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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2500 Times
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on April 21st, 2020 at 8:57pm
Posted 2020/04/21 at 8:57pm
#1
@Inconspicuous User :

Absurd Roleplay...? But that didn’t exist when the Ajax universe collapsed... I only survived by being a paranormal ghost capable of crossing dimensions...
...Which, if you think you can corrupt THAT with your virus, you’re wrong. Not that I’ll make it easy for you!
Pitiful. He thinks he can win.


Bt Ghost moved in closer, and puts up a Joe Shield to protect himself. Nothing else worth noting, however.
Your turn.


...Hm? ...Oh, you’ve got to be kidding me...


Well, now. What shall I do first...?
...Ah, I know. I think I’ll give Cut Man’s stage a visit...


...Are you going to make a move, or...?


Patience. I must think things through, first...
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 21st, 2020 at 9:02pm Edited on 2020/04/21 at 9:11pm
Posted 2020/04/21 at 9:02pm Edited 2020/04/21 at 9:11pm
#2
Was... was that really necessary?

No. That was a rhetorical question. It was not. But then again, neither was this.

Prototype releases his Shield Buster because come on, he hasn't been able to do anything with it this entire time on Flea!


Edit: Also Junior moves one space to the right. Forgot that. Yeesh.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on April 21st, 2020 at 10:41pm Edited on 2020/04/21 at 11:09pm
Posted 2020/04/21 at 10:41pm Edited 2020/04/21 at 11:09pm
#3
Well now, let's greet the locals! I'm sure their more than willing to...
Why, that one over there's wearing the same color of grey as those accursed Metal Monks!
The very same ones that the Biostar Company destroyed years ago, sir?
The very same!
Vat Man tries to run right up to it and...
I feel a strange desire to land on the center of one of these dirt squares.
Vat Man runs up 2 squares.
Target detected through the fences!
BioAcorn moves 3 squares to the right and, if possible, charges up a Impact Buster.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 22nd, 2020 at 6:24am Edited on 2020/04/22 at 6:42am
Posted 2020/04/22 at 6:24am Edited 2020/04/22 at 6:42am
#4
Whether I can or can't matters not. I only need which you possess to convert into my own.

I am the Holy Plague that will conquer all in this world. That will destroy pitiful pretentious emulates. That will eradicate all I see unfit to tread the earth. Starting with y--

*hears teleporting noises*





Enough talk.

Viking MKII will move two spaces up. Berry MKII will move one space right and two spaces down.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 22nd, 2020 at 1:15pm
Posted 2020/04/22 at 1:15pm
#5
Phantasm fires a Break Laser at BBA Mega Man.
Shired moves one space up and one space right, and then uses Rolling Cutter on BBA Mega Man.
Shark Man moves three spaces right and two spaces up, and uses Shark Bite on BBA Mega Man.
Watcher uses the Battle Chip for Scramble Thunder on itself if possible.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 22nd, 2020 at 8:26pm Edited on 2020/04/22 at 8:27pm
Posted 2020/04/22 at 8:26pm Edited 2020/04/22 at 8:27pm
#6
BBA Proto Man Picks up the Cure
Universal Man Moves over to BBA Mega Man and SUPPOSEDLY I should have ENOUGH SPEED and Backstabs (or front stabs) BBA Mega Man with Ring Wrap
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 22nd, 2020 at 8:33pm Edited on 2020/04/22 at 10:26pm
Posted 2020/04/22 at 8:33pm Edited 2020/04/22 at 10:26pm
#7
Automated Turn

Enker moves 2 spaces left and 3 spaces down. Ice Man moves 4 spaces right. Blast Man moves a space down and 3 spaces right.
Enemy’s Turn

Big Eye leaps up 2 spaces.

Big Eye uses Basic Attack on Ice Man!

1 Damage dealt!
WARNING! Enemy Cactall has spawned!

Player’s Turn



@RedBomber :

...I’m just going to give you the benefit of the doubt and say, yes, you have been charging your buster before this turn. Because I’m nice.

Shield Expert boosts the power of Prototype’s attack!
Prototype uses Shield Buster!
8 Damage dealt!
Flea is disabled!

Prototype earns 11 EXP
Laser Joe earns 6 EXP
Big Eye earns 6 EXP
Junior earns 6 EXP
...Oh? It appears Flea wishes to join Team Prototype! Accept?

Junior has reached the stairs!


