Drill Man |
DCN-027 |
Earth Core |
Mega Man 4 |
Mineral Excavation Robot |
Mineral Quarry |
Missile Freeze |
Electric Cutter |
None |
None |
101 |
105 |
82 |
112 |
"Let's speed this along, I know the drill!" |
"Fine, screw safety! I'm going no-holds barred!" |
"Aha, see that? Rush everything and nothing can ever go wrong!" |
"I'm gonna need you to lend me a hand, 'cause I don't seem to have any..." |
Drill Man isn't particularly a robot with much variance or creative liberty going on with his design; he's called Drill Man because all he has is three distinct drills! Chalk it up to Dr. Cossack for not being much with visual pizzazz, but chances are Drill Man doesn't mind either way! As one would expect from his namesake, Drill Man's profession lies in drilling through the most dense of minerals, a complete aficionado when it comes to barraging the ground to its basics! And when austere drilling doesn't get the job done, Drill Man cuts to the chase by simply blowing up the job to itty-bitty little smithereens, bypassing both nature and safety limitations! These methods mirror the traits of their master, as Drill Man is as haphazard as they come. Calculations and planning ahead are nothing more than affirmations for his surely-always-correct gut feeling, so why bother with all the honorifics when you can get the job done in record time? Yes, this has worked out for Drill Man multiple times in the past, as he was lauded for his keen and nimble work in finding a long-forgotten gold mine! But, on the other end of the spectrum, Drill Man's hasty work ended up sinking most of his company's equipment and buildings. Whoops.
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27,154 Times |
3,255 Times |
23,776 Times |
22,088 Times |
884 Players |
8 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.