teach this move to?
...Oh? It appears Oil Man wishes to join Team Shattering Mirrors! Will you accept?

Neutral Expert boosts the power of Enker’s attack!
Enker uses Speed Buster on Petrol Man!
7 Damage dealt!



@RotomSlashBlast:

Shired has reached the stairs!



Team Fractal Requiem moves on to the next floor!
@RedBomber :



Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Laser Shot on Blader!
5 Damage dealt!
Blader is disabled!

Laser Joe receives 10 EXP
Prototype receives 5 EXP
Big Eye receives 5 EXP
Junior receives 5 EXP

Junior steps on an Elec Trap! Junior is Stunned!
Enemy’s Turn

Metall Classic 1 uses Met Shot!

1 Damage to Junior!
1 Damage to Big Eye!
1 Damage to Laser Joe!
1 Damage to Prototype!
Player’s Turn



@Soren :

Chemical Man picks up the Stun Cure!

...Unfortunately, Universal Man did not have the speed to reach BBA Bass with Ring Wrap.
Enemy’s Turn

Watcher moves 2 spaces left. BBA Bass moves 1 space left.

BBA Bass uses Buster Shot on Chemical Man!

1 Damage dealt!
Player’s Turn


Team Fractal Requiem has arrived!


...Huh. I thought there would be more here... I guess not. I suppose we’re done here.

...

...Why do I have a bad feeling about something...?
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Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on April 19th, 2020 at 8:09pm
Posted 2020/04/19 at 8:09pm
#20
...Finally. I have unlocked the gates to my ascension... This alt account... Is MINE. I’ll be sure to take good care of it... Better than leaving it to rot like Shadow has, anyways.

Now, first order of business... I shall REMOVE the Brash team. No use in giving a spot in this little roleplay to someone who is no longer interested, correct?

Anyways, I suppose I should continue where I last left off...
@Inconspicuous User :

The way I see it, I believe we should head for the Intro Field. It gives us some easier enemies to prepare us for the others, not to mention it’s more fun to one-up your replacement than someone you and I never really met before.

As fun as it would be to get back at that Oil Man that basically cheated us, I’d rather not run into Beta Shadow and his team again. (At least, it might as WELL be, with how often this “pokeepoo” actually participates... Which, needless to say, is hardly ever.)

And now that I have more control than I once had... I believe it’s time we start to play by our OWN rules.



Current Objective: DESTROY that so-called “Outlaw”... As WELL as Fake Man, while we’re at it.

...Oh? And it appears a certain ghost still remains... I suppose it wouldn’t hurt to “say hello”.
Now the REAL fun begins.

..̷.͘Węl͞l̛, n̡ow.̸ ͝T́h̢is ̀i͏s ̕cer̶tain͝ly̛..͡. Fas̵c̨i͘n͟a͟t̸in̸g.̧

..̷.I ͟sųppose̕ ͠I cán ͝ha̵v̀e ͝a l͜i҉tt̸lȩ f̸un͝ ̸w̕it́h t͞hiś, ̀m͜ysel͏f͝. ͟A̕fte̢r ́a̵ll,̡ ́t͟h͘e ̕w̵aít in DA has b͟ee̛n ra̵th͝er..̴.҉ Bo̸rin̢g̡.͡ ̢.̧..But͏ f̛i͡ŗst̵,̧ ͞I mu͝s͟t m̡a̢k͠e̸ ̡t̡h͟e pro͜per pr̡e̛p̢àratio̢ns.̀..
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