Blizzard Man |
MXN-041 |
Freeze Core |
Mega Man 6 |
Skiing Snowball Robot |
… |
Flame Explode |
Impact |
Freeze |
None |
108 |
81 |
90 |
121 |
"Say Robot, you're a regular old gaper, eh?" |
"You know, you're up against a three-time gold medal skier -- consecutively, of course!" |
"O, Canada! Our home and native land!" |
"... I much prefer skiing to fighting, thank you very much." |
Blizzard Man was originally built by Canadian engineers to monitor weather patterns in Marie Byrd Land. Unsurprisingly, being surrounded by nothing but ice and snow can get pretty boring, and soon Blizzard Man longed for greener pastures, both metaphorically and literally. Using his Antarctic exploration skills, Blizzard Man tried competitive skiing, which he quickly found success in. This Canuck has gotten three golden metals in the Robot Olympics for skiing… in a row! He discovered a true passion for all aspects of competitive events, including sportscasting various winter sports and helping to set up the snowy slopes in warmer climates. Blizzard Man does so by using the artificial snow maker he received in exchange for his meteorological equipment, which incidentally allows him to create the deadly Blizzard Attack, a flurry of sharp ice crystals he can fire at his opponents. It is this move that got Blizzard Man entered as a contestant in the First Annual Robot Master Tournament in the first place, as he was originally attending to commentate! After a quick failed stint being reprogrammed and helping Dr. Wi- er, Mr. X, take over the world, Blizzard Man settled down as a weather forecaster, combining his meteorological work and his commentating abilities. Don’t count Blizzard Man out yet though; dashing through snow and enemies alike, Blizzard Man is sure to outcompete his opponents on the battlefield.
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7,229 Times |
1,364 Times |
5,929 Times |
4,512 Times |
225 Players |
0 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.