Dark Man 3 |
SWD-003 |
Shadow Type |
MMRPG2 |
Shapeshifting Imposter Robot |
Final Destination |
None |
None |
None |
None |
195 |
95 |
95 |
115 |
"…" |
"…" |
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"…" |
Even further into the reaches of “Proto Man”’s castle, Mega Man came toe to metallic toe with Dark Man 3. This new opponent already provides a higher difficulty compared to his two previous brothers: this one can jump and shoot! Dark Man 3 is colored a deep shade of purple and equipped with a large arm cannon, but he still uses a glass cranium and a visor, like Dark Men 1 and 2. Dark Man 3 leaps high in the air and rains volleys of five shots down on enemies. That bulky buster he holds can also shoot three small projectiles that can disrupt an opponent’s energy, freezing them where they stand, slide, or … jump? However, despite his great jumping height, Dark Man 3 seems to struggle while moving on the ground, jerking a small distance forward and stopping immediately after. A weapon to hit him while he is airborne may also be useful. Either way, try not to get frozen, or Dark Man 3 will get some target practice on you.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.