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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2500 Times
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 22nd, 2020 at 1:51am
Posted 2020/02/22 at 1:51am
#1
Retro moves two left and one up
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Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 22nd, 2020 at 2:54am
Posted 2020/02/22 at 2:54am
#2
Chemical Man and Universal Man shoot a Laser Shot and Flame Shot at Metall Classic 2
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Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 22nd, 2020 at 9:29am Edited on 2020/02/22 at 10:00am
Posted 2020/02/22 at 9:29am Edited 2020/02/22 at 10:00am
#3
@Soren and Brash Buster : Ok, so apparently it was not made clear: I was giving a new turn ONLY to Retro, and that only refers to the character, not the player.

The only move I'll make valid is Brash's decision to shoot the Metall, considering the fact that he didn't really do any actions past moving.

As for the Met Cover not activating... Well, as you can probably guess, I kinda forgot abilities were a thing. However, it's technically still the "other turn", so... I think you can see where I'm going with this.
@Retro Pikachu : Plop.

@Brash Buster :

Dangan Man uses Impact Shot on Metall 2!
It's super effective!
4 Damage dealt!
Metall 2 was disabled!

Dangan Man earns 10 EXP
Libra earns 5 EXP
Enemy's Turn

Metall 3's Met Cover activates! No damage during the player's next turn!

Metall Classic 1's Met Cover activates! No damage during the player's next turn!

Metall Classic 2's Met Cover activates! No damage during the player's next turn!


Seems like the enemy's defensive ability has started up.
(Probably would've done so sooner if I had actually remembered that abilities were a thing...)
With this effect in play, you'll be unable to do any harm to them, but at the same time, they cannot harm you, or move at all for that matter. I wonder if you can take advantage of the situation...
Seriously, though, once we reach the new floor, the ability will activate during the Player's turn like I originally intended it to.
Player's Turn


EDIT: Whoops I forgot the new guys. A warm welcome to Blast Man and Enker, everyone.



Wait a second... These guys have no Boons or Banes!
You know what that means! ...Well, ok, no you don't. But I do!

NEW ABILITY DATA OBTAINED!

Range +1
Effect: Adds an extra space to the range of all attacks.

Emergency Range
Effect: Adds an extra space to the range of all attacks when at 25% HP or less.
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Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 22nd, 2020 at 10:36am
Posted 2020/02/22 at 10:36am
#4
Carl moves 3 spaces up. Retro trails behind due to his minor injuries, and moves just 1 space up
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 22nd, 2020 at 1:26pm
Posted 2020/02/22 at 1:26pm
#5
Libra moves 1 space west, and Dangan Man moves 3 spaces west.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 23rd, 2020 at 1:09am Edited on 2020/02/23 at 8:19am
Posted 2020/02/23 at 1:09am Edited 2020/02/23 at 8:19am
#6
blast-manExplosion.......is ART!


enkerHello everybody uhh...........what's that, blast man?


blast-manoh, this? that's my new and improved double gear!


enkeri see.


Blast Man sees a metall on the right and blasts it with explode shot, then moves 1 space up
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Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 23rd, 2020 at 10:03am
Posted 2020/02/23 at 10:03am
#7
@pokeepoo : Sorry, but you cannot move ANY spaces after attacking. You CAN move before attacking, though.

I'll have your move be moving a space up, since the Explode Shot would've been blocked off by the Met Cover, anyways. No point in wasting your energy, after all.
@Retro Pikachu and Brash Buster : Moved.

@Soren : Since you haven't made your move within 24 hours of the previously posted turn, I will automate your turn as waiting. The same goes for pokeepoo and not having moved Enker.
Enemy's Turn

Met Cover has worn off!

Metall 3 moves a space to the left.
Metall 3 picked up the Speed Pellet!


That ain't good... It seems that the enemy has picked up an item.
If an enemy picks up an item, they can use them to their advantage.
However, if you can beat the enemy before they use it, they'll drop the item and give you the chance to take it for yourself!
Metall Classic 2 uses Met Shot!

Chemical Man takes 1 Damage!
Universal Man takes 1 Damage!
Carl takes 1 Damage!
WARNING! Enemy Heli Metall has been spawned!


...Ah, yes, that's right. At the end of every 3 enemy turns, a new enemy is spawned. This will either serve as an extra obstacle to slow you down, or as a means for the player to gain some new experience.
In this instance, throwing its helmet in the ring is a Heli Metall... Which, actually...

