Dust Man |
DCN-030 |
Wind Core |
Mega Man 4 |
Scrap Contracting Robot |
Rusty Scrapheap |
Space Explode |
None |
Wind |
None |
105 |
102 |
111 |
82 |
"You wanna fight? I'll try not to suck too much..." |
"ah.. ACHOO!!!.. Oh, my poor aching sinuses..." |
"Oh no! Is this one of your parts?... Um, can I eat it?" |
"Drats, I overdid it once again. I'm such a mess..." |
There's nothing much to disguise or sweeten here; Dr. Cossack entirely designed Dust Man around the concept of being a vacuum cleaner. While a robot made for cleaning servitude is rather archaic and certainly raises a robot rights question, Dust Man wouldn't be the one asking, as he's dedicated to cleaning up every corpuscle of trash he can! His suction is extremely powerful, albeit Dust Man's overeager attitude often causes him to be inundated with debris and dust. With his eye on the malicious, Dr. Wily quickly took note of this flaw, and much to Cossack's protest, outfitted Dust Man with an ability to launch extra volatile stage debris from his vacuum, henceforth christened the "Dust Crusher". An eager sanitation robot, Dust Man's all for spring cleaning, but as aforementioned, he does tend to overestimate his suction. As a result of this, he has somewhat poor confidence in his own capabilities. Other things of notice is that he's often been known to have a severe case of bad breath, as well as a vehement fear of all sorts of rodents. As an asset in battle, Dust Man's surprisingly an unexpected threat, as while other robots can throw fireballs and flip gravity, Dust Man's suction and exhaling has a simple effectiveness and strength to it. And, free of charge, he'll clean up any messes on the battlefield afterwards!
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26,979 Times |
2,822 Times |
23,644 Times |
21,949 Times |
880 Players |
13 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.