Charge Module |
Holdable |
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8,000 z / 4,000 BP |
A mysterious chip that improves the charging capabilities of the holder. When held by a robot master, this item allows the user to skip the charging phase of abilities that typically require two turns to execute.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.