NEW ENEMY DATA OBTAINED!


Heli Metall
Level: 2
Core: Wind
Weakness: Explode
Resistance: Nature
HP: 9
WE: 9
ATK: 5
DEF: 5
SPD: 5

NEW ABILITY DATA OBTAINED!
Hover
Effect: Allows for passage above any tile, including walls. However, walls cost 4 SPD to pass or land on.

Honestly, they would've been able to be viewed already, if they weren't a last minute inclusion to this dungeon.
Player's Turn


^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 23rd, 2020 at 2:08pm
Posted 2020/02/23 at 2:08pm
#8
Dangan! A new opponent has surfaced! We must take action!
Yep, and "we" is code for "me while Balance Beam inches forward dilligently". On it.
SILENCE! TAKE THE SHOT!


And so, as Libra moves 1 space west, Dangan Man moves 1 space south to fire a Dive Torpedo at the Heli Metall.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 23rd, 2020 at 5:29pm
Posted 2020/02/23 at 5:29pm
#9
Chemical Man and Universal Man shoot a Laser Shot and Flame Shot at Metall Classic 2 (Copy and Pasted)
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 24th, 2020 at 12:20pm
Posted 2020/02/24 at 12:20pm
#10
@Brash Buster :

Missile Expert boosted the strength of Dangan Man's attack!
Dangan Man uses Dive Torpedo on Heli Metall!
7 Damage dealt!


@Soren :

Laser Expert boosted the strength of Chemical Man's attack!
Chemical Man uses Laser Shot on Metall Classic 2!
2 Damage dealt!


Universal Man uses Flame Shot on Metall Classic 2!
1 Damage dealt!
Metall Classic 2 is disabled!

Universal Man earns 10 EXP
Chemical Man earns 5 EXP
Carl earns 5 EXP (Yes, you get EXP from being hit by a defeated enemy, or having attacked them. The full team does NOT get this experience, however, just the unit involved.)

Automated Turns

Carl takes 3 steps upwards and Retro takes 2 steps upwards.

Neutral Expert boosted the strength of Carl's attack!
Carl uses Buster Shot on Metall 3!
1 Damage dealt!


Blast Man takes a step down while Enker takes two steps to the right.

Explode Expert boosted the strength of Blast Man's attack!
Blast Man uses Explode Shot on Metall Classic 1!
It's super effective!
4 Damage dealt!


Neutral Expert boosted the strength of Enker's attack!
Enker uses Buster Shot on Metall Classic 1!
2 Damage dealt!

Enemy's Turn

Met Cover has been activated!

Heli Metall uses Met Guard!
All damage dealt to Heli Metall will be halved!


NEW WEAPON DATA OBTAINED!
Met Guard
Core: Neutral
Power: -
Range: Self
WE Cost: 4
Effect: Halves the damage dealt to the user for 3 turns.

It seems that this Metall knows a new trick... Must be trying to supplement for its lack of the Met Cover ability.
Enemies can sometimes create a shield for themselves in order to resist attacks. Some will do what Met Guard is doing, while others will nullify the damage of attacks of specific elements.
There might just be an attack that can ignore the effects of these shields, however...
Player's Turn


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pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 24th, 2020 at 1:06pm Edited on 2020/02/24 at 1:14pm
Posted 2020/02/24 at 1:06pm Edited 2020/02/24 at 1:14pm
#11
enkerWHAT?! HOW'D THAT-oh nevermind. hey blast man! got an extra double gear?

blast-mansure i do! here, take it!

Enker takes the Double Gear

enkerHey Dangan Man! how's it coming along over there?
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 25th, 2020 at 12:42am
Posted 2020/02/25 at 12:42am
#12
An attack that ignores all shields...you mean like this?


While Libra moves 1 space west (as usual), Dangan Man stays in place to fire another Dive Torpedo at the Heli Metall!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 25th, 2020 at 11:49am
Posted 2020/02/25 at 11:49am
#13
@Brash Buster :

Missile Expert boosted the strength of Dangan Man's attack!
Dangan Man uses Dive Torpedo on Heli Metall!
The Dive Torpedo ignored the effects of Heli Metall's Met Guard!
7 Damage dealt!
Heli Metall is disabled!