@RotomSlashBlast:

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on BBA Mega Man!
13 Damage dealt!


ENEMY DATA OBTAINED!


BBA Mega Man
HP: 30
WE: 30
ATK: 1
DEF: 2
SPD: 2

Core: Neutral
Subcore: None
Weakness: Impact
Resistance: Cutter

Shired uses Rolling Cutter!
Not Very Effective on BBA Mega Man...
BBA Mega Man takes 1 Damage!


Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shark Bite on BBA Mega Man!
8 Damage dealt!
BBA Mega Man is inflicted with Bleed!


Watcher uses the (BC) Scramble Thunder!
WEAPON GET: Scramble Thunder!

@Soren:

BBA Proto Man does not have enough speed to pick up the Cure on this turn.

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Space Shot on BBA Mega Man!
5 Damage dealt!

Enemy’s Turn

Blader 2 moves 1 space up and 1 space left.

Blader 1 uses Blader Slicer on Chemical Man!

1 Damage dealt!
Blader 2 uses Blader Slicer on BBA Proto Man!

2 Damage dealt!
BBA Mega Man uses Nuclear Detonator on Phantasm!

1 Damage!
1 Damage to Shired!
BBA Mega Man takes 1 Damage from Bleeding!


WEAPON DATA OBTAINED!

Nuclear Detonator
Core: Explode
Power: 4
Range: 1-3
WE Cost: 4
Effect: Damages all robots adjacent to the target, including the user’s allies. All damaged robots has a chance of being inflicted with Radiation.
Player’s Turn




Player’s Turn
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on April 22nd, 2020 at 9:55pm Edited on 2020/04/22 at 9:58pm
Posted 2020/04/22 at 9:55pm Edited 2020/04/22 at 9:58pm
#8
@GammaGhost:

...I know nothing about these “Metal Monks” or this “Bio-whatever Company”, but I suppose an enemy of that worthless ghost is a useful tool. Just make sure you keep out of MKII’s way... As long as I have this alt account of Shadow’s, I CAN make you targetable by MKII.

Unfortunately, you won’t be able to hit that Metall through the wall. You’ll need to move around it, first.

@Inconspicuous User:

HAVE A-

Finish that stupid “reference” and I will ensure the moment you leave that soon-to-be demolished suit will become everlasting agony. I do not wish to hear any sort of stupid joke.

Sheesh, fine. Killjoy.
The ghost moved up a space and used his Shield Buster. Meanwhile, the Metall is now past the wall, shooting at the Beetle Borg you possessed.


Respectively, this deals 6 Damage and 1 Damage. Also, Bt’s defense is increased.
It won’t help him, though...



...Ok. I will go for that Battle Chip over there. Techno, make yourself useful by going for that Freeze Cure up there, would you?
...
Alright, let’s see here...

The Beak uses Beak Shot on Returning Techno...

...Dealing a pathetic 1 Damage.

beak D**n it, not this again! Why am I always getting the short end of the stick!

...Again...? Don’t tell me this is the same Beak from before...
...Whatever. It doesn’t matter.


^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 22nd, 2020 at 10:01pm
Posted 2020/04/22 at 10:01pm
#9
Phantasm uses [Space Shot] on BBA Mega Man!
Shired uses a Regular Attack on BBA Mega Man!]{copy}
Shark Man uses Shark Bite on BBA Mega Man again!
Watcher moves 2 spaces right and, if possible, uses the Ability Upgrade for Surge on itself!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 22nd, 2020 at 11:46pm
Posted 2020/04/22 at 11:46pm
#10
BBA Proto Man FINALLY Gets the Cure

acid-man Hey uh Universal Man. I checked the Database Recently and it says we can Recruit Flea...
star-man Sadly I think it’s only offered to teams that are on a Certain Floor. But might as well ask eh?

Universal Man Looks at RotomSlashBlast’s Teammates

star-man I would like to Congratulate you on completing the Mission. I’m not Bragging to go to the Stairs but still. You’ve done well and deserve your EXP
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 22nd, 2020 at 11:55pm
Posted 2020/04/22 at 11:55pm
#11
@Soren : You cannot recruit a mecha that wants to join a different team. Or is on an entirely different floor, mind you.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 22nd, 2020 at 11:59pm Edited on 2020/04/23 at 12:01am
Posted 2020/04/22 at 11:59pm Edited 2020/04/23 at 12:01am
#12
star-man Guess that was expected... But it would be confusing so on the Database would you mind adding “Offered to (Player)” box so we can understand better?
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 23rd, 2020 at 7:16am
Posted 2020/04/23 at 7:16am
#13
@Beta Shadow : Oh no, he positively did, approximately at the very turn of their arrival, in fact. Though perhaps I should've been more specific.



Having that been said, can TP (haha TP also stands for toilet paper) still accept that request from Flea? If so, then yes, but I'm assuming they can't because they are in separate floors altogether.
Feeling SUPER lazy ngl so

Prototype moves one space down and uses Buster Charge (random unrelated thought but every time I say anything Buster related I think Terry Bogard).

Laser Joe moves three spaces right.

Big Eye leaps two spaces down and uses Big Stomp on Elec Man.

Junior moves one space down and nabs the Super Pellet
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 23rd, 2020 at 6:23pm Edited on 2020/04/23 at 6:56pm
Posted 2020/04/23 at 6:23pm Edited 2020/04/23 at 6:56pm
#14
More confounded scum? The likes of you aren't worthy enough to become a doormat, much less anything formidable.

Beetle MKII will use Beetle Ball on Heli Metall.

Berry MKII will move two spaces right and one space up and use Nature Shot.

Viking MKII will move four spaces right and release Cutter Buster.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 23rd, 2020 at 8:31pm
Posted 2020/04/23 at 8:31pm
#15
Automated Turn

Blast Man moves 3 spaces right and 1 space up.

Blast Man has reached the stairs!



Team Shattering Mirrors moves on to the next floor!
@RotomSlashBlast:

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Laser Shot on BBA Mega Man!
5 Damage dealt!
BBA Mega Man is disabled!

Phantasm earns 9 EXP
Soren earns 4 EXP
Shark Man earns 4 EXP
Watcher earns 4 EXP
Universal Man earns 4 EXP
WEAPON GET: Sonic Bubble! Rotom, Soren, would you like to give this move to Shark Man and Chemical Man, respectively? (Chemical Man would need to replace one of his current weapons.)
WEAPON GET: Force Fuse! Rotom, would you like to give this move to Watcher?
...Oh? It appears BBA Mega Man wishes to join Team Fractal Requiem! Accept?

Seasonal Mission Complete: Defeat the Bad Box Arts!
Phantasm earns 36 EXP
Shired earns 36 EXP
Shark Man earns 36 EXP
Watcher earns 36 EXP
Chemical Man earns 36 EXP
Universal Man earns 36 EXP
BBA Proto Man earns 36 EXP

LEVEL UP!
Chemical Man has reached Level 4!
HP: 26 > 28
WE: 8 > 9
ATK: 9 > 10
SPD: 9 > 10

Universal Man has reached Level 4!
HP: 13 > 14
WE: 9 > 10
ATK: 11 > 13
SPD: 10 > 11

Team Fractal Requiem moves on to the next floor.
Enemy’s Turn


Blader 1 uses Basic Attack on Chemical Man![/align-right]
1 Damage dealt!
Blader 2 uses Basic Attack on BBA Proto Man!

1 Damage dealt!
Player’s Turn



@RedBomber:

Flea joins Team Prototype!
The team is currently too full. Flea is sent to the reserves.

Big Eye uses Big Stomp on Elec Man!
3 Damage dealt!


ENEMY DATA OBTAINED!

elec-man
Elec Man
HP: 6 (Bane)
WE: 14 (Boon)
ATK: 7
DEF: 3
SPD: 5

Junior picks up the Super Pellet!
Enemy’s Turn

Spine moves 2 spaces down. Big Eye leaps 2 spaces up, a space diagonally, and 2 spaces left.

Elec Man uses Elec Strike on Big Eye!

Big Eye takes 12 Damage!
Metall Classic uses Met Shot!

Laser Joe takes 1 Damage
Player’s Turn




Player’s Turn

Team Fractal Requiem stands on the top of the Tower...

...Bumo...?

Bumo bumo... BUMOMOMOMOMO!

Suddenly, a bunch of yellow blobs comes from out of nowhere and combines into...

BUMOOOOOOOOOOOOOOOO!



Objective: Defeat the Yellow Devil!
Player’s Turn
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on April 23rd, 2020 at 8:49pm
Posted 2020/04/23 at 8:49pm
#16
@Inconspicuous User:
The Beetle Ball dealt only 1 Damage.

Meanwhile, the Nature Shot also only dealt 1 Damage, while the Cutter Buster dealt 13 Damage. So, we can officially say “so long” to the pathetic ghost.


Uh-oh.

The ghost leaves the shutting down Sniper Joe body.

Well, this was fun, but I’d better get going.

The ghost gets away... For now. But don’t bother considering whether or not you should leave him be... That is for me to be concerned with.

In any case, that would be 10 EXP for Viking MKII, and 5 EXP for the rest of your team.
Also, that remaining Sniper Joe seems to have been left behind in surprising good condition... Take it over?
So, what shall these worms do now...?


...Other than another pathetic 1 Damage to the Beetle Borg... It appears their next move is to summon a Cut Man.
It won’t do them any good.



Alright, the Battle Chip for Yamato Spear is mine. Have you gotten the Freeze Cure, Techno?
... *Shows the Freeze Cure*
Excellent. Now, we can turn our focus towards actual progression. Take care of that Big Eye, while you’re at it.

Returning Techno uses Freeze Shot on the Big Eye...
...To deal a mere 1 damage. So much for a weakness...


[[image]( Well, it’s not like it could do much damage to us.]{wind_water}
Let us see about that...

The Big Eye uses Basic Attack to deal...

...To deal only 1 Damage.
Next.


^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 23rd, 2020 at 8:57pm Edited on 2020/04/23 at 9:11pm
Posted 2020/04/23 at 8:57pm Edited 2020/04/23 at 9:11pm
#17
No, I am not interested in dying, thank you for asking.

Big Eye leaps four spaces up and uses The only move he can do on Spine

Junior moves one space down and right and uses The only move he can do on Elec Man.

Prototype releases his Shield Buster on Elec Man, if not, on Big Eye. What? not his teammate, the one next to Elec man! The pink one!

Laser Joe decides it's finally time for the team to GsTFO the dungeon and moves one space right and down.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 23rd, 2020 at 9:33pm Edited on 2020/04/23 at 10:03pm
Posted 2020/04/23 at 9:33pm Edited 2020/04/23 at 10:03pm
#18
Yes to all but BBA Mega Man.

 Wait, YELLOW DEVIL!? Aren't you supposed to be WEAK against Elec Man!? How'd YOU boot him out of his own field!?
freeze-man I dunno. Magic, perhaps?
 Regardless, if we're gonna kick this guy's *REGGAE'D*, we're gonna need to buff ourselves HARD. If anyone has any modules, the best thing to do is equip 'em.
 ...How come YOU'RE taking charge?
 Still a good strategy, though. I just need to move away so I can pull it off.

Boss Theme (or rather, the music I'll be listening to while fighting the boss)

Phantasm moves two spaces north and one space left, then equips the Target Module!
Shired moves three spaces north and uses Gate Block north of him!

freeze-man Bu momo mo BU, Bu momo MO bumo; Bu mobu MOMO bumo!
freeze-man (Heh, that'll make him interested in trying to focus me down! I can tank MORE hits than you can dish out, anyway!)
Meanwhile, in the Translation Sub-Universe... (Yes I stole this idea of yours from absurd roleplay, don't judge.)

...Or rather, what the "What Shired THINKS something translates to but doesn't even know if it does" sub-sub-universe...

freeze-man Yo mama so FAT, she needs TWO watches; one for each TIMEZONE he's in!
freeze-man (Heh, that'll make him interested in trying to focus me down!)
Shark Man moves two spaces north, and uses Buster Charge!
Watcher moves two spaces north!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 24th, 2020 at 1:09pm Edited on 2020/04/24 at 1:13pm
Posted 2020/04/24 at 1:09pm Edited 2020/04/24 at 1:13pm
#19
Universal Man Lacks behind Team Fractal Requiem as he goes to the stairs

acid-man I don't deserve to have Puny Weapons
Chemical Man Replaces Water Shot with Sonic Bubble!
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on April 24th, 2020 at 2:41pm Edited on 2020/04/24 at 3:06pm
Posted 2020/04/24 at 2:41pm Edited 2020/04/24 at 3:06pm
#20
Assuming it's my turn, Vat Man will move two to the right and charge a Nature Buster. The Acorn will move two right and one up and wait.
Can you charge and hold multiple buster shots? If so, then the Acorn wishes to charge a Nature Buster Shot. Also, for Super Throw, can you determine which direction you throw your enemy at, and is there a limit to how far they go?
^ Top

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