Cloud Man |
DWN-052 |
Electric Core |
Mega Man 7 |
Hovering Cloud Robot |
… |
Explode Wind |
None |
None |
Earth |
107 |
90 |
91 |
112 |
"Robot.... Couldn't we fight tomorrow instead?" |
"This weather's so boring! Where's the lightning?! The squalls?!" |
"Look at me, I'm on cloud nine! And a real cloud!" |
"Mmmh... this floor's so comfy...." |
Originally designed to be a weather control robot, Dr. Wily stole Cloud Man and repurposed him as a combat robot, planting him and three other Robot Masters in hiding as a backup plan should Wily ever be incarcerated. This roster of Robot Masters had varied responses to being stationed and forced to lie in wait, Cloud Man’s being an almost complete loss of the work ethic he developed in his previous career. The formerly patient Cloud Man became a couch potato and was now only interested in casting harsh thunderstorms, abandoning the variety of weather patterns in his former arsenal. It’s hard to argue with his preference for the raw power of lightning though! His Thunder Bolt attack can inflict some truly wicked damage, given it isn’t redirected by nearby lightning rods. Cloud Man can also summon cloudbursts to halt his opponent’s mobility. It’s a wonder Cloud Man himself isn’t impacted by his strong winds, considering he doesn’t have any legs or feet to anchor him to the ground. Maybe it’s appropriate Cloud Man is the only one capable of weathering these storms, considering his allies don’t want to be around him anyways. Cloud Man makes an insufferable teammate, spending more time in battles pranking his allies or trying to find an easy way out rather than actually fighting. However, if the stars align and Cloud Man finds himself motivated to fight, get ready for a world of hurt.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.