Magnet Man |
DWN-018 |
Missile Core |
Mega Man 3 |
Electro Magnetism Robot |
Magnetic Generator |
Electric Cutter |
Missile |
None |
None |
100 |
84 |
129 |
87 |
"I'm gonna push you around, then pull you back again!" |
"Are you drawn to my magnetic personality?" |
"Admit it, you're attracted to me!" |
"I have been feeling tense these days..." |
A co-designed robot from the minds of Dr. Light and Dr. Wily, Magnet Man was designed from the start to be a master of magnetism. Of course, as with anything with Wily's name on it, he was promptly utilized in matters most nefarious. He can specifically launch the aptly-named "Magnet Missiles" to close and home in on any robot, guaranteeing utmost precision with the usage of ferromagnetic wavelengths! And, to further cement his distance-controlling tactics and strategies, Magnet Man's also capable of acting as a functioning magnetic generator, drawing in attracted adversaries to annihilate them in a brief barrage of close-combat firing. All in all, Magnet Man is an avant-garde aficionado when it comes to the turmoils of war, the utter epitome of a forward-thinking tactician and a remarkable leader. Yet, he is rather abrasive and without a commander like Dr. Wily to order him on, he does lack a sense of direction. Also, even though he's a robot, Magnet Man's been suffering from stiffness in his joints lately, so he's been scheduling weekly appointments with a proper chiropractor, specifically dealing in magnetic therapy and massages! Moving beyond Magnet Man's medical history, he's a phenomenal tactician with an admirable sense of seriousness!... But, it is awfully hard to take him seriously with the goofy magnet on his head, isn't it?
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17,083 Times |
1,984 Times |
15,360 Times |
14,779 Times |
392 Players |
10 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.