(!) THIS DOCUMENT HAS BEEN DEPRECATED AND IS NO LONGER BE RELEVANT ------------------------------------------------ THEORETICAL, MAXIMUM BATTLE SCENARIO (CURRENT FIELDS) ------------------------------------------------ FlameRobot 9,999 MAX LE / 9,999 MAX AT CutterRobot 9,999 MAX LE / 9,999 MAX DF MasterFields 32 Fields StarForce 1024 Stars 32 Field / 992 Fusion 3 / 32 Flame Fields (3 + 180 = 183 Stars, 6 w/ Double Flame) 3 / 32 Cutter Fields (3 + 180 = 183 Stars, 6 w/ Double Cutter) 2 / 32 Nature Fields (2 + 122 = 124 Stars, 4 w/ Double Nature) 1 / 32 Freeze Fields (1 + 62 = 63 Stars, 0 w/ Double Freeze) FlameGuard 99 Cores CutterGuard 99 Cores FlameCutter, 12 Damage, Flame/Cutter FlameCutter2, 24 Damage, Flame/Cutter FlameCutter3, 36 Damage, Flame/Cutter ------------------------------------------------ FLAME ROBOT attacks CUTTER ROBOT with the FLAME CUTTER ------------------------------------------------ 9,9999 AT / 9,9999 DF = x1.000000 Damage (183 Flame Stars + 6 Double Flame) * 10% Boost = 1890% Flame Boost = x18.900000 Damage (183 Cutter Stars + 6 Double Cutter) * 10% Boost = 1890% Cutter Boost = x18.900000 Damage 99 Cores * 1% Resist = 99% Flame Resist = x0.010000 Damage 99 Cores * 1% Resist = 99% Cutter Resist = x0.010000 Damage FlameCutter ceil(ceil(ceil(ceil(ceil(12 Damage * 1.000000) * 18.900000) * 18.900000) * 0.010000) * 0.010000) ceil(ceil(ceil(ceil(12 Damage * 18.900000) * 18.900000) * 0.010000) * 0.010000) ceil(ceil(ceil(227 Damage * 18.900000) * 0.010000) * 0.010000) ceil(ceil(4291 Damage * 0.010000) * 0.010000) ceil(43 Damage * 0.010000) 1 Damage = ceil(0.428652 Damage) = 1 Damage ------------------------------------------------ CONSIDERATIONS OF DIFFERENT CIRCUMSTANCES ------------------------------------------------ - The fact that the final damage in this scenario is so close to zero means they are evenly matched - Above stats are reflective of a theoretical player battle, but actual bosses may be well over Level 100 - The (new) maximum amount of overkill is never greater than the target's max LE - The (new) base field multipliers will be far less dramatic, and deal in +/- 0.1 values - The (new) dark spires/elements that appear in post-game battles nullify effects of cores / stars until destroyed - The (new) level limit for target mecha/robot/boss is way above 100, allowing for in-battle stats of up to 999,999 - Maximum Energy, Attack, Defense, and Speed values only apply to base stats -- Stat limits can be broken in battle through the use of boosting items and abilities - The Proto Shield can be attached to any team member, halving all damage - The Skull Barrier nullifies all damage for one turn, blocking all abilities - The Joe Shield nullifies all damage, but can be destroyed with Explode and Cutter attacks - Other shielding abilities will also have variable usefulness against the trinity of elemental forces - Field Multipliers still exist, and can dramatically alter attack power -- With the Electric and Laser multipliers at the 9.9 max, attack damage would increase to 196 Damage -- With the Electric and Laser multipliers at the 0.1 min, attack damage would decrease to 1 Damage - New abilities and items are being added in the future, and they can also dramatically change circumstances - The exact values of robot and ability stats mentioned in this document may change over time, and the results may fluctuate