Welcome to the ability database. Here you can find detailed information on all 19 Impact Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Super Throw |
Impact |
4 WE |
14 Damage |
Slow (-2) |
100% |
The user waits for an opening and then throws the target across the field to deal damage and potentially force a switch!
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Oil Slider |
Earth Impact |
8 WE |
22 Damage |
Normal |
92% |
The user quickly slides toward the target on a wave of crude oil to inflict damage, raising its own speed stat in the process!
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Metal Press |
Cutter Impact |
8 WE |
22 Damage |
Slow (-5) |
100% |
The user summons a giant spike-covered press that drops down on the target at the end of the turn, dealing damage and lowering all stats by one stage!
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Atomic Crasher |
Flame Impact |
8 WE |
28 Damage |
Normal |
92% |
The user engulfs itself in flame and rushes full-speed toward the target to inflict damage and lower their speed stat in the process!
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Hard Knuckle |
Impact |
4 WE |
18 Damage |
Slow (-1) |
96% |
The user fires a powerful but slow-moving fist at the target to deal massive damage and lower their defense stat!
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Dust Crusher |
Wind Impact |
8 WE |
26 Damage |
Normal |
94% |
The user collects a piece of stage debris with its powerful vaccuum and then blasts it at the target for massive damage!
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Astro Crush |
Space Impact |
8 WE |
40 Damage |
Normal |
98% |
The user creates a meteor storm that rains down on the opponent's side of the field to crush and damage all target robots! The user's attack stat harshly falls after each use, however.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.