Wind Man |
MXN-047 |
Wind Core |
Mega Man 6 |
Flying Gusts Robot |
… |
Time Space |
Earth |
Wind |
None |
105 |
80 |
102 |
113 |
"I'll finish this battle just in time for the harvest!" |
"Hi-ya! I learned that one from this old Kung Fu movie...." |
"The variety of battles is one of the many spices of life!" |
"Aww man, the crops are going to be ruined!" |
If the air around you starts getting breezier, and the scent of Ginger assaults your senses, Wind Man just might be making the scene! Hailing from China, Wind Man was originally designed for agricultural duties, firing off razor sharp winds to cut down crops and manipulating the local weather patterns with his 200 mile per hour Wind Storms. Although Wind Man was content with his work, he always secretly longed to demonstrate his Martial Art moves, his favorite past time next to cooking. Fortunately, he was given the chance to do so at the First Annual Robot Master Tournament! Unfortunately, it was secretly an evil scheme masterminded by Mr. X, resulting in Wind Man being reprogrammed and forced to fight Mega Man. Well, at least he still got to show off some cool moves in the process. Don’t let his bulky appearance deceive you: the engines in his feet allow him to zoom across the battlefield astonishingly quick, unleashing jet propelled tackles, kicks, and strikes on his opponents. Do not take this forward approach as a weakness; a great Martial Artist once said, “I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times… especially if that man has jet engines in his feet!”
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.