Libra earns 6 EXP
Dangan Man earns 11 EXP

Automated Turns

Everyone else's turn has been automated as waiting. I'm starting to wonder if this is intentional...
Enemy's Turn

Metall 3 moves a space down.

Metall 3 uses Met Shot!

Carl takes 1 Damage!
Chemical Man takes 1 Damage!
Universal Man takes 1 Damage!
Not Very Effective on Carl...
Metall 3's Speed Pellet activates!
+2 SPD Boost granted!


It has appeared that the enemy has obtained a Stat Boost...
The sudden stat boosts that comes from certain items, attacks, and abilities stacks up to +6, and will normally last until the floor is cleared.
(Though, really, it's probably a mute point at this rate: That Speed boost won't exactly be doing that Metall any favors, since it's focused on attacking and probably won't be doing any movements anytime soon.)
Metall Classic 1 uses Met Shot!

Blast Man takes 1 Damage!
Enker takes 1 Damage!
Player's Turn


^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 25th, 2020 at 6:01pm Edited on 2020/02/25 at 6:04pm
Posted 2020/02/25 at 6:01pm Edited 2020/02/25 at 6:04pm
#14
acid-man Ey! Retro!
star-man NOW IS NOT THE TIME TO TALK

Chemical Man Moves East once and North Twice while Universal Man Moves North 3 Times (East once also)
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 26th, 2020 at 2:20pm
Posted 2020/02/26 at 2:20pm
#15
@Soren :

Moved. You probably could've shot the Metall to either A. Help out or B. Steal the 10 EXP one of Team Retro's members would've gotten for defeating it. But you do you.

Automated Turns

Dangan Man moves a space west and a space north. Libra moves a space up. (Hey, look, Libra actually caught up. For now.)
Dangan Man picks up the Energy Pellet.

Retro Pikachu moves up 2 spaces.

Electric Expert boosted the strength of Retro's attack!
Retro uses Electric Shot on Metall 3!
7 Damage dealt!
Metall 3 is disabled!

Retro gains 10 EXP
Carl gains 5 EXP
Chemical Man gains 5 EXP
Universal Man gains 5 EXP

Carl takes 2 steps up and 1 step to the right.

Explode Expert boosted the strength of Blast Man's attack!
Blast Man uses Explode Shot on Metall Classic 1!
It's Super Effective!
4 Damage dealt!
Metall Classic 1 has been disabled!

Blast Man earns 10 EXP
Enker earns 5 EXP
Retro earns 5 EXP

Enker takes 2 steps up and 1 step right.
Enemy's Turn


...Huh. There... Actually aren't any more enemies.
Hey! Maybe it'll be a clear path to the staircase!
Warning! Enemy Metall Classic 3 has spawned!


...Or not. Because this was turn 6. Right.
Player's Turn




NOTICE: Met Cover will now activate and deactivate at the end of a Metall unit's turn!
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 26th, 2020 at 4:56pm
Posted 2020/02/26 at 4:56pm
#16
enkerGood Job, Blast Man! Very Well Done! Oh.......And Good Job To Everybody Else Too!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 26th, 2020 at 6:03pm
Posted 2020/02/26 at 6:03pm
#17
Hey! Stealing is Bad >:(
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 26th, 2020 at 9:51pm
Posted 2020/02/26 at 9:51pm
#18
whoops

Retro moves 3 spaces up and Carl moves 1 space up and 1 space right, keeping the pair close to each other.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 26th, 2020 at 10:24pm Edited on 2020/02/26 at 10:28pm
Posted 2020/02/26 at 10:24pm Edited 2020/02/26 at 10:28pm
#19
Chemical Man Moves North once and East twice while Universal Man uses his Space Shot at the Metall Classic

The Plan now: Use Chemical Man to reach le stairway
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 27th, 2020 at 2:36pm
Posted 2020/02/27 at 2:36pm
#20
@Retro Pikachu and Soren :

Moved. Unfortunately, Universal Man does not have the range to hit Metall Classic 3. However, I DID move him to a spot where he could be closer to the enemy so that he COULD hit him the next turn. ...Well, the turn after actually.

Automated Turns

Libra moves a space west. Dangan Man moves 2 spaces west, and a space north.
Enemy's Turn

Metall Classic 3 uses Met Shot!

1 Damage to Chemical Man!
1 Damage to Universal Man!
Met Cover has been activated!

Player's Turn


^ Top